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Nutter

The Garnut
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Everything posted by Nutter

  1. Automated Events NPCs will now automatically drop a crate of items on death at random chances. Additionally, you have another 1:3 chances of them dropping a larger crate of items containing double the amount. Now that players can gather up materials, crafting is next Limited default NPC behavior for wandering - won't be too necessary if they're in a stronghold. Disabled NPCs dropping their weaponry and additional items unrelated to the inventory system Cash has been added as a droppable loot-table item War System Corrected transport NPC behavior allowing you to keep your spawn protection momentarily when parachuting Corrected defibrillator behavior allowing you to keep your spawn protection momentarily on revival
  2. honestly bro @Proggy and I were lacking sleep.
  3. Never thought i'd see an unironic suggestion for an ironic class I made in 30 minutes
  4. I tried to replicate this but unfortunately couldn't UPDATE: Recoded the anti-spawncamp feature one more time (specifically the portion where a player leaves base) to hopefully ensure no bugs pop up in the future. Additionally, I added a print to players who try and attack spawn-protected players so that any issues can be quickly resolved via a report
  5. Hi, thank you for the follow up. The server was already restarted (I generally have the update titled for the day of restart) Did you do anything out of this ordinary for this bug to pop up ?
  6. Good luck finding a corner in the center of an objective
  7. Automated Events Strongholds Fully implemented You will then be able to discover the location of the stronghold, fighting over the stronghold currently yields no reward, but will provide you inventory drops in the very near future. *NEW* Bradley *NEW* Fully Implemented A battle will then ensue, and upon defeat (in the future) a large supply drop will drop from the sky Anti Spawn-Camp Partially recoded to avoid any issues with players having godmode when they should not have in the middle of war. Please notify me as to whether or not this issue is fully resolved after today! Players can no longer re-enter a protected zone once they have left base, they will only be protected from the moment they spawn, until they leave their respective bases. War System Killstreaks Objectives War Throughout Objectives war, players who hold an objective and kill a player or kill a player holding an objective, their 'Kill Streak' count will go up Currently there is no purpose for Killstreaks, however, a couple of items are being made, some of those include: Tactical Insertion, Orbital Strike, Nuke, Riot Gear (sets you to a Riot model, and allows you to shred with 500 HP), Adrenaline Shot (speed boost, 30% damage reduction for 30 seconds) BEWARE: Dying will reset your killstreak count. Team Deathmatch Slow-Motion Winners Screen Corrected the team it'd show as the winner of the war (previously only shown a tie) Weaponry Nerve Gas Removed knockback of gas, preventing people from running head-straight into gas. Let them die IMO. dumb fucks
  8. Yes, I know GMs can't use godmode haha, I was just clarifying, you want a godmode system with extra steps, IE: "if player is under 100HP then activate godmode"
  9. So…. Godmode with extra steps?
  10. Inventory System A massive list of items has been added to the server, implementation will happen this upcoming week Weaponry SIG 552 Added back into the server Proximity Mine Re-written base code, will no longer cause any crashing issues Strongholds [Postponed until 1/17/2023 or later] At random intervals outside of war, you may spot a building has a red cross mark located infront of its door along with some radio chatter - that is a 'Stronghold' It is essentially an AI-controlled building in the map that may be fought over by both countries. Neither countries are allowed to engage in PVP in its vicinity, but directly outside will be allowed. Defeating these NPCs will earn the victorious party a large amount of supplies that may be used for the inventory system that will be shortly implemented. Based off of the number of online players, the NPCs may spawn with more HP and become more agile/powerful. EGM Base A random idea from @Ozzy This base includes animations that are found on both DarkRP and MilitaryRP, including "Crossarm" infront and behind your body, Point, Surrender. Etc Spawn Protection Anti Spawn-Camping activated during wartime This is my new, hopefully effective solution against these goddamn spawncampers :^) At the beginning of war, each country's safezone will be determined, encompassing the base's walls. Leaving said walls will give players a 3 second of invunerability, although, these players may damage others that are outside MEANING, players who are protected by spawn can kill spawncampers. Huge W.
  11. Yes, the tube props have been deliberately removed, the fact it even took ~3-4 days for anybody to bring it up on the forums makes me feel better about the decision. unfortunately, these props caused server crashes, despite having one of the best prop protection systems available. The physics related to these props are too much for the engine to handle with a server of 100+ players.
  12. Daily Server Restarts Printer Upgrading All printer upgrades will be free for a grace period lasting 30 minutes following the server restart that occurs every 2 days at 5AM EST. You will know when this event is active as a notification will appear to the right side of everybody's screen Additionally, there will be the occasional reminders in chat while the event is on-going: Pointshop The size of the shop has doubled, as I've added many new items that are already on the server, as well as skins for others! Some notable items that have been added: The Pinched Turd We needed an affordable body category item, and I thought of something I would genuinely want myself. Pig Mask [Dead] Oversized Beanie Regular Fit Beanies Baseball/Graphic Hats Domino Mask Facemasks Skull Masks (to be renamed to Skull Head soon enough) Plague Masks (White, Black) Monkey (Extra Variations) Cubone's Skull Daft Punk Helmet (Removed, nobody really cares for Daft Punk in 2023, do they?) Black Mage - Cape & Hat Cat Tail Not proud of this one (furries) Bunny Tail REALLY not proud of this one *WIP* Event System *WIP* The finer details have yet to be figured out for this system, however, the premise is that when the server is less populated (20-50 players online) there is a high likelyhood for events initiating to incentivize players to get online, some of those include 2x XP, 2x Money Printer output, 2x Meth output, etc. In the future these could possibly be bought from !credits or the donation store - Doing so will include the name of whomever purchased the event to accredit them on everybody's screen
  13. Funny enough this is something i'm going to be addressing fairly shortly on the server. When the population is less than 50, players who are part of war will spawn on an objective as opposed to at their respective base, and as such, wars will become much faster paced.
  14. Actually changing your job is already possible too. Play as a citizen and use /job Interior Designer
  15. Quality of life > 6 days of my life
  16. The second part of a huge string of MilitaryRP updates, much cooler updates coming up this month War System Sick slow motion thing At the end of war, a slow motion effect will play, This screen will display the winners (or a tie), additionally, being painted BLUE if US wins the war, and RED if Afghanistan wins the war TODO: add music? Gas Mask A random unique idea I had Players are now able to craft Gas Masks utilizing the inventory system which will shortly be implemented. Gas masks may be utilized to complete future planned additions to the server which I do not want to spoil, for the time being, users who somehow obtain a mask will receive an additional display to the right side of their screen, notifying them of their possession of a mask from there, players may utilize the key "G" by double tapping it in order to equip said mask (a cool equipping animation will play) The drawbacks to your mask will simply be a high/blinding contrast, and cracked glass that may slightly impair your visibility. Imagine looking this sick as a general? Masks will slightly reduce explosive damage (a mere 5% from all explosions), they also entirely negate poison and radiation damage (toxic pit when we're on a map with one, and nerve grenades) In the future, more grenade types will be added, IE: tear gas Parachutes Another random idea I had which supposedly Ozzy had as well but conveniently did not tell anybody?? Similarly to the facemask, a UI element to the right side of the screen will display "PAR" for PARachute until an icon is decided on Players presently cannot and will not craft a parachute as it would be almost entirely pointless outside of events and (teaser) a transportation NPC When the "PAR" icon is present, players may press "E" or "USE" while falling in order to deploy their parachute Transportation NPC A derivative of parachutes Players may have noticed this NPC appeared in their base But they seem to have no function Moving into war, within 1-5 minutes players will receive the following notification: Only once this message has popped up, has one of the transportation NPCs been activated. Mind you, US and Afghan's NPCs are both randomized, and one side may get their transportation minutes before the other Once decided on a destination, your screen will blink, and a sound effect of a parachute will go off. That's it, you're now parachuting over nearly the center of the map, without having to run towards the objective. The only drawbacks are you will be in the air without a defense for the next 10 seconds, and your buddies who took the vehicle made it safely in the comfort of their GMC Savana in roughly 6 seconds more. TODO: POSSIBLY A GLOBAL COOLDOWN ON PARACHUTING? Weaponry Corrected a few ancient issues.. Soon enough we will have a killstreak system for players who play objectives, and here are some rewards you could get Orbital Strike Corrected issue where a permanent red overlay would remain on your screen post detonation IED Detonator Corrected issue where the explosion would continue indefinitely Miscellaneous Scoreboard Playtime has been removed from display, please use /playtime in the future! Advanced Dupe Corrected pasting speeds as to allow staff to paste dupes once again
  17. Sorry, that's not a change I would like to implement into the server.
  18. We actually have emojis on darkrp. I've pushed back implementation to make sure the server is 100% stable
  19. Administrative Tools Gamemaster Corrected Precision tool Implemented updated version of the fading door tool Implemented updated fading door tool Management Attempted to correct fspectate permissions for managers Added /startwar /endwar for managers (NVM WASN'T FUCKING BROKEN IN THE FIRST PLACE) Corrected issue where managers cannot promote VIP Moderator to Moderator Scoreboard Added back "PLAYTIME" and further secured the scoreboard so if there is any data corruption, it is still fully useable Vehicles It seems that at any point in time where it is proposed more vehicles are added to the server, everybody has a brain aneurysm and freaks out, most recently @Smity_ had a light brain melt when I said I'm thinking of adding the King Quad back. Welp, instead, I've decided to add many more vehicles that make sense in RP into the server, so expect an additional 120MB of content (additional 10-20 seconds download time for most?) NOTE: Implementation for these vehicles is pending, as I'm waiting for our inventory system to be set up; and some vehicles are likely to be locked to users who complete quests. If I see staff members mess around with these vehicles, I will be very strict with punishments, as i'm strictly pre-loading their content onto the server in anticipation for implementation. (this includes you Ozzy - I know you fully read every update post) Thank you to Reeper, Brian, and yamamoto for spontaneously modeling in these Hummers H1 Offroad-spec H1 Road-spec New Humvees & old Humvees proportions GMC Yukon Savana GMC Typhoon Quads Polaris 4x4 Polaris 6x6 Kingquad (Likely going to be a donor)
  20. I don't normally go out of my way to comment on GM/Staff applications, but I figured I should voice my opinion here since I was the one to accept this post. Rage is one of those guys I always run into when I'm online, he's super active, always a positive interaction, and I do not recollect one instance of seeing any negative or problematic behaviors coming from him (aside from when you play mastiff, you freak).
  21. Cyber will grow to regret this decision as some of his permissions will be missing until this rank is fully dialed in
  22. Whitelist Commanding classes [AFG] classes have been given more whitelisting privileges Badri 313 : Commander, Red Unit : Commander, 055 Brigade : Officer may now whitelist for the following classes: Taliban Army : LMG Taliban Army : Marksman Commanding classes [US] classes have been given more whitelisting privileges US Delta Force : Commander, US Ranger : Commander, US Green Beret : Commander may now whitelist for the following classes: US Army : Demolition US Army : Marksman Super Administrator Access has been granted to whitelist for both AFGMP and USAMPC Group Chats Gamemaster class has been given the permission to snoop into both US and AFG group chats, any use of the GM class to give out/meta game communications will result in an immediate permanent ban from the server. No matter how light and innocent the attempt was. Teleporters (Witcher Gates) Added back into the server with extra security measures, only allowing (theoretically) players to utilize May need to be tested along with vehicles and other entities to ensure it is working as intended Killcards Big thank you to @Smity_ @Ozzy and @ShinyAtlas, then anybody from the community who contributed and created a unique card, these were all uploaded to the server for this update and can be purchased! Inventory System Still awaiting implementation, but a couple items have been added: Bandages, Adhesives, Pills, Bullet Casings, Rifle Body, SMG body, and Sniper body.
  23. Nutter

    Raptor GM App

    Hey buddy, you posted this in the incorrect section of "Accepted applications". I've moved your post over to the correct forum.
  24. Sad part is I thought this was a very good idea in the OG post, but i'm scared of getting swatted if I implement this.
  25. The new portions of this update had to be delayed for a very lengthy project this morning through the afternoon. Due to the server picking up population again and there being somewhat constant events again, I got pretty bothered by GMs not being careful enough with their tools and causing server lag spikes/crashes. With the most recent crash being last night with 50 players on the server. It is understandable not being too well versed in Sandbox's default tools as a StarwarsRP player, so I figured i'd take an alternative approach to punishment, and simply bolster up our prop protection. so in true update formatting Prop Protection Created a light prop protection system that'll disallow players from spawning in props within one another Added system to prevent some fairly typical accidental crashes (will leave details out of this post for security) Disallowed GMs from physgunning LFS ships, simply spawn them into their appropriate position To do: disallow props from being moved into LFS vehicles To do: disable motion on spawning LFS vehicles Scoreboard Finally got around to updating the ancient GM tags To
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