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Toyto

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Everything posted by Toyto

  1. +1 This would be very helpful in our new push for more joint SOCOM activities
  2. I absolutely agree with Reeper in how we should mostly avoid stat boosts and I think cosmetic uses such as hats, body parts, or semi-cosmetic stuff like attachments are great. However, this also gives me an idea. We may want to take a look at the in-game credits shop for inspiration. Similar to the limited time use of those items, maybe you could craft those items for limited time use aswell. Let's say you make a medkit for example. The medkit could be limited by time or only lasts for 1 life but what I think works the best is having it be limited use so once you use all the heals then it gets taken away. This could also apply to guns so once you've shot x amount of bullets the gun "breaks" and needs to be repaired or another made.
  3. Instead of gathering materials from a source like a mine or a tree I think things such as supply raids, drops, depot's, or other military related things would be a more interesting and fitting way to get materials. Here are some ways these could work: Supply depot: This building, group of buildings, etc could contain crates, barrels, and other storage devices. These could then be taken back to base to a storage facility which would convert them to resources for the person or group who delivered them. I think it would be beneficial if they could only be accessed during war and were replenished every few wars. This would prevent camping of the depots because of recap and would allow fighting to take place over the materials. Supply Raid/Transport: This would be launchable from the mission npc and would function similar to those raids. One country would start a supply Raid and the participants would be teleported to a location containing a vehicle and some resources. Their job would be to transport the materials back to their base. The opposing country would of course be influenced to attempt to hijack the vehicle and take the supplies for themself. Supply Drop: A random event which would have the smallest amount of supplies could be found and taken to be cashed in for resources. This would most likely also be fitting to happen during war to simplify the combat rules.
  4. +1 great addition that will be very helpful in more ways than 1. I'm personally looking forward to sub-faction utilizing this. (Now responding to the quote) A mosin and orsis nerf is just around the corner dropping their base damages to 80. This will provide a larger incentive to use the marksman classes. 1 of the two marksman classes also have extra utility which should provide an even larger incentive for use. TLDR - This shouldn't be an issue.
  5. In-game name: 18A 1LT Toyto Age: >14 SteamID: STEAM_0:1:123015795 Warns: 1 (Archcamp 5/13/2021) Timezone: CST Playtime: 1285:37:08 (7/4/2021) Do you have access to TeamSpeak and a microphone: Yes Do you have the ability to record Garry's Mod videos: Yes Referral(s): BingBoing Past experiences as a Game Master: None Have you ever been banned or punished on any server: No How much time do you have to contribute to the role: ~3 Hours Daily, most of the time 3+ Why should we choose you over other applicants? I have what I consider to be a unique set of principles that I will do my best to abide by if I am to receive the position. These principles lean more towards guidelines than hard-fast rules and my goal would be to stick closer to these as I develop my event creation skills. Event Organization- I would try to emphasize player choice in small population events. I believe that smaller-scale events are easier to manage and allow for divergence from the pre-planned narrative. Some completely authored occurrences will still be present in events to nudge the group towards a certain goal but in general, I believe the players can have the most fun when they feel like they have an impact on the narrative. This would of course be done through improvisation. To be clear, absolute player choice is nearly impossible, the idea is to give the illusion of choice like a Tell-Tale Game where there are slight divergences from a core narrative. TLDR- Small population events with an emphasis on player agency Game Design A- For those of you who don’t know, I like to rotate around a fairly small list of games based on where my interest takes me. One of those games however is in fact the creation of games. For those of you who are curious, I use Unity and code in C#. Due to this, I have done a fair amount of research on game design. Design referring to the mechanics and systems of games, not the coding. While some of this knowledge isn’t useful I believe the parts that are will lead to interesting mechanics and systems. B- An example of this is called an “invisible tutorial”. To explain this concept, here is some context. A few weeks ago I created a very complex event that was essentially a murder mystery. As gathering evidence is key to the success of the group I devised various props which, when investigated with “/me *action*”, would reward small lines of text to the investigator. In order to introduce this concept one of the actors would attempt to silently teach the players by first performing the action to grab some notes, then asking one of the players to grab notes for him from another place in the same room. Invisible tutorials like this one have the benefit of teaching the player a mechanic without breaking their immersion. Of course, if something like this were to be unsuccessful, the actor could give other hints and clues to the mechanic's existence and if necessary an explanation could be given out of character. TLDR- Incorporating thought-out ideas like special mechanics into events rooted in actual game design Side Note- I was unable to find people dedicated enough at that time to do the event. If you are interested let me know on discord. A GM is required if I do not receive the role. Ability Usage- It’s common knowledge that Gamemasters are granted extra abilities to aid with their events. However, a problem I have noticed is that sometimes these abilities are the focus of the event instead of supporting it; things like spawning props or NPCs would be used to facilitate roleplay rather than becoming the mechanic. For example, props in the previously mentioned murder mystery were simply there to assist the information gathering as they are only a piece of the puzzle. TLDR - NPCs, Props, etc, will be used to support events instead of the focus, this one leans heavily toward the guideline side of things I am by no means stating that this is the best method of event creation, only my personal preference. In your own words, what are the responsibilities of a Gamemaster: To create interesting and/or fun situations using the unique abilities granted to Gamemasters. Describe how you would contribute to RP as a part of the Gamemaster team: I intend to provide small-population RP/Mechanic centered events and sometimes larger scale events or less-planned events. Please list and explain 3 unique event ideas designed for only your faction to take part in: All of these documents contain spoilers for these events so if you are in GB don’t read them. Event #1 - Created in only a few hours (RP Focused), Event #2 - Created in only a few hours (Mechanic Focused) I intend to do Event #3 with other factions (once I am able to) so if you have an inkling of interest in participating in RP events and are (in a SOC faction)/(any officer rank) don't read it. Event #3 - Created in a few days (Heavily RP Focused) (Untested: Completion Time and other Factors may need adjustment) Please list and explain 1 unique global event idea designed for the entire server to take part in: Raw Material Capture Event - Created in the least amount of time (Little player agency due to the large group setting) Thank you for reading my application
  6. I always try to resolve rule breaking in PMs first despite who did it. If they own up to breaking the rule and are sorry, I don't report them because they got the point. (Obviously random PVT's and what not are excluded from this behavior.) My idea was that if someone is in the same faction then they should be even more open to starting a dialogue with that person.
  7. While I agree that Jack had every right to make a report on fourms I personally believe the situation should have been handled differently. He could have kept it private and gone to Mitsuri to talk it out with him. If that road started to lead no where then it would have been time to bring it to fourms or Brian (Their shared COL). P.S. Hindsight is 2020 though. With the context of the sit and the war Jack was rightfully mad. So he made the decision that was laid out for him by the staff involved.
  8. Toyto

    Map Suggestion

    +1, fog makes the map look nicer as others have said In terms of this, we had Siberia before the last rotation of Delta and the nighttime part was awful. It made it much harder to see people and often felt like a game of hide and seek to me.
  9. 18B SFC Toyto I am a veteran player and played Delta start to finish on its last rotation
  10. 1. Toyto 2. MilitaryRP 3. STEAM_0:1:123015795 4. Mosin-Nagant (18) | [Smoke] Black (8) | [Smoke] Green (8) | Machete (4) | Keep The Change (2) Good Luck Bois!
  11. In my opinion one of the main problems with MRP like VBSA talked about is an identity problem. The server can't decide if it's an RP server of a war server. While you are able to have both I feel as it's much harder to continually update and maintain both aspects and as a result they both suffer. If the server chose to be a war server then the combat would be fun. If the server chose to be RP then the RP would be fun. I recently left due to this problem. The majority of players want the server to be a war server based off their behavior of mostly playing during was and playing other shooters during peacetime. So when I got bored of the war system as there is only so much variability in the experiences at the moment I turned to RP. I tried doing trainings and raids and patrols with army. I tried making my own events. The problem was A) people were uninterested [OOC] Event Helper: PDSS really out here doing sims during an event [OOC] Event Helper: smh [OOC] PDSS Person: rp sims? [OOC] Vega Person: who cares [OOC] PDSS Person 2: I play to click on heads. B) As Jake said "There is only so much theatre of the mind you can do before you get bored.". The solution in my opinion is for the development of the server to cater to either a "combat" experience or a "RP" experience. That way, whichever is chosen will be fun instead of both being average and boring. I think the new war types Garnet is working is an amazing step in the right direction as that's what I think the server wants. Finally I want to add that this change doesn't have to be 100%. You could still have "RP" interactions in a combat server and you obviously will have combat encounters in a RP server but the new additions and majority of changes should reflect the desire to be one of the other. There are obviously other problems going on with MRP but I believed they have already been addressed thoroughly. Edit - I'm also not saying this has to be a permanent thing, but getting lets say combat into a good place fast is better then slowly getting both aspects into a good place. This way people are more likely to come back as there is something desirable instead of the promise that there will be.
  12. Lately, I have been doing many trainings and therefore sims with Army. The problem with this however is that Army rarely knows who is on their team and for good reason. I have even tried doing model-based sims which can sometimes work but normally ends up in an unbalanced due to the weaponry. Even with different models, I would still sometimes get confusion from the lower enlisted as they haven’t had time to know the difference between the Army Marksman and Army Soldier as the subtle difference in helmets was hard for them to spot. Due to this, I have come up with three solutions that I believe could fix this. Before I get any comment, I am aware that managers+ can set colors for players. The problem with this is that even when we had 3 managers I was not able to get a manager to do this because they are either AFK or doing something more important during peacetime. It’s mostly due to my want to do trainings when there are fewer people as it is A, easier to teach a smaller group and B, more likely that there isn’t something else going on like tryouts or an event. Option A – Least Favorite – Add squad for Army. This would be the most effective way for people to tell who is on their team but is prone to many faults. The two main things being lag from all the halos and LUAs. One solution to those problems is restricted access to only during trainings and other things where small groups of people need to use squad. This however would be hard to enforce and still prone to LUAs. Option B – Tied with C – Add a special job for Army and only that job can access Army’s squad. This job could either be whitelisted by another special job that only people doing trainings would have access to (Army Officers and all of SOC). Or could be whitelisted by staff (Not preferable as we again run into the issue of the possibility of no one being able to do it during low-pop but reduces the number of jobs needed). These jobs could be the same models as Army Soldier and Army Drill Instructor to remove the need to add packs. This option adds a way for the US to enforce being in squad as they can only give the whitelists the people that need it at that moment and take it away once they are done. It wouldn’t fix LUAs but would drastically cut down on the amount of them as those who think it’s funny to LUA could just be demoted or removed from the whitelist. I’m not good with naming things so if someone has a better idea for names then feel free to suggest and I’ll edit accordingly. I was thinking the names could be “US Army : Field Trainee” and “US Army : Field Instructor”. Option C – Give lower staff members the ability to set colors. The only problem being that sometimes there is no staff on during low pop. If this were to be a thing my suggestion would be Mod+ as I don’t really see how setting materials is something game-breaking. This could be ignorance on my part but it should be up to the staff team to decide where to allow this at. Overall, I’d be happy with B or C. While B is better in my opinion as there would be no confusion with Army about who is on their team, I can understand people’s concern with LUA. I believe either would be beneficial as it allows trainings to be less chaotic since people know who is on their team. This would also make them more balanced as I would no longer have to settle for unfair model-based teams, saying this team can only use pistols, etc. This suggestion could also be mirrored to 2GA, I used Army in the suggestion to remove confusion.
  13. Had a great time serving under you and wish you luck with football. *Screams* SEE YOU LATER SIR!
  14. -1 Haven't had much interaction with him but there was one time I did. During Delta I was WL and due to US being outnumbered I pushed for a KH only war much to the dismay of many RU. "Veles" in particular didn't take kindly to it and his reaction was poor. He decided to Basecamp hard, even coming up to US gate and killing myself and possibly others as soon as we left it. I then politely asked for him to let up a little on the basecamping and his response was something along the lines of "No, you shouldn't have done KH". I'm big on first impressions and that first impression tells me he doesn't take kindly to things going his way. That sort of behavior on the staff team wouldn't be beneficial in my opinion. In terms of the app I do think it's a good app and can attest to the activity. However my experience outweighs that in my eyes.
  15. @Im Dream Did you ever make an overhead view of this map?
  16. When I first met you I thought you were a grown adult so I was surprised that you were actually in highschool. That type of maturity will do great things for you. Thanks a lot for all you've done.
  17. +1 to full removal. It has no place in war as it only serves to frustrate people. I also don't want it in peacetime because of RP events. It is not supposed to be used during them but extremely hard to enforce.
  18. Due to the recent abhorrent amount of toxicity I decided to make a compilation of funny moments throughout my return to Garnet Gaming. A few disclaimers however are in order before people get mad. First, in the theme of non-toxicity I checked with all that I thought could be negatively affected by the videos in the compilation however I am not perfect. If I forgot to ask permission or you want a certain part taken down let me know through DMs in game or on TS (This offer will end at the end of the month when I delete the video off my computer to save space). I will not take a section out without valid reasoning. Secondly I would like to give a thanks to Jake for providing a voice over and clip at 7:12 - 7:24. (I understand that clip was taken from Storks POV but it was given to me by Jake). I would also like to thank D Rose for providing and editing the clip at 9:01 - 9:11 and Romulus for providing the clip at 4:12 - 4:29. Finally I have a rough and most likely incomplete list of the subtitle colors as each person has a unique color. D Rose - light purple, Romulus - dark red but not dark red but dark, red hale - blue, naitsir - brown, jake - red, mark duglas - dark purple, python - dark blue, grace - black (Lots of other people and things are black as well), wasdin - pink, hashim - yellow, flame - light yellow, mike splintz - light green, larry - Orange, Jim - White, liquid - grey, hysteria - teal, jared - fairy pink, regret - dark pink, Aidan - dark grey. 10 minutes Also I will hopefully be posting the qualifier matches of the USSOCOM tournament sometime next week.
  19. The thing is though there isnt a discussion. If your in the zone there is a massive banner at the top of your screen so you are either in the cap zone or not.
  20. I had an idea that was similar to one Jim said one day. Make a cap zone around the US base that is considered a safe zone. While RU is allowed to be in this zone they are not allowed to shoot at or kill people (to prevent RU lowering everyone to 1 hp or something). This way if someone is within the zone they have 100% proof that it was base camp due to the capping banner. This way it's easy to identify basecamp and enforcement would be similar to crouch jumping which has proven to be effective. The counter argument to this is that "How is RU supposed to know who is in the cap zone or not. Well, there are two answers. Firstly there could be some sort of line (a perma propped rope or something) or a simple graphic showing the rough border. The other would be if RU is too scared to kill someone close-ish to the base due to not knowing if it's basecamp isnt that good? It would mean people would be more willing to play closer to the objective rather than the entire map trying to encircle the US base. While I do agree that basecamping is an effective tactic (while I don't find it fun to be on either side of) I think what would be more fun is wars that are closer and keep you on the edge of your seat. I'm thinking that a fix like this could be a step towards that. This is just an idea though so let me know your opinions.
  21. No cuts this time because I made sure to include my voice by unmuting and not tabbing out. The beginning is before the meeting starts so you might wanna skip that. I quickly combed through the vid in case I cropped the text so I may have missed it cropping. If that's the case let me know.
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