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Bortnik

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Everything posted by Bortnik

  1. I like how this is structured to an extent. RC are specially trained and master a certain aspect. Individually they lack, however as a team they are great. I think giving everyone everything kind of goes against that. I think fixer having the Medkit is fine. Sev having the normal weapon and the sniper is good. Scorch having the Detpack, or Anti-Armor weapon would be good, along with the normal one. And Boss can have the normal weapon, with one other configuration. Mainly being if you add everything to them all, they become more like super soldiers, and I may be mistaken, but I don't think that's what we're trying to aim for with RC.
  2. Oh, I was mistaken. I thought you meant on players. In that case I’m fine with that part too. I can understand if you want few NPC’s, but maybe more HP. Or maybe because you don’t want(like you said) a CT killing them.
  3. Ok, partial +1. I do agree that a certain GM can be added with increased permissions. However I think they should be few. Spawning large ships I can understand that. Also /setjob can be useful since the only two people that can set jobs are phantom and bishop. However I’m not sure about adding goto and bring. I think we have enough staff now that are mod+ so they can just send the Person to you. Finally I’m on a tightrope with the hp setting. I understand the usefulness of it however, it can easily be abused. Correct me if I’m wrong, but the only two people that can see the HP change, is the recipient and the one that set the HP. Once again if it’s handed out to trusted people, I can understand. It would help to have some of these, but others I don’t think we need at the moment.
  4. With this new warning point system, are current points getting wiped, or are they just ignored(they’re still present, but don’t count towards the new punishment)?
  5. This couldn't be more correct. I thank you Nutter for taking time out of your day to give us relatable content.
  6. Users have been banned, as for the guys in the battalions, I'm going to talk to them and see if it was for self-defense(probably still going to warn them), if not I will warn/ban them
  7. honestly though, i like the basis of this, probably gonna edit mine a bit..
  8. bro what? i already suggested this....
  9. +1, it's quite obvious that the restriction is really annoying, and needs to be adressed
  10. Easy +1, oatlife can be creative when it comes to events, and originality is important. He's also very active, and i think he would make a great GM
  11. mh mh mh. Spicy update garnet, Thanks for removing the chat thing that pops up over your head(good for SS's). Also love that we have usable Turbolasers.
  12. Ok, now this could be really cool. It would be awesome to have this in-game for certain RP situations that call for it. A nice addition, +1
  13. for this, does it show on the actual screen? if it does then in that case, +1. I think it will let the troopers feel more engaged, and it can be pre-typed so it can speed up debreifs
  14. +1, very small file size, and adds some customization to your trooper.
  15. I agree with what Garnet said, the events are detailed, and laid out well. You’re a nice guy, creative, and friendly. I think you’ll make a good game master. +1
  16. +1, although 91st has been going through a lot of CDR changes, I believe your choices for the next CDR are pretty good. All of them are active and mature(for the most part). Back to you, you have leadership experience, and I have high hopes you wont make RC a friend faction. Hope you get it, GL.
  17. This is a quick one Suggestion: Increase the amount gained from payroll 5k->10k(or more) possibly increase it to 125 or 150 credits as to keep the balance, or even increase the cooldown from 10 hours. Another possible change is to drastically increase credits needed to purchase payroll, and make the money gained 100k (or more). Reasoning: I think this would benefit the server. One such way is the bunk customization. I'm aware this is supposed to be long term, but I also think the system should reward active players. So increasing the $ from payroll would be beneficial for that reason. Since there's not many things you can do with credits at the moment, I can't say much else. Money is also used for duels, so increasing value can lead to some big duels. Also i'm not sure if Phantom wanted someone to suggest this, but he was talking with some of us about Weekend tournaments where the winner/s would be given a cash prize. I think that's a nice idea and would love for us to do some RP/challenges on weekends and give out prizes to the winner.
  18. This man is definitely capable of being GM, he might have his moments, but he's definitely shaped up. We kinda need more GM's. Personally my only problem I can see with Dillan and being a GM is consistent activity, however he's been active this week and I expect it to continue. +1 from me.
  19. we already have a drivable AAT, no point in adding a new one, -1
  20. I think you may be able to remove sprint on classes, if not I know you can just set sprint speed to walk speed.
  21. +1, oh boy has this guy changed. He’s been doing great with RP, and just not being dumb. I was talking with him, and he decided he’s more of a staff guy than GM. He has my support.
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