Popular Post Wilhelm 21 Posted April 3, 2020 Popular Post Share Posted April 3, 2020 (edited) WEAPON BALANCING Description: A rework of the current weapon balancing and categorization. Meaning weapons would be split into different groups with different base stats that have higher accuracy and damage then what they do currently, including (Assault rifles, Carbines, Battle rifles, DMRS, LMGS, Sniper rifles, Shotguns, and SMGs) Reasoning: The current weapon balancing is broken and not fun to play with, I know many players are sick of 4 second long engagements where the winner is whoever can break their hitbox more. Additional Information: Categorization chart and base stats: ASSAULT RIFLES: garnet_ak74, garnet_ak103, garnet_asval, khr_cz858, garnet_sa80, cw_ber_msbs | Change: Damage +20%, Spread per shot - 30%, Max spread -50% CARBINES: garnet_g36c, garnet_ar15, garnet_m4a1sopmod | Change: Damage +23%, Spread per shot -20%, Max spread -30% BATTLE RIFLES: garnet_ak105, garnet_g3a3, garnet_scarheavy, garnet_fnfal | Change: Damage +30%, Spread per shot -10%, Max spread - 10% DMRS: garnet_mk14, garnet_sr338, garnet_sks, garnet_svt40, donor M14 | Change: Firerate +7%, Spread per shot -5% LMGS: garnet_pkm, khr_pkm, garnet_m60, cw_tr09_aresshrike, donor M60 | Change: Damage +5%, Spread per shot -5%, Max spread -5% SNIPER RIFLES: garnet_l115, garnet_mosin, garnet_sv98, garnet_m82, donor Mosin | Change: None SHOTGUNS: Super 90, Neostead, Shorty, garnet_m3super90, garnet_mp153 | Change: None SMGS: PP-19, FMG-9, MP5A5, MP5A4, Sterling, garnet_ump | Change: Spread per shot +3%, Max spread +5% AEK (I feel it should be treated serperatly) Change: Damage +10%, Spread per shot - 30%, Max spread -50% Edited April 3, 2020 by Wilhelm Numbers are subject to change. 2 1 8 Link to comment
Ting 368 Posted April 3, 2020 Share Posted April 3, 2020 This has been recommended countless times, I don't know what garnet is doing about it (if anything). I +1 this, because we need a large change in the way guns work. 1 Link to comment
Captainswag 894 Posted April 3, 2020 Share Posted April 3, 2020 I agree with Ting, this mid is very badly needed for the balance of the server, +1 Link to comment
Porche 97 Posted April 3, 2020 Share Posted April 3, 2020 Really good suggestion. Why not implement any of these changes? This will make combat engagements on this server so much more fun and realistic. 1 Link to comment
King_ 23 Posted April 3, 2020 Share Posted April 3, 2020 +1 to this. thank u doggo , very cool. Link to comment
Broku 32 Posted April 4, 2020 Share Posted April 4, 2020 +1 A lot of guns are under performing at the moment. Link to comment
Bortnik 451 Posted April 5, 2020 Share Posted April 5, 2020 (edited) +1, most donator guns feel like pea shooters rn, honestly all guns do. I would agree to these changes. I feel the P90 on Alpha needs a slightly faster fire rate, maybe in exchange for magazine size? Edited April 5, 2020 by Bortnik Link to comment
Aparh 383 Posted April 6, 2020 Share Posted April 6, 2020 (edited) On 4/3/2020 at 4:34 PM, Porche said: Really good suggestion. Why not implement any of these changes? This will make combat engagements on this server so much more fun and realistic. +1, ^ as well as guns do need a huge buff. I hate needing to put 1 mag into someone to kill them then die because i have too reload Edited April 6, 2020 by Aparh Link to comment
AwesomeAidan0221 701 Posted May 4, 2020 Share Posted May 4, 2020 Your suggestion has been Accepted, Please note that accepted suggestions will not necessarily be implemented into the server, but rather forked over to the development team for a second opinion, at which point they are free to choose between implementation or not. Link to comment
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