Popular Post Lex_ 506 Posted October 28, 2020 Popular Post Share Posted October 28, 2020 (edited) In-game name: 2GA RFR SNS Fier Age: 19 SteamID:STEAM_0:0:1138414 (steamid.io seems to be outdated and shows my old Steam name) Timezone: EST Playtime: | Fier has played for 2164:00:32 Teamspeak + Microphone: Yes Past experiences as a GM: I had a similar role in a small PVE semi-serious zombie RP (on the DRP gamemode) back in 2017. It was based on SAS Zombie Assault 4; it was surprisingly popular for its small size and had worked pretty well. Have you made any previous applications? I've made previous staff applications for MRP, but no previous Gamemaster applications. How much time do you have available for this role? Plenty. I couldn't really give an estimate because I have so much excess time, which sounds sad. I unfortunately don't have anything else going on at the moment, but I'll definitely update if that changes. To avoid burnout, I'll also be playing other games and if accepted, should have an expanding team of GMs who can continue our work in the same quality. What are the responsibilities of a Gamemaster? I feel that Gamemasters are meant to loosely control the flow of roleplay, for lack of better phrasing. The overall goal is to promote roleplay within our community in a way that doesn't disrupt the general gameplay and doesn't become a scripted mess. A secondary goal (for me, at least) is to create an environment where the story continues to evolve through various events from the entirety of the GM team. As GMs, we must use the tools given to use to run events (for fun and/or roleplay purposes) to keep the community engaged in gameplay downtime. Spawning props to create a modified gameplay space or (in the future) spawning NPCs and arming participants to create a special scene. We can additionally create a story together as a community: participants play out a result while GMs write it out as lore, connect it to past and future events, and make a proper fictional narrative unique to our community. How would you contribute to roleplay as an assistant Gamemaster? In my previous experience, I had to create and run story-driven events in a fan-made world mimicking SAS Zombie Assault 4. I have additional experience in creative writing for those specific lore moments, and some experience with improv / live action roleplaying. I am fully capable of finding credible sources when researching to develop a realistic narrative. I, as a player, would like to see the Gamemaster team move from random, pointless events to a connected and meaningful story that co-exists with the gameplay our community seems to enjoy. This is not to discredit the fun and non-canon events [like a chess game] that are not only easy to set up, but are often times very engaging to the majority. I feel that I can help with this goal as an assistant Gamemaster to plan, run, and write these events as freeform roleplay or fun late night shenanigans alongside other Gamemasters. Explain your single most creative idea for roleplay on the server: As I had said in the previous question, my goal is to bring about meaningful events with a story affected by the community. This is a previous idea from other gamemaster's that I don't feel as a goal has been reached yet, and I'd like to expand on it further. Introducing a more fleshed out organizational structure for events and lore of varying types, starting with campaigns. A campaign is the entirety of a story on a specific map. It explains why the forces are in this location, why they moved to this location, and what potential threats lie in that unknown. In the future, gamemasters will ideally work together with Garnet to plan start- and end-events for a campaign, and to write a reason as to why we are where we are. Additionally, inside of campaigns we have operations. An operation will consist of any number of canon story events that progress the campaign. These are generally large-scale and involve close work with special forces groups on both sides. Lastly we have story events and non-canon events. Story events are exactly as they sound and make up an operation. This is where you'll find freeform roleplay where the community decides the outcome and potential future story, in other events, whole operations, or the entire campaign of a map. Non-canon events are those mess-around events to keep people engaged in late night downtime, meant to fill time when the community would prefer to chill. Essentially, story-events are connected and are much less likely to be a one-and-done sort of deal, and adds value in completing your assigned objective because the outcomes matter in our fictional world. This makes completing post event reports with the necessary and accurate information even more important for the GM team. Outside of the game, however, leaves plenty of room for narrative exploration and explanation. Following the end of an operation, using event reports (with the added note of what operation an event is from), Gamemasters can write out a full lore entry on forums that goes over the events of the operation. This is to be done without reference to the game and should follow an essay format as opposed to the traditional event report format. The same can be done with the beginning/ending of a campaign, which can also be linked in the update post whenever a new map is fully released and ready to play on the server, to further engage the community in our own storyline. List and explain 5 unique event ideas: I'm more of a "make it up as I go" type of guy when it comes to anything live, and would rather not spoil any potential lore assuming I get accepted and implement my ideas with the current GM team. So, here are some basic story-event starter ideas that leave room for tons of variation and difference if repeated. These can all be adapted to work with either nation and many can be used to prep/begin an operation. Most, if not all, of these are also very small scale and as such generally have less participants. Many of these events are based around Spetsnaz and SOC groups but may lead into other events involving a higher number of infantry. 1 - HVT Assassination: Intelligence operatives share details with the respective forces of a visiting high value target in the opposition's base. The nation sends a sniper and spotter to assassinate the high value target, quietly; when alone, or brutally; in front of their own forces. The sniper and spotter cannot be seen prior to shooting and must escape to safety (an additional team close-by) after the job is done. 2 - Intelligence Raid: In response to a loss during an occupation (or war), a nation's forces require more intelligence for a future victory. They gather up one or more special forces groups to raid the opposition and gather intelligence. These groups are free to use any force necessary following the server rules and will be required to call a raid if they wish to use said force. They can achieve this with stealth or go in with the intent to kill, their choice. This can be a prep event for an operation, or could give a slight advantage for the beginning of the following war if the objective was completed. 3 - Occupation: During an objective war preceding an event, you can assume what this means. For a story-event (or even a non-canon event), this can occur for any reason. Ideally, this is a response to another event but could also be used as a prep for an operation's main story. Don't think it needs that much explanation but you'd have forces on an objective (or in some cases just occupying a specific building) and they have to defend against a set number of waves of the opposing force. Tie in story elements for why the location they're in is so important. These last two are ideas for a potential operation based around the local population and their active insurgency against the superpowers attempting to take hold of their homeland. I feel this would be a great transition from one campaign to another, combined with other lore-based goals for leaving an area (aka changing maps). 4 - Local Militia: Some locals are armed and angry about the current occupation of Russian and US forces. They plan to cause major damage to both nations' forces and their respective bases by pitting them against each other. If successful, they return to hiding while the two giants begin to destroy each other unaware of the locals involvement. If they are caught, Russian and US forces come together to keep the peace in a local settlement. 5 - Caravan: A group of traveling merchants find their way in the middle of an occupation between Russian and US forces on the brink of catastrophic warfare. Radical locals arm themselves and attempt to commit a war crime, blaming one side to start trouble. If successful, the two nations battle it out and blame the other for fear of their lives while they wait for United Nations involvement. If they are caught, the two forces team up to keep the peace while the locals attempt to govern themselves. Edited October 28, 2020 by Fier Still missed a spelling mistake after proofreading, op 2 11 Link to comment
Vizii 566 Posted October 28, 2020 Share Posted October 28, 2020 +1 From me, Fiers ideas when it comes to events are staggering. I definitely think that overtime with your past experience on zombie assault you can definitely build some sort of story line that can end up turning into a large scale, long term event which would be really fucking cool. Also I have seen Fier on almost everyday within teamspeak so I am guessing he is on everyday server wise. I definitely think you would make a great addition to the GM team. Goodluck man. Link to comment
Topshot1 283 Posted October 28, 2020 Share Posted October 28, 2020 +1 I don't really need to explain myself honestly. Fier is a smart dude and has proved himself he is capable of being on the GM roster. Would love to see some events from you if this gets accepted. Good luck Link to comment
Aparh 383 Posted October 28, 2020 Share Posted October 28, 2020 +1, Fier is obviously creative and has well planned events, he's a smart guy and has proven that he's capable of handling big responsibilities in the past. On top of that he's been a member for GarnetGaming for a while and hasn't had many issues ( if i recall properly). I fully support adding him to the GM roaster as long as he plans to stay for at least a decent time and not up and leave after a short bit. Other than that he's a well rounded individual who's mature and brilliant and if he gets accepted i can't wait to see what he has planned! Link to comment
King_ 23 Posted October 29, 2020 Share Posted October 29, 2020 Hard +1 Fier is a solid dude. He knows the community like the back of his hand and knows what we want event wise. I would love to see him as a GM and can’t wait to see what he has to offer. Link to comment
MilitaryRP Super-Admin Ozzy 1,992 Posted October 29, 2020 MilitaryRP Super-Admin Share Posted October 29, 2020 Accepted Welcome to the GM Team. Neither Gythem nor I can set you, so I'll message @Garnet. I'm going to hold you to the stipulation we discussed in DMs. I have no doubt that you can create content, but I need you to commit to the server. Link to comment
The Garnut Nutter 15,168 Posted October 29, 2020 The Garnut Share Posted October 29, 2020 1 hour ago, Ozzy said: Accepted Welcome to the GM Team. Neither Gythem nor I can set you, so I'll message @Garnet. I'm going to hold you to the stipulation we discussed in DMs. I have no doubt that you can create content, but I need you to commit to the server. Sorted out his rank, thank you for the tag! 1 Link to comment
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