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Soap-

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Everything posted by Soap-

  1. Soap-

    Weapons Revert

    +1 - The Gun System rework has made gunplay on the server slow and sluggish. Where as before it was fast paced and competitive. now you just get lasered with an 11B AR and you have wasted 24$ on a gun that is supposed to match or even outclass those guns, The Idea of a Gun Rework was a great one but the way it was implemented was an unneeded change, All that is required it some spread and damage/ damage fall off changes as spoke about in the original gun rework post, There was no mention of extreme loss of movement speed with certain weapons. The way the new system is i find that war is no where near as fun for players and has caused many to show lack of activity because of that.
  2. -1 Right pal, I think you are a good guy. Good enlisted in GRU. A helpful guy on RU. However you just got over the required hours. I would suggest getting your hours up alittle further keep on doing what u have been doing and reapply in a month or so.
  3. -1 So like to start off by saying on a personal level you seem like a good guy. However I have noticed that you like to bend the rules and blame it on ignorance most of the time, such as crouch jumping, crouch spamming and basecamping - you also seem to have a lack of maturity in OOC and Sometimes in Comms -
  4. +1 - The newer Hud is a pain as Adverts dont stand out as making "Raid" or Tryout adverts easily missed, as well as this the part of the hud where you can see who you are talking too is too easily abused in war. And some staff commands are missing -- Mainly /unown -- it has also remove players Emotes. - Overall i think the MRP Hud/System which was in use is a better option.
  5. + 1 Yea this issue caused alot of confusion when the guns were first changed -
  6. Congrats to everyone who got promoted! Hopefully everything will continue to improve into 2021
  7. +1 The first time I read your app I was on the fence but after some consideration I have decided to give u a +1 your in most instances helpful to new players and active. I know to some people your activity seems to be low, however I know your working hours put you on later and earlier than most which means alot of people don't see you but my hours are a little mad aswell so I don't see this posing a problem as you are on most nights.
  8. Description: [description of what you are suggesting, one paragraph minimum] The Current Weapon on the SSO Assault/Commander/Frontier/Aegis is the SA80, The Guns main issues lie in the fact it has low dmg and seems to have a very wide aim spread, the weapon is very inconsistent and is easily outclassed by most other default class weapons. It also does not fit the CQC focus of SSO and seems out of place on the classes, the weapon has such a bad reputation that there is a common joke amongst Current and XSSO players that it should be a requirement to own an AEK to join the faction [of course this is not a requirement] So in my opinion the SA80 should be replaced with another weapon that would better fit the faction as a CQC faction and would be more consistent, There are many unused weapons however I believe the Versek would be one of the best fits - this is because of the Mid/High Fire Rate of the weapon, the faster time to kill, and it lends its self better to CQC. So this would be mean the Versek would Replace the SA80 on the Assault/Commander/Aegis Whitelist. As for the Frontier WL I believe the SA80 Should be completely removed from this WL and replaced with the medkit, as this class comes equipped with the Kriss Vector Which lends its self well to CQC and also is still viable at mid range, The Vector on the Frontier WL completely eliminates the need for a AR on the Class as the Vector is Flexible enough on its own. Reasoning: [how would this benefit our server?] These changes would greatly increase the usability of the weapons and utilities on the SSO classes, It would allow SSO to play more into the CQC style as it is supposed to without the members requiring donor weapons to be competitive in these environments, It would also Make the Faction more appealing as the Current weapon of the SA80 is so inconsistent it causes player to avoid the WL. And in the Current map Omega the focus has been shifted from mid/long range gun fights to CQC fights and with some mid range sniping, and as a CQC focus faction this would better equip the members for the current environment Additional Information: [Photos/Videos][/CODE] https://youtu.be/O_aGUJ6BhNs [This Video was made by XSSO Col Stork @Soappppp on this topic around 9 months ago]
  9. DISCLAIMER: This is Aimed at guns I have used - AK103 Hit Reg on the Gun Seems to be off almost all the time- - Sa80 Hit Reg on the Gun Seems to be off Almost all the Time- - AEK this gun is god tier at CQC and MID ranges needs FireRate lowered and Aim spread Reduced for a More balanced weapon- - MP5 this gun is god tier at CQC and MID rangers needs higher aim Spread lowered DMG for a more balanced weapon- -FMG9 does well in CQC outclassed by MP5 and Sterling, i think this gun sets where the smgs should be sitting- -Sterling Basically a slightly worse MP5 at CQC, however is way to powerful at mid range, requires aim spread increase - -Vector Basically acts SMG/AR hybrid need a attachment to add more ammo in mag and requires small increase in aim spread and slightly lowered damage- -Super90 ITS A SNIPER this gun is a 1/2 shot from across map depending on rounds requires an overhaul, Increase spread, increase damage drop off,- -Serbu ITS A SNIPER Basically the super90 but a more reliable 1 shot at medium distance requires an overhaul, Increase spread, increase damage drop off-
  10. DISCLAIMER - this is just in general and not specifically targeted to a particular weapon within these categories - LMGs need more mounting points - they play well whilst mounted and they aren't playable otherwise - Shotguns remove the Slug round - Factions have a marksmen class they don't need a sniper shotty -SMGs Increase aim spread and increase damage drop off - The SMGs are meant for CQC primarily but are way to good at medium range currently -ARs Lower Aim Spread and decrease fire rates - The ARs are well balanced I believe they just require a small amount of tweaking to make them fit there purpose better- -Marksmen Rifles increase damage and decrease recoil - Marksmen rifles are very underused as they get out done by snipers, they need to be able to 1 shot head shot consistently and do around 80 dmg a body shot , the current recoil does not allow players to consistently 2 shot an opponent without a large time between shots.
  11. Soap-

    Squad Suggestion

    Where JSOC can join a a squad together. There would have to be a limit on the amount of player in each squad obviously
  12. Description: Add an Extra Squad available to all players on SOC whitelists. Most SOC players right now use team speak to provide call outs to one another which universally works very well. The Squad system right now has 3 Squads for Each faction available but at the average population on server most SOC factions only have a 2 - 5 members on at one time and the squad system allows them to see positions of each other and there squad members HP. However Most of the time in war you aren't just pushing with your own faction usually there is multiple SOC factions pushing the same objective at the same time. So this Idea would Implement an Extra Section in the Squad menu where SOC members would be able to be in squad with members of other SOCs. Reasoning: Currently the teamplay within war is limited to normally only being able to coordinated pushes with members of your own faction and people who are in your TS channel this Feature would allow for players to See the HP and Positioning of the players they are pushing with allowing for better team play. Another Great use of this could be the war lead assigning 2 or more SOCs to one squad and another to the other squad channel making it clear to players who they should be pushing with and supporting during war. Also if a Players are reassigned to another Objective all they have to do is change squads to be easily situated with where the players currently pushing this OBJ are positioned.
  13. +1 definitely think this is a great Idea - [even add utilities in such as the smoke grenade and the riot shield]
  14. You Have Great intentions for the Server, and I'm sure you will go on to help the server substantially. +1
  15. I played back on Taiga and have been in and out of the server over the years. but only really properly started playing in august
  16. looks like its shaping up to be great, Definitely looks like what everyone has been looking for tight corners CQC and lots of Room for different playstyles. Excited to See how it plays.
  17. In-game name: SoapAge [minimum 15 y/o]: 18SteamID (https://steamid.io/): STEAM_0:0:179365922Warns: 1 [BaseCamp]Timezone: GMTPlaytime? [minimum 75 hours, use /playtime in-game]: 275 HrsDo you have access to TeamSpeak and a microphone?: YESDo you have the ability to record Garry's Mod videos?: YESReferral(s): [What administrator recommended you to apply?] Don, Tora, MillerjermPast experiences as staff: NoneHow do you plan on benefiting our server? [minimum 2 paragraphs] I'm a pretty straight talking guy, I try to just be honest and give my opinion on most situations. I Believe as Staff I will be helpful as I always look to keep to Rules as much as possible and I plan to take as many sits as I can and keep to the book as much as possible . My main goal as MRP staff will be to basically just keep the server as enjoyable as possible for players and to keep new players informed on the server rules. Being a Relatively New member of this Community makes me a fresh face and I look to try and help where I can but as staff I believe I will be able to help on MRP a great deal more. I recently have noticed that most players on GG MRP have a neutral opinion of me which I believe would make me a useful member of GGMRP Staff as I plan to act fairly and accordingly. I always attempt to give a reason for my actions and never make a decision without thought and I will look to explain to players in sits the reason why they are there and why they may or may not be punished. In conclusion I believe I will benefit GG MRP as I will be an honest and diligent staff member who is believes in the punishment meeting the Break of Rules. Have you ever been banned or punished on GG MRP? Yes only the single Warn for basecamp -- I hit someone out of render and didn't realise he was in base(just inside gate). Have you made any previous applications, If so when?: NoHow much time do you have to contribute to the role?: Sunday - Thursday - 2 to 4 hrs per night. ( I work and am at college but my time management is good)
  18. Yea looks great -- only thing is maybe add some sandbags, some fences or crates in the objs to keep the map as CQC as possible - [I know its not finished yet]
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