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Kidnapper class


ZenMemes

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being kidnapped and stuck in someone's base for a prolonged amount of time sounds boring as hell, and since you don't need to advert how would the target defend themself?

-someone walks up behind you

-hits you with baton

-kidnaps you

-stuck in enemy base for prolonged amount of time

Even though it could contribute to roleplay, it would hinder gameplay

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Thats a good point, though in the sense that it’s similar to covid spreader, you’ll be notified in chat when someone attempts to kidnap you, allowing you to kill whoever that may be.  But it could be an adverted event if considered.  As for being stuck in someone’s base, it can be made against the rules to take someone inside a base while kidnapped, or at least to deny exit after they’ve become conscience.

Edited by ZenMemes
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  • 2 weeks later...

A Kidnapper class could be cool, how about somebody write some rules on the class that addresses the obvious problems with adding the class.
Since the class would have to adhere to more rules, it would likely need to be restricted to vips or higher levels.

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I'd say there needs to be a time limit for how long someone can be kidnapped for (e.g. 20 mins), a maximum ransom that can be asked for (e.g. 100x their level, same as mugging), a set limit for how often someone can be kidnapped (e.g. a player can only be kidnapped once every 1 hour, which is longer than the hit timer for hitman, as a longer time would be beneficial since kidnapping takes up much more time from the player that was kidnapped), allowing only players level 20 and above to be kidnapped (newer players may be discouraged to continue playing if their time is taken away from them early on), and a clear advert of the player being kidnapped (e.g. /advert Flame Soul | NoobForce Kidnap]. In addition, hobos and pets can not be kidnapped, and you can only kidnap someone that is outside.

In short:

-Length a player can be kidnapped for is 20 mins

-You can only charge a fee/ransom of 100x the kidnapped player's level

-Only players level 20 and higher can be kidnapped

-Prior to kidnapping, you must /advert (the kidnapped player's name) Kidnap

-Hobos and Pets can not be kidnapped

-You can only kidnap a player that is outside

Edited by FlameSoul
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13 minutes ago, FlameSoul said:

I'd say there needs to be a time limit for how long someone can be kidnapped for (e.g. 20 mins), a maximum ransom that can be asked for (e.g. 100x their level, same as mugging), a set limit for how often someone can be kidnapped (e.g. a player can only be kidnapped once every 1 hour, which is longer than the hit timer for hitman, as a longer time would be beneficial since kidnapping takes up much more time from the player that was kidnapped), allowing only players level 20 and above to be kidnapped (newer players may be discouraged to continue playing if their time is taken away from them early on), and a clear advert of the player being kidnapped (e.g. /advert Flame Soul | NoobForce Kidnap]. In addition, hobos and pets can not be kidnapped, and you can only kidnap someone that is outside.

In short:

-Length a player can be kidnapped for is 20 mins

-You can only charge a fee/ransom of 100x the kidnapped player's level

-Only players level 20 and higher can be kidnapped

-Prior to kidnapping, you must /advert (the kidnapped player's name) Kidnap

-Hobos and Pets can not be kidnapped

-You can only kidnap a player that is outside

Yes! This sounds great but I think that you should only be kidnapped for 10 minutes.

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There's 2 matters that I was debating on including but wasn't sure if they should be added or not and those are:

1. Should the kidnapper be expected to provide proof that the player they kidnapped was outside, if reported

2. Should there be a length for how long the kidnapper should have to wait prior to kidnapping another player

Edit: To add on to the second point above, should the kidnapper be able to only kidnap one player at a time or should they be allowed to kidnap more, and if so, how many more.

Edited by FlameSoul
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On 11/6/2021 at 2:22 PM, FlameSoul said:

-Length a player can be kidnapped for is 20 mins

-You can only charge a fee/ransom of 100x the kidnapped player's level

-Only players level 20 and higher can be kidnapped

-Prior to kidnapping, you must /advert (the kidnapped player's name) Kidnap

-Hobos and Pets can not be kidnapped

-You can only kidnap a player that is outside

20 minutes is wayyyyyy too long.

- Players can only be kidnapped for a max of 10 minutes.

You don’t need to put a players name in every advert. That’s kind of saying like having to put a players name in advert every time you raid. sits unnecessary.

- You must advert “Kidnapping” when kidnapping. 

- There’s a 5 minute cool down between kidnaps (half of how long you can hold a person)

- You can counter kidnaps and officers have the ability to AOS

- The largest gun you can use is a shotgun

That’s just off the top of my head, feel free to add on and give feedback so we can come up with rules that are good

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2 hours ago, Papiraqi said:

20 minutes is wayyyyyy too long.

- Players can only be kidnapped for a max of 10 minutes.

You don’t need to put a players name in every advert. That’s kind of saying like having to put a players name in advert every time you raid. sits unnecessary.

- You must advert “Kidnapping” when kidnapping. 

- There’s a 5 minute cool down between kidnaps (half of how long you can hold a person)

- You can counter kidnaps and officers have the ability to AOS

- The largest gun you can use is a shotgun

That’s just off the top of my head, feel free to add on and give feedback so we can come up with rules that are good

Kidnappers are criminals, they should be able to use whatever gun they want? 
I don’t see the need of a cool down, it’s kind of like raiding. 

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On 11/6/2021 at 12:22 PM, FlameSoul said:

-Length a player can be kidnapped for is 20 mins

-You can only charge a fee/ransom of 100x the kidnapped player's level

-Only players level 20 and higher can be kidnapped

-Prior to kidnapping, you must /advert (the kidnapped player's name) Kidnap

-Hobos and Pets can not be kidnapped

-You can only kidnap a player that is outside

-The maximum length of a kidnap is 10 minutes

-You can only charge a fee/ransom of 100x the kidnapped player's level

-Only players level 10 and higher can be kidnapped

-Prior to kidnapping, you must /advert Kidnap

-Hobos, Pets, Police, and Mercenaries cannot be kidnapped

-You may only kidnap a player that is outside

-Others can pay you to release the kidnapped person

-The mayor can be kidnapped, and you can charge up to 100k as their ransom

-Kidnaps are counterable and you are subject to AOS while kidnapping someone

-Police officers may warrant your base if a kidnapped person is inside

 

 

just a few changes to the suggested rules, thanks for some of the ideas papi

other than that I might actually get on and play if a kidnapper class is added

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On 11/11/2021 at 4:47 PM, aidanpoppas123 said:

-The maximum length of a kidnap is 10 minutes

-You can only charge a fee/ransom of 100x the kidnapped player's level

-Only players level 10 and higher can be kidnapped

-Prior to kidnapping, you must /advert Kidnap

-Hobos, Pets, Police, and Mercenaries cannot be kidnapped

-You may only kidnap a player that is outside

-Others can pay you to release the kidnapped person

-The mayor can be kidnapped, and you can charge up to 100k as their ransom

-Kidnaps are counterable and you are subject to AOS while kidnapping someone

-Police officers may warrant your base if a kidnapped person is inside

What should be the KOS rules for a kidnapper? Would they be able to kill their victims once taken? 
Perhaps, if the victim is unable to use weapons (aka stripped of them) then what if this:

-You may not KOS a kidnapped victim unless in self defense or during an escape attempt

I am not sure how else this would be applied. perhaps someone could elaborate more on Kidnapper class KOS rules?

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5 hours ago, MisterShankie said:

What should be the KOS rules for a kidnapper? Would they be able to kill their victims once taken? 
Perhaps, if the victim is unable to use weapons (aka stripped of them) then what if this:

-You may not KOS a kidnapped victim unless in self defense or during an escape attempt

I am not sure how else this would be applied. perhaps someone could elaborate more on Kidnapper class KOS rules?

I think this is a good idea actually, I can’t see anything wrong with those KOS rules. 

or being stripped of your weapons for the 10 minutes isn’t bad either. 

On 11/11/2021 at 3:47 PM, aidanpoppas123 said:

-The maximum length of a kidnap is 10 minutes

-You can only charge a fee/ransom of 100x the kidnapped player's level

-Only players level 10 and higher can be kidnapped

-Prior to kidnapping, you must /advert Kidnap

-Hobos, Pets, Police, and Mercenaries cannot be kidnapped

-You may only kidnap a player that is outside

-Others can pay you to release the kidnapped person

-The mayor can be kidnapped, and you can charge up to 100k as their ransom

-Kidnaps are counterable and you are subject to AOS while kidnapping someone

-Police officers may warrant your base if a kidnapped person is inside

 

 

just a few changes to the suggested rules, thanks for some of the ideas papi

other than that I might actually get on and play if a kidnapper class is added

I think this is all great except two things 1. if the mayor can be kidnapped why can’t the police ? i think they should be able to be kidnapped. If they need to be set free the cops can warrant the base like you said. but ofc you’d need proof can’t forget about that . 2. I don’t think other people should be able to pay for the kidnapped persons ransom but it’s a debatable topic. besides that tho everything else looks great ! 

Edited by smileeface
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