The removal of the ability to purchase VIPMod is not a good idea. Not only does this take away a somewhat commonly bought item from the store, but it would have also, had it not existed before, robbed us of some great staff members, and could do so in the future. Saying it "needs a rework" and not providing an example of how it could be reworked is not very helpful. I however will play devil's advocate for a second and provide a couple examples for you that might actually be helpful : 1. Allow VIPMods to be failed on the test, instead of giving them unlimited chances to pass (Instead give 3 or more, above the normal two because they did pay $50) 2. (I believe the training doc is already being altered) Change or add questions onto the test to make it a bit more extensive and cover a bit more ground than it does already (without covering every single rule painstakingly) Not only would this first suggestion save people's time, but both of these would also hold VIPMods to the same standard as staff that have applied (with giving them a few more tries) This point however leads into my next talking point:
It seems like there's a misunderstanding here of what purchasing VIPMod does. Purchasing VIPMod does not change the training that you go through or the thoroughness of it. Bought-in VIPMods and T.Mods go through the same training, off the same document, and have the same answer key for each of their tests. The only difference in their trainings is the number of chances they have to pass the test. Shankie, considering I'm the one who told you that VIPMods cannot fail the test, it's only fair I should be the one to clarify, so I will. VIPMods can still "fail" the test, in a sense. If they get enough answers wrong, they fail just as a normal staff member would. The difference here is that when a normal staff fails, they have one more chance to pass. When a VIPMod who bought staff fails, they must keep retaking it until they either A. Get bored and no longer want to be trained(unlikely, as they spent $50) or the more common answer, B. they continue to take the test over and over again until they understand the rules and pass it. In this way, staff who apply have it easier.
In my trainings specifically and the trainings I have supervised, I tend to go a bit easier on staff who have applied over staff who have bought mod. This is not to say I don't mark them wrong when they’re wrong, but I tend to be more strict and specific with their answers when they have less experience on the server and have bought mod. I cannot speak for all staff, but this often leads to longer trainings. Of course this does not always lead to them understanding more (as recent events will show), but a trainer can only repeat something so much and if a trainee doesn't understand something or chooses not to follow a rule after having it clarified multiple times, I'll put that on them. Most of the time these misunderstandings come from staff-related things, but quite a few people, regardless of rank, have made questionable or wrong decisions as staff at some point, so no matter at what point it happens, whether it be as a VIPMod or, unfortunately, all the way up to Admin, other staff will be there to correct or point out when an incorrect decision is made, and they are, unfortunately again, made a bit too often. A note as well - obviously if a trainer does not train a trainee correctly, that would be on the trainer and not the trainee.
In the end there have been good VIPMods and there have been bad. I don't think we can accurately judge whether VIPMods normally turn out good or don't for a few reasons : 1. Out of the last maybe 20 VIPMods we've had, 5 or 6 have gotten on to play, bought it, did not get trained because no one was available, and left never coming back to the server. 2. Most of them will buy it, get trained, be inactive, and get demoted 3. The ones who do stay active eventually learn from their mistakes and become good staff, or don't and get demoted.
To address the "community involvement" aspect, yes community input is great, but if a person is trained well input from the community is unnecessary. Also, don't get the illusion that everyone in the communities' opinions are held to the same standard. It might have been obvious but I'll state it anyways, a well-known player with a good reputation or a high ranking staff member's opinions will be held to a higher esteem than a player with bad/no rep in the community or a low ranking staff member's opinions. This is because, as the past has shown, players with less playtime or worse attitudes (bad rep) are often more biased and/or petty than their counterparts.
Sorry for typing out so much but I guess I had a lot to say on this topic. The gist is this: No don't remove it, maybe rework it if it's deemed necessary, but as of right now my opinion is that the issue isn't with the actual purchasing of mod, but more the execution of the training that occurs afterwards.