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Theos

StarWarsRP Management Team
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Posts posted by Theos

  1. +1

    As it was accepted that Afghan Commander whitelists should get 2 primary weapons, their faction's main weapons, it should also be implemented on US-side. It's simply a balance.

    RP-reasoning (for those who want RP reasons) is that Afghan forces really shouldn't be better equipped, with more guns to spare, than the US Army.

    • Like 1
    • 300 IQ 1
    • Agree 3
  2. -1

    I know you were a decent staff member before, however since your return to the Server I'm not sure on you returning to Staff at the moment. On the forums there's already been a few times you've ignored the rules regarding responding to Appeals. The reason why I'm putting a -1 for that is they are simple rules to follow, and whilst there's not really been any issues with you in-game since your return, I'm not sold on you returning to the staff team at this time.

    • Informative 2
    • Agree 2
  3. "My apologies for the false ban detection by the Leys Anticheat. On 10/05/2021 I had turned off all detections that were showing potential of false detections, however, the creator (Leys) insisted I turn on a method that I raised concerns regarding, and it seemed to have gone on a rampage of banning everyone on the server. This situation will not arise again as that detection method was removed, and only the conservative (100% chance of positive detection) methods were left on the server - albeit less effective.

    The creator of the Anticheat has been notified, and all players affected have been unbanned." - Garnet

     

    @Fonza Please lock and move

    • Haha 3
  4. "My apologies for the false ban detection by the Leys Anticheat. On 10/05/2021 I had turned off all detections that were showing potential of false detections, however, the creator (Leys) insisted I turn on a method that I raised concerns regarding, and it seemed to have gone on a rampage of banning everyone on the server. This situation will not arise again as that detection method was removed, and only the conservative (100% chance of positive detection) methods were left on the server - albeit less effective.

    The creator of the Anticheat has been notified, and all players affected have been unbanned." - Garnet

     

    @Fonza Please lock and move

  5. "My apologies for the false ban detection by the Leys Anticheat. On 10/05/2021 I had turned off all detections that were showing potential of false detections, however, the creator (Leys) insisted I turn on a method that I raised concerns regarding, and it seemed to have gone on a rampage of banning everyone on the server. This situation will not arise again as that detection method was removed, and only the conservative (100% chance of positive detection) methods were left on the server - albeit less effective.

    The creator of the Anticheat has been notified, and all players affected have been unbanned." - Garnet

     

    @Fonza Please lock and move

  6. "My apologies for the false ban detection by the Leys Anticheat. On 10/05/2021 I had turned off all detections that were showing potential of false detections, however, the creator (Leys) insisted I turn on a method that I raised concerns regarding, and it seemed to have gone on a rampage of banning everyone on the server. This situation will not arise again as that detection method was removed, and only the conservative (100% chance of positive detection) methods were left on the server - albeit less effective.

    The creator of the Anticheat has been notified, and all players affected have been unbanned." - Garnet

     

    @Fonza Please lock and move

  7. "My apologies for the false ban detection by the Leys Anticheat. On 10/05/2021 I had turned off all detections that were showing potential of false detections, however, the creator (Leys) insisted I turn on a method that I raised concerns regarding, and it seemed to have gone on a rampage of banning everyone on the server. This situation will not arise again as that detection method was removed, and only the conservative (100% chance of positive detection) methods were left on the server - albeit less effective.

    The creator of the Anticheat has been notified, and all players affected have been unbanned." - Garnet

     

    @Fonza Please lock and move

  8. "My apologies for the false ban detection by the Leys Anticheat. On 10/05/2021 I had turned off all detections that were showing potential of false detections, however, the creator (Leys) insisted I turn on a method that I raised concerns regarding, and it seemed to have gone on a rampage of banning everyone on the server. This situation will not arise again as that detection method was removed, and only the conservative (100% chance of positive detection) methods were left on the server - albeit less effective.

    The creator of the Anticheat has been notified, and all players affected have been unbanned." - Garnet

     

    @Fonza Please lock and move

  9. "My apologies for the false ban detection by the Leys Anticheat. On 10/05/2021 I had turned off all detections that were showing potential of false detections, however, the creator (Leys) insisted I turn on a method that I raised concerns regarding, and it seemed to have gone on a rampage of banning everyone on the server. This situation will not arise again as that detection method was removed, and only the conservative (100% chance of positive detection) methods were left on the server - albeit less effective.

    The creator of the Anticheat has been notified, and all players affected have been unbanned." - Garnet

     

    @Fonza Please lock and move

  10. -1

    I still have some minor concerns over your behaviour on the server, and the events you've suggested aren't too detailed. Whilst the events seem simplistic so explaining them to players would not be difficult, 2 of them just sound like a Raid with a side-objective of RP. 

  11. Personally I find the Kidnapping of AFK players incredibly cringe. It's sad to see it happen.

    In regard to a rule, the idea has been floated among staff too, but the concerns brought up would be determining if someone is actually AFK. We would need to define AFK in the context of being Kidnapped. The most logical form of this would be to state people who have their job set to 'AFK' and are not visibly contradicting that job title would be considered AFK, but this wouldn't apply to every scenario. People don't always set their job to AFK, also sometimes someone can go AFK moments before being Kidnapped and so it is unreasonable to assume the Kidnappers definitely knew.

    In my opinion, Kidnaps are a RP scenario, but if someone is AFK then there is no RP occurring so why bother.

    • Like 4
  12. -1

    My reasoning for this is I don't feel it's too necessary for base factions to have Defibs, and there's many situations where they can be abused. 

    Defibs, in my opinion, should be considered a more specialised equipment, and therefore being exclusive to SOC (or donator classes) makes sense. I understand that base faction members may feel disadvantaged against SOC who do have Defibs, however base factions should be pushing with numbers, and people rarely Defib instead of engaging pushing enemies.

  13. The issue right now is the bot really should be analysed in detail. I know there's a few ban appeals awaiting Garnet's response already, but reasons for kicks matter too. I say this because if a new player comes on to the server, and the bot is kicking people for reasons it shouldn't be, then the bot could harm the server's intake of players.

    I'm not sure on the removal, I personally haven't had issues with the bot and as far as I'm aware the issues are limited, but I think it's something that will need quite some time dedicated to in order to ensure it is set up right for the server.

  14. +1

    Firstly I'm glad you have edited your application since Salmon's comment, that's always a good sign that someone is willing to change their application based on the feedback they receive. 

    Whilst we don't interact directly very often, your behaviour is not an issue from what I've seen and heard, and you deserve the chance to be a T. Mod, and hopefully take full advantage of that and become a valuable member of the Staff team.

    • Like 3
  15. A TLDR: MRP has 2 threads for Server rules, as well as unwritten rules, and one of the pages doesn't get updated. This doc is updated and includes unwritten rules.

    I'm obviously a +1 on this, combining all our rules onto a single forum post would be a lot more helpful for the community to understand the rules, and for staff to enforce the rules. Whilst there can be adjustments for layout of all the rules, for in a forum post, the content is all there. Providing it would be posted by an active Executive (so Garnet doesn't have to update it himself) this would be great for the long-term too.

    • Like 1
  16. 4 minutes ago, shrimp said:

    This used to be the 2nd ROE.

    Not debating that, but this is a competitive conflict where US can't automatically shoot an Afghan model, so Afghan could cap everywhere technically and not be killed if they kept keys out.

    That was not the situation before, because wartime allows shoot on sight

    • Like 1
  17. On 9/22/2021 at 2:57 PM, bishopil said:
    • Afghan with their keys out, outside of their FOB, are considered civilians during this time, but if they draw a weapon or already have one out, they are KOS for the US. 

    So technically could Afghan just get away with capping skirmish points, no weapons out, US can't kill them?

    • Agree 1
  18. Should've put this in my earlier comment but how would the rewards be handed out? Would it need to be handed manually by a staff member, or automatically by the server for having an objective claimed at the end of the timer?

    The reason I'm asking if you suggested the usage of claims during Skirmish, but if, for example, a faction used a claim in Skirmish and incidentally capped the location would they also then get the reward at the end of the Skirmish?

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