Silo 807 Posted June 28, 2019 Share Posted June 28, 2019 (edited) Description: I am Suggesting that each Special forces classes have Driver Classes, Called Engineer. (EX US SEAL : Engineer) Reasoning: I am suggesting this because the current officer classes only have one slot, adding engineer would give unlimited slots to the SOC and Spetsnaz officer classes. The engineer class would only have one slot (Like the officer classes right now). The engineer class would be able to spawn vehicles, and the Officer classes could not spawn them. The class would only be available to SOC and Spetsnaz (not including donator factions), the base faction officer classes would be unlimited and they would not have the engineer class. All Models and Weapons in this suggestion are already on the server. Additional Information: [Photos/Videos][/CODE] Job Name : US SEAL : Engineer Weapons : garnet_fiveseven vc_wrench Model : COD MW2 Guy 8 ------------------------------------------------------------------------------------------------------------------------------ Job Name : US Marsoc : Engineer Weapons : garnet_p226 vc_wrench Model : USMC1 ------------------------------------------------------------------------------------------------------------------------------ Job Name : US Green Beret : Engineer Weapons : Garnet_m1911 vc_wrench Model : PMC5_13 ------------------------------------------------------------------------------------------------------------------------------ Job Name : US Ranger : Engineer Weapons : Garnet_m1911 vc_wrench Model : PMC2_13 ------------------------------------------------------------------------------------------------------------------------------ Job Name : Vega Group : Engineer Weapons : garnet_tokarev vc_wrench Model : (there is only 4 milkdud models) SAS3 ------------------------------------------------------------------------------------------------------------------------------ Job Name : Russian Commando : Engineer Weapons : garnet_sr1m vc_wrench Model : mw2_skin12_04 ------------------------------------------------------------------------------------------------------------------------------ Job Name : Russian SSO : Engineer Weapons : garnet_sr1m vc_wrench Model : LoyalistB01 ------------------------------------------------------------------------------------------------------------------------------ Job Name : Russian Spetsnaz : Engineer Weapons : garnet_p345 vc_wrench Model : COD MW2 FSB 3 FIX If faction Leaders would like different Job Names or Models comment it Edited June 28, 2019 by Silo Removed Primary Weapons 5 1 2 Link to comment
Illexion 2 Posted June 28, 2019 Share Posted June 28, 2019 +1 to the change, idk about the P-90 on the ranger and GB classes though. I’ll look at a replacement when I’m able to be online tomorrow. I only mention it because of my past experience with the weapon and it’s tendency to break and become useless quite often Link to comment
Pencil 767 Posted June 28, 2019 Share Posted June 28, 2019 +1, if this idea is implemented the idea Wendell put is fine, I'd only add changing the officer class to not be able to spawn vehicles, rather the engineer class could. When it comes to people who think enlisted might abuse the class, I mean.. it's on them if they do, they're a soc member they should act like it and if they break rules they deal with the consequence. I think the job should have a bit of staff involvement at the start however, so that each officer holds tryouts for the class that properly teach the drivers on the rules for cars/ how to properly drive. This will also eliminate random reserves who have officer from hopping on, not knowing the car rules and accidentally breaking rules or something else. Link to comment
Tayler 395 Posted June 28, 2019 Share Posted June 28, 2019 LMAO yeah definite no on the p90's for the ranger and GB classes. They don't even need guns if anything max a sidearm. In general though I'm gonna have to -1, there really is no purpose to just add in a bunch of engineer classes for the factions considering that the commander whitelists have the ability to spawn cars. Only one person needs to be on the class at a time anyways and it's when you're doing tryouts so you can whitelist. 1 Link to comment
Silo 807 Posted June 28, 2019 Topic Author Share Posted June 28, 2019 7 minutes ago, Pencil said: , I'd only add changing the officer class to not be able to spawn vehicles I meant to have this in the post itself, I just added it Link to comment
Silo 807 Posted June 28, 2019 Topic Author Share Posted June 28, 2019 I removed primary weapons, If you have suggestions for the pistols let me know Link to comment
Vibe 1,088 Posted June 28, 2019 Share Posted June 28, 2019 +1 good idea and hope it’s implemented Link to comment
Dan Gardner 346 Posted June 28, 2019 Share Posted June 28, 2019 +1 this would also make it so the Leader of each SOC faction can explicitly control who drives their car. Link to comment
Dan Gardner 346 Posted June 28, 2019 Share Posted June 28, 2019 15 hours ago, Silo said: I removed primary weapons, If you have suggestions for the pistols let me know Def should only have base pistols i agree. Link to comment
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