Jump to content

Nutter

The Garnut
  • Posts

    6,459
  • Joined

  • Last visited

  • Days Won

    745

Everything posted by Nutter

  1. People really do be trying to turn their playermodel into an RGB strip
  2. Voice AMP I had noticed green artifacts across my screen on occasions (particularly during events) and realized this may just be the voice amp swep. As a result I've removed portions of the code responsible for this happening, and also made it's radius 35% larger to encapsulate all of Debrief and more Please make sure to update me as to whether or not the green artifacts are gone Loadouts Fortification Pads Removed from all classes that had it prior Added onto Ghost Company : Leader, Tank Added onto 104th Dire Company : Leader, Operator Republic Commando : Assailant Class has been added back onto the server New playermodel added to the server's collection Clone Trooper : Rifleman Removed unnecessary body groups a rifleman would never need to utilize as a transitional class (Kama, Pauldron, Bicep Ammo, Backpack) 104th Battalion : Officer Removed earcomms bodgroup was missing a texture for the model attachment Clone Trooper : Recruit This class has been locked onto the helmetless variant of the playermodel Upon spawn, recruits will be given 1 of 6 unique skin colors/facial markings combinations to help distinguish between them Passive Event System Since my system had to be hardcoded and required tens of thousands of lines of code, we had switched to a different system made by a third-party, allowing staff to build new events all while in-game, with a very simple user interface Donation Shop According to @MarkyMark, people were interested in more items to donate for on the server, and honestly, after a year of being unprofitable due to nothing to donate for, I figured i'd add some more goodies to the shop to help recuperate the costs of the passive event system I posted above, which was $100 before taxes equated in DC17 & Dual DC 17 Waifu (Blue Steel) Whiteout Camo Gem Fade Gold Violet Night Case Hardened Neo Noir Slime Garnet (mark's request...?) DC15A Case Hardened Whiteout Server Start-up Time Further optimized via heavy compression of data, it seems like we slashed server restart times from 3 minutes to ~70 seconds, and join time from a reported range of 3-5 minutes to 1-2.5 minutes (less than half)
  3. Unfortunately I set the hat limit to 1 for a reason, but I do allow players to stack accessories. If there's a large demand, I would happily take a day to split up the point shop into another category (masks) in order to allow more stacking of items.
  4. And what prevents them from dropping money now to avoid being killed..???????? I'm sorry but that made no sense
  5. This is a pretty damn good idea, I can build off of this and propose this.. you utilize the command /mug while looking at a player, and it'll automatically print [Mug] Garnet is mugging ChrisRid for $83,100 (amount inserted automatically for a theoretical prestige 8, level 31) Chris will then be presented for a UI reading "drop the amount" or "refuse" Both options will print to chat, [Mug] ChrisRid has been mugged by Garnet for $83,100 OR [Mug] ChrisRid has refused to pay Garnet's desired mug amount, fight! This will obviously need to carry a cooldown of 5-10 minutes, and be allocated for players in spawn/AFK
  6. After two days of the server being shut off and me contemplating if I even want to continue hosting it, here is what I came up with to hopefully bring the server back some life... The server will be put back online tomorrow at roughly 6PM EST or sooner - still nee to hash out the details with @Proggy Complete Playermodel Overhaul Over the past 2 days, I've primarily dug around for low poly playermodels for the servers in order to lower download times significantly, while also boosting performance. When it comes to download times on join, our collection was shrunken down from 12GB down to roughly 7.5GB, equating to a 37.5% downsize in server collection size, this will HOPEFULLY equate to nearly half the initial load times into the server. When it comes to performance, it is largely untested at this point in time, but I am expecting at the least, a 10% improvement in overall performance when around other players. When it comes to the models, I honestly thrift shopped around for CGI models from different authors, all of which used the same base model; leading to the same proportions, as well as tons of customizations. While i'd love to show off each and every individual model, here are some notable ones which can be HEAVILY customized Republic Navy Post Customization Armored Model Coruscant Guard 100 different options for customization per-model Post customization to the extent of a spaz who makes your FPS go from a stable 180 to a manically depressed 26 Event Maps The following maps have been added onto the server's collection in order to hopefully encourage GMs to host more unique events, and provide inspiration Destroyed City Geonosis V2 (With Venator) Denon Abafar Base *NOTE* this map is 1GB in size - will probably need to be set up as a HUB location Marsh Tatooine Dune Sea Arid Mesa [Night] Hoth This bitch is actually a prophunt man, but SWRP servers use it Sarlacc Christophsis Passive Event System postponed until 12/21/2022 (or slightly sooner) HUD Arrested HUD Updated to include a description that would otherwise be placed on a textscreen inconveniently Also, corrected the positioning of our DEFCON states Permanent Props While everybody's efforts were greatly appreciated, the last time to build up rp_anaxes 2.5 did a poor job of maintaining a conservative prop count, resulting in 10,000 props to accomplish what could be done in roughly 1,000 by a more experienced Garry's Mod builder. As such, the permanent props database was wiped due to ongoingly causing crashes and issues with addons (IE: the mail delivery system) Battalions The following battalions have been removed from our server due to redundancy, and playing a negative role with our smaller population (little players dispersed between many factions) 327th Star Corps has been removed from the server 21st Nova Crops has been removed from the server Clan Varada has been removed from the server (other VIP content will be introduced soon enough as a replacement) Requisition roles have been removed from the server Vehicle Requisitions Y-Wing The Y-Wing bombadier has been added onto a list of spawnable aircrafts UT-AT The UT-AT has been removed from the server due to redundancy and lack of use
  7. Copied directly from our official SWRP Discord, Hello everybody, for the past 2 months the server has largely been declining in population/quality and we've been down to a population in the range of ~17-25 at peak. It is evident we suffer from multiple issues including an inactive GM team that is primarily led by a handful of people (despite having a GM team of 20+ users). Our server could be better developed, but the suggestions area is radio-silent. And lastly, our management team has gone from one inactive super administrator to another. At this point, I feel my year of dedication to the server has not paid off, and I'll be shutting down the server for the next few days in order to do a complete overhaul. The overhaul will include a combination of the following: 1. The removal of our 'Age Of The Republic' playermodel packs weighing in at 3-4GB, and replacing them with lighter weight CGI models as other servers gravitate towards, providing a large FPS boost to players, as well as 30-40% quicker connection times to the server 2. The removal of the following battalions (with the possibility of re-introduction in the future if our population expands) a. 21st Nova Corps - their role can be replaced via the engineer certification for the time being, no necessity for an entire battalion b. Clan Varada - There is absolutely no use in having a third party faction within the server when primarily battalions are unmanned. 3. The merging of the following battalions: a. 91st and 41st - Largely overlapping/similar roles. There is not much to differentiate the two until population builds up again b. 501st and 212th - Largely overlapping/similar roles. There is not much to differentiate the two until population builds up again If you would like to vote as to which battalion to keep in the merging, please feel free to respond to this poist with an explanation.
  8. Good thing i'm an efficient worker and remembered to credit free labor with a trello ticket Huge thank you to @ChrisRid for creating us stock images to use for our seasonal loading screen, with new, less than funny jokes Here are a few examples:
  9. Presents Throughout the holidays, presents will spawn nearby to where players are active These presents are destructible and can be shot for a reward Rewards will primarily be in the form of candy, although there are different (albeit rare) rewards Snow Boss On randomly intervals (typically 45 minutes) a Snow Boss will spawn somewhere in the map This boss can be taken on by parties greater than 5, and upon defeat fireworks and candies will drop Mr Frosty He is the most useless thing since the male nipple This NPC will be hashed out and finished over the next few days in order to allow players to obtain the Santa Hat via a crapton of candy Other rewards, such as the limited time 2022 Christmas Vape are available (NON-PERMANENT VERSIONS) The Christmas Tree Once daily, players may use the Christmas tree in order to receive a reward for their activity Each tree only supplements 4 gifts, and there are 6 trees throughout the map currently Presents get replenished every 20 minutes for a total of 72 gift per hours - or 1,728 in a 24 hour period Presents underneath a tree will physically disappear when it is low in supply UI Update All outdated NPCs were brought up to the latest UI revision
  10. Decided to drop the update a day early since it was ready, will make a follow-up post shortly
  11. I have very sad news. I finished making the prop resizer tool for tomorrow's update, and found the collision boxes to be sketchy at best. After doing some reading, I found out resized props within garry's mod (although mostly ok on a small scale, IE: few resized props) are incredibly unstable and can even lead to abuse as resized collisions are hardly supported. Directly from the creators of Garry's Mod: As well as from a reputable content creator: Due to these reasons, I think it'll be best we just leave this one out. It's unfortunate because I finished the tool and only after did I find out it'll be a bad implementation Oh well, probably saved us from future crashes and even more unraidable bases
  12. Just to add onto previous comments, if there's evidently no point to prestiging, why make it easier in the first place, Makes something that's entirely pointless easier to attain?
  13. Sometimes when I see suggestions like this, I feel like people just want things handed to them lel I still find it that people go apeshit for totems, and ask me to spawn them in ALL THE TIME. As a result I don't see a need to buff them any further.
  14. I will take a look into creating a prop resizer that can double and half prop sizes. But no more and no less. It will inevitably have to be restricted to VIPs due to the high nature of abusability of such tools.
  15. Holiday Map [Beginning 12/09/2022] Our server is making a return to Downtown Christmas! We had a great time here last year (with the exception of FPS) Christmas Tree [Beginning 12/13/2022] Collect 30 presents around the map and bring them to the Christmas tree for a daily reward until the end of the holiday season (January 1st) For all I care you can collect all 300 necessary presents in 1 day and simple place them over to the Christmas Tree once daily until the 1st. Some examples of the rewards that are to be obtained (starting from most to least common) x1 Snowman Head - limited time only (2022) x1 Santa Hat - limited time only (2022) x5000 Standard Points (non-transmittable due to people with alts) x1500 Premium Points ($1.5 is on the table daily) x100,000 DarkRP cash Snowman Boss [Beginning 12/15/2022] Fight him once hourly for a massive drop of presents For the sake of balancing and avoiding loot-hogging, a player can only pick up a present once every 5 seconds Snowman boss will one-shot a player hit by his projectiles Snowman boss has 15k HP (might be changed to 500x number of players online as we go) Mini Bosses [Beginning 12/15/2022] Similarly to the Snowman Boss, these NPCs will spawn throughout the map on intervals and drop few presents when defeated.
  16. The refunding option will be re-activated from the 9th-15th
  17. Dude has been home for 2 days now (sorry I skimped out on an update) and we waited on him to start eating/drinking and pooping like normal before feeling too safe. As of this morning (while he still has a cone of shame on his head) he's been feeling alot better, trying to climb up my shoulders anytime I go in the room he's confined to until his stitches come out
  18. Nutter

    !flip

    So weird you posted this, I worked on a rock paper scissors addon this past weekend. You run the command /rsp [rock/paper/scissor] and have a 1:3 to double your money.
  19. The !hats refund was just temporarily disabled seeing as I assumed everybody has already gotten their hats back (it was enabled for a full month) I will re-enable it soon if enough old-timers join back
  20. Massive thank you to @Proggy because he ended up figuring out what was causing the issue last night. Added back this update
  21. The server was acting up after adding in the event system (even without an event running) and the night before - so I preemptively removed it to take another look through the code - or better yet, have another developer skim over it as well I have also decided to temporarily remove Chess to see how the server's performance is - and if it is heavily improved, I will seek out somebody to recreate the chess addon. I apologize for the let down.
  22. I'm sorry, is a weaboo attacking a guy for using the word "flippin" ????
  23. MRP hasn't gotten a big update in awhile, so I went out on this juan Customizable Killcards @Smity_'s ultimate moneysink idea Flex on that idiot you killed by spending your hard earned RP cash on a really amusing card (customizable) that'll display your glorious name on their screens whether they want it or not USAGE: /kc /killcard Once your killcard is purchased and you go out to war, your victims will see the following: Just imagine how fucking annoying. NOTE: new killcards can be added at all times with the playerbase's suggestions! Weapons Balancing Thank you @Ozzy and @Smity_ for these changes Rifles VSS Vintorez Class changed from SMG to Rifle Renamed to AS VAL Damage raised from 25 to 36 Fire rate lowered from 1090RPM to 700 Muzzle effect changed from SMG to Suppressed Max spread lowered from 4% to 1.5% Spread per shot lowered from 8% to 5% Recoil raised by 40% Honey Badger Mirrored stats from AS VAL G3A3 Firerate lowered from 475RPM to 450RPM Damage raised from 46ps to 48ps Mobility increased by 18% (experimental??? we'll see @Ozzy) FN FAL Mobility increased by 18% (experimental??? we'll see @Ozzy x2) Scar Heavy Mobility increased by 18% (experimental??? we'll see @Ozzyx3) Damage increased from 47 to 48 - honestly fuck you @Ozzy or whoever requested this change SKS-D Mobility increased by 18% (experimental??? we'll see @Ozzyx4) Damage increased from 46 to 47 (actually kill yourself @Ozzy) SMGs MP5A5 Magazine size reduced from 40 to 30 Firerate lowered from 1080RPM to 950 Firerate to 950 (SWEP.FireDelay = 60/950) Mac-11 Firerate lowered from 1000RPM to 950RPM Recoil has been increased by 27% MP5A4 & L2A3 Damage lowered from 27 to 25 Firerate lowered from 1000RPM to 900RPM FMG-9 Damage lowered from 30 to 28 Firerate lowered from 900RPM to 800RPM PP Bizon Aim spread lowered from 7% to 0.9% MP-40 Damage increased from 26 to 30 Firerate increased from 720RPM to 900RPM Hip spread reduced by 17% PPSH-41 Aim spread decreased by 82% Hip spread decrased by 75% Spread per shot lowered from 30% to 10% Max spread increase lowered from 30% to 5% Recoil increased by 25% HK MP5 Damage incrased from 27 to 30 Firerate increased from 800 to 900 Recoil increased by 50% Removed firerate modifications from handguard attachments SD Handguard Aimspread nerf lowered from 30% to 15% UMP 45 Firerate raised from 850RPM to 900RPM Maximal spread increase lowered from 35% to 30% Recoil lowered by 17% Veresk Firerate raised from 820RPM to 900RPM G36C Recoil increased by 25% Firerate increased from 750 to 900 Snipers Mosin Nagant Removed stat effects from body styles SKS Removed dumb code portion that woudn't let you reload your weapon - thanks @Ozzy as I don't think I would've caught it easily if I tried LOL Dragoon Added velocity sensitivity, meaning you will not be as mobile with the Sniper while maintaining 100% accuracy M1 Carbine Damage increased from 39 to 55 Magazine size decreased from 15 to 10 Default clip now includes 3 magazines Firerate reduced from 500RPM to 320RPM Spread per shot nerfed from 0.4% to 2% Max spread raised from 30% to 40% Recoil increased by 50% Attempted to double the velocity sensitivity ( @Ozzyx73123812 experimental lol) LMG RPK74 Firerate lowered from 700RPM to 650RPM Max spread increase lowered down from 70% to 40% Recoil increased by 95% (previously value was 1) Ares Shrike & M60 & M249 & PKM Recoil increased to the same value (moderate) Spread per shot has been lowered to the same value of 10% Max spread has effectively turned this thing to a near laser with @Ozzy's provided values, probably akin to the Negev in CSGO Shotguns Neostead 2000 Clump spread increased by 53% - you can call it a Neospread now MP-153 Fire type changed from semi automatic to dick pump No way somebody will catch that. Specialty EX-41 Default rocket count reduced from 6 to 3 Health-Based Damage Overlay A really nice piece of content I found in workshop, mostly an experimental feature written for singleplayer that I'd like to use while our server's population is low, but I am slowly reading through the code and hashing out multiplayer-related issues in order to finalize it on our server, with better performance. The premise is simple, the more damage your character takes, the more blood that will appear on your playermodel. This allows players in combat to receive visual indicators of when an opponent or teammate is damaged, either to engage to kill them off, or heal. 100 HP 80HP 60HP 40HP 20HP 1HP Scoreboard Updated to the latest revision, featuring country of origin flags, easier to read/bolder font, and other performance improvements Otherssss.. New animated notification icons
  24. More coming to this update Pointshop Support has been added for skinned items I will be adding those over the course of the next few days, but here's a starter! This is really cool because it allows me to set non-premium point (free) variants to some more expensive skins.
×
×
  • Create New...

Important Information

Terms of Use | Guidelines