Description: [description of what you are suggesting, one paragraph minimum]
Recently, I saw that people were discussing ideas of how printer farming could be made more engaging, and I had an idea - a 'Dirty Money' update to include money laundering.
In the real world, criminals who print counterfeit money never actually spend the cash themselves; being caught with a handful of dodgy notes isn't worth risking their whole operation. So instead, the printed money is considered 'dirty money' which is then sold in bulk to a third party for clean and taxable income, albeit at a little less than its face-value (or in other words, they launder it - see Saul Goodman's explanation below).
My suggestion would be to change the way printer farming works to reflect this, meaning that players collect 'dirty money' from printers. The dirty money can then be exchanged and transformed into 'clean money' by either:
The use of a new Money Laundering NPC
Players in 'legitimate' businesses (chefs, bartenders, etc)
The Money Laundering NPC would be a default / backup, just in case other players aren't around to exchange dirty money with, but the fee / cut a NPC would take should be substantial enough that it shouldn't be seen as the first / best choice. Instead, players who want to offload their dirty money will prefer to find other players who are in a legitimate business, such as chefs and bartenders where they can negotiate a fee which is naturally competitive.
So what would this look like in practice?
You collect $10000 of 'dirty money' from a money printer, which is stored in the same way crack is stored for a meth manufacturer. A chat notification lets you know how much you have.
You check with the local Money Laundering NPC but you don't really want to pay a hefty 10% fee that it offers, but it reminds you that other players' businesses might offer a lower fee.
Luckily, you notice a cafe nearby called Los Pollos, so you decide to head over. You speak with the chef and verbally negotiate a fee of 5% for their services.
While looking at them, you press 'E' to bring up a basic UI which asks you to enter the agreed fee for them to either accept or deny.
The chef accepts, and $50 is deposited into their balance as a fee, with the remaining $9950 deposited into your balance.
Now you have clean money, you can now pay income tax on it (YAY!) and spend it on.
A bartender tells you you were overcharged by the chef, and next time he'll do it for a 4% fee.
In theory, this could also work for other RP roles too where money could be considered 'dirty' and would therefore need to be laundered.
Reasoning: [how would this benefit our server?]
Makes money printer farming more engaging by adding an additional layer of RP
Increases player interaction (through different roles working together)
Creates a more realistic RP scenario
Adds to a player-driven game economy
Encourages players to leave their base in order to launder their money
Encourages the use of lesser-used jobs such as a chef or bartender (which could now be quite lucrative)
Additional Information: [Photos/Videos][/CODE]