HtmlRoot 61 Posted September 19, 2021 Share Posted September 19, 2021 For someone like me, I can put together amazing builds for events I might host or help with. But there is always one fork in the road, especially when activity is high. The prop limit. So, I propose having a plugin or some way of implementing per user/per group prop limits. These per user limits would only be active based on who's using these limits and their needs at the time. For example, a gamemaster per user/per group limit would raise the proplimit a few notches to loosen the tight constraints of population-based prop limit so that in the event that a minigame or something was not prepared and the prop limit was too high for the build that was built 20 players less than it currently is, the trigger could be activated with a sort of mode. The question is, how it would be implemented in a way that it could not be abused (not sure how you could abuse it other then using it to make mega-builds for non-event purposes, but that's all I can think of.) I believe this is a good idea, and I wish for all the input I can get. Link to comment
Ba11ParkFrank41 223 Posted September 19, 2021 Share Posted September 19, 2021 (edited) not happening has been suggested way to many times and won't be changing -1 Edited September 19, 2021 by Ba11ParkFrank41 Link to comment
HtmlRoot 61 Posted September 19, 2021 Topic Author Share Posted September 19, 2021 3 minutes ago, Ba11ParkFrank41 said: not happening has been suggested way to many times and won't be changing -1 These post examples do not include the game master part. I believe that it would be helpful for this purpose. Not for VIP's, not really for anyone else. In a way, it really does constrain those who actually need the extra limit. Link to comment
Ba11ParkFrank41 223 Posted September 19, 2021 Share Posted September 19, 2021 its to prove my point that there is no interest in adding more props for any reason, there is already a process of where each person gets a certain amount of props.... Based on population of the server... Not changing and this will most likely be denied. Link to comment
aidanpoppas123 512 Posted September 19, 2021 Share Posted September 19, 2021 -1 more props = more lag. With or without the gm part this has been suggested time and time again and I see no reason for them to change their minds now. 1 Link to comment
IAreGunner 267 Posted September 19, 2021 Share Posted September 19, 2021 -1 it’s not happening , Link to comment
ZenMemes 157 Posted September 19, 2021 Share Posted September 19, 2021 (edited) sorry, but -1. Again, it won't be changed anytime soon due to the current prop limits being fine for the server, and raising it will just deteriorate performance, even for GMs exclusively. Alternatively, when you're building for an event you can ask for other players to provide you with props or build things for you. Edited September 19, 2021 by ZenMemes Link to comment
Mr_Fortnite 43 Posted September 19, 2021 Share Posted September 19, 2021 +1. GMs barely do events, and I think the server could handle it if everyone had a few more props 1 Link to comment
xo6o 189 Posted September 19, 2021 Share Posted September 19, 2021 Nah -1 it's been denied like 3 times now. Link to comment
ImHomeless 195 Posted September 19, 2021 Share Posted September 19, 2021 -1 someone has already made this suggestion and its been denied. Also letting people use more props would make the server lag real bad and the server lag is already bad enough 1 Link to comment
Guest proggy Posted September 20, 2021 Share Posted September 20, 2021 Denied There's a hard limit of 8192 entities for the source engine. Props only make up a portion of those entities. Everything in gmod is an entity. If we raise the prop limit, things will become unstable, the server will lag, and players will be very unhappy. If you need more props for an event, get another GM, or do an easier event. Link to comment
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