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DarkRP Rules Updated (4/28/2024) ×

Nutter

The Garnut
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Everything posted by Nutter

  1. Nutter

    Printer Suggestion

    With this suggestion making such a heavy change to our economy, I would've expected of it to be an overwhelming majority of support in order to accept it. Currently the count is far too close to neutral, so I am going to go ahead and move this to denied. PS Saying the economy is already fucked is not your golden ticket to having a suggestion that further damages if it get accepted, it's actually a very weak argument
  2. This is a HUGE change for the server, i'd like to see atleast 2 pages of feedback before considering implementing this
  3. Unfortunately after 3 months there was no traction to this suggestion, so i'm moving it to denied.
  4. I don't think at any point you were accused of banning Tdizz, and I even mentioned explicitly in your messages that you let me know you're not around for the day lol. Your only involvement was letting me know that Tdizz had been warned against this form of exploitation, which was the reason I had decided to more forward with a ban (under the notion this is persistent exploitation, following a warning) but unfortunately there is no evidence of the warnings being given out, and as a result, the exploited bug had been fixed, and Tdizz will be unbanned. In the future if any staff member is to give out a verbal warning against such issues, please make sure to document it ; or simply hand the warning over as a form of a message - as opposed to voice chat Thank you very much Appeal accepted, bug is patched.
  5. I agree, the reason for tagging @Chicaa21 is i'd like a follow-up, being that she mentioned everybody was given a warning against doing so, and i'd like this to be confirmed, if it's not, you will be unbanned and compensated for your EX-41
  6. Hello @tdizz, as I mentioned, once the report is up we can discuss the information I was given. Being that this instance where you had "exploited" the GL ammo was directly posted in the form of a medal clip into the management group by @Chicaa21 I followed up and asked if you were banned by any staff member for exploitation - being that this was the second time you were reported in the last 4 hour period for exploitation. This was verbally confirmed by @Chicaa21 as she mentioned over Discord "Also my phone is about to die but this is the second time that he has done this". I had a little enlightenment moment and thought to myself "maybe staff haven't been enforcing our veteran players to not abuse this feature" and asked "was he made aware this is exploitation?" (referring to again, Tdizz), and got back the response "And yeah they were all made aware. Juice plague all of them. Hydra maybe not since he just now started being active" - indicating all players were made aware this is considered exploitation, later confirmed again by a screenshot of a management conversation. follow up response from me: "Just to confirm before I ban who was it that let him know i want to make sure Tdizz got a warning, because he's a "veteran" player" and got back a very vague staff chat in which there's a higher up discussion of staff going over the fact that the usage of this entity to raid is infact 'exploitation' and assumed this was the 'ok' that players were made aware in-game or through Discord. (may have been my own oversight)
  7. Update too big to put too much effort into creating a detailed post on, sorry. NPC Kills During off-worlds and quests, you will now receive GCs for eliminating droids Additionally, if you had killed an unusually large number of droids, a message will print to the entirety of the server Complete Jedi Overhaul Over the period of the next week or so, we will be working alongside @Splicer69 and @Harusto finely tweak the Jedi force-powers, skill-trees, and capabilities. Version Control WiltOS has been updated to the latest revision with the newest force-powers available Balancing While your force power overall has been reduced, you will more than be able to compensate back to your original power by finding rare crystals and hilts, but you will no longer be able to just load up on your Jedi character and roleplay a demi god. OOPS A CHALLENGE? Breakdown: Padawan (Current/Unchanged) 100 Force Knight 250 Force 1.5x Force Regen Multiplier (was 1) 25% Saber Damage Buff (was 0%^) Temple Guard 250 Force 1.75x Force Regen Multiplier (was 1) 40% Saber Damage Buff (Doesn't factor in crystals since its forced) Specialist 350 Force 2x Force Regen Multiplier (was 1) 35% Saber Damage Buff Master 500 Force 2x Force Regen Multiplier (was 1) 50% Saber Damage Buff Lore Chars/Council 750 Force 2x Force Regen Multiplier 50% Saber Damage Buff Windu/Yoda 1000 Force 2.5x Force Regen Multiplier (was 1) 50% Saber Damage Buff Factoring in that Crystals can give more force/damage, hilts can give more force, and there is unlocks for more force, damage, and regen Sick Waist Lightsaber Players' lightsabers now display on their belt!!!!!!!!!!!! Resource Collection Hilts and Crystals will now ongoingly spawn at crystal cave for players to collect! Skill Tree Error Corrected error when trying to access skill tree in third person Forms Added lore naming to all forms Additional Skill Trees Forms skill tree has been entirely overhauled - thank you @AlexConway NEW - Combat Buffs - NEW Added a multitude of ways to regenerate your stamina mid-combat, such as when successfully blocking an enemy's hit, when hitting an enemy succesfully, or when receiving damage. NEW - Force Buffs - NEW Add additional force Add additional force regen Additional Lightsaber damage Hilt Tiers Common - No buff Uncommon - +20 Stamina Rare - +40 Stamina, +10 Damage Epic - +60 Stamina, +10 Damage Legendary - +80 Stamina, +10 Damage Artifact - +100 Stamina, +10 Damage (Some hilts give extra force power on top) Crystal Tiers Common - +25 Saber DMG Uncommon - +25 Saber DMG Rare - +50 Saber DMG Epic - +65 Saber DMG, +25 Force Legendary - +80 Saber DMG, +50 Force Artifact - +100 Saber DMG, +75 Force (Jedi Knights, Masters, Council, etc get a starting base damage that is factored into the above) Broken Lightsabers Thank you @AlexConwayfor fixing Ahsoka Tano's, Asajj, Dooku, and Darth Maul's lightsaber Re-implemented the event Sith lightsaber class Meditation Now a toggleable option Stamina Reduced dueling stamina by 50% Classes Dire Company Rifleman whitelisting capabilities had been corrected All handcuff sweps have been removed from Jedi Padawans Class limits will now display for 501st Legion 7th Squad Contester, 7th Squad Lead, Coruscant Guard ARC, and 41st Elite Corps ARC Arc chestplate has been added onto loadout Content Pack Condensed and reuploaded old model packs as to avoid players having to download multiple small packs (under 30MB) Engineering Reward for fixing broken Pipelines and Fuseboxes has been made a variable range of 50-200 galactic credits (previously a flat 30) Donations Fully implemented the creature collection Thank you @AlexConwayfor pretty icons that were made for our donation portalLoadouts Blood Color Donation blood color options have been added onto the donation portal Delivery Method All donations now use a new delivery method ensuring no items fail to deliver Qualifications Pilot icons have been corrected when inspecting other players Flight Officer can now Certify other players onto Starfighter Basic Inventory System Items Customizable Phase 2 helmet has been removed from the inventory system, players are allowed to sell it to an NPC for a quick buck The same was done to customizable visors Jedi Access to the WOS inventory bank has been added in order to store your hilts and crystals Quest System Entirely ported over to the new version of Anaxes! Gamemasters Noclipping will now hide your previously visible bodygroups from the inventory system WIP - Cloaking sometimes does not cloak the player - Deduce blocking consumption by 50%-60% - Reduce Force Absorb Consumption by 30% - Adrenaline does not increase speed as intended - Slot in over 30 unused force-powers - Reduce Cost of Powers/Forms when purchasing from skill tree - WiltOS Trading, Dueling - Prestige System
  8. Been asked a few times... to redeem your points, you will have a shop NPC at Fountain: 1 of the 2 exclusives for this year's Halloween is going to be a coffin backpack This item, again, can be purchased from the NPC at Fountain.
  9. WARNING: while this update will NOT feature any flashing lights or content that may induce seizures (as I do not wish to endanger anybody) our Halloween update WILL contain intense jump scares and genuinely scary content. Players with heart conditions, anxiety, or a fear of horror should approach with caution. Given this advisory, if you wish to be exempt from any features of sorts, please notify me IMMEDIATELY and comment on this post, as to allow me to disallow anything scary popping up on your screen, otherwise, enter at your own risk and be prepared for a chilling journey into the unknown. This year will be the best combination of them all, so please prepare for a spine tingling Halloween update, that'll blow any competitor we presently have out of the water. Coupled with the the longest duration (netting just a bit over 2 weeks) and more content you've ever seen before for Halloween on any server This update will be a "revolving update" with unannounced changes, simply because I don't want everybody to see everything and get used to the scares I set up within the first 2-3 days playing on the server, as such, one day, you may get.. "a little bit scared" when opening a door on the map, or perhaps just opening the F4 menu during the wrong time. Seasonal Map Change The beloved Halloween version of Downtown from last year is welcomed back to our server! Featuring more jumpscares than before... Scheduled Automated Events On intervals, events may pop up across our map, some of those could include hoards of zombies rushing at players, Antlions overtaking fountain. Striders arriving at the beach The Backrooms Your beloved backrooms is back Start practicing your escape early, because in 1 week we will have limited-time items to be gained from escaping the backrooms! One of the friends you may encounter navigating the backrooms looks like this How do I access the backrooms? An NPC can be found at spawn in order to be transported to the backrooms There are multiple spawnpoints making it all that much more confusing to figure out the way out, or your friends. To avoid redundancy and straight-forward runs, the escape route of the backrooms will periodically change once a party of a few players has escaped The following notification will print to chat in order to signify this event. Candy Collection Candy and Pumpkins will spawn across the map - these can be destroyed and collected in order to obtain limited-time collectibles. limited-time collectibles that will be announced this upcoming week (likely on the 21st) The Pumpkin Boss Spawning on intervals, the Pumpkin Boss will be spawning on the island out on the beach Defeat the boss with your group of friends and be rewarded with bonus candies An archive of past Halloween events (starting 2019) we have held within Garnet... (they get better with time as you can see ) 2022: 2021: 2020: 2019:
  10. Yes, that's the original idea, but it looks like i'll scrap the code because things genuinely just look awkward lol
  11. As for your missing content, steam might be having issues https://steamcommunity.com/workshop/filedetails/?id=572310302_workshopid https://steamcommunity.com/workshop/filedetails/?id=148215278 Feel free to manually subscribe
  12. This is almost solely an update in preparation of Halloween, when really cool content will start rolling out Server Performance Optimization Player-Perspective Around the fountain area, the FPS players run should be significantly improved with the help of some black magic (Chess) Server Perspective Re-wrote big portions of the day and night cycle, resolution in one of the biggest performance/FPS hogs of the server to run quickly and without affecting the server to a noticeable degree. With 128 players and a 22 tickrate, we now have a TON of extra headroom before we even stutter on occasions, let alone lag. Context Menu Extra additions have been thrown on Radio Volume Control May be utilized to turn down or entirely turn off the DJ radio on our server as to avoid disrupting your experience playing Cosmetics Rendering May be used to turn up or down the distance at which you will draw other players' cosmetics (pointshop items) - if you're a non-VIP member of our community with a bad PC, you will be given the option to turn off cosmetics entirely as to enjoy a higher FPS experience. If you're a pog VIP members who purchased 50k Premium Points over the last week alone as a result of autopay, you're free to turn up the slide as much as you'd like and enjoy seeing people's cosmetics from afar Deliveryman Class Brought up to the same standard other classes are QOL changes would be the classic Garnet DarkRP black box with a white border, and a display of your destination's name. Multiple other destinations have been added to the pool! Inventory System Fixed inconsistency where staff had 2 pages in their inventory, as opposed to a double-tall inventory with a singular page (that is what the UI looked like prior to the update) Physgunning Stoves and Weed Pots can now be physgunned by their drug manufacturing owners DJ Radio Increased the distance of the radio to nearly double the previous transmission range, meaning, you no longer have to snuggle up to your DJ buddy in order to hear his radio. But also, if this DJ isn't your buddy, he can now minge the piss out of your little base by blasting annoying tunes outside. Cyber's first hand in an update as SA :^) Players can now buy GL ammo and shipments from our unbox menu (UP FOR DEBATE) Prop Lighting I'm very much debating making it to where shadows casted by the map will no longer affect client props, leading to much more visibility to player builds, with the downside of.. in certain dark lighting, things may look awkward - as props are always lit. But this may even be seen as a positive, because now even when building in a dark area, you are able to make a highly visible interior here's a photo of current behavior: Pointshop - Death Effects Here's some "late-game" items that everybody wants --oops postponed until a later update--
  13. Unfortunately this is really just meant for singleplayer, and will not translate well to a multi-player environment.
  14. Nutter

    Map

    There's a reason there's not a single popular server running this map. I'd rather stick to what works.
  15. Deliveryman will be modernized this upcoming update
  16. Nutter

    Cinema! <3

    This was disabled due to random minges coming into the cinema and playing unmoderated content on youtube, ultimately subjecting our young population to gore or even worse. Denied
  17. What's funny is I was about to message Cyber and ask why he wireframed the entirety of eXg But yes, Wireframe is the coolest material
  18. It was not at all a waste of time, i'd much rather have a short writeup than a simple "disagree" react where I have no idea why you feel the way you do (particularly in suggestions) The way you had described it is typically how it plays out on most servers, Timer > handcuff swep > drag player into your makeshift jail/holding cell > 5-15 minute timer (during which you ask for a ransom > release Where things go wrong is.. the player sitting in the base has absolutely NOTHING to do for the duration of being kidnapped, and there's no way out. Additionally, the handcuff swep is undefeatable, you just left click a lagging/afk/player buying perks or typing in chat. I just don't see a whole lot of good coming from it. Yes, there's the fun aspect of your friends can try and raid the kidnapper, but realistically, for a 5 minute wait, they won't even do that so I struggle to see a way this feature would be fun.
  19. @Jbhhsince you love being a nuisance and leaving disagree reacts with people who are against this awful idea (but provide no insight), I'd like to ask you, how do you propose the Kidnapping job will work without forcing people to AFK for 10 minutes while they're captured? not everybody is a "funny" and "engaging" kidnapper, and most will just hold you captive to minge. Lets get that discussion going so I can understand why you're the way you are on this issue. But who the fuck wants to be kidnapped, and just be forced to sit down and AFK? Who would it bring enjoyment to?
  20. What we have currently is about as nighttime as we can go without severe lag
  21. Hello Garnetto members, I figured this is a big enough deal to make an update post over, considering we have not had a new SA figure on our DarkRP server in 4 years now. I really hope this message brings some joy and comfort to those of you who want to see the server change for the better, although I know some of you are punching the air right now ( @ChrisRid). Many of you have come to know and appreciate @stretchy/cyber sword/decay or whatever else fucking name he goes by as a well-respected member of our community, who absolutely loves our DarkRP server and tries to help it at every opportunity. After doing some thinking and battling my demons that tell me to never set anybody to be the SA of DarkRP, the demons lost and I've decided it's time to bump this guy up to the top of the staff ranking due to his dedication to making our server run smoothly, and showing interest in re-growing our community. Please everybody feel free to comment on this post in order to congratulate our new Super Admin, and I hope that moving forward with his assistance we can reach even greater heights for the DarkRP category, such as the possibility of opening another server which could either be EU based, or simply a full-blown "MODDED" DarkRP server to go against everything our current (Vanilla) server stands for I hope you all have a fantastic day -Nutter
  22. First time seeing this post, but the Halloween update was supposed to include this for all props by default, just because of how ugly prop shadows are lol
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