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Everything posted by Nutter
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LASDSheriffDog's Resignment from DarkRP#1
Nutter replied to LASDSheriffDog's topic in Administration
Can't wait to see when things turn around for you and life is happier. -
I'm sorry- please explain?
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Stayed up with @Enigma until 7AM to troubleshoot and update the server. Far too many things were edited/improved to remember, so I will list the ones I remember. Website Integration Staff Listing http://garnetgaming.net/ttt/staff Ban Listing https://garnetgaming.net/ttt/bans/ Third Person Menu has been added to add compatibility for Third Person view Carefully tuned as to disallow game-breaking use. Utilizing right click with a weapon out (crosshair) will set you directly back to first person. Added a check to disallow wall-peeking/glitching. Round Mutators Since our "Random Power Rounds" were removed, I spontaneously sought for a new random addition for testing purposes, and it turned out amazing! Infection All Traitor kills will convert Innocents and Detectives onto the Traitor team with a health penalty (50% max health for converted players) Boss Fight One random player gets picked as a Boss with a melee attack doing 50-150 damage Their health is currently configured to 800, however, I may later on update it to 100xnumber of players online IE: 28 players = Boss spawns with 2800HP Zombies Zombies spawn across the map and attack Innocents and Detectives Traitors will go unharmed unless provoked by these creatures This will lead to chaos, allowing Traitors an easier round Big Head Just a fun gamemode thrown into the mix, players spawn with massive heads and feet, allowing easy headshots (may get scrapped at a later time) Super Speed Upon round-start, the clock will be set to move at 300% speed, all animations and weapon firing rates will be buffed tremendously. Ticker Useful information will now be displayed at the center of your screen in intervals Pointshop MySQL integration added, Pointshop is capable of storing perks between servers While Pointshop is still not set up, some fun perks have been added, amongst them are 5 HP Boost +5 HP On Spawn (max health is also at 105) Detective Healing Stations will heal a player up to 105 if utilized Speed Boost Players will spawn with a slight speed boost, cutting mere seconds off travel times Jump Boost Allows players to crouch-jump through some obstacles other players cannot, not to a game-breaking degree of course FINAL POINTSHOP ITERATION WILL BE RELEASED JUNE 1ST WITH MORE PERKS AND PLAYERMODELS ALIKE! 3D Escape Menu Allows for hotlinking to our forums as well as transportation between our 2 TTT servers Commands All permission sets have been properly configured and tested! *ADDED* /removeslay [name] *REMOVED* /sethealth [name] *FIXED* /autoslay [name] Pointshop Points Reconfigured More conservative values were added to active and AFK players. Hourly Point gain while actively playing will earn you around 3,200 points, meanwhile being on the server (whether AFK or not) will passively earn you around 1,800 an hour. For a combined amount of 5,000 points per hour. Added TTT support Killing Traitors as an innocent Killing Traitors as a Detective Killing Detective as a Traitor Killing Innocents as a Traitor Positive Karma bonus and more...
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Unassigned Trooper Battalion has been expanded upon Finishing /quiz will whitelist you to both Rifleman & Medic respectively Event Classes Roles added Tusken Raider Loadout: DC15X Black Sun Soldier Loadout: Blacksun Pistol Dengar Loadout: Valken-38 Ion Papanoida Loadout: Papanoid Lux Bonteri Loadout: DC-17 Mina Bonteri Loadout: DC-17 Mandalorian Secret Service Loadout: Mandalorian Secret Service Naa'leth Loadout: Green Lightsaber Naboo Citizen Loadout: Naboo Security Pistol Padme Loadout: ELG-3A Bounty Hunter Loadout: DE-10 Civilian Loadout: Your fucking hands
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Would love to know why the choice to give him a disagree @JoeBudden - that could ultimately affect a decision on a staff application, but you did not follow up with an appropriate response. If you are simply doing it because you don't like this individual, we most definitely will have a problem.
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I'll be honest with anybody reading, this is Buddha's favorite manipulation tactic. Buddha does fuck-all and acts toxic in-game/on Teamspeak trying to make people side with him because he has mental health issues just like everybody else (all while blaming them on his behavior). Then turns around when he finds an opportunity given somebody else stooped to your level, and tries to play them out to be toxic/fools. Buddha, you took this one opportunity to act completely mature, calm, and collected. Too bad that didn't happen when you messed up the past few months. I'll be locking this thread for now, it's not an apology, and I don't see why somebody would want to go out of their way to read how you fucked up on this community. People like myself, Jackal, and Shrimp could write a scroll on how we've fucked up in the past, but we didn't. Don't see what you were aiming to achieve other than forgiveness.
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Going to second this. It looks like you're just letting time pass-by to allow people to forget your mistakes before you get unbanned from MRP, and this thread was completely unnecessary. Your contributions on the forums have gone up, but that would be about it. Wish you'd just make up for your mistakes by being active and helping the team out instead of making posts indirectly seeking forgiveness.
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You will actually be automatically subscribed when we hop on said maps.
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Unfortunately I don't think this can happen, alot of the models we currently utilize on the servers have a pre-defined set of bodygroups in order to keep the size of our content folder down. Furthermore, you can practically utilize a trooper model and attach ARF/ARC body groups onto it. Would love to know @Phantom's input.
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Hello Gardening Gamers, I am super happy to be working on this update while we have 90+ players participating in an event on StarwarsRP! Prop Pack Starwars Chairs +5MB to the server's content Multiple usable chair models have been added to the server Venator Props +10MB to the server's content 4x Star destroyer style bridge consoles console 2x Console panels 2x Holo emitter bases 1x Jedi meditation seat 1x Surveillance camera 1x Corner console 1x Conference table 1x Turbolaser control seat Chat Bubble This DarkRP feature has been removed due to being disruptive/FPS hogging Event Maps The following have been added to our event map pool Arid Noclyria Tools Fading Door Ported from Event server onto Main This tool allows Gamemasters to toggle props between solid and non-solid, creating more linear paths through events Turbolaster Ported from Event server onto Main NOTE: may cause errors, please report to me if the tool does, and I will add the effects onto our FastDL server. Advanced Dupe 2 Ported from Event server onto Main This tool allows Gamemasters to store a cluster of props/prefabs for utilization during events Hyperspace Ported from Event server onto Main This allows Gamemasters to spawn Ships as if they had just emerged from Hyperspace NOTE: may cause both client and server performance drops, so use liberally
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Activity update, back in college
Nutter replied to Nutter's topic in Announcements & Important Information
Yeah, in 3 months. I'm probably going to go for a masters after that though -
Hello Goat Gamers, I'm making this post to inform those of you who are trying to communicate with me/communicate with me regularly that I am back in college for a semester. While I am sure I will be able to maintain a high level of activity to ensure new content is pushed to our respective servers, a big chunk of my time is once again being dedicated to ventures outside of Garnet. Unlike in the past, i'm fairly confident I'll be able to do so, however, please do be more mindful that my activity hours have changed, and I may not be on my desktop PC a whole lot to use my microphone/Teamspeak. Changes have been made to how suggestions are handled on my end, and thank you so much to @Phantom, @AwesomeAidan, @Chewy, and @proggy for making it possible by updating a "Revisions" documents for each respective server, saving me the trouble of going on the forums and sorting through suggestions. I couldn't think of a better section to post this message, so it is going under the Announcements forum. Thank you, and I hope you all have a great rest of your week!
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I like that your events are laid out similarly to how Phantom would host his off-worlds, starting on Anaxes, moving onto venator, and ending on an off-world. I unfortunately do not know you well enough to flat out accept this application, so I will simply leave a +1 because you seem like a good addition to our team.
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Accepted I'm going to make an exception and set you directly to Gamemaster due to the current circumstances with GMs not showing an initiative to host larger event on their own. I will be able to train you and @Alex Conway on how to utilize your new permissions tonight (midnight 12pm EST).
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@AwesomeAidan Looking forward to speaking to you in the morning, some bits of update were left out but completed because I need to talk to you over them. Also, I've added a generic textscreen to the civilian spawn As well as some freebie answers for people who choose to explore the spawn room I will soon have to push out a revision of Delta to include a shorter render distance (combat snipers) so I will also get working on a better PROPER spawn room
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While it did take me two weeks, I hope you guys are happy with the solution I came up to on today's update.
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Hello Garlic Gamers, We've hit the dreaded "finals" month as well as various states going out of lockdown, making the server population as unpredictable as can be, but I'll try to make the best out of it Server Tickrate 16 > 33 Due to the lower server population, I have shortened the intervals between which players receive input updates from the server. This will in turn provide a MUCH more responsive/accurate feel to players, with far less visual glitches. This bump is massive (more than doubled the previous value) and might bite us in the ass if we spontaneously hit 70+ players, as the server will be rather unstable, however, I think for the time being we should be fine. Will keep an eye on server stability throughout the day, or @AwesomeAidan and @D_Rose could keep me updated if needed to be lowered to 22. NOTE: WE HAVE NEVER HAD OUR TICKRATE THIS HIGH ON THIS SERVER. Dynamic Damage Mod This is a beta patch I've been working on for a LONG time, due to the troublesome damage multipliers of some bodygroups, IE: arm and hand in conjunction with the low tickrate, high playercount (high latency) nature of MilitaryRP, I have decided to "buff" the damage output of players who have been hit in their hands/arms/legs to be nearly as high as the chest and stomach regions. In addition to this, I have made damage outputs vary (this is not based off of angles) for (albeit slight) random deviation to show. Might play around with deviation more at a later time. Current damage outputs: Center of mass (stomach hitbox) - 95-105% damage (100% damage average) Chest - 110-120% damage (115% damage average) Head - 200% damage (200% damage average) Arms - 75% damage (75% damage average) Hands - 70% damage (70% damage average) Legs - 60% damage (60% damage average) - no deviation applied Examples FMG-9 w/ Magnum round attachment Before Stomach hitbox: 21 damage Chest hitbox: 29 damage Head hitbox: 58 damage Arm hitbox: 11 damage Hand Hitbox: 8 damage Leg Hitbox: 8 damage After Stomach hitbox: 27-29 damage Chest hitbox: 32-34 damage Head hitbox: 58 damage Arm hitbox: 22 damage Hand hitbox: 20 damage Leg Hitbox: 17 damage Thank you @vilan and @Duglas for being AFK on the server and getting killed over and over for 3 consecutive hours by me while I test this. Lets see how this plays out before doing any further weapon balancing, it may be a better solution! In addition to this, I have slightly buffed the scaling of fall-damage as to discourage rambo-style gameplay. Jumping off of Embassy to flank somebody may prove to be fatal, taking away 80-90HP Drown Mod Never thought this would be necessary, but anything is possible on Garnet Gaming. I have added a new feature to the server to detect if anybody has been underwater for a duration longer than 10 seconds. Players who are hiding underwater will now receive 20 damage on close intervals once spent longer than 10 seconds underwater. This might find use later when we introduce more Gamemaster features onto the MilitaryRP server. Navy SEAL : Diver (an event class) may receive an extended/unlimited duration underwater. Misc Changes Removed auto-assigning of US Army Support and Russian Forces Support due to players always defaulting to Russia when holding both whitelists. Managers granted permission to use the 'Permanent Prop' tool Managers granted permission to use the 'Textscreen' tool (feel free to add more detail to each faction's respective recruit room, as well as the server's main "civillian" spawn point for new players) if not - i'll just handle it myself after I get some sleep, but that's a bit overdue and I forgot to do it on Delta If you do: PLEASE USE BETTER ENGLISH THAN GILDART USED ie: READ THE WALL. DO /NAME Increased capture point area sizes on both Killhouse and Silo as requsted by @AwesomeAidan Let me know if further tweaking is needed!
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Accepted needless to say you've made a complete 180 since your return, and I'd be more than happy to have you on our staff team. Welcome!
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Accepted I really hope you maintain a good attitude this time around and don't make me regret this. With that being said, happy to have you back on the staff/gm team.
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Role Changes Banker Banker can now access Bank doors Printers may be stored legally within the vault of the Bank and it is immune to raids by CPs Hobo This role may freely build at the beach, assuming it does not interfere/hinder a Deliveryman's duties. Rapist Class Check added to see if either party have disconnected, unfreezing them within 5 seconds if the rapist has disconnected as to not leave the victim frozen. Fixed the notification for transmitting an STD Distance check has been made far more strict, you must be nearly grinding (you read that one right) on somebody to begin a rape attempt Cinema Owner Feature removed seeing as months ago Garry's Mod dropped support for HTML5 for those who didn't specifically change out to the chromium revision, which to my best understanding is buggy at best. Spiderman Now has access to all PD doors Spiderman's web swep has been given a significant buff Terminator Now has access to all PD doors Bank Only Bankers can purchase the doors of the bank, and printers may legally be stored in the vault room CPs cannot raid the bank, only raiding roles can. Dueling Duels were made more balanced - joining a duel with perks will simply erase any health/armor/speed buffs as to have an even playing field (please do not suggest I re-assign people their perks following a duel) Chop Chop duels has been fixed - the loadout weapon is now a Karambit Fade Bug Fixes Buttons Button models have been fixed once again Jail System Jail positions now have hard-coded defaults in the event where they were changed.
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Staying up so I can go to sleep at a normal time Will fix that haha, thank you.
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I can always add money to the scoreboard, I just didn't think it was super necessary
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Thank you to the follow contributors for making me a document for this update: Diego, Luci, Spilq, Abides, Proggy, Stalin, Lynde, and Jeese N Many suggestions were unfortunately scrapped due to being either performance hogs or unnecessary. IE: a third gang to accompany Bloods & Crips. IE: another CP class "FBI Agent". Another update for DarkRP is due shortly with more quality of life fixes/updates Jobs Pet Allowed to strictly base with its owners Protect their base at all costs Allowed to buy printers Credit Shop New items have been added Unarrest Baton 85 credits - 20 minutes Sten 75 credits - 45 minutes Vape Pen 50 credits - 2 hours Scoped Raging Bull 40 credits - 45 minutes Duels Props added to dueling arenas (look like hot garbage) Chop Chop A patch has been fixed to attempt to fix this duel-type and its glitches Explosions A patch has been fixed to attempt to fix this duel-type and its glitches F4 Menu Online Staff tab will now correctly display staff members and their rank (simple configuration error) Ticker Added to display useful information in place of chat adverts which may get spammy Anything from Discord invitation links, to staff application, to store sales will be disabled on this new feature! Scoreboard updated to the latest version, the one found on MRP and SWRP Now displaying a user's operating system and country of origin Prop Whitelist Button props used as distraction/fake buttons have been blacklisted Affected Props: ['models/maxofs2d/button_01.mdl'] ['models/maxofs2d/button_02.mdl'] ['models/maxofs2d/button_03.mdl'] ['models/maxofs2d/button_04.mdl'] ['models/maxofs2d/button_05.mdl'] ['models/maxofs2d/button_06.mdl'] ['models/maxofs2d/button_slider.mdl'] Console props used to create fake printers have been blacklisted Affected Props: ['models/props_c17/consolebox05a.mdl'] ['models/props_c17/consolebox03a.mdl'] Other Changes Vending Machine Relocated into spawn as to prevent any rape/arrest attempts while one is using the vending machine Vapes /togglevape command implemented Turn vapes on or off in order to conserve FPS during busy server hours Chess Tables Thank you Abides for the idea/dupe. This has been made a permanent prop and will carry over server restarts. Jail Positions Fixed issue where users were able to set jail positions, jail positions have been hardcoded.
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The masters of the half implemented updates have made a return, this time affecting Garry's Mod. Our servers Token have expired twice in the last 12 days they've been forcefully implemented, this time affecting our servers for a handful of hours. Just going to hope they figure out a fix for this sooner rather than later. https://store.steampowered.com/newshub/app/4000/view/1716372156967158714 All our servers should be back online and ready to play on, thank you for your patience!
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This was supposed to be a small update but I got carried away. Finally done at 6AM, thank you @Phantom for helping me test this crap. Don't expect me to be on at a reasonable time.