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Ethan

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Everything posted by Ethan

  1. @Captainswag messaged me about Gamma's passing yesterday, and that news is never fun to here. Thank you, @Garnet for putting an event together for this. I haven't interacted with Gamma much since I left the community, but the moments we shared were always amazing. To you Gamma, I hope you looked back on the many positive and wonderful memories you got to make with everyone, and somehow feel the love of everyone here. You deserve it. It sucks to know how much pain you must have been going through to take your own life. Whatever your soul might be going through right now, I hope it is better than what you were feeling the moments before your passing. You succeeded at being a positive influence on many people, as seen on this thread. Thanks for the time we had.
  2. Yeah, that's why I got raid feeds instead, fps dropped too much during war. But now I use GeForce NOW, got good FPS, just have shit mouse/mic set up, but still can play well, just don't do gmod anymore since I can play games that aren't COD/BF but worse lol
  3. That's why you had to mass, couldn't get a feed any other way lmfao
  4. There is proof, it just wasn't shown to anyone as to keep the method of catching wall hacking unknown to the playerbase so we could continue catching more. It's been quite a while since the ban, but the current super admins and Garnet can decide if they want to share the proof to SkaDoo or not. The ban will stay most likely, but who knows, second chances could happen.
  5. lmfao, which one is it? But for real, c ya bro. Can't wait for the next time you'll pop into TS and say the server's dead lol
  6. Ethan

    an event

    Your suggestions are two events I have already hosted. Staff of the rank Admin+ can host these events, and other ideas I had (and new ideas if the Managers+ approve) whenever they think is the best time. You should encourage them to host events, as they already have the ability to. They seem to probably have just forgotten about doing them, or don't want to.
  7. Yes, and name the RU version Tachanka. The lord will demolish the US soldiers on the battlefield with his mounted HMG.
  8. To be honest, only one guy in this thread was disrespectful. People just like to see drama sometimes, so they reacted to his post lmao. Don't take it as the entire community dislikes you. Just some people take your absence as ignoring them instead of realizing that this gaming community isn't your main focus in life like it is in theirs. Most people in this thread seem to be pretty chill, pointing out that people just want something new to play on after a month or a couple months.
  9. It's almost like Special Forces encouraging their soldiers to not "play in the same cheeky ways" was attempted before. I am glad you were the one US force that attempted to join that attempt, but you're right. The people that complained about it, keep it going as well. Only replied here because I was @'d lmao. Interesting thread, good luck, but just know @Garnet, you can never please everyone with one solution. If I were being honest, that would be the best reason to have a monthly map rotation. Some different styles of play represented on different maps.
  10. Ethan

    Taffy's Ban Appeal

    He just needs to provide his ban. The staff member has to provide the evidence to prove him guilty. As you know, innocent until proven guilty is a good thing to follow. Otherwise staff could easily false ban people who aren't recording every second of their game. He's fine, we just gotta wait for Pencil to respond with his evidence.
  11. Ethan

    Car HP Buff

    Don't go the realism route m8. It's a video game, keep it to "it isn't fun" or "it is unbalanced". A lot of things in this game aren't realistic. If it were real close to real life, it would be a simulation, not a game. I think this suggestion makes sense since in the past, when this HP fit, vehicles could be spawned in over and over. Now that it's only once a war, the vehicles should have more health to sustain more damage. Also, there is a feature or bug of the vehicle mod that applies all damage the vehicle takes to the driver as well, even if the driver is not shot (for example, if the rear of the vehicle was shot with the driver way out of the line of fire). This makes vehicles extremely easy to take out with one sniper shot killing the driver, and heavily damaging the vehicle. I think we should be specific with what you want done, like how much HP should it have, or how many bullets should it be able to take so Garnet can do less guess work if this was accepted. I would think that quadrupling the HP of the vehicles and getting rid of the ability for any damage the vehicle takes to apply to the driver as well would suffice. I don't play MRP anymore though, so you guys would have to test this out, see if that's what you want. +1
  12. Ethan

    AEK buff

    The AEK has +40% spread per shot now, I would advise against hip firing with that thing at all if you're going for consistent results of the enemy being dead. Just use the AEK, and ADS. All ARs should have bad hip spread, but do more damage/fire slower than SMGs, and the reverse for SMGs. Gives each their own purpose instead of being interchangeable, since the only difference before was damage and firing speed. The hip spread now gives each a unique style you can mess around with. Don't ADS with SMGs to move faster while firing, and ADS with ARs for accuracy at medium range.
  13. It's been quite a while here on MRP. Been playing for 2 years, been leading SSO for around a year and 5 months. Sadly I couldn't find a leader to take over for me after all that time, but now I said fuck it, and gave it to Gamma. He has enough experience, just hasn't stuck in SSO for long enough to earn it by ranking up, but he has definitely earned it through the interactions he has had with me. Just to keep it short and simple, I plan to go to Rust if Garnet lets me take the position he offered a while ago. If not, I will still be hanging out every now and then in TS, and will hop in-game every now and then on my SSO reserves. It's been fun, but now that I can run other games, I have been less and less inclined to play Gmod to the point that I no longer find it really interesting anymore, and I have a lot of ideas for Rust. I really enjoyed the in-game messages you guys sent me, and the 21 gun salute you guys did. @br0ken-'s speech was great. If you have any recordings of this, or old photos and nostalgic things you want to share related to my time here on MRP, share em below. Here are a few of mine: Back when SSO was poppin' Being a leader in 55th Brigade Back when we changed from being on CSCDesert for a year or so to Chariharikar, celebration right before map changed The operations that started SSO's RP style The reincarnation of CSCDesert, the group that went through SSO during that time The anniversary of IRL SSO, getting some old SSO members to come on and celebrate The mass amount of events I hosted on TaigaForest @Huskaiii amazing me by passing with 25 hours on the server, beating @br0ken-'s record Back when my FPS was shit, and during raids, I would have literally less than 2 FPS at times The boys on TaigaForest and Siberia Holding COMMS on Siberia/TaigaForest The best time for SSO was when these boys were in it, back in TaigaV3, during the Summer of 2018 One of my first interactions with @PrisonNightmare, lmao, interesting interrogation, you're a cool dude, I am still playing the MC server, don't worry I may not have directly @'d some of you, but if you're in those screenshots, that's good enough. If not, you know you left a mark on me if you did, I just have been here so long, I can't remember everything. Glad I took these screenshots though to help me out. I am still gonna be in the community on Rust if Garnet gives me the position, but even if I don't get it, I will still be on TS/in-game every now and then to play a war or RP a bit. "If you see the base you're too close" -Ethan Greshnev (Gretsky/Kalashnikov too)
  14. So I assume that Juggernaut is staying, and this new class is being added along side it instead of replacing it. If that's the case, would RU be receiving a Juggernaut equivalent as well?
  15. Ethan

    Remove 3rd Person

    He is suggesting it be completely removed because you can still use it to peek corners without showing any part of your body, but I don't think it's that big an issue. If it were to be removed, I wouldn't mind much either. I think completely removing it would make the game and other player's actions more predictable instead of not knowing if someone is around a corner looking at you, so I would enjoy it's removal. +1 But I know a good amount of players like the gameplay third person gives them, because it gives them that advantage as well, so they don't mind the enemy having that advantage sometimes. We'll see how this goes.
  16. Denied You advertised your staff application in OOC. You also seem to have a false perception that you need to have connections with higher up staff to get accepted. This definitely does increase your chances of being accepted as I am more willing to trust you, thus accept you, but that is not the only way. The community's trust in you is another key factor, that you can focus as well. You can do this by interacting with community members, building a positive reputation for yourself, and taking positions that involve you needing to be responsible, like an Officer position in a base faction. Wait at least two weeks before you reapply this time.
  17. Denied You seem to have the potential to be staff, but I am not confident in your abilities to staff. I think you COULD do well, but I want to be fully sure and believe that you are ready, and you're just not there in my opinion. If you get more involved in the community, and participate more, I think you could show some good staff traits, but at the moment, I am not confident enough in your abilities, and I think it shows with your community support not being very enthusiastic, but willing to give you a shot. Wait at least one week before you reapply.
  18. Accepted I was hesitant to accept this application as you just came back to the server last week, but from the interactions I have had with you in-game and in TeamSpeak, I see you seem to hold the same good traits for staffing you did before. Welcome back to the staff team, glad you have time to balance between school and staffing.
  19. Denied You seem like you could make for a decent staff member, but you don't seem to have much community support, and I haven't had enough personal interactions with you to trust you myself. Try to work on your community interactions to build trust within the community further.
  20. I was purely making this suggestion to make the donator weapons fit the weapons balance change that Garnet put through. You seem to have an issue with Garnet's weapon balance, not my suggestion to make the weapons consistent.
  21. Description: With the change to nearly all faction class weapons, the donator weapons seem to significantly outshine the default weapons now as they were not changed as well. I think the donator SMGs and ARs should be brought down a bit, mainly in damage, to fit closer to the default weapons like the donators used to before the weapon balance changes. The AEK should do 30-35 damage (instead of 45). The Sterling, FMG-9, and MP5A4 should all do 20-25 damage (instead of 30). Reasoning: Previously (before the weapon balances), the AEK, Sterling, FMG-9, and MP5A4 were all pretty close to their default class counterparts, but now that the default weapons were nerfed, the donator versions reign supreme with ease. I preferred it before where the donators had a small edge, or simply gave you the ability to use that type of weapon on a class that was lacking it (making you a more versatile soldier). Additional Information: Examples include faction ARs went from around 42 damage to 30 damage while the AEK (one of the only donator ARs) still does 45 damage. Another example would be faction SMGs (SSO, Frogmen, SEALs) went from their damage of around 30 to 19-20 damage, while donator SMGs like the Sterling, FMG-9, and MP5A4 all still do 30 damage.
  22. Denied Try to open up to more of the community, you don't seem to be a well established member just yet. Interact with as many people as you can, have fun, and be yourself. Wait at least 1 week before re-applying.
  23. Denied Doesn't meet playtime requirement. Read other replies for further issues you might need to fix. Wait at least two weeks to apply again.
  24. Accepted Congrats! Welcome to the staff team! Your rank has already been set in-game, and @Pencil will see to train you in-game!
  25. Denied "There is plenty of good feedback here for you to evaluate, Jerry. Look through these replies when you have calmed down, and actually think about what you did wrong. These replies summed up what I wanted to say pretty much, so I will let you look through them and use what you think is helpful to your improvement. Wait at least two weeks before applying again. I want to see improvement if you want to apply again, if you really want to become a staff member." This is what I said on your last staff application. You did wait the two weeks, and a few days on top of that, but from what I see in these replies from community members and yourself, you don't seem to have taken the time I have given you, and you have given yourself, to improve your odds to get accepted into the staff team. With that being said, I don't want you to apply for staff anymore if you aren't going to take the time between applications to actually improve. You have been blacklisted from the staff team.
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