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Smity_

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Posts posted by Smity_

  1. 16 hours ago, Zqrxzz said:

    minging recruit who got out of base and to the US base comes screaming racial/homophobic slurs

    hold c and right click to take their whitelists and you can see their name. but makes it a lot easier to catch people metagaming if others do that.

    or just /id when looking at them.

  2. ZCvTeiNi92uKHlP3vx71mXv8usBSqz1YzwqexMQp7VUv6F5O68BdOlwHZN2wAWEbPD7fKKbfCKsvqNe2aifn99ta_hplv1cpizZaGxFa5TWqusHsnxVGYO6IyPdoJK9qAmxQIV0kpLYCx_ZBygkpYrlKPF2afLDgHxbxuUbTGKNFDuyv5Z_lDmoyMA 

    Accepted

    Please note that accepted suggestions will not necessarily be implemented into the server, but rather forked over to the development team for a second opinion, at which point they are free to choose between implementation or not. 

    • Dumb/Shitpost 1
  3. ZCvTeiNi92uKHlP3vx71mXv8usBSqz1YzwqexMQp7VUv6F5O68BdOlwHZN2wAWEbPD7fKKbfCKsvqNe2aifn99ta_hplv1cpizZaGxFa5TWqusHsnxVGYO6IyPdoJK9qAmxQIV0kpLYCx_ZBygkpYrlKPF2afLDgHxbxuUbTGKNFDuyv5Z_lDmoyMA 

     Accepted

    Please note that accepted suggestions will not necessarily be implemented into the server, but rather forked over to the development team for a second opinion, at which point they are free to choose between implementation or not. This will allow player interaction once the crafting system is added. 

    • Like 1
  4. ZCvTeiNi92uKHlP3vx71mXv8usBSqz1YzwqexMQp7VUv6F5O68BdOlwHZN2wAWEbPD7fKKbfCKsvqNe2aifn99ta_hplv1cpizZaGxFa5TWqusHsnxVGYO6IyPdoJK9qAmxQIV0kpLYCx_ZBygkpYrlKPF2afLDgHxbxuUbTGKNFDuyv5Z_lDmoyMA 

     Accepted

    Please note that accepted suggestions will not necessarily be implemented into the server, but rather forked over to the development team for a second opinion, at which point they are free to choose between implementation or not.

    • Like 1
  5. Just now, SailorDef said:

    Maybe make it more difficult to get them. Maybe change how long someone can hold onto reserves.

    -1

    I like this, This is what I feel about them also. I think something should change about them instead of completely removing them.

    • Like 2
  6. Description: I am suggesting to re-add Prone back to MRP. Easy as it sounds, Re-adding an addon as long as its fixed. 

        Reasoning: I've been playing MRP for some time now, and I noticed that the prone addon was removed due to issues with other players not seeing it when someone goes prone right around when I started playing back 2 years or so ago. I understand the concerns that led to the removal of the addon, but I believe that there are some potential benefits to having the prone feature in the game.

    To address the issue of other players not seeing someone who is prone, I suggest that we consider changing the prone mod or looking into it again on the server. Maybe a visual indicator, such as a different animation or icon on screen, that appears when a player is prone. Just like Old CoD games that showed standing, crouching, and then going Prone.

    I believe that this solution would not only address the concerns about visibility and other concerns, but it could also enhance the realism and immersion of our GG MilitaryRP experience. It would give players the ability to use more realistic tactics, such as crawling under cover or hiding just under hills, or even just under the walls to make it harder to spot when raiding, which could add a new layer of strategy to the game. 

    I feel that the Prone add-on not only will provide even more strategy but benefit weapons also. You're prolly wonder how in the hell will laying down benefit weapons. Most maps don't allow any great spots to mount and hold an angle with LMGs. Now. Any weapon that has a bipod will be able to be mounted on the ground with this addon. I've tested this in singleplayer and with others on a dedicated server. 

        Additional Information: The One or two mods that goes along with this information. 

    This is the standalone mod that might not work for multiplayer cases. This is 25.596 MB.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1100368137

    But there is a wiltOS version which I believe StarwarRP used. It involves 3 Total add-ons, maybe more with the Animation manager and the animation manager might've been the reason the prone mod had issues. If that's the case they will be listed below also.
    https://steamcommunity.com/sharedfiles/filedetails/?id=775573383 0.939 MB
    https://steamcommunity.com/workshop/filedetails/?id=918084741 0.322 MB
    https://steamcommunity.com/workshop/filedetails/?id=757604550 23.406 MB

    Animation manager and legacy animations if needed: 
    https://steamcommunity.com/workshop/filedetails/?id=2916561591 22.391 MB
    https://steamcommunity.com/workshop/filedetails/?id=2917050373 0.007 MB

    • Agree 5
  7. 5 hours ago, Draco_ said:

    But in contrast, the reserves system shouldn't be removed entirely. It should be removed for active players. Meaning that if a player leaves a faction to go to another one, they should not be granted reserves. Also, players who currently have reserves that haven't been active on the server should be able to keep them (active meaning that they play more than a couple of wars a week).

    I completely agree. Which I would recommend something like players can't use the whitelists on Reserves and when applying for reserves they should have a reason for example: I'm getting deployed for 9 months or moving for work. 
    I think that would remove the issue of Officer abilities and make it more likely to comeback to help the faction. Instead of the imma use these for war thats it. 

    Even though the purpose wasn't supposed to be a reward thats what it became to be. With what mentioned above that would fix that. 

    With that we should remove those that have had reserves for maybe 1 year or even 6 months as they should have either came off of them or not, otherwise have them removed.

    • Like 3
    • Agree 1
  8. ZCvTeiNi92uKHlP3vx71mXv8usBSqz1YzwqexMQp7VUv6F5O68BdOlwHZN2wAWEbPD7fKKbfCKsvqNe2aifn99ta_hplv1cpizZaGxFa5TWqusHsnxVGYO6IyPdoJK9qAmxQIV0kpLYCx_ZBygkpYrlKPF2afLDgHxbxuUbTGKNFDuyv5Z_lDmoyMA
    Partially Accepted
    This suggestion turned into a discussion of self-damage and that is the part that is going to be accepted from this suggestion and we plan on changing it back to the old 50 Damage or death rule or slightly modifying it. Plan to see an announcement in our discord to see when that is live.

    Further discussion from the current executives/staff team will decide either if US Spike will have the Milkor added with the removal of the proxy mine.

    • Like 1
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