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Nutter

The Garnut
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Everything posted by Nutter

  1. Not trying to poop on your idea, but this seems like it would be counter intuitive to creating more roleplay on our server. My idea to make wars not be so stale was have players spawn on an outpost which would be far closer to the objectives on a future iteration of Chaharikar
  2. EDIT: Alright buddies, to wrap up this update The following ranks have been added: Trial Gamemaster - Trial Moderator permissions + Set Job - Event - Cloak Gamemaster - Moderator permissions + Set Job - Event - Cloak Head Gamemaster - Head Moderator permissions + Set Job - Event - Cloak All 3 ranks are able to hop on the GameMaster class in order to spawn props and noclip around as to create unique structures for Roleplay Penalty for using Cloak during roleplay/war whether intentional or not is a removal from GM and a stat wipe (levels & RP cash). Only use /cloak while on the Gamemaster role. The map has been set to Chaharikar, and we are now live! Yeah, i'll have to see you with that metropolitan map in about 3-4 months worth of mapping, maybe less if I absolutely kill myself, but unfortunately, i'm not going to kill myself over a map for a server that hardly peaks at 50 users. Maybe if things changed. But for now I literally cannot force myself to do this with the server's state, as many people genuinely do not care for the state of the server as much as I do.
  3. Please don't get too excited for the Gamemaster rank. We've had it on StarwarsRP and people largely choose to not do anything with the rank but brag about it. I'm not expecting this too be revolutionary, and I'd say the only exciting portion for myself would be the return of Chaharikar.
  4. Crazy how over after 6 years people say they're burnt out of a map after a month Pls lets get more comments so I know if Chaharikar is a go
  5. This update thread is mostly based off of the Update Sheet sent to me by @JimTrash, thank you! Map Rotation We have now been playing on Taiga V3 for a period of roughly 6 weeks. I am very interested in making a switch back to Chaharikar, so please let me know if you guys are interested and the change will take place ASAP. Game Master System Permissions Given Gamemasters the abilities to spawn in sweps, use tools, props, and vehicles Given Managers the ability to use permaprop Gamemasters cannot damage players and players cannot damage Gamemasters Weapon Changes Courtesy of @Homast for his proposed changes SVT-40 Firing Rate (RPM) value changed from 60 to 120 Damage value raised from 74 to 80 M4A1 SOPMOD Recoil value changed from 0.8 to 0.27 (Homast) Max spread reduced by 50% (Homast) SR338 Firing rate (RPM) value changed from 60 to 120 Damage value raised from 74 to 80 Class Changes Gamemaster Role added Extra controls given for hosting events and having an influence over roleplay (refer to top of this post) Air Force Special Operations Command Operator M16 added onto loadout Controller M249 added onto loadout Commander M16 added onto loadout Please NOTE: these classes are only to be used for roleplay scenarios, I may or may not add WAC to the main server for use on event maps! Rules Objective Count Minimum of 80 users online has been bumped down to 50 Bugs & Misc Duel NPC relocated within RU base to be more in the open as opposed to off to the side at KH Spawn Points Set AFSOC spawns to spawn alongside all other US jobs Whitelist Manager can now whitelist for all Ranger classes To-do but lazy... Add /cloak and /uncloak commands Add /setmap for event maps (but first lets see GMs actually doing their due diligence with a few events)
  6. This has already been updated to 5 seconds in a prior update and everybody's happy.
  7. Would you guys mind sharing this post? I'd like to get roughly a page or two more of response before beginning work.
  8. My previous thread as for what I'd like to do with MilitaryRP did not go well as it was too big of a change for some, and to me it appears that some people would rather the server decline instead of going through changes. I've since then had a couple of days to sit down and think about ways of revamping MilitaryRP as you know it to be a more enjoyable server without making players feel too overwhelmed with changes, and largely keeping the server's integrity the same. As of right now, I'm facing a bit of a dilemma, and I'd like to bring up a few points for players to vote on, In making your response, make sure you read the entire post or do not comment at all, because this can end of back-firing on the community as it will determine the future of the community. To rationalize your decisions, i'd like members to add a brief summary of your decision. Example of formatting for a response: Part A - Player Versus Please VOTE A - PVE - Player Versus Everything B - Player Versus Player (2 Opposing Factions) C - Player versus Player (3+ Factions) In essence, would we like to keep the server the way it is currently with choice B, or potentially explore how roleplay would be like if players strictly fought NPCs and "event classes" during wars. This may not be the most popular option, but looking at StarwarsRP, the server (while stagnant at times) created a much stronger bond among players as they are always operating in groups with one another, with the only time where the battle eachother being throughout sims to simply test their skills. But then again, one of the beautiful things about MilitaryRP is the hostility and competition playing against other hostile users creates. "HAHAHA JACKAL JUST GOT FUKIN CLAPPED BY BUDDHA AND HIS ESP. FUCK RU" Finally, option C was the foundation of our server. When MilitaryRP was a small, dying category with 4 servers, Garnet popped up. Our selling point at the time was our lack-luster (even worse than the current) war system, and having 4 factions present on the server - Taliban (AFG), Spetsnaz (RU), US Military, and SSO (UK). This decision would mean US and RU would have to be undercut to 2-3 lesser factions, IE: US Army, Rangers, Delta Force as the playerbase would be further dispersed. Amongst the 4 factions, treaties can be made, however, at this given time, there would be no way to implement these changes into the war system itself, so they would essentially be "neutral" factions (or fuck it, we can do a military) who can aid others. Part B - MAP Please VOTE A - Open Terrain, natural cover B - Metropolitan, lots of human-made structures for cover When it comes to the topic of a MAP, would players prefer to introduce more elements of roleplay into a more open forest/desert that would provide cover in the form of terrain (IE: mountains, trees, caves) or a large, dense city with lots of enterable/destroyed buildings? Example A - please downscale this in your head to look more like Taiga) Example B - only downscale this slightly, because I can do all of this minus the Source 2 lighting being really pretty Once we can decide on what style of roleplay we're going with, I think I will hammer away some progress, which could then give me a better idea of Part C. Part C - Wars Please VOTE A - Keep War System as-is B - Elongate periods between Wars, elongate wars, and rename to "Political Hostility - TAKE CAUTION" C - Remove wars, utilize them scarcely for silly events In keeping the war system as-is, we would essentially have a non-roleplayed but instead strategy-based war every 2 hours on the hour, where players run onto an area defined by code and fight over it. However, elongating said periods between wars and removing the redundant title of it being "WAR TIME" (OPTION B) may prove to create more strategic play and roleplay. Essentially, players would be notified that political tensions have arisen over -insert map's name- and the capture points would have unlocked. Being that there is no need to worry about a 30 minute timer, players would potentially reach out to a vehicle operator, and go on scouting missions in search of which objective it is that hostile forces are maintaining their position on. THERE WILL BE NO NOTIFICATION OR HUD INDICATORS FOR COMPROMISED OBJECTIVES, AND AS SUCH, PLAYERS WOULD HAVE TO STRATEGICALLY TAKE COUNT OF HOW MANY PLAYERS OF AN OPPOSING TEAM CAN BE FOUND ON AN OBJECTIVE. Finally, removing the capture system all-together is a choice I am personally not a fan of, as it would leave roleplay in the hands of the players along with Gamemasters, and we can see how that's going right now... The possibilities are endless, however, with option B, I believe we would have the chance to get the best of both worlds. Part E - Peace-time Activities This is a hot topic that I am now taking more seriously than I did in the past, as I have finally gotten to a point where I am adequate enough with coding in order to accomplish this. I would like to provide lots of passive and automated features. Some ideas that come to mind personally would be anything from base-operations and scouting missions where the player goes onto a post near an enemy's base (which would deem them KOS-able by more up to date ROEs) forcing them to sneak around and take photographs via a camera swep. Leading to more redundant, lower pay-grade and less risky missions such as kitchen duties where you can engage in cooking for your faction's base, providing them with smaller buffs to speed or even very nerfed/temporary health benefits (only outside of war time), to simple "base cleanup" missions where you pick up trash entities around your base for a salary bonus. Part F - Suggestions & Unique Content Now that we've discussed more logistics/money making activities in Part E for peacetime, how would this money be used? Skill Tree - provide small advantages to your character, enough to make a difference in 1-on-1 engagement, but not enough to plow through an entire opposing army Weapon Skins - just when you almost gave up as these side-missions got more repetitive than Family Guy/South Park jokes and hackers like Buddha destroyed you in dueels, you made your first 5 million and blew it all on a golden skin that can be attached to your AEK. Everybody admires you and/or thinks you're a donator. unique badges - You carry a badge of honor from prestiging? you've got 500 hours of playtime, and you've completed 5 hours worth of surveillance missions. There goes your super cool "Incognito" badge which stands out from other players and makes you stand out from the crowd. Further limitations on promotions as to avoid promoting less rounded-out users who do not engage in activities outside of war
  9. Accepted I'm not even going to let this thread sit here to gather support, because this is ultimately my decision. I feel as though with the current circumstances and me wanting to downright erase and re-create MilitaryRP from the ground up, having somebody like Don on the team might prove this to be an easier process by actually making the current gamemode enjoyable while I slowly re-work things for a more enjoyable experience for everybody.
  10. The server is officially released, I got finished with all the tasks I had on-hand exactly at 4:02PM with little to no sleep, so yay me for being somewhat responsible for once.
  11. I hope you all enjoy it, people from the SWRP community contributed an enormous amount of suggestions towards this change instead of crying in a hissy fit. Fixed, thank you! Being that this feature is currently turned off, I'd like to say that I will be able to add a /toggledroid feature onto the GM system.
  12. Update: 7AM and I figured we need an actually useful spawn room instead of scattered text-screens
  13. The server will be unlocked for the public today [7/10/2020] at 4-5PM EST If a FULLY free-to-play Free VIP, optimized server with 10x the FPS you get on other servers, and Gamemasters hosting events all day long is not enough to revamp this server and bring us up in the category, I'm going to be speechless. I'd like to thank @Alex Conway and anybody involved in this project over the past few days. A couple of 20-hour work days in development and brainstorming had gone to these changes (I'm actually writing up this post at 6AM and I am tired as shit, with an alarm clock for 11AM to wrap up this update), and I feel very comfortable our server is in a very competitive position in the content it provides, especially with the fact it is ENTIRELY free-to-play with no restrictions. If we do pick up a larger population, at a later time some classes may be restricted off back to our donators, however, Jedi is going to be a free-feature for all users unlike in the past. Thank you to everybody who contributed in ideas to this update and many players' patience as we made this transition. I really hope to see a strong commitment in activity to bring this server back to its original glory when we first launched at 60-90 player peaks when Phantom was still around. Back then I definitely lacked the knowledge of what can be done with the server. Free VIP All class restrictions have been lifted, the passive XP-boosting benefits and other misc benefits of being a donator have remained in place however, and those were not given to all users. Complete Job Overhaul Thank you @Alex Conway 212th Attack Battalion NEW - 212th Trooper : Enforcer - 212th Trooper : Pilot - 212th Trooper : Battery - 212th Trooper : Boiler - 212th Trooper : Waxer - 212th Trooper : Barlex 501st Legion NEW - 501st Trooper : Legionnaire - 501st Trooper : Pilot - 501st Trooper : Enforcer - 501st Trooper : Fives - Torrent Company : Jesse - Torrent Company : Echo - Torrent Company : Kix - Torrent Company : Captain Rex 327th Star Corps NEW - 327th Trooper : Artillery - 327th Trooper : Tank - K Company : Deviss 104th Battalion NEW - 104th Trooper : Machinist - 104th Trooper : Engineer - 104th Trooper : Incendiary 104th Wolfpack : Boost 104th Wolfpack : Comet 91st Mobile Recon Corps NEW - 91st Trooper : Scout - 91st Trooper : Marksman - Lightning Squadron : Stak - Lightning Squadron : Razor 41st Elite Corps NEW 41st Trooper : Scout Green Company : Draa Green Company : Cooker Coruscant Guard NEW Shock Trooper : Envoy Shock Trooper : Ward Shock Trooper : Sentry Shock Trooper : Hound Shock Trooper : Thire Shock Trooper : Stone Shock Trooper : Thorn Pilot Squadron New Everything? Jedi Order New Jedi : Youngling Jedi : Guardian Jedi : Consular Jedi : Sentinel Passive CIS Forces Powerful CIS Droids will randomly spawn in clusters on different Outposts throughout Anaxes, whether you go alone or with a party, this will surely be a fun activity to let the server's down-time pass by quickly as you level up and strengthen your character NOTE: this feature is disabled for the time being until we get to stress-test the server in a real gameplay environment. I am fairly confident GMs will handle spawning in droids if we are in need Leveling System The leveling system is soon going to be stretched out in a sense, as perks will be spaced out further thus leading to a slightly more grind-based gameplay. This feature could be taken advantage of during the server's downtime as players will likely be out in the wilderness passively fighting CIS forces when not running tryouts or other activities. NPC Base VJ Base removed Created a light-weight "Garnet NPC Base" for use on StarwarsRP and potentially due for MilitaryRP implementation This NPC base carries not even 30% the footprint of VJ base, sparing server CPU usage and boosting client FPS due to how light weight it is The tradeoff? at times NPCs may take longer to react to hostile forces, however, their visibility was largely increased as to engage in longer distances NPC spawns has been bumped up across the board for most events, while NPCs were nerfed significantly seeing as they are now taking up very little of our servers' resources NPCs not engaged in combat will occasionally patrol their vicinity Event System Invasion Event Difficulty: Low Average NPC health set at 175 NPC Density: High NPC Density will begin at 50-100 NPCs, however, will scale with the number of users online up to 200 NPC Population: Infantry Battle Droids, Battle Droid Commanders, Droid Engineers, and Droid Mechanics. Crystal Cave Event Difficulty: High Average NPC health set at 275 NPC Density: Medium NPC Density will begin at 40-60 NPCs, however, will scale with the number of users online up to 100 NPC Population: Infantry Battle Droids, Battle Droid Commanders, Droid Tankers, Droid Engineers, Magna Guards. Outpost Takeover Event Difficulty: Medium Average NPC health set at 225 NPC Density: Medium NPC Density will begin at 50-80 NPCs, however, will scale with the number of users online up to 125 NPC Population: Security Droids, Tactical Droids, Droid Engineers, and Droid Mechanics. Grapple Gun A custom SWEP has been added onto the server This SWEP will adjust your velocity and generally allow you to grapple over the walls of Anaxes' outposts fairly easily Ship Spawner Updated onto LFS vehicle base - NPC relocated into hangar bay Support for new LFS ships added Re-enabled the ability to spawn ships during events ^ this has now been removed ^ When having a ship spawned in, pressing E on the NPC will de-spawn it regardless of its location for ease of use/training. BARC Speeder with Stretcher added (ground vehicle) Binoculars This SWEP was added due to demand for god knows what reason Misc & Bugs Managers are able to Whitelist to all classes on the server Slowed down server-timeout/crash detection timer as to prevent false-positives for people joining for the first time TODO : Managers may utilize /staff promote up to trial admin No-Target tool for non-VJ based NPCs has been implemented
  14. Take this post with a grain of salt, I hit him up on Snapchat and he said he's drunk and "is probably going to regret this in the morning" had a little run-in with Jim over an issue.
  15. Speaking of taking a stance and getting rid of people who are no good to the community. Good job you mingy scammer.
  16. Yeah, but are we really doing all that well? We are the 4th largest server, but that is null when there's really only 8 longlasting servers in the category
  17. Super contradictory, saying you're worried about getting banned for voicing your opinion of me, then urging me to ban people who are dissatisfied with the way I run things. Don't worry buddy, I respect you and appreciate your opinion. I'm largely torn between heavy CQC or all-out long engagements. Both possibilities can be achieved with the same performance and in the same timeframe, whether it's a large map with a lot of low detailed structures, or a smaller, super dense and highly detailed map. The larger, less detailed map, would allow for the potential use of aircrafts and vehicles more often. I too am torn as to what's the better resolution, and I'm not able to receive concrete user cricisim. The is the idea with the Gamemasters update I've been wanting to implement, but don't feel as though the current state of the server would receive well. Can give it a try as a last resort. I genuinely think you have this backwards, but that is fine, because you've never ran a larger gaming network (no offense). Jim has by far had the lowest engagement with me out of ANY Super Administrator we've had to date. Now that the server is struggling I find myself contacting Aidan and D Rose who have resigned more than him, and he is well aware of the fact that I feel as though our communication is lacking (he has acknowledged this and said he would make a better effort) which he has, but currently, he has not contacted me in reference to the state of the server and what can be done (other than implementing the GameMasters system). I do not appear on the servers, I have no time. For the past 2 days I exclusively worked on TTT for 10+ hours a day, and prior to that it was StarwarsRP/MilitaryRP concepts I was working on to potentially implement (revamped event system which got scrapped). I have been here for nearly a decade, it is unreasonable to expect for me to be able to play on each server for a reasonable length of time to gather an insight. Heck, we have 10 servers that require this same thing. This is why we have a system of Managers who are supposed to link the communication gap on my behalf by staying ontop of the state of the server, which is not taking place currently. would suggest you refer to the above with reasoning as to why it's unrealistic for me to still be actively getting on the server/directly communication with players. It's impossible. I will have to respectfully disagree. All I am here for currently is to maintain the server with updates, it is up to the Management team to take the resources they'd been given and interpreted the best route to bringing the server back to a good place. It's been done this way for again, nearly a decade.
  18. No, unfortunately I genuinely do not have enough time to play myself any longer, but this is why I appoint managers who have the option of being on a paid role to literally keep the servers’ logistics in check. Currently I am not in contact with most if not all the current staff team members, and I’m mostly in the blue. We can either make a change in hopes to fix things, or simply ride this out with the potential of the sever dying. I don’t have anybody I can appoint who would magically fix things
  19. Going to leave this thread short and effective. For awhile now I've felt I wanted to completely re-write the MilitaryRP server but haven't done so out of a fear of backlash/retaliation as the content would vary far too much. My idea has been a larger-scaled map (as some people may know) while potentially integrating a limited amount of aircrafts for some AFSOC and RAF members. In this server the war system would be eliminated, and instead replaced with objectives that are always activated and are considered "Hostile Areas" in which firefight can take place. The premise of the server would ultimately revolve around staff members hosting events. The flip side of this is there will absolutely be no CSCDesert, Chaharikar, or any other nostalgic theme that players would try to fall back onto. A war would not take place, but instead, players would be required to create their own roleplay with others (with or without the help of GMs) and wars could take place with the officers' roleplay. I'm very wary of making such a large change because ultimately this could result in server instabilities, as well as performance bottle-necking (or overall poor reception by the community). However, with how things are going right now, I have no close communication with any part of the staff team, and I see an imminent server shut down unless something changes. Man if Shrimp was still active this would've been his time to shine
  20. Almost out of "beta" with a completed server Not even sure what's missing before we're ready to open up more servers? Pointshop Spent the past 14 or so hours adding items onto point shop and finely tweaking their positions MySQL integration is ready for cross-server support All we are missing is better pricing on items, and determining which items are to be used for Premium points (donators) only. As you know, our TTT server has burnt me an over $2000 hole in the pocket because we have a dedicated machine for these servers, but they have never had an incentive to bring in donations. RIP in chat. Here are some of the category you would find in the PointShop Hats limit of 1 wearable at a time Accessories Limit of 3 wearable at a time Playermodels Limit of 1 wearable at a time Other Categories Pets, Powerups, and Permanent Weapons are still under construction Misc and Bugs Credit Shop The following have been REMOVED from Credit Shop Prop Exploder Hermes Boots Gas Grenades The following have been ADDED to Credit Shop Silenced AWP (T) M4A1-S (T) Odds Minimum number of players online for a Detective to spawn has been bumped down from 10 to 9 Unstuck The command /unstuck has been added for players who spawn in and are unable to move due to being stuck inside a prop/other players or any other reason that may subject them to use this command! Partciularly in Minecraft based maps it is very easy to get stuck inside of doors for instance due to the use of brushes and them being turned into rotation doors with janky controls Mutation Rounds Boss Rounds New formula created for Boss Rounds Boss Health = (Players online * 500) + 750 Example with 10 players online: Boss Health = 10*500 + 750 = 5750 Example with 30 players online: Boss Health = 30*500 + 750 = 15750 Super Speed Speed increase has been decreased from 300% to 200% in order to be more manageable while still being hectic TODO: MAKE CUSTOM DOUBLE BARREL SHOTGUN
  21. Looks like based off of you guys' criticism I may just allow the Mayor to build up the PD, as well as the Warden, while disallowing other CPs from building. Care to shoot me your own input on the situation @proggy
  22. Transaction ID Location: PayPal Account > Activities > Click on Transaction Can't find the Transaction ID? Transaction too old? Call/Contact PayPal, they have all Transaction IDs stored and have multiple ways to look up an ID. Contact them via: https://www.paypal.com/us/smarthelp/contact-us
  23. I will unfortunately be locking this thread seeing as genuinely, I feel as though alot of the responses I've received aren't what I'm looking for. Just about everybody is pointing their fingers at different directions (some with no explanation what so ever as to their thinking) and many others are simply stating "things need to change" or "I would like to see something added that we can do during peacetime" and leaving their response very open ended. Unfortunately saying "i want you to add something" really doesn't help much, and suggestions for content are always looked at in the suggestions area. When it comes to an echoing criticism of myself and my "lack of trust" for others or "reluctancy to get help", I find that hilarious to see because I have reached out to a dozen developers to no avail in the past 2-3 years, and I have upright offered people cash to help me in leading the servers. Proggy denied payment to manage our DarkRP server, and the only applicant we've gotten for Rust is unfortunately not a good candidate according to the majority of players who know them. I cannot just "create" an executive member to handle the server, I can't just get help from people who do not exist. Phantom/Duel/Tayler/Jackal or whoever else you'd like to bring up are no longer active members of the community, and haven't been in a long time. I will try my best to scatter through this thread and find some useful information I could use to move forward. Again, if anybody wishes to contribute, whether it be development/management or any content in general, my inbox is always open. Thank you very much! Edit: to point out some of the posts i'm in reference to: I am unfortunately unable to create staff, it comes down to players who wish to help the server applying. Well, where these trustworthy people I need to do that work? there is not a magical developer stepping forward so please point me in the direction of somebody who would be willing to help out? Again, this is in reference to donator content which doesn't affect the great majority of our server. It is infact complete, I just don't see a purpose in implementing an entire update that is LITERALLY a cash grab (weapon skins). Do you genuinely believe that adding weapons skins with no gameplay mechanic changes would bring back everyday users to our server? You are quite literally pointing out a game-breaking feature which deterred new players from playing the server (as it literally made PvP gameplay unfair) as a reason for our dip?
  24. Yeah, it is absolutely something that'd fit my plate. The XP boost for Titan is a passive thing, and it is in effect. It was added days after the ranks were. As for weapon skins, I have them completely ready, I just personally don't feel it's right to add more donator content out of all things when a server is losing population. The skins I worked on have been ready for about a month now, but that is about when we stopped hitting 80s, and dipped onto the 60s. I don't think that would be determined as a "missed deadline" as it was just a donator item. If you're able to point me at anything else that I missed, I would thank you and go back to working on it I'll be honest with you here Chief, updates now come down to what the management team forwards to me at any given time, currently, all @JimTrash has posted for me to do is relocate the Duel NPCs, change single objective wars from a maximum of 80 players to 50, and finally, he posted a reminder for me to finish the Gamemaster system for MRP (which is underworks) but everything else is pretty redundant, so there is nothing to really be excited for. Honestly again, I don't think donator content is a solution for a dwindling playerbase. It's not something I even think about when a server is doing bad. But I appreciate it man. Please do, because the rest of your post literally said "we should add something for engagement when GMs aren't on, I don't know what though" which doesn't help much. The reacts you received speak volumes. Yeah, I would like to make everything free for a period of time as you know, I don't mind people having 3 lives given the state of the server. If somebody freaks out about a permanent they'll have for the duration of the server, being free for a month or two while the server is dying, that person doesn't support the server I have added the climb swep onto the server for testing purposes, and a climb swep is not out of question. Don't have a whole lot to update with an empty suggestion section and no requests from the management team for an update I also don't think constant updates are all that necessary, look at Icefuse and SuperiorServers. So a management issue noted again Well, I was personally all in favor of keeping reserves so long as the system isn't abused, but again, this is partly my fault as I stay outside of the server politics, but it's obvious at this point that Aidan's implementation did not go down too well, HOWEVER, last thing I heard from D Rose is that this was going to be reversed or eased up to where the reserves position simply needs to be approved to an administrator, which I thought was entirely fair. You simply have to state 'hey I helped the faction for X period of time, and I would like to step down, however, I will still contribute X amount in return for my reserves spot' done deal. I don't recall ever having an input as for your demotion, but I also have never heard of somebody getting demoted for being "too quiet" Have you taken a look at all my threads offering people cash to manage some of my servers professionally? I offered up the server's entire revenue once I pay its expenses, and still nobody worthy has stepped in to this day haha. I have taken developing and mapping into my own hands because guess what, when we did pay a developer for a war system, it was broken, and me and Bizzy had to re-create it, and then, our map (Echo) came out HEAVILY unoptimized and laggy after 3-4 months in the making. It's unfortunately not that easy to find the right people. I don't even know what the hell you're talking about there, I don't know why somebody would deny a suggestion because "they are for adding new content" but if you can point me to a thread, I would thank you. Sounds like a genuinely made up thing. I'm here to create new content, just tell me what. That would be the easiest way out, but I think if we found things together that can be added during peacetime, that would be far more fun than just a constantly repeating war. I think that'd get more boring than anything else. EDIT I HAVE MISSED ALOT OF POSTS, BUT I WILL GET BACK TO IT IN THE MORNING. THANK YOU SO MUCH FOR YOUR INPUT PEEPS, BECAUSE I'M TAKING NOTES/MAKING CHANGES.
  25. So I did read your entire post, and it does seem at the end of the day that you are the side that goes out to say that it isn't inherently a problem with the server, but rather, the management (as you've said: nobody initiating roleplay between wars, management catering to friend groups, and factions being mishandled, and hell, friendgroups existing in the first place. ^ I do genuinely have some hope as I'm not sure of whether or not this is in your interest to become an SA, but you have always been solid in reaching out to me when anything is needed, so I hope you plan on sticking around long enough to make some major changes. I assume you missed the following: Thank you @VBourbon for making an empty post. "Same system, nothing new. "Well, did you suggest anything new? It is physically impossible for me to "stay in touch" to the degree you'd like with "that side of the community" when I have multiple servers to divide my attention among. Whenever a MilitaryRP manager (at this moment it is Jim) requests of me to push for an update/new content, I begin working on it IMMEDIATELY. I am not here to get on the servers and babysit/yell at people a decade later. I'm sorry. Why would I ever get on the server and ask individual players what they want done when I had given them the most optimal tools to doing so? I created the suggestions subforum SO people can voice their ideas and receive INSTANT community feedback from other players who play as to whether or not its a good idea. Making a post takes 10 seconds.
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