In-game name: Tdizz
Age: 16
SteamID (https://steamid.io/): STEAM_0:1:591101150
Warns: 0
Timezone: EST
Playtime?: | SCBM EODT SCT 6942 Tdizz has played for 22:01:08.
Do you have access to TeamSpeak and a microphone?: [YES/NO] yes
Do you have the ability to record Garry's Mod videos?:[YES/NO] yes
Referral(s): [What administrator recommended you to apply?] Remake.
Past experiences as a Game Master: [Optional] only helping out with events on drp.
Why should we choose you over other applicants? [minimum 2 paragraphs]
I am kinda new to swrp but have had a great time on the server, I feel I could contribute to most of the hours that other GMS are not on for. Creating a better fun, and enjoyable RP scenario. Just in the past few days I have participated in events that have shown freedom and creativity to the GM which I am all about, I have somewhat experience on hosting/helping with even and a very creative mind in coming up with new event ideas/suggestions and ext.
During earlier in the morning and parts of the day where pop is low it gets boring when nobody is on to host a event of any sort, I could help a lot with those lower pop days and pump ideas through other GMS in case I'm not on at the time. My goal as GM would to keep the server pop high for bigger events and keep the player base engaged and coming back regularly, I also have experience on the rust server holding events which is a whole other game but just coming up with new and fun ideas I am good at.
Have you ever been banned or punished on any server? If so, Include details no.
How much time do you have to contribute to the role?: 2-6 hours depending on the day.
In your own words, what are the responsibilities of a Gamemaster?: to keep the player base engaged and having fun most importantly.
Describe how you would contribute to RP as a part of the Gamemaster team:
For sure helping other players with rp, and host new and some old fun events.
Explain your single most creative idea for contributing to the RP environment of the server:
25+ Players
Plot : A clone was transferred from another ship to our own this clone spent time in a War Prison until an Evac team helped him escape, they have information on a mission that pertains to the location of a droid factory, in the midst of a Briefing, while the clone is explaining a Rogue CT shoots the clone down and begins to flee to the main hanger, running with the clones hot on his tail, they do not know they are running into a trap.
Get 2 Volunteers from the server
Both Volunteers will be in the Clone Trooper class
Both Volunteers will name themselves, “CT #### <NICK>”
Afterward, choose which volunteer will be killing the one with information
The Rogue Clone Trooper will have a queue to kill the one with information
ANYTIME IN THE SPEECH BELOW ROGUE CLONE CAN SHOOT AND KILL HIM
Information Clone will say at Briefing once announced, “As you all know, I was captured and tortured, as a prisoner of war, though not by the CIS but by a different faction, they had information on a Droid Factory on a planet called Vanqor, this Droid Factory is to be used to MASS PRODUCE Super Battle Droids and could end the war if we let it proceed, we must stop it. I only have basic plans in and out of the facility but I am sure enough we can do this.”
Change name to Grand Admiral
Announce in Advert, “Everyone do not be alarmed, we have a new arrival aboard the ship, please make your way to briefing for further explanation.”
Change model to “models/player/wullf/wullf.mdl”
Rogue Clone will stand in a CT line
Information Clone will come up on stage with you.
Wullf will say, “This Clone has information regarding a Separatist Droid Factory, whenever you’re ready, go ahead a speak.”
Information Clone will say his speech, throughout it he will be shot
Once dead, the rogue clone will be chased to the main hanger where droids will be spawned
Have the Rogue Clone no targeted and run through as the Clones fight the droids
After all droids killed Wullf call a Debrief
3. Debrief Speech
“We were infiltrated and had a good man killed today, We are to UPGRADE security and make sure NOTHING like this ever happens again. We have the information on the base and will make a move soon, right now, focus on securing the ship and seeking out any traitors. We will not allow this to happen again. You are all dismissed.”
Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation]
1:
Event Backstory:
Asajj Ventress and droids have kidnapped Jabba’s Son. The republic’s mission is to rescue Jabba’s Son and hopefully capture Dooku. The republic wants to rescue Jabba’s Son because they want to have an advantage in the clone wars.
Required Characters:
Jabba
Dooku
General Grievous
Get two people to play as Dooku and Jabba’s Son (Jabba’s son will be the Jabba model and scaled down in size)
Jedi Generals will be allowed to participate.
Get everybody to debrief and tell them their mission
While they are in debrief the gamemasters can have time to spawn LAATs
Make sure to inform players to line up after map switch.
Get the clones to sit in the LAATs
Change map to rp_kashyyyk_Jungle
With the players lined up make they are all clear on their first few steps into saving jabba’s son
gamemasters will spawn droids with low health and e-11 and get the characters in their jobs while they do that
Put Jabba’s son in the cave surrounded by droids with 600hp and dlts and Dooku with a lightsaber Inside
Get the clones to fight their way into the cave
The clones will manage to rescue Jabba’s son and capture Dooku
Spawn Laats
Get clones inside the Laats
Change map back to venator
Get the clones to debrief with Jabba’s Son and Dooku
Get 3 characters to Play as Jabba the Hutt, a translator droid, and a bounty hunter guard (will be a mandalorian medic).
Get Jabba the Hutt to claim his son and for him to say that they are at peace (the droid will translate what he is saying)
*Hutts Leave the venator*
Take Dooku to brig for him to be questioned
General Grievous and his droid army raid the venator
Sound the alarm
Get “command” to say that General Grievous have boarded
Get the clones to defend as much as they can
General Grievous manages to rescue Dooku
General Grievous manage to steal a republic ship
Get the clones back to debrief and tell them the good news and bad news
See if commanders have any promotions or demotions.
2:
Plot/Brief: We Have Recently Intercepted Intel Of a Group Of Bounty Hunters That Have Intercepted Jedi Transport Ship That Was Carrying A Group of Jedi Younglings and Kidnap them to Nar Shadda Our Mission Is To Infiltrate Nar Shadda and Find The Younglings Then Extract The Younglings At The Extraction
Requirements:
3 Staff
Cad Bane
Get required amount of 3 game makers to assist for the event and give them a heads up
Prepare to pilots for later use
if there are no pilots select 2 commanders to fly LAATs.
Allow The Hosting Gamemaster’s to name a selected player to Grand Admiral and model The player to this: models/player/wullf/wullf.mdl
Call Briefing and wait for everyone to get there
Have a game maker to noclip to the “Main Hangar” and Spawn 2 laats
Read the following briefing:
We Have Recently Intercepted Intel Of a Group Of Bounty Hunters That Have Intercepted Jedi Transport Ship That Was Carrying A Group of Jedi Younglings and Kidnaped them to Nar Shadda Our Mission Is To Infiltrate Nar Shadda and Find The Younglings Then Extract The Younglings At The Extraction
Ask for Questions on The mission and answer them accordingly
Make sure everyone is aware that after map switch everyone should immediately line up in spawn.
Dismiss the Briefing
Have Grand Admiral open the Hangar Doors
Have Grand Admiral get into the laats passenger seats
Have the two preselected pilots get into the pilot positions.
Same step if using commanders
Have the clones follow Grand Admirals lead.
Have them take off and head out of the venator
Switch maps to Nar Shadda
On spawn have everyone line up and block the exit from spawn.
On spawn have two game makers setup NPCs along the path to the desired location.
Spawn Droid NPCs
Set Droids Health to 500
Set Npcs Gun to E-5
spawn a 39m turret facing the military base
Enters Cad Bane
Set The Health of Cad Bane to 1500
Give Cad Bane The Cad Bane Sound Swep (Weapon path:sswep_cadbane)
Give Cad Bane A De-10 and a DLT-19 (DLT-19 path: weapon_752_dlt10, De-10 Path:weapon_752_de10)
Take the two pre selected players to change their names to Jedi Youngling
Model 1 of the Younglings to models/jazzmcfly/jka/younglings/jka_young_male.mdl
Model the other Youngling to models/jazzmcfly/jka/younglings/jka_young_shak.mdl
Have Cad Bane and the two younglings hide out in The Cell Area In The Military Base Cad Will Be Protecting The Younglings While The Younglings Will be in a cell
Make sure the Three Players Know What They are suppose to Do
Spawn Terror troopers around Cad Bane
Have Admiral Wulff read off the following script:
“Ok Troops We Recently Received Intel From Our Scouts That the Younglings are held up In a Military base at the far side of the city your mission is to push your way to the Base Infiltrate it Then Find the younglings and Escort Them To The Evac Point While Our Pilots Make The Extraction We are Expecting Heavy Resistance.
Dismiss the Troops and have them To Start to Run toward the Objective
As the they Come into the base there will be a few terror troopers inside waiting
Once the get to the prison section Cad Bane will be there with some Terror Troopers
Once They Eliminate Cad Bane and Terror Troopers They will search The Cells and Find The Younglings In The Cell
Then They Will Escort The Younglings To The Evac Which is at the hangar That's When Grand Admiral will Advert Good Job Troopers Now Escort Them To The Evac Back At The Hangar Be Careful I Intel Reports There are Reinforcements Coming In Large Numbers
Once They Get Close To The Evac I will Spawn 2 Laats
Then Uncloak and Tell Them To Load Up and Take off and Switch the map Back To the Venator
Model Gamemaster again models/player/wullf/wullf.mdl
Call Debriefing at the Briefing Room
Say The Debrief word by word Congratulation Boys You Guys Saved The Younglings and Evaced at minimal Casualties You Guys Performed Quickly and Skillfully Now If anyone has Any questions ask now
Answer Questions
Ask Commanders Do you have any Promotions or Demotions Go Right To Left 1 by 1 asking each commander
Dismiss Briefing and ask commanders to stay behind for event .
3:
Open the Main Hangar and spawn LAATs
Also personal ships for Jedi Generals
Have a Gamemaker take the role in Admiral Wulff
Will change their name to Admiral Wulff
Will be modeled to models/player/wullf/wullf.mdl
Have another Gamemaker take the role as Command
Will change name to Command
Will be cloaked the whole time
Call all the troops to debrief
Get everybody lined up
Briefing/Mission: We have recently have been attacked by droids on our venator. Luckily we have managed to defend our venator from the droid army. Since this action has taken place, we have discussed and we will be attacking the droid factory on Geonosis.
Select 2 pilots to pilot the LAATs
See if there is any questions
Dismiss to the LAATs in the main hangar
Get all the troops and the Jedi in their ships.
Have the pilots take off
Change map to hfg_swrp_geonosis
Get Gamemaker to block spawn
Get all troops lined up
Gamemakers will set NPCs to Geo Droids with DLT-19s
Gamemakers will spawn LAATs
Get the troops to board the LAATs
Get the pilots to pilot the LAATs and go directly down
Spawn droids leading to the factory
Clones will fight the trail of droids leading to the factory
Clones will infiltrate the droid factory swarming with droids.
While this happens, the Gamemakers will spawn explosives
Once the droid factory is clear, Gamemakers will spawn LAATs outside the factory
The clones will be coming out of the factory
Once all the clones are in the LAATs, the Gamemakers will put explosives in the factory and will be blown up
Get the pilots to board the LAATs and fly away.
Change map to rp_venator_tr
Call all clones to debrief
Congratulate them on a victory
See if commanders have any promotions or demotions
Dismiss.
4:
At briefing: The admiral will state that he has received a report on the death of an engineer, and stated that it was extremely peculiar. They have taken biological scans from when he was in recovery, and have traced him to a moon in the Moraband(Korriban) system. The clones shall be sent to retrieve him, and study him.
Spawn a pair of LAATs for the clones to leave the Venator
Once the LAATs exit the Venator’s hangar, switch map to rp_vanqor_v1
One game maker will be the insane engineer
Model him to models/player/clone engineer/ccgi engineer.mdl
Set his hp to 1000
Give him a weapon_752bf3_dh17 and a lightsaber
Enable notarget for him
The clones will meet up at the landing spot and form lines by battalion
They will then split up and hunt for the engineer
Once they find him, they will attempt to bind him
He will force leap away, and deathclaw Albino spawners with E-11s and fists will be placed
Have the engineer advert that he shall raise the dead and conquer the galaxy with them
Spawn deathclaws until the clones kill or bind up the engineer
If there is a Jedi when the engineer dies, the engineer will model himself to models/nate159/req/swtfu/sith_acolyte.mdl and rename himself to Sith ghost
Set his HP to 10000
Once he dies, evacuate the clones and change the map to rp_venator_tr
At debrief: Congratulate the clones on defeating the insane engineer. The admiral will say that he did not expect the engineer to use force powers, and that it appears that he was possessed by a force ghost of a long-dead Sith Lord somehow. If the force ghost was killed, congratulate the clones on ending it forever. Answer any questions, then carry out promotions and demotions.
5:
Plot : In the midst of one of the LARGEST space battles in history, we lost contact with Anakin Skywalker’s lead fleet ship. Jedi General Obi-Wan Kenobi has ordered us to investigate a distress beacon on a potential planet that the ship could have crashed on.
Change name to “Fleet Grand Admiral”, change job to Fleet Staff Wullf.
Spawn 2 LAAT’s in the main hanger
Call briefing
Begin explaining the PLOT, tell them that one of General Skywalkers leading fleet ships have crashed and that we have located a distress beacon coming from a planet where it could possibly have crashed, explain that other possible planets have been searched, but this is the best chance that we have in saving SkyWalkers crew, dismiss briefing
Change map to rp_vanqor_v1
Once the map has changed, keep everyone in spawn have them ALL form regimental lines and activate PTS
Afterward go out into the plains of Vanqor and spawn a Venator Class ship
Aim the ship 90 degrees toward the ground and precision tool it half way into the ground
Begin spawning smoke emitters and proceed to activate them, MAKE SURE they are realistically around the ship.
Spawn a bunch of ragdolled clones, of different category, not too many, but enough to keep it realistic
Have all the clones investigate the area, after they have finished investigating, have the commanders explain what they found.
After the commanders explain, say over advert, “A distress beacon has been set off somewhere near you, check the cave.”
Spawn droids in the cave and have them attack
Continue spawning droids have them push the droids all the way back
After the droid assault, have them push out, tell them “If nothing has been found we will send an evac immediately.”
After that is said say, “Evac is inbound.”
Spawn an LAAT with Dynamite welded to it, begin flying it over vanqor, when above everyone begin detonating the Dynamite, afterward begin spinning the LAAT and have it crash land anywhere
Ask in advert, “What happened?! We’re losin- comms!”
Have droids attack the clones, continue having them attack and attack
Spawn in a droid lander and continue spawning more droids, have the clones attack the droids for about 6-10minutes.
After enough fighting, spawn in Antlion Guards and have them attack along with the droids.
After a lot of spawning, have the clones focus fire on the lander, even get one to plant bombs on it
Once they have done that, place dynamite on it and begin exploding it rapidly
Spawn in 2 more landers and have the clones do the same thing for both.
Afterward change your name to, “Droid Commander”, advert “Pull the forces out of action, our losses are too great!”
Have the clones push the droids all back, have them fight to evac
Change your name back to Wullf
Spawn 2 LAAT’s back at spawn, have the clones fight droids to get to the evac
Advert that there is an evac at spawn.
Once they have fought through, have them finish off the rest of the droids and leave.
Once they have change map back to rp_venator_tr
Debrief
Call debrief and speak on the clones performance.
These are some old ideas, all of them can be altered if we have limitations for the maps/characters.