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Squad System (csdesert gameplay changes)


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THIS IS FOR CSDESERT(OPEN MAPS)

 

To start this off this will be a longer suggestion. There’s 3 suggestions that will tie in with each other.

 


SQUAD SYSTEM:

The squad system could be implemented in a few different ways. My idea was to split up the classes into squads (eg. snipers/markman squad A, soldier/LMG squad B, breacher/infiltrator squad C). Each squad would have its respective leaders and roles. Squads would have to use /SQUAD to join their teams. It wouldn’t interfere with communication or the way people want to play. It would be directed more towards base factions and newer players to give them a taste of what a SOC faction could be like. Depending on what class they play on they would be on (insert squad). BY playing in each squad they could find the niche they like and join the SOC faction associated with (insert niche). For SOC factions they would be considered their own squad. They will communicate and play separately as they do now. It wouldn’t change as much for SOC’s but it would help with player retention and bring better numbers to each faction and their niche.

 

SQUAD RADIO SPAWN:

The squad radio spawn would be a limited spawn FOB radio taken from the game SQUAD. It would be completely reserved for officers and it would be an item to place down as a FOB. If the officers were to die it would spawn them back on the radio and break it. Each person in their squad (using /squad) would be respawned on their radios until it is broken or has run out of (x amount) of spawns. When it is destroyed it would send a chat message in /p (squad chat) saying “Your radio has been destroyed” or something similar. It would help with complaints of base camping (HELP NOT FIX) and add a whole new gameplay loop for the server. CSdesert is a large and very open map that will be a sniper fest, if we can give people a chance to spawn out of base near to an obj it would provide a more difficult yet fun war. 

 

BUILDER CERTIFICATION:

The builder cert would use the Fortification tablet that's on the Star Wars RP server. The certification would be a small trial similar to the breach and clear cert. Each squad would have at least one builder. Builders would have the ability to build sandbag walls, camo tents, and concrete walls all for cover. Their jobs would be to provide defense for their squad and fortify their positions. To combat spam building they would have a “cost” (eg. 1000 points, sandbags 100, tent 200, concrete wall 150). To combat minging and build up when a war is over all built items would be wiped and bothe bases would have a no build AOE. It would have a rank limit (eg. SGT+DS) to qualify for builder. Builders would bring another level of fun and change the way people would play the game. It would help (NOT STOP) complaints of snipers and camping. It would provide more roles for people and change the meta of the server in a good way. CQC factions could build a small FOB to hold an obj and sniper factions could build cover to provide support for the other squads. Its main use would be building FOBs for the radio system and would bring all three of the suggestions into a more immersive and fun experience.

 

All of these are up for changes. My ideas are meant to be built on and used for player retention and changes from the sniper meta. Please if you have ideas to add on, comment and share under this thread.

Edited by SailorDef
needed to add more
  • Like 1
  • Agree 3
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1 hour ago, SailorDef said:

The squad system could be implemented in a few different ways. My idea was to split up the classes into squads (eg. snipers/markman squad A, soldier/LMG squad B, breacher/infiltrator squad C). Each squad would have its respective leaders and roles. Squads would have to use /SQUAD to join their teams. It wouldn’t interfere with communication or the way people want to play. It would be directed more towards base factions and newer players to give them a taste of what a SOC faction could be like. Depending on what class they play on they would be on (insert squad). BY playing in each squad they could find the niche they like and join the SOC faction associated with (insert niche). For SOC factions they would be considered their own squad. They will communicate and play separately as they do now. It wouldn’t change as much for SOC’s but it would help with player retention and bring better numbers to each faction and their niche.

Great idea but this is more geared towards faction leaders and war leads who should set up squads during db. This can be done pretty easily (might want to bring it up in the next sfg or Us meetings) a good idea for you is to create a guide to creating squad systems in war and post it in the guide section of MRP. You could list the different possible squads and how they interact with SOC, play on objectives, and work as an overall team.

1 hour ago, SailorDef said:

The squad radio spawn would be a limited spawn FOB radio taken from the game SQUAD. It would be completely reserved for officers and it would be an item to place down as a FOB. If the officers were to die it would spawn them back on the radio and break it. Each person in their squad (using /squad) would be respawned on their radios until it is broken or has run out of (x amount) of spawns. When it is destroyed it would send a chat message in /p (squad chat) saying “Your radio has been destroyed” or something similar. It would help with complaints of base camping (HELP NOT FIX) and add a whole new gameplay loop for the server. CSdesert is a large and very open map that will be a sniper fest, if we can give people a chance to spawn out of base near to an obj it would provide a more difficult yet fun war. 

So, we originally had insertions a very long time ago on cs desert that you could buy but the thing is people would abuse these and put them in spots like comms or any heavily enclosed areas the issue with this is that its massively op in that it instantly teleports you onto an enemy you may have already heavily damaged giving you practically 200 hp (plus two Med kits if on your class) so I don’t know if this would be the best idea to go around a radio system.

 

1 hour ago, SailorDef said:

The builder cert would use the Fortification tablet that's on the Star Wars RP server.

This is actually something I think has been wanted for a while but the main issues surrounding it is the fps impact and the abuse if however it is made into an engineering certification and properly restricted to a certain extent this would be an amazing addition and a great way for people to communicate with others. 
 

 

TL;DR - 1st Suggestion : bring up with faction leaders at meetings and push hard for it or become an officer and push for it 2nd suggestion : -1 had something similar previously didn’t work toooo well 3rd suggestion +1 great idea should be discussed with executives on how to implement into cert.

Edited by Horseyyy
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+1 to suggestions 1 and 3. Having more people able to communicate without joining TS would be huge. Getting new players actively communicating and having fun during a war would contribute greatly to player retention. As for the Builder Cert I think that would be awesome to see in a war. I could see that being a tougher thing for players to get used to but in the long run I believe it would make combat so much more fun.

Edited by Pockle
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4 hours ago, Pockle said:

+1 to suggestions 1 and 2. Having more people able to communicate without joining TS would be huge. Getting new players actively communicating and having fun during a war would contribute greatly to player retention. 

squad radio is a temp spawn point i think u miss read that lol

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