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BrianTheilliterate

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Posts posted by BrianTheilliterate

  1. +1 As I agree with updating / buffing all LMGs there recoil ATM is super high when we have no area to mount so all im asking for is to revert some of the LMG debuffs that happened back on Omega.

  2. With this I'm asking for a change in the Taliban Marshal WL. I'm looking for these changes because the SimSKS is almost useless with the 1 scope and is not really good. Adding the Dragoon onto the Taliban Marshal Class would fix that and better compare or compete with the US snipers. Adding 25 Damage onto the Dragoon would help fight or compare to the US snipers. I've had many people also start complaining to me that the Dragoon is shit compared to any other sniper then they just never play it again so. 

     

    Here are the changes cleaned up so its more clear what I'm asking for

     

    Taliban Marshal Class

    - Remove the SimSKS 

    -Add the Dagoon (plus fix scope)

    -Add 25 damage onto the Dragoon to be on par with the l115

     

    Here are some Screen shots with the simSKS and the Dragoon. Also pictures of Dragoon stats compared to L115

    Base simSKS https://imgur.com/a/fz1SaFg

    Base Dragoon https://imgur.com/a/l2eRYVh

    to Compare L115 to Dragoon https://imgur.com/a/T76u3ob

     

    Hope you understand where I'm coming from with this change

    • Agree 2
  3. logo.png.f655a706f14519b42316b9201ad5561

    Denied

    Lack of community support and the app was lackluster. Please put more effort into your next one.

    Feel free to apply again in 2 Weeks after you think you have the support to do so.

    @Ozzy Lock and move this, Thankyou @Smity_

    • Sad 1
  4. Ya i agree with this + updating or changing the guns more often then they are due to most of the time a faction staying with a gun for years and it just gets old and stale. updating the guns or even changing them around with the models will make it look new and freshen things up. I know this could be a lot of work for garnet but the players join some factions for the guns and sometimes the models.

  5. sounds like a great idea but only thing is like you said GM team is not able to fully do everything that would need to be done, Garnet would need to write something and update is often for it to work. If done correctly this could be a great suggestion, if done wrongly it will be shit. 

  6. +1 I like this idea, its cool to have so many classes in each faction but at the same time there are many NO ONE uses only for an event or something like to infiltrate. This would remove the need to have a WL that we don't need and give the medic a chance to play. I almost never see anyone play any Medic class (not including Donator class) due to its just a medic and a pistol. Giving them a chance rather then a pistol is a good idea and it would bridge more towards pay to win with all the donator guns and classes. When we did add the 2 new classes on each faction it was a cool idea that needed to be updated but now that most of them are useless there is no reason to have them. Honestly i would not mind to go back to 8 Classes per faction rather then 10 and give more firepower and differences to the 6 classes that they are allowed to have. If Garnet or who ever doesn't want to remove the classes just give them something cool rather then just a different gun and that's it. I also agree with allowing all T1 faction to infiltrate but could cap it to like 3 people allowed to do it at once or something. Setting up rules will be huge which its a gray area ATM

  7. +1 regarding the Transportation cooldown, Its annoying when people with lots of money will just spam RPG and use the transportation NPC. would be cool to see if your able to make it a cooldown of 2-3 minutes per use + the 5 minute wait until it unlocks for everyone. Would make it less of who has the most money to win a war and more who is able to hold the point without RPGs just raining down from the sky 24/7.

     

    Regarding the self damgI believe that it should just stay at 50+ to consider it being self damg due to there was no problem with it. + some explosives' have a big range where someone will take some damg on accident 

    • Agree 1
  8. +1

    ever since he came back and joined tali he has been active and dedicated to helping the server and the new recruits on Tali. From my interactions i believe he is fit for T. Mod and will help the staff team. Great Referrals also.

    • Like 1
  9. +1 This has been a bug for a long time now (at least I think) It is very annoying if we try to drop down any small lip and just the kidnaped insta dies or they jump and go flying into the sky and die.  A change or fix would be great to have. I do like the struggle with the cuffs but make it where you have to click rapidity for a duration of time and not how fast you can click so you really have to work for it and not just spam your mouse and get out in like 10 seconds.

  10. logo.png.f655a706f14519b42316b9201ad5561

     

    Welcome to the GM Team

    @NelsonWill be your Trainer you can contact his discord here - Mr_Bean#9157

    Great Community support, even though you had a questionable time getting a feed, but overall a great addition to the GM team!

    @OzzyLock and move

    • Like 1
  11. Changes for Taliban Machine Gunner, Arsonist and Insurgent

    Arsonist- garnet_dmr_simsks + m9k_m61_frag
    Insurgent- garnet_smg_mac11 + m9k_nitro
    Machine Gunner- garnet_shotgun_m620 + m9k_nitro

    Buff the Damg Range on the Nitro if you can 

    Will Prob have to edit the names but idk what to name them so

     

    I think we should do this to give Tali a change to have some sort of bombs rather then having to get into a SOC faction or pay for T1 or T2. If this does go through Taliban would make gaining the Insurgent WL harder due to we don't want any minges messing around & massing while on the class. Yes DF already has this shotgun but its on the US side and it would be nice for Tali enlisted to have the chance to have a shotgun. 

     

    Buff Car Health

    I believe that cars still blow up way to fast. If they have any snipers posted up going to the OBJ its almost imposable to get to OBJ when your car blows up from like 2-3 shots with a sniper. The Driver also gets 1 shot by any sniper shot and that makes it even harder to get to obj when your just driving and insta die and cant do anything to stop it. 

    It takes around 20 shots with an AR to get the car on fire. 

    A change is posable is to make it a 2 shot with a sniper if the driver is shot so they go down to 50 HP if they have max 100. This would make it more useful to use cars going to OBJ so you don't just get 1 shot out of nowhere. Would also force them to heal before pushing anyone.

    • Agree 9
  12. Now that we are on a more sniper heavy map, this Tali / ISI update would help out a lot for base faction being able to counter snipe. Would be also cool if tali got some small bombs since he are supposed to have more bombs then US but ATM its like the same number if you understand what im saying

    • Agree 1
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