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Nutter

The Garnut
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Everything posted by Nutter

  1. Squads/Communications An all new system to replace our prior and un-maintained comms system This one works similarly to a VOIP software, IE: Discord/Teamspeak. Players within a Squad channel will be able to utilize X to communicate to their squad As indicated by a green glow to their "user bar" Additionally, players will carry functionality to self-mute aswell as deafen themselves from receiving communications from a channel, once again, similarly to a VOIP application such as Teamspeak or Discord - removing the necessity to tab out. Classes Huge thank you to @Hoal for providing me with all these issues that needed to be addressed 212th Attack Battalion Accidentally made 2nd Airborne Company Jet Trooper the VIP class, when it was supposed to be the Paratrooper Class ARF Trooper Loadout assigned : DC15A, DC15X, DC17, Thermal Nade, Dark Binoculars Coruscant Guard Warden Given an unarrest baton Massiff Assigned a 13% speed boost Warden doesn't have unarrest baton and taser 501st Legion Carnivore Company's category has been corrected (previously Tano Company) 104th Battalion ARC Trooper was given access to U team radio Gamemasters Tools Unbreakable Prop GMs can left/right click props that are normally breakable, IE: wooden items - in order to enable their breaking functionality Adv Dupe Increased spawn rate by 50%, this is the quickest we can make it without an intense amount of new lag
  2. One time in 1985 I was shopping at Walmart and got an avocado. It was fully browned/mushy in the center with mold EVEN THOUGH THE THING WAS HARDLY RIPE. I'm gonna go and try to ask for a refund, will let you guys know how that went.
  3. Squad System An all new system to replace our ancient Squad System This one works similarly to a VOIP software, IE: Discord/Teamspeak. Players within a Squad channel will be able to utilize X to communicate to their squad As indicated by a green glow to their "user bar" Additionally, players will carry functionality to self-mute aswell as deafen themselves from receiving communications from a channel, once again, similarly to a VOIP application such as Teamspeak or Discord - removing the necessity to tab out. As of right now, these are the available channels one can join: Defusable Bombs A use for our upcoming Bomb-Specialist Certification! Directly ripped off and ported from our SWRP server: During events, GMs may now place/give out C4 entities to event characters in order to be planted; or simply planted themselves. Planted C4s can have varying times (WIP) - locked to 5 minutes at this time Regular players will have a 10% chance to succesfully defuse the bomb, with a further rarity of outright causing an explosion due to cutting the wrong wire. Bomb-Specialist certified players will soon have a 95% chance to defuse a bomb in 5 seconds
  4. If I knew what combination of occurrences cause this, I might just be able to fix this issue
  5. Riot Shields Complete Revamp/Recode All shields will now be bulletproof and block off any incoming bullets that come across their hitbox Heavy shield will protect the holder from up to 80% of explosive damage, whether it be an RPG round, proximity mine, or C4. Prone Mod Reimplemented for the 50th time in the server's history, hopefully this time everything works as expected, as I patched any code errors I found Team Radio Chats "U" United States US Delta Force : Officer added to US Radio Chat Afghanistan ISI : Agent, Field Medic, Watchman, Vanguard, Officer, Sentinel, Vandal have been added to AFG Radio Chat Weaponry Winchester 73 Weapon stats have been overhauled by @Ozzy SR3M Fixed angles of default ironsight (didn't even realize it was broken or that anybody uses irons) Proximity Mine Total damage radius increased by 40% The mine will begin beeping loudly when activated, allowing a victim to escape in time Footstep detection range increased by 25% Misc All players on civillian will be stripped of all weapons on spawn, to prevent tomfoolery in spawn room :^)
  6. Weaponry Modular Weapon System I had made heavy modifications to our weapon base to allow weapon variant subgroups, IE: instead of turning an AR-15 into an M4 by only allowing you to use certain attachments, I have made it to where by code, certain bodygroups are enforced, while others are optional. This is how I managed to create the SR-3M, which is an ASVAL that is locked onto a SR-3M body with a 30 round magazine Base weapon: ASVAL Modular weapon ASVAL | SR-3M variant TODO: split up RPK from AK47 spilt M4 from AR15 split M16 from AR15 Proximity Mine Damage raised by 44% - radius left unchanged Class Changes Taliban Army : Marshal Slot cap set to 1 Red Unit : Commander Slot cap set to 1 055 Brigade : Commander Slot cap set to 1 US Army : General Removed Mark12 DMR, replaced by P90 SMG US Green Beret : Commander Slot cap set to 1, added M14 sniper to loadout US Delta Force : Commander Slot cap set to 1, added Honey Badger to loadout US Ranger : Commander Added proximity mine to loadout Red Unit : Officer Added onto AFG team radio chat, set a spawnpoint location US Green Beret : Officer, US Army : Officer, US Ranger : Officer Added access to US team chat ISI : Watchman NEW LOADOUT: JNG-90, Tokarev ISI : Vanguard NEW LOADOUT: SR-3m, Tokarev, and IED ISI : Assassin Slot cap raised to 2 NEW LOADOUT: Lockpick, Tokarev, Carbine 73 ISI : Officer Slot cap raised to 3 NEW LOADOUT: SKS-D, JNG-90, Tokarev, handcuffs, flashbang ISI : Director Slot cap lowered to 1 NEW LOADOUT: SR-3M, jng90, tokareev, handcuffs, flashbang ISI : Sentinel [T2] NEW Loadout: IFAK, Defib, SKS-D, Tokarev, XM1014 ISI : Vandal [T3] Slot cap lowered to 2 NEW LOADOUT: JNG-90, Tokarev, IED, SR3M Whitelisting System Admin+ permissions US Green Beret : Officer - added whitelisting privileges 055th Brigade : Commander - added whitelisting privileges Misc fixed ancient error
  7. This is part 1 of a 3 portion update, the next portion will include whitelisting capabilities and new weaponry to be assigned to some factions Spawn Protection New clauses have been added! Entering vehicles - will remove your spawn protection ALT + E sitting - will remove your protection Leaving your base - will begin an 8 second timer to remove your protection Classes Taliban Army Taliban Army : LMG Playermodel has been changed Inter-Services Intelligence & Badri 313 Swapped positions, making it so Badri is the rentable donator faction, while ISI is the highest tier of the Afghan side. Notable changes: Inter-Services Intelligence (ISI) were given their old playermodels from 2018 (suit models) Badri were given Pirate playermodels Loadouts have been entirely revamped - and are to further be revised shortly Elites Afghan Elite : Anarchist Granted additional model to choose from Command Categories Afghanistan : Command Category implemented, as an umbrella category for all commanding classes. Every battalion had been given an officer class to accommodate this change United States : Command Category implemented, as an umbrella category for all commanding classes. Every battalion had been given an officer class to accommodate this change
  8. I hope Rogues get a balancing buff. anyhoo, Accepted Locked & Moved
  9. In all honesty, I was always gearing towards making embassy into a town, or maybe shipment (on the map Delta) but the idea of simply converting the afghan base into a village is so fucking unique that i'm absolutely down to do it on the next iteration.
  10. I want to start by again, addressing the situation that happened in the community and express that I was incredibly disappointed in what has taken place at the time you had left. I have expressed to you that in your upcoming appeal I would be much happier if you had JUST included a simple apology, as opposed to pointing fingers at in an attempt to partially justify the actions you took. I mentioned this to you explicitly earlier in our chat. I understand that nothing that happened back then was all that positive, but lets move on and not hold grudges. With all that being said, we have had a dozen recent private conversations, which have all proven to be helpful, and you have GENUINELY helped me to a HUGE degree as of the past month or two; far more than alot of the current staff - whether it comes to coding or mapping. I do appreciate your follow-up apology which goes a long way towards making things right. I acknowledge your significant contributions to the community over the years and in my own opinion you are the best admiral the server has had to date. Being that in my opinion, your overall impact on the server has been net positive ESPECIALLY AS OF RECENT, I personally look forward to you joining back with all the knowledge you have gathered from the servers you have played while taking a step back from Garnet. +1 from me
  11. Defusable Bomb Thank you @Theos for bringing light to an old freaking entity that's been forgotten about by GMs after MANY hours of work Defusable bombs now have a 5 minute timer, as opposed to the previous 10 minutes. The radius of defusable bombs has been significantly nerfed from encompassing nearly the entire map, to encompassing an area akin to MHB on Anaxes Non-EOD ceritifed players will have a 10% chance to successfully defuse the bomb, with a 1 minute cooldown between defusal attempts Non-EOD ceritifed players will have a 75% chance to successfully defuse the bomb, with a 1 minute cooldown between defusal attempts Lastly, added an effect for when the bomb detonates. @Theos wants it bigger, i say no. EOD Certification As stated above, going on duty will allow you to defuse bombs at a higher success rate, and other than that, the model has been updated to the latest pack we are using - thank you @Hoal for the reminder. Added distinguishment for Officers, receiving the Captain EOD model - this change may be reverted if we are to ever implement the EOD Specialist role, which may EOD certify other players Other shit Whitelisting 212th Commanding Officer & Executive Officer Permission added to whitelist for 212th Battalion : Pilot Permission added to whitelist for 212th Battalion : ARF Trooper 41st Commanding Officer & Executive Officer Permission added to whitelist for 41st Elite Corps : Pilot Gamemasters Permission to spawn in Gonk Droids was granted Flash Grenades Actually flashing
  12. I understand that you and and a select group of players from the server believe that relinquishing executive control over faction leadership would be beneficial for the server. However, I fully disagree with the sentiment, and this is NOT a change I will implement, no matter how many people attempt to refute my sentiment with "what ifs". I can only recommend the select group of players switched over to another MRP server if they wish for this type of control, although I don't believe ANY OTHER server offers what's being asked. Here are my responses: Firstly, removing staff votes from reserves may not necessarily eliminate grudge holding behavior or friend group biases. While it is true that staff members MAY sometimes hold a bias against players, the exact same argument could be said for faction leaders (officers and commanders). In fact, faction leaders ARE 100% MORE LIKELY TO HAVE THEIR OWN BIAS TOWARDS THEIR OWN FRIENDS AND MEMBERS. Secondly, handpicking new members without attending tryouts could lead to the recruitment of unskilled players who may not be a good fit for the faction - or outright create friend groups, which in every single scenario, has proven to be a disaster for the server. It accomplishes the exact opposite of building a large, friendly community, and instead, results in player isolation. Player skills will develop over time, and it's important new players learn more about the server and meeting a set standard being being accepted into a faction. If all factions were equal, I would make them all equal in loadouts as well, there is no longer a purpose for Tier 1,2,3 factions. They're all the damn same at this point. Lastly, while allowing faction leaders to select their own successors may seem like a good idea in theory, it has almost always led to poor leadership and instability within factions. It is important to have some level of oversight and accountability to ensure that factions are being led effectively and fairly. In the past this was the case, and we ended up with a nearly dead server. The truth is, a player resigning from the community does not care nearly as much as the staff team for the continuation past their leave - and will not be as likely to select a good candidate. Overall, while I understand the desire to give more control over to faction leaders, however, I don't think your proposal would lead to desirable outcomes. Locking, and denied. PS would love to see some actual content suggestions in the future, to make the server fun for vets and new players alike, as opposed to ones that encourage friend groups and anonymity. PSPS The fact you named this thread your own "W Take"....
  13. Hi @Ziggy, unbanning this individual could set a terrible precedent and send a message that actions like his own will be tolerated, which would ultimately lead to a toxic community. This is the last time you'll be appealing on other players' behalf.
  14. Following the author behind the Anaxes V2.5 edit axing his map with a broken update, I've decided to start editing Anaxes myself. At first this looked like a very fun venture, HOWEVER, I very clearly learned I will be spending the next 6 hours fixing the map to be able to be compiled and used properly (without issues) in the first place . So there you go peeps, this is a total of roughly 13 hours of work in one single day, half of which was dedicated to fixing the map, and the other half to actually making some edits to the map! RP Anaxes Garnet V1 No estimated release date, this is literally day #1 of the work Miniaturized Debrief - will accommodate 30-60 players MUCH better
  15. War System Spawn Protection Feature added back - grace period to be elongated from 4.5 to 6 seconds due to the map size increase Backrooms Corrected lua error that'd spam the client when attempting to enter the backrooms while war is active Friendly Fire Warning Upon shooting at a teammate, a message will now print to your chat! and if you really hate yourself... Gamemaster Fixed Light & Button tool Corrected issue when GMs physgunning vehicles would result in vehicles with no collision bounds Donation Portal Added a handful of animation SWEPs due to popular request Cross Arm [infront] Cross Arm [Back] and a few others, such as... Peek Watch/What have I done/this is my gf High Five Directional Point Duels Duel NPCs have been spawned in each faction's respective base Two arenas have been added onto the Duel NPC Bunker & Killhouse are the 2 available duel arenas - if there's a need for more in a future map, please let me know! Weapon Changes Courtesy of @Ozzy Added Foregrip to the Honeybadger Added PEQ-15 to the AS Val Increased Hip Spread on P90 (40% > 60%) Buffed Veresk reload times to match its' G36C counterpart Nerfed Scar-L. Recoil 39% > 42%. Damage 41 > 39. Increased Battle Rifle mag size to 25. Affects FN FAL, G3A3, Scar-H, SKS-D. Edited Toz to match other pump shotguns as it's now in use. Class Changes Afghan Elite : RPG Removed 50 additional health on spawn (150> 100) Eased up on speed nerf (20% slower to 10% slower) US Ranger Commander Removed M4-M203 and replaced with M4 SOPMOD Afghan Elite : Anarchist Swapped out playermodel to one that actually exists on the server Red Unit : Combatant Remove G3A3, replaced with SVT-40 Red Unit : Militant Removed M620, replaced with a frag grenade and TOZ-194 Red Unit : Frontier Removed MP401 & M620, replaced with SVT-40, TOZ-194 and frag grenade (I know the requested weapon was a slam, but i'm not interested in crashing the server) Red Unit : Infiltrator Removed SVT-40, G3A3, and Frag Grenade. Replaced with Famas and MP-401
  16. Classes 41st Elite Corps *NEW* 41st Elite Corps : Pilot *NEW* 212th Attack Battalion PLAYERMODELS OVERHAUL (new pack) I know this change seems VERY random, but scrolling through workshop I had come across a new pack of models that we did not utilize seeing as they've been removed from workshop. It looks as though the author reposted them, so I decided to take on the opportunity and make a complete switch ALSO: this pack allows for the inclusion of a pilot class, as there is a pilot & ARF models available for it! so, *NEW* 212th Battalion : Pilot *NEW* *NEW* 212th Battalion : ARF *NEW* Loadout: TBD Inventory System Ration Bar This item will continually replenish your health to full, even throughout firefights at 3x its previous rate. It can effectively be popped like a drug before running into combat HOWEVER, its replenishment capacity has been restricted to 150 HP from 200 HP Namana Juice Coorrected Namana Juice being unconsumable Burger This food item is now SIGNIFICANTLY faster. Replenishing 40 health is now going to take half the amount of time it did in the past Porg This food item will now replenish 60 health in 20 seconds as opposed to 60 health in 1 minute Hot Dog This food item will now replenish 20 health instead of 25, however, the rate of replenishment is now 5 seconds instead of 13 Macaron This food item still offers an instantaneous 10 HP on usage, however, the additional 5 HP it healed in 15 seconds has been bumped up to an extra 10 HP in 5 seconds Calamari Pizza This food item will replenish 30 HP in 30 seconds (previously 1 minute) Gamemaster Buttons & Lights tools have been fixed Menu Added a scrollbar as requested by @Theos ..? F4 Menu Added CIS droid classes under the Event category
  17. StarwarsRP Staff RosterMonth of February, 2023 Our current staff team is condensed, but we have an incredible amount of talented people both within our Gamemaster and Moderators team. With our current list of individuals on the team, I have no doubt we will continue growing from here on out. Our staff ranking re-structure will be delayed seeing as there are MANY higher priorities at the moment than renaming our rankings, and as such, operations will resume as normal until the progress of development is caught up. MVPs Hoal - Trial Admin (Incredible events hosted that were beautifully executed with built-in pacing) Theos - Administrator (Taken on MULTIPLE roles to assist me in running the server this month, thank you very much.) Promotions Eli > Administrator (This change actually took place mid-month, but it was never officially posted, and Eli most definitely deserves the recognition for his fantastic attitude towards the server) Eli > Senior Gamemaster Tdizz > Senior Gamemaster Draig > Moderator Extended Terms Nutter > User xd Bobert > Lead Admin Woah > Trial Admin madeus > Senior Gamemaster Luxembourg > Senior Gamemaster Shark > Senior Gamemaster Shini > Moderator Wub > Trial Moderator Viper > Trial Gamemaster Demotions MarkyMark > Admin (while your efforts towards the growth of our community are greatly appreciated, you presently lack the time or skills to serve as a Super Administrator for the server, until things change, Admin is likely a MUCH better fit) Juno > Trial Admin (Inactivity & Repeated behavioral issues) Raptor > User (Inactivity) SloMo > User (Inactivity/Untrained) Booker > User (Resignation) Harus > User (Demotion) Verax > User (Temporary leave from the community) Bkay > User (Resignation)
  18. Gunner, while adding a command to remove the actual hitmarker would be SUPER easy, with all due respect, you don't play the server i'm speaking for everyone when I say this is not needed. But I appreciate the input.
  19. Hey buddy, I figured I would follow up to your post. Having all 18+ staff would definitely be a smart move, however, with age comes IRL commitments, and our older staff unfortunately do not have nearly as much time to dedicate to our servers. I would argue somebody who is older than 15 is perfectly capable of 99.9% of the staffing duties, whereas this situation is an EXTREME rarity. Our management team is currently composed of ALL adults thankfully, so we are all able to work together effectively in dealing with tough situations. I appreciate you for making this comment
  20. Huge thank you to @Theos for organizing a list of priority items for me to complete this update! Keycards Slight optimizations given to keycard readers GMs will now spawn with a Level 5 [Black] keycard Added a cooldown to spamming your keycard displayer Crosshair Added a hitmarker so players can better detect if they had hit a droid from a distance, this hitmarker will be at a 45 degree offset from your typical crosshair, and appear on your screen momentarily Additionally to this, a sound I picked to be most appropriate (impact sound) will play when hitting an enemy. In order to disable this if you wish, I have created the console command hitmarker_sound. 1 is enabled, 0 is disabled. For more ideas of things to add onto this system, feel free to let me know in the comments! Miscellaneous Fixed Lightsaber targeting system failing at random times Corrected Namana Juice not being a consumable Crafting UI updated Apparently this one wasn't clear enough as to how you can craft items: Updated playermodel display to look a little more dramatic :^) Disabled the spawning of non-Clonewars related LFS default aircrafts & created non-spawnable variants in order to be able to derived classes for compatibilities Removed HAVw A6 Juggernaut from the server, 120MB worth of downloads spared
  21. There is almost always more to every situation in life than what has been reported, as is often the case in complex situations such as the one this post is about. It is essential to every large community to consider all relevant information before coming to a conclusion - especially one with the topics of child endangerment. To me, it is common knowledge that individuals are presumed innocent until proven guilty, maybe not to you, and it is important to keep this principle in mind when evaluating any situation. I recommend you maybe further your education by going to college, because your comments have made you seem INCREDIBLY ignorant and entitled. To clarify, we took the time to gather all the relevant information before taking action. Once we had a clear understanding of the situation, we were able to quickly take appropriate measures which included a permanent ban, which took @Proggy no longer than a mere minute. You've been hawking our community like a lost dog for years now, and I think it is time to call it a day and give you a forum ban. Please take a lesson home as you do not strike me as somebody who's made the best out of their high school education: It is important to approach situations being level-headed and prepared, rather than making assumptions based on limited information - which is what you did throughout this entire post, but myself and the management team at DarkRP know we did not.
  22. Attention all members of our gaming community, We regret to inform you that we have recently been made aware that one of our players had been reported to allegedly have a history of child sex crimes and is a convicted sex felon. As a result, after many discussions amongst the management team, we have made the difficult decision to ban this player from our community. We want to make it clear that we do not condone any form of sexual misconduct or illegal behavior, especially when it involves minors. The safety of our community members, especially our younger members, is our top priority. As such, we determined the best course of action would be that user's removal from our online services. PLEASE NOTE: We urge all members to be cautious when creating contact with this individual. @Proggy has been made aware this alleged predator is creating contact with members of our community, claiming to be opening his own community now, which raised an enormous red flag on our radar. Moving forward, I urge all members to be cautious of others on the internet exhibiting concerning behavior, and PLEASE report any suspected behavior to us immediately. We are committed to maintaining a safe and welcoming environment for all of our players. Thank you for your understanding and cooperation
  23. None of you were really expecting this, but it's been worked on for awhile (in the background) MAP ROTATION Evening time Delta - Shipment has been modified slightly, but other than that, it's the same old map. More changes will come with community contribution! Here are some teaser screenshots: AFG Base Embassy US Base OOC Lounge An OOC (out of character) room! This private space is the perfect place to relax, take a break from the gameplay, and chat with your fellow players. This is where new players will spawn when initially joining the server, and the area will feature all information necessary for new players to get started within our community! Chess & Checkers You can now take a break in the OOC lounge from all the chaos and unnecessary death of the battlefield, and instead challenge your friends to a game of strategy and intellect. Whether you're a seasoned chess master or just starting out, our new chess feature is perfect for players of all skill levels. Take on your friends in a classic game of chess or checkers. Casino Similarly to the Chess & Checker boards, our server now features a LONG requested feature, a CASINO! Take a break from the usual gameplay and try your luck at our wide variety of casino games, from slots to blackjack. But that's not all - our casino also features seasonal one-of-a-kind vehicles that you won't find anywhere else - and will never be available on the donation portal. Take a spin on our slot machines and spin the wheel of fortune! Theater Moving forward, our staff members can take control of the theater and play movies and videos for everyone to enjoy. Whether you're in the mood for a classic film or the latest viral video sensation, our theater has you covered. Our staff members are free to curate a selection of the best content for you to enjoy, and you can sit back, relax, and watch in comfort with your fellow players in-between wars or during the downtime of the server! Aircrafts Following our recent hardware upgrade, it is now a possibility to add aircrafts back, without a single worry about server performance, as such, I have decided to add a brand new aircraft base to our server, titled LVS. This is a framework for aircrafts that is far more stable than WAC or LFS. The current implementation is to be used during events. In addition to this, I have made the skybox far higher to accommodate helicopters. The Backrooms Bored during the server's downtime? Welcome to the chilling part of our new update that we know you're going to love...or fear. We're excited to announce the addition of the Backrooms to our MilitaryRP server. For those unfamiliar with the Backrooms, they are a creepy and unsettling liminal space that exists outside of our reality. This area of the map is filled with empty, yellow-walled rooms that seem to go on forever, and players who enter the Backrooms are haunted by bizarre and terrifying creatures that lurk in the darkness. Our selection of creatures will continue to grow if this proves to be a fun concept to the playerbase, and a scoreboard is currently being worked on! Sit Anywhere Script Updated to the custom version utilized in StarwarsRP! Dueling Arenas Made a return to the server Play against your friends to improve your weapon control, wage your money, or just shit on your foes!
  24. Short and sweet update, wasn't planning on it, but there was nothing ready on the MRP side. Although, MRP players should expect a new map with lots of fun new features soon. Scoreboard Reworked the sorting system to work by job category! This has been widely requested for quite some time, but was a bit tricky to implement, being that our scoreboard is super ancient, and I had to re-write portions of it, that I was admittedly too lazy for. Regardless, I finally figured out how to get it done! ^ Example of 501st classes all bunched together for the aesthetic appeal^ Personal Supply Drop Players may now purchase a personal supply drop for $2 and play their luck with mommy's credit card, typically getting back useless droid parts, some herbs, and namana fruit Remember, you're one gamble away from getting a golden hilt for your Jedi life Unlockable Inventory Slots Added functionality for purchasing inventory slots, in the future I may implement ways for even more slots to be unlocked through seasonal events (within reason) as well as the possibility of outright purchasing them in the donation portal (up to 50 total slots) Namana Juice New drug class, to be crafted utilizing x1 Namana Fruit and x3 Herbs Find out the effects for yourselves, but they're pretty dang good Tool Gun Sound has been removed, following a GMod update reverting this
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