The Garnut Popular Post Nutter 15,168 Posted June 24, 2019 The Garnut Popular Post Share Posted June 24, 2019 Stamina System Edit suggested by many users on the server Jumping now requires 15 stamina (previously 10) Sprinting drains stamina 33% slower, allowing for 300% more running before exhaustion The replenishing of stamina has been significantly boosted Exhaustion System Addition was a spontaneous addition I thought of myself Upon entering exhaustion mode (done by reaching 0 stamina) your character will be periodically unable to run or jump This exhaustion period can last anywhere from 5 to 12 seconds (during which you will replenish your stamina at a slower rate too Make sure to watch how frequently you jump! So what was accomplished here? you can sprint as much as you want, in order to reach exhaustion running you'd have to circle the map without stopping for even a moment. Jumping, which is known to heavily interfere with hitboxes will now be reduced to a minimum as to avoid the exhaustion period. War System Edit suggested by Br0ken and Phantom Each player on an objective can now add to 1% towards capturing the point (previously 5) The maximum number of concurrent players that can capture an objective is now 5 (previously, 10) 9 2 2 Quote Link to comment
bramnbu 213 Posted June 24, 2019 Share Posted June 24, 2019 (edited) . Edited May 30, 2022 by dannkeb Quote Link to comment
Dan Gardner 346 Posted June 24, 2019 Share Posted June 24, 2019 13 minutes ago, Garnet said: War System Edit suggested by Br0ken and Phantom Each player on an objective can now add to 1% towards capturing the point (previously 5) The maximum number of concurrent players that can capture an objective is now 5 (previously, 10) epic Quote Link to comment
Homeless 136 Posted June 24, 2019 Share Posted June 24, 2019 Great Update! I like the system but escaping snipers was an issue, and this fixed it! I assume vehicles will be implemented when this drops too? 1 Quote Link to comment
huskaii 586 Posted June 24, 2019 Share Posted June 24, 2019 17 minutes ago, Garnet said: So what was accomplished here? you can sprint as much as you want, in order to reach exhaustion running you'd have to circle the map without stopping for even a moment. Jumping, which is known to heavily interfere with hitboxes will now be reduced to a minimum as to avoid the exhaustion period. actually fire 1 Quote Link to comment
PrisonNightmare 741 Posted June 24, 2019 Share Posted June 24, 2019 (edited) Thanks for the update Garnet. Edited June 25, 2019 by PrisonNightmare Quote Link to comment
The Garnut Nutter 15,168 Posted June 24, 2019 Topic Author The Garnut Share Posted June 24, 2019 1 hour ago, br0ken- said: Poggers, But was the cap tick time changed? Right now it's each 30 seconds it ticks so was that changed too? It was changed from 30 to 10, forgot to mention that. 1 Quote Link to comment
Window 5 Posted June 25, 2019 Share Posted June 25, 2019 ight bois seems like a good update Quote Link to comment
{GG}otham 812 Posted June 25, 2019 Share Posted June 25, 2019 Stamina is fixed! I'd say this is the smoothest/balanced combat the server has seen in a long time. 1 1 Quote Link to comment
Harris 112 Posted June 25, 2019 Share Posted June 25, 2019 (edited) I was on for awhile to play the new tic system and stamina and I think it’s incredible and I love it Edited June 25, 2019 by Harris Quote Link to comment
Dan Gardner 346 Posted June 25, 2019 Share Posted June 25, 2019 I can see this update is going to fix our numbers issue! Combat has never been better Quote Link to comment
Gamma 303 Posted June 25, 2019 Share Posted June 25, 2019 Great work Garnet. Hope to see more updates as good as this. Keep up the great work! Thank you Quote Link to comment
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