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Towelieee

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Everything posted by Towelieee

  1. In my opinion, you have taken zero measures in fixing your character while in-game. You have come out to be extremely toxic, and I have experienced that first hand. All events are bare, I understand you can only do so much with events in a MilitaryRP server, but it's the same stuff I see on every gamemaster application. I am yet to be impressed, you are ultimately receiving a -1 from me. Wish the best of luck to you.
  2. +1 Reliable player on the US side. Actively helps 11B gain a better experience in the server, easiest +1 ever!
  3. DINGOOO, good job on the application! You have made it far on the server as a person AND as a player! Wish you the best of luck, +1!
  4. Like the idea, all throwable combat items just aren’t used. Would love to see everything converted/updated to CS:GO throwables, maybe it’ll provide some incentive to actually use these weapons. +1
  5. I do somewhat like this idea, but I don’t think it’s all rainbows and butterflies like proposed: - Realistically, in most RP scenarios (at least I’m apart of), vehicles are under utilized. Most officers in the server will ditch cars and go die in either war or a scenario. There would be no use for this in MRP since it’s always die, respawn, go to location, repeat. - If it turns into a certification, certifications go unused as is, how would this be different? How would this make people use this actual ability? - Is there anyway you can make it like a self-detonation instead of just when the engine turns on? Just so you can plant it and either turn your car into a suicide bomb technique or make a controllable sabotage attack. These are just the few of many questions about this possible addition to the server, thank you for suggesting! If you are available to, you can respond with answers in this thread or DM me privately on discord (discord name in signature)!
  6. To me, I think putting an LMG or Marksman Rifle on a class defeats the purpose of the CQC design of medics. You have to be up close to heal/defibrillate players, might as well compliment the design of IFAKs and just give shotguns to these classes.
  7. Think the LMGs on either side should be comparable to each other. Unfair to US lower enlisted to go through a full tryout for the M60 just to figure out the gun is absolute garbage. Completely agree with this suggestion and all the possible changes seem fine to me, +1.
  8. Medical classes and various classes do not get used at all in some factions. However, I would prefer if we stick to shotguns with IFAKs, just because shotguns are under utilized and more CQC. (You have to be CQC to use IFAK anyways) I find this as a good suggestion and could possibly help utilize medical classes on the server, however since I think that just shotguns should be put on these classes (No LMGs, Marksman Rifles, ARs), I will stay NEUTRAL.
  9. I think that this is a very good suggestion. Dragoon is known to be one of, if not, the worst sniper in the game. When requesting to fix it, you just get met with “Taliban has access to explosives,” yet those explosives are paywalled… I think that this is a much needed change for Taliban to overall improve. +1
  10. Towelieee

    A Dillan take

    I personally think snipers aren’t imbalanced, it’s the people that use these snipers to basecamp that is the issue. I believe we should avoid ALL weapon/class changes unless it is just extremely overpowered and game changing. We should enforce rule changes first, and then go to class changes if the issue still arises. I will give this suggestion a -1, I just think it’s too early to change full classes and weapons.
  11. Towelieee

    [MRP] M98B

    Literally sat in Badri TS and he gave good explanation on what the addition of this gun can do. With this, there will also be expected class changes that Bishop will propose after the gun gets added. I say we let the man cook and see where he goes with this. +1.
  12. As long as you’ve seen some of the other side of the server, it’s good for me. You carry Taliban on late nights and get positive feedback from other staff members, no reason not to go from neutral to a +1! Wish you the best of luck Hog!
  13. Hog, I just want to ask, have you spent any time on the United States side of the server? If so, is there an estimated time you can give? I’d prefer that staff members applying have seen both sides of the server before applying. However, it is quite impressive getting a referral from Smity. Your application looks great, you had great paragraphs, and wrote a full on 4 paragraph essay on how you would benefit the server! He has proven to me that he has spent some time on the US side of the server, what was originally a neutral has turned into a +1!
  14. I have yet to comment on this, but Reynolds you have put up a valid argument on why the reserves system is flawed and I applaud you for that. But reserves can incentivize going for officer in a faction and committing yourself to that faction for a while. If you want reserves, you go for it. However, I personally think the reserves system could possibly raise requirements to apply, maybe CPT+ because that’s higher officer ranks in my opinion. And people who accomplish that rank are more deserving of reserves and have higher chances of coming back to that faction. At the same time, I will say that faction leaders can have some say in this, they can control what reserves get submitted and what can’t. However, I will stay neutral to the fact because I think reserves are necessary, but to an extent. Thank you, Reynolds, for taking notice to this flawed system! This argument was very interesting to read.
  15. I understand base-camping is a major issue that has resided in the server, but like Reynolds said, people paid $25 for a sniper class. However, I liked the possibly lowering the mag size for the snipers like how you stated in TS. I think that suggestion will get more support than trying to change 2 donator classes entirely. This is sadly a -1 for me, I paid money to have a sniper class on both sides of the server, I expect me to still have that sniper. (P.S. This was written on my phone, if it looks bad, that’s why) Just for clarification, this is what I would +1.
  16. Something to grind during peacetime, can overall help their side in the war, what is there not to like? +1
  17. +1, the whole issue IRL about Afghanistan is that the Taliban tend to blend in with civilians. The aesthetic of the mud village is exactly what I think of when I think of Taliban.
  18. In-game name: 18A LTC Towelie | Tali RAC MSGT Towelie Age [minimum 15 y/o]: 18 Years Old. SteamID (https://steamid.io/): STEAM_0:1:555365615 Warns: (Listed Below) - 04/20/2022 - FailRP : Crouch Jumping. Was given by Torres. - 01/28/2023 - NLR. Was given by "Clown". Timezone: Eastern Timezone. Playtime? [minimum 100 hours, use /playtime in-game]: | 18A LTC Towelie has played for 1365:11:54. Do you have access to TeamSpeak and a microphone?: Yes, I am in TS all the time speaking to others! Do you have the ability to record Garry's Mod videos?: Yes, my preferred clipping software is MedalTV. Referral(s): [What administrator recommended you to apply?] Bishop. Past experiences as staff: [Optional] - Moderator for DarkRP Server (TheSack). Was discontinued around two months ago. - MRP Gamemaster (GarnetGaming.net). How do you plan on benefiting our server? [minimum 2 paragraphs] One of the plenty benefits that I tend to make on the server is asking questions. Questions is what further improves ideas within the server and helps develop changes into something that could be game-changing. Some may say my best quality is that I'm willing to ask questions, the reason I ask questions is because I want to understand the entirety of the situation/change that is being brought up. Not only does me asking questions help myself, but can also help other members that aren't willing to ask questions understand a topic better and more in depth. This helps more people get on the same page about certain topics and will hopefully make more people comfortable with displaying their concerns. Not only do I plan on just asking questions, I plan on doing everything I can. This includes teleports for tryouts to make them easier on officers/enlisted, further roleplaying scenarios and experiences for members of the community, and continue to display my mind on changes that can be made. A good display of this is how active I am on the forums, I tend to check forums daily to look for suggestions being made, people applying for positions, and help with varied topics. I also want to improve the toxicity of the server, toxicity has become an everyday issue for MRP that needs fixing one member at a time. I see a lot of my fellow friends on the server discontinue their experiences within the server due to toxicity, if there was an issue I want to address first, it would be the toxicity dilemma. Also, with me being prior gamemaster within the server, I fully understand each and every rule. I think with my past experience as staff, it has proven myself to the server that I am willing to take on every role that is given to me. Not only is this from staffing experience, but it is also the experience I have gained from the situations I've been in. Have you ever been banned or punished on GG MRP? If so, Include details Was rightfully banned by Yumz for Self Promotion. All context is given in the appeal down below. Have you made any previous applications, If so when?: (Listed Below) Denied Staff Application | April 24th, 2022. Denied Staff Application | May 20th, 2022. Accepted Gamemaster Application | June 20th, 2022. How much time do you have to contribute to the role?: I can easily contribute 2-4 hours a day in the server. Hours may vary during weekdays due to school, but that is really the only issue with playtime.
  19. Literally 0 issues with this. When I used to gamemaster, we used to do civilian roleplay all the time just to give enlisted something to do. Especially with the crafting system coming in, there is no better time to implement this than now. +1!
  20. Towelieee

    Turks staff

    As Joe said, that mild racism warn pops out quite a bit. But since I've met you, you have clearly become reformed. Can't wait for you to continue your time in the server and see you making the server a better place. Wish the best of luck to you brother, +1.
  21. Sailor, the purpose of an application is to show reason why you should be given the opportunity at gamemaster. I know that the gamemaster application is a very difficult process, however this application gives you a bad image with how lackluster it is. I think if you maintain good activity and good behavior within the server and improve the application you'd be perfect for gamemaster. But for now, it is a -1. No hard feelings bro, still think you're a cool dude!
  22. Or, you could just change it to where Taliban can't self damage. I see where you're coming from, but Taliban abusing self damage is the problem, not the issue with US being prohibited from it. Even though it is still extremely unfair for US to be prohibited from it, it's not the main reason that a change is needed.
  23. We need to also bring back the self damage rule for Taliban side. The removal of the self damage rule for Taliban is not only unfair for the United States side but also largely abused by the Taliban side. Lots of US have already complained about this rule and have been met with "cope", "mald", and "all US do is complain" by Taliban members. This is even being said by certain staff members on the Taliban side! With explosives, balance is needed. Even with these class changes, not only is United States still at a disadvantage cause of self damage, but also Taliban will continue to abuse it. We argue about base camping ruining the server but then disregard issues like this.
  24. dude, another W post from TPilkonson486!
  25. After some reading and brain storming ideas, here is my take on each resolution that is presented in the ORIGINIAL post. Any resolution that was possibly made, I can assess later and express my thoughts, but here is what I personally think. This is a touchy subject, especially with the fact that some type of enforcement can be brought to the table. I think that it would be very difficult to decipher what the base camping rule would be. Are we keeping it as a "if they're in render then it qualifies as base camping" or "are they in the general vicinity" type ordeal. Because both of these put together rules can be easily overlooked and people can "exploit" the rule that will be set in place by easily just going out of render distance/the vicinity that is set. If you want to leave it up to the staff member to make that decision, I think that would be best overall for the sit. ------------------------------------ I don't believe that this should be an option, there is still much sniping that can take place while on any of the three objectives. I think that this map is way to big to become a CQC map and don't see the reasoning behind removing all powerful scopes just due to a bunch of "bad apples". Not only that sniping should be dominant on this map, but also people can still make due with the ACOG or iron sight. Literally all it takes is your "zoom" key and any type of scope, and it basically acts as the NXS. Removing all of them would be impractical. ------------------------------------ I, personally, like this idea. Gives time for the enlisted to look around, get the feel for war, and gives more routes. However, this relates back to my first topic, what is stopping a base camper from just standing outside of the kill zone and waiting for the enlisted to come to them? Would the camper be able to shoot into these kill zones that prevent them from going into? Or would it just make it not permitted in that area. How far would these kill zones go? It's something that should be looked at by staff, and we let staff make the best choice there is. I think this could be a good idea if done correctly. ------------------------------------ If there are no ideas that persist to staff, then this may have to be the option. However, I don't think nothing will be done if none of these ideas actually take action in the server. I think that maybe it will become more of a faction rule thing to not basecamp. Especially out of the decency of SOC members that are more skilled than the average base faction enlisted. I've seen this rule persist in staff and actually in rangers, rangers take this rule very serious and do actually tend to discipline a member that does basecamp. With this I see ALL of the staff actually playing OBJ, guarding it with sniping and CQC. So, it would be less of nothing, and more of factions pulling in the work. ------------------------------------ However, there is an idea I would like to add. On Omega, for Taliban, there spawn protection from their base was distanced further out. It would last longer for them and get them further in the map without being base camped. Ultimately, this idea actually kind of worked. It made Taliban harder to basecamp, and they would instantly start firing upon you or run to cover. I think that this is an idea that could possibly be easier to manage. The spawn protections wouldn't be too far out, but would get the average player more of an opportunity in war. Also with this idea, I think that staff should get involved if the problem still becomes an issue. I think that a lot of the staff team can make the decisions on what is base camping and what isn't. They are given staff for a reason, and that is for them to decide issues that arise in day-to-day sits. I think a server rule should be implemented, just for the sake of new players just looking for a fun time. And no, in these sits the staff member isn't "wall-sitting" and checking for base campers, but the person that is base camped provides a clip of them base camped and the staff member can assess it through there. This could create confusion, but at the same time, if the person feels wronged they can just go to forums and appeal it.
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