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Posts posted by Smity_
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Accepted
US KOS Taliban with a weapon out even if saw in a car with a weapon out. Otherwise treated as a civilian. Unless its on a claimed Area/base.
If friendly was killed and perceived in-character you can check them for weapons used recently and "Detain them to do this" You can kill them. For now you can /roll.
If a Taliban has an explosive on their player model they are KOS Ex. RPG
AFG KOS any US outside of base and not in a claimed area/base.
Quickswapping will be enforced as you have to wait 1 second before shooting. For example you can't pull a gun out and shoot right away. Knifes are an exception.
No sniping for Tali during peacetime unless cleared for an RP Scenario or with T-Admin+ (As they should be talking to the People on the server)
This can be changed in the Future. Especially the /roll portion as me and Garnet is working on it.
@LuxembourgPlease lock and move to Accepted.- 2
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Your suggestion has been Accepted,
Please note that accepted suggestions will not necessarily be implemented into the server, but rather forked over to the development team for a second opinion, at which point they are free to choose between implementation or not as there is already something in the works with the bandages concept for materials.
@Luxembourg please lock and move to accepted. -
Your suggestion has been Accepted,
Please note that accepted suggestions will not necessarily be implemented into the server, but rather forked over to the development team for a second opinion, at which point they are free to choose between implementation or not as there is already something in the works.
@Luxembourg please lock and move to accepted. -
Your suggestion has been Accepted,
Please note that accepted suggestions will not necessarily be implemented into the server, but rather forked over to the development team for a second opinion, at which point they are free to choose between implementation or not as there is already something in the works with the bandages concept for materials.
@Luxembourg please lock and move to accepted. -
Denied
Humvees can already be spawned. As you've seen GM's can make tanks to be used. Otherwise the use of actual tanks for a Sub-Faction will not put on the server.
@Luxembourg please lock and move to denied -
Accepted
The Weapon friendly fire will be removed and explosive friendly fire will stay as it is an explosive.
@Luxembourgplease lock and move to accepted.- 1
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So with the help with @PraetorDon we can start testing weapon changes. So I know you're gonna be like oh its another thread but, I wanna make a list of what people want to be changed. I already have an idea what needs buffs but I will tell you one thing Not much donor weapons will be touched unless the nutter man says otherwise. For ex. The FMG is way to OP rn. So the firerate will be lowered. Same with the Vector.
Just give me a list of the Top 5 weapons you want touched. And ways you can list it is:
1. FMG - Needs lowered firerate
2. MP-40/1 - Needs spread lowered
3. and continued on to 5
This would give us a basis of what we need to adjust or look at. Also help garnet to change the weapons too as this would be a big update so don't argue in comments so this forums post doesn't get cluttered just react!
Me Don and others will work on this. Everyones input is appreciated. Looking forward to the changed weapons! -
Denied
Appeals aren't a place for apologies, you admitted to what you did wrong which is your own fault and what you did doesn't have a place on garnet.
@Luxembourgplease lock and move to denied- 1
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Title: [GG] MRP Staff Documents | Smity's
https://docs.google.com/spreadsheets/d/1HONR_DOIb4WjZEONBc_FxqBWfLLdvn2QoIrXa5AdZlw/edit#gid=2000755410
The Document listed above is a place where you can see:
All of the current staff members and the gamemasters
Reserves roster
Staff Apps from the month
Reports from the month -
Hello MRP Community,
There are probably lots of things that I have missed to get fixed on MRP and want to be made aware to me but also with that there are probably things that could get added to the server or just new rule changes. Obviously not all of these will or if any get added but it will give me a good look at what the player base wants or needs to have at the current time.
I was going to make this post awhile ago but just now got to it.
So please put your input on this and put what you think will be a good idea. Also respect others ideas as everyone mainly has a different imagination than what you do and on what they can see MRP in the future.
Thank you. -
Accepted
Welcome to the Staff Team!
@ShinyAtlas will be training you. With @Rustor others could be overseeing the training!
Also, do NOT use any commands in-game until you have been properly trained.
@Jake or @Luxembourgplease lock and move this to accepted! Thanks! -
9 hours ago, PraetorDon said:
If it doesn't work, reverting is easy.
exactly
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DeniedMinimum playtime of 75 hours not met, as well as other issues with the Application.
@Jakeplease lock and move to denied -
Accepted
We talked in the Teamspeak about the situation and talked to your older brother and I doubt you would actually ban evade for a 1 day ban.
Your ban will be returned with the continuation of the 1 day ban.
@Jakeplease lock and move to accepted -
5 minutes ago, Reeper said:
Anyways, regarding the ROE rules, I would like propose the idea of using explosives outside of raids and similar activities to be against the rules due to it being overpowered for unsuspecting victims. This might sound extreme, but I believe it would benefit and give a fighting chance for newer players against older seasoned players.
I will def look into this! As this is a good point.
13 hours ago, Geoffy said:
I personally feel like the possible gain from this strongly outweighs the negatives. Peacetime is indeed boring and having actual patrols that are RP but still fun for players since they can still do shooty shooty. At the very least I think this change will be something refreshing for the community . I love you SmityLike mentioned in my suggestion the Patrols will actually have a use.
7 hours ago, PIuto said:I was a large advocate for this change during the staff meeting and I listed a lot of fair points, I'm going to elaborate on how this could help the server for those who are voting still. +1
1. Team Balance
The entire time the server has been up a good majority of the time we all understand that statistically players were more likely to choose the US side to start off with, even after multiple changes forcing players to choose Taliban by spawning them as a recruit, the US continues to generally be the more chosen favorite.
This ROE change allows two entirely different and completely unique playstyles within the server and allows actual choice between the side you want to play. My opinion on why people chose the US over Taliban is purely bias; the average player will spawn into Garnet and be met with the choice of US or Taliban, with no actual difference in how each side is played players automatically choose the US because "Well I'm american" and it's generally seen as the worlds "super power". This results in the US inevitably outweighing the Taliban side, however, with the introduction of this ROE that changes the decisions given to players. The sides presented to you each have a different playstyle during peacetime and will also adopt a much different genre of roleplay as well as different roleplay situations.
The choices presented to each player will be weighed out and chosen based on how they want to spend their time on the server. If the player wants a more controlled roleplay experience, they'll join US where things are calm and orderly as well as outside the base fireteams and actual patrols will be required to ensure there aren't camping taliban outside the base or in general areas of interest. If the players were to want a more chaotic roleplay experience, or not roleplay at all and just enjoy the military vibe, players can choose Taliban and adopt a much different playstyle than the US, the players on the Taliban will be chaotic, have no rules, and generally have much different experience than a calm and orderly unit. The players in the taliban can gather in groups of PVT's even, and go kill some US to enjoy themselves.
2. Peacetime / Fun
The entire time I've been on this server which spans back to early 2019, there has never really been any form of entertainment offered outside war. The only entertainment you could really gather during peacetime was sitting around teamspeak shooting the shit with your buddies/unit members, roleplay with the officers/enlisted that actually want to roleplay, or attend any form of event which usually ends up either being a tryout or a simulation.
With the addition of this ROE, the US will have to actually train themselves and work in squads outside base. The random privates that want to go "patrol" will actually be granted a reason to patrol. If you think about it, there could also be roleplay involved where two officers from each side set up an area they fight over and essentially have a controlled warzone outside of war. The taliban will be able to have fun by sitting in points of interest and messing with the US that they see. The US get an actual military experience that's more realistic and makes them feel like they're actually in a theater of war making them feel anxious and have to constantly watch their backs for the cheeky Taliban sniper that's following their unit.
3. Member Retention Boost
The whole server splits very roughly into 2-3 categories of players.
Roleplayers (Players who don't enjoy PVP, and like the realistic roleplay aspect
Fighters (Players who play just for the pvp aspect)
And then the Other aka, the people who enjoy pvp and roleplay, the cool people.
For quite some time a lot of players on the server will leave the game just to come back and fight war, with this new ROE this gives all 3 categories the option to enjoy themselves during peacetime in the respectful areas they wish. The fighters can join the taliban to just shoot whoever they want, or join US to enjoy the US side while still shooting armed talis. The roleplayers will be able to enjoy 2 different aspects of military roleplay, the guerilla military RP, and strict/semi-strict military RP. Then the cool kids just get more enjoyment in both aspects.
This ROE will help the players actually want to stay on the server and have less reasons to get off because they're bored or just wanted to fight.
4. Member Influx Boost
We all know how the usual new member goes, either A) They stay and become a member of the server, or B) they minge around in the training and either minge heavily or immediately mass. This new ROE being introduced will give the players within the B category a reason to stay on the server. Not a lot of players actually like the military roleplay but may enjoy the side Taliban has to offer, or maybe it'll just give the Mass RDMers a reason to wanna stay on the server, or at a long enough stay to actually see the server and enjoy themselves. The players that join with the intention of being chaotic can go to the taliban and minge since it'll be a much more chaotic and loose RP side. These players may also be much more willing to stay if they know they're allowed to just go and shoot Americans out of base and possibly even be more willing to follow rules regarding when and where the mass rdm is acceptable and when it isn't. If they still don't, well; we have staff to handle the mass rdmers.sorry for my rant, I just wanted to input my side
Literally couldn't have put it in any better.
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21 hours ago, Towelieee said:
+1
I've been waiting for a ROE change to occur for a while now. I think this is a good ROE change to add to the server. There just has to be a lot more rules following this ROE change to prevent any exploitable or cork in the rulebook ways to get an easy excuse for a MRDM.
Yes, If someone kills a lot of people on a claim or in the base (without a raid advert) would be MRDM.
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Accepted
Some sort of command can be used in the future to see the respective sides team chat.
@Jakeor @Luxembourgplease lock and move to accepted. -
Accepted
The listed classes at the start of the suggestion will get IFAKs.
@Jake @Luxembourg please lock and move to accepted.- 1
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Accepted
Welcome to the Staff Team!
@ShinyAtlas will be training you. With @Rustor others could be overseeing the training!
Also, do NOT use any commands in-game until you have been properly trained.
@Jakeor @Luxembourgplease lock and move this to accepted! Thanks! -
I will be getting this Moved to Accepted and going through all of the weapons at some point.
@Jake or @Luxembourg Please move this to Accepted.
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Denied
The current weapon is still going to be the UMP, I have updated a speadsheet with every weapon value in the game and will be comparing the T1 Weapons to the the lower tiers. And might possibly be able to update that so its better.
@Jakeplease move to denied.- 1
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Denied
After talking to Garnet about this idea, it wouldn't be a good idea for a donor (elite) Class to be able to disguise themselves as the enemy faction.
@Jakeplease move to denied. -
- Popular Post
- Popular Post
After talking amongst staff about a possible ROE change it would be best to ask the community also.
Current ROE :Ist: Do not shoot unless fired upon. Only applies outside of war. Does not apply if you're on someone else's claim.
2nd: You may shoot anyone with explosives in their hands.
Proposed ROE:US KOS Taliban with a weapon out. Unless its on a claimed Area.
AFG KOS any US outside of base and not in a claimed area.
Quickswapping will be enforced.
With the the current POP of the server I have noticed and also what others have noticed is that newer players leave the server during peacetime when nothing is happening. With the proposed ROE change it would bring more players to the Taliban cause they have more freedom of what they want to do but also give players on both sides reasons to leave the base. I made a list in our staff discord of what they would think of a possible ROE change.
Pros:
Tali numbers would go up substantially as they would get more freedom to do whatever they want unless its a claim/base.
Players when they join they want to kill people once they figure out they have a gun.
This would allow people to kill other people and have a sense of realism on both sides.
It would give a purpose of patroling spots on the map and have the chance of being ambushed and a sense of an actual MilRP scenario.
People can act like civilians on the map instead of switching to the civ class.
Making sure there is no chances of raids and being able to prevent them from raiding DB's before they get into the base.
Cons:
People would get killed outside of base.
Will be hectic in sits possibly but we use logs to figure out most situations.
Obviously there are more pros as this is something I mentioned awhile ago to staff so there is bias here so I'm asking for your help on possible pros or cons that I haven't listed and how you guys think it would take affect.- 2
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Hello York, With the return of the advert raids, the rules weren't changed. This is the link below is to the rules.
Raids
For raid adverts, it has to include who is raiding who at the beginning. Example: (RU Raids US) The Bear strikes The Eagle.
You can NOT raid with PTE.
During a raid you may not kill the side being raided while in their spawn room.
You must have base rendered in order to participate in a raid unless acting as artillery. Artillery must stay as artillery and may not push up.
Raids may not take place within 10 minutes before or 10 minutes after war.
Raid adverts may not contain quotes, memes, or anything unrelated to in-character messages.
Butcers Staff Application
in Denied
Posted
Denied
The requirement for Time played is mandatory so please wait for Applying again until you hit that. And also you can to /playtime in game to find the exact time played.
@Luxembourgplease lock and move to denied.