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Even More Extended Base Location Suggestions


MunchieZ

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I saw hearts suggestion and it reminded me to do my own which I planned on doing but forgot about for a bit.
Listed below are links to Screenshots of Potential extended base spots that I've seen and thought about, thinking they could be good spots. All were checked for interactable Dumpsters or such like that. All will say where they are and my reasoning behind it. Most photos will show where I'm talking about and how far they can build to if its already a base able to be built in or such like that. Most of these are just brainless Idea's I had so I'm very open to hearing why some of these could just be terrible ideas.
Also (goes without saying) All SS's were taken in single played but (again) Were checked for interactable Dumpsters on the DarkRP sever after.

Location 1: Roof of this one building I don't know the name of (Suburbs)
Location 1  Location 1 Sub Location 1 Sub 2
This one coulda be stretch since its such a big area and on a roof which is already known not to do, but no one uses this roof or goes on it ever. Its quite big and I think could be kind of cool make a base on as long as its done within server rules.

Location 2: Hotel (Suburbs)
Location 2 Location 2 Sub
I think you should be able to build up to the sidewalk for the hotel. It could be argued that its made for multiple people to base in each room. but for that argument I say why not make it a place the hotel manager can look after and he can build up to here? Even if no I do understand and have no other argument. I simply think it could make for extra room and you can make some cool peeks if your able to build up to the sidewalk here.

Location 3: Gas Station (Suburbs)
Location 3
The Gas Station is a little sweet place, I think the base owner being able to build up to the sidewalk not only opens the opportunity of some cool bases, but some sick roleplay scenarios made. Throw up some bad or great made cars at the pumps, make the parking lot next to the place also a convince store. I think it'd be sick. If no other ideas are worth considering, this is the one I want to put higher then the rest. Simply because of my own idea's and the things that could happen here (In my head)

Location 4: Garage Shop Place Thing (Suburbs)
Location 4 Location 4 Sub Location 4 Sub 2
This is a MAJOR stretch. There is a dumpster in the back which is interactable. But I think, if built around this. You should be able to build in the parking lot of this place and that little sewer area (If your not allowed to already) I think it'd make this place quite viable and cool to build at. Probably prop heavy but it'd be sick to see some bases here. (In my opinion) But then again, this is a huge stretch even to me

Location 5: This one building (I don't know what this area is [Its next to spawn])
Location 5
I don't know the area of here but this Ally is just not in use, ever (That I've seen). Seems like just an ally area or something with nothing in it. That being said I think the person owning the building to the right (In screenshot) Should be able to build here for some extra room. Other than needing to make sure people can get in and out of it without crouching or jumping, I see no issues and think this would just be nice for this building. Little extra space never hurt anyone (or maybe it has)

Location 6-7: 2 IN ONE  Old sit tunnel roofs
Location 6 Location 7
These (I think) Used to be old sit roofs but with the inclusion of the admin space and rooms, these are never in use. My thought process was it'd be kind of cool if were able to base on them now. Throw up a platform for people to walk up then make a base on it. While this is a stretch because you would have to make your platform up on the sidewalk (For location 7) It was an idea I had while just standing on one of the roofs and I don't think it'd be a bad idea. Maybe even include Location 6 to be able to be based on along with the building to a right. Just a little Idea I had and don't really see why not.

Location 8: Tiny Garage Base in Industrial (Industrial)
Location 8 Location 8 Sub
This little garage base is slept on. So why not extend it to be able to build up to one of the 4 props shown in Location 8's SS and block that little passage in the back. The dumpsters there are NOT interactable and nothing goes on back here. So why not? (In my mind) I think up to the sidewalk could be a lot which is why I have 4 props shown in that photo, maybe up to one of those and make the base a bit bigger? I think at the very least being able to build up to that back pipe could be a great Idea and make this a great base location

Location 9: Tunnel Base 2 (Industrial)

Location 9
Its another tunnel. considering there's already a tunnel you can base in why not this one too? I don't see any reason why not. There's nothing back there and its kind of just empty space. As someone who loves my tunnel base I'd love to build another one here.

So, in single player here (I thought) was a lot of room as I did check. Checked in garnet and it seems there's a barrier allowing 0 room here so scarp this 😞

Location 10: Lowest Spot on the Map (I'm not for sure on this, just sounds cool) (Sewer base)
Location 10
I've seen a lot of people already do this but I don't think its something you can officially do, why not let people base up until the the prop you can see in the SS. As long as, same with other bases, your not forcing anyone to crack on a ladder or while swimming I see no issue here and think it being an Official Extended Base Location would make people use it more.

Location 11: This Corner Reactor thing (Next to beach)
Location 11
This little corner thing strikes me as a great place to build. It has fences and an opening so I think being able to build up until the fences would be a great idea and just a cool little spot to make a base.

Location 12: Rooftop next to Penthouse
Location 12
I never see this rooftop in use, so my thought is, why not allow the person who owns the penthouse, be allowed to build on here as well? I think its quite a simple little place and could be made into a little hangout spot for the penthouse owner. Granted its not in the penthouse so this is quite a stretch, but I see it just not in use so why not allow it to be. If not the penthouse owner maybe just a place the Hotel Manager can build for his own little office? 

Once again most of these are brainless Idea's and I'd love to hear community feedback on these!
(also it could just be editing mode, but if clicking on the SS links don't bring em up, right click them and open the link in new tab, that should work fine)

Edited by MunchieZ
Scrap Location 9 :(
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  • DarkRP Management Team

I like the effort put in here, however, a lot of the locations shown either already have building limitations or multiple individual building locations inside.

 

I agree with:

Location 3, I've seen gas station bases there as long as it stops before the sidewalk, and the doors inside are owned 

Location 5, as long as it doesn't interfere with the person living in the actual base and the person on the side doesn't use it to be abusive/minge the guy in the building

Location 9, there is another tunnel somewhere that is fair play so why not this one too?

Location 10, the only thing wrong id say is all the pre requisites there would have to be to base here. It would be like combing cave base and waterfall base rules

Location 11, why not? its secluded and will take alot of innovation to work

 

I don't agree with:

Location 1, it allows people to use props to climb to the top, and people could end up blocking of the walk ways to the train tracks behind the building

Location 2, has multiple rooms/building locations with ownable doors on the inside. This could end up al megabasing

Location 4, it has ownable doors already, and the area underneath is already free game. No reason to extend it outside

Location 6-7, cool idea, however making the walkways up there with props could turn very mingey 

Location 8, its blocking off a walkway? and there is already ownable doors for purchase and you build in there 
Location 12, could be argued its in the hotel managers domain because to get up there legally (no prop climb) you have to go thru his hotel

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44 minutes ago, Danny_The_Dog said:

I like the effort put in here, however, a lot of the locations shown either already have building limitations or multiple individual building locations inside.

 

I agree with:

Location 3, I've seen gas station bases there as long as it stops before the sidewalk, and the doors inside are owned 

Location 5, as long as it doesn't interfere with the person living in the actual base and the person on the side doesn't use it to be abusive/minge the guy in the building

Location 9, there is another tunnel somewhere that is fair play so why not this one too?

Location 10, the only thing wrong id say is all the pre requisites there would have to be to base here. It would be like combing cave base and waterfall base rules

Location 11, why not? its secluded and will take alot of innovation to work

 

I don't agree with:

Location 1, it allows people to use props to climb to the top, and people could end up blocking of the walk ways to the train tracks behind the building

Location 2, has multiple rooms/building locations with ownable doors on the inside. This could end up al megabasing

Location 4, it has ownable doors already, and the area underneath is already free game. No reason to extend it outside

Location 6-7, cool idea, however making the walkways up there with props could turn very mingey 

Location 8, its blocking off a walkway? and there is already ownable doors for purchase and you build in there 
Location 12, could be argued its in the hotel managers domain because to get up there legally (no prop climb) you have to go thru his hotel

i disagree with 6-7. in a case like this, rules exist, /report exist and staff should be online at most times to see when an issue pops up

 

i also think a solution is easy. a straight walkway up rule. followed by a rule that states you can't kill someone when there on the pathway. 

 

just expand the pathways rule (this rule , "Pathways must be at least 35 stacker/precision units wide"

 

It's not something that should be difficult to enforce. should be rather easy tbh

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2 hours ago, Danny_The_Dog said:

I don't agree with:

Location 1, it allows people to use props to climb to the top, and people could end up blocking of the walk ways to the train tracks behind the building

Location 2, has multiple rooms/building locations with ownable doors on the inside. This could end up al megabasing

Location 4, it has ownable doors already, and the area underneath is already free game. No reason to extend it outside

Location 6-7, cool idea, however making the walkways up there with props could turn very mingey 

Location 8, its blocking off a walkway? and there is already ownable doors for purchase and you build in there 
Location 12, could be argued its in the hotel managers domain because to get up there legally (no prop climb) you have to go thru his hotel


Location 1  I did think was a stretch for those reasons, but I was hoping there was a chance as long as it was enforced right, pathways up would follow the same rule set as say 6-7 if that were allowed, but again it could block the trainyard so understandable.

Location 2 was just the an Idea since I've seen a couple people do it before and thought just maybe? But yea like you said I do think it would be mega basing so maybe scarp this one lol.

With Location 4 honestly no argument there, like I said it was a major stretch even for me. Just kind of a freeballed Idea!

I see why you could think that with 6-7 but I truly think just if its regulated, and ofc the pathway up isn't blocking the street or anything, I still think its a possibly. If not 7 maybe 6 because you can use that ally as long as you don't block anything such as the grate in the back or the dumpsters? I think it'd be sooo cool. But I do get that and understand some people are kind of mean and would make it mingy. I agree with Gunner here about this one so maybeeee?

Location 8 I understand but I thought giving it more room to work with would allow for more clever base ideas there. You aren't wrong though so RIP!

That's my thought process with Location 12. There's no other ways up (Other then prop climbing or scaling the windows) So I thought it'd perhaps allow for another room to sell off if built right?  Or like I said just a little spot for the manager.


Thank you for the feedback and I don't really disagree with anything you said, Like I said, most are brainless idea's so thank you for agreeing with some of them and thank you for the feedback against some!
Also thank you! I did put a lot more effort then probably needed into this 😅

Edited by MunchieZ
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