murph0981 100 Posted March 1, 2021 Share Posted March 1, 2021 Description: Give the ability to cycle through models on a custom class. Something like adding a number after the command for a cc (EX: /cc 1 for Skeleton, /cc 2 for Phoenix) Not adding the number at the end gives a random model. Reasoning: It would make life easier for people with multiple models, and may even get people to buy multiple models more often. 1 3 Link to comment
Gl1tch 107 Posted March 1, 2021 Share Posted March 1, 2021 I think its a good idea... although I'm not sure adding it in would be worth the effort... but again I'm not a very good coder Link to comment
Atheol 48 Posted March 6, 2021 Share Posted March 6, 2021 +1: PLEASE | This is an issue when your cc has more than 1 model and its not on the f4 model so you have to kys to go to the model you want. Link to comment
Lex_ 506 Posted March 8, 2021 Share Posted March 8, 2021 On 3/6/2021 at 2:00 AM, Atheol said: This is an issue when your cc has more than 1 model and its not on the f4 model so you have to kys to go to the model you want. This shouldn't be too difficult to partially implement. Whenever you select a specific model in the F4 menu, the gamemode saves that locally in a database to your client - so any time you become that class (through F4 or command) it will always use your selected model. And because there is no possible way to select a preferred model for your custom class already, it should already be selecting a random model for your class if you have more than one available. Now, I'd have to do some testing of my own to get it working properly without potentially breaking other things - but I can already tell you that it won't be exactly as this suggestion is written. It wouldn't be possible to force it to select a random model if you don't provide a number without some messy and unnecessary code. Better explanation, in order: 1. You swap to your job using the command without a number: "/myjob" -> no model is saved in the local database for this class. if you have more than one model available, it'll select a random one. doesn't save the result. 2. You swap to your job using the command and want model #2: "/myjob 2" -> it will select the second model for your class, saving it to your local database. 3. You swap to your job again using the command without a number: "/myjob" -> from your local database, it will select your preferred model for the class (which is model #2). 1 Link to comment
xFish 394 Posted March 29, 2021 Share Posted March 29, 2021 Yeah idk. I'm pretty sure you can select it if it appears in f4, and it will stay that until you select a different one. I have every model except the newer one (gorl) and each time I /class it I get skeleton. Because that's what I selected in the f4 menu. Now, my job isn't always in the f4 menu. It might have something to do with getting on immediately after resets but I don't really understand and I'd love to hear input from either @proggy or @Garnet as to why our cc's don't stay in the f4 menu all the time. But major +1 1 Link to comment
Legions 3 Posted March 30, 2021 Share Posted March 30, 2021 Definitely would be nice but if it’s a big hassle I can live without. +1 Link to comment
Romac622 216 Posted March 31, 2021 Share Posted March 31, 2021 +1 Been buggin me cause the only way you can pick a job character model is through F4 Menu and sometimes your job ain't even up there. Link to comment
Rambo-Panda 92 Posted March 31, 2021 Share Posted March 31, 2021 +1 Definitively should be added Link to comment
NotCookie 108 Posted April 5, 2021 Share Posted April 5, 2021 +1 PLEASE ADD THIS, having to kill myself every time just to become the model I want to be is so annoying. Link to comment
BigA 132 Posted April 5, 2021 Share Posted April 5, 2021 +1 Don't know much about coding so don't know how hard it would be, but if possible I would definitely like to see this implemented. Link to comment
aidanpoppas123 512 Posted April 13, 2021 Share Posted April 13, 2021 +1 it's so annoying to have to keep killing myself until I get the player model I like, this would be awesone. Link to comment
Feminine Bill Nye 5 Posted June 2, 2021 Share Posted June 2, 2021 + 1 As stated a few times above, if it's a huge hassle to code in, don't bother doing it. But if it's a simple addition, it would be a greatly appreciated edit. Link to comment
Fetn 1,217 Posted June 2, 2021 Share Posted June 2, 2021 2 hours ago, Feminine Bill Nye said: + 1 As stated a few times above, if it's a huge hassle to code in, don't bother doing it. But if it's a simple addition, it would be a greatly appreciated edit. Theres around over 200 CCs the reason you don't see it in f4 is cause... to load in ALL CCs ever bought would be a hassle and fuck the f 4 menu a bit im pretty sure. 2 Link to comment
Guest proggy Posted July 16, 2021 Share Posted July 16, 2021 Your suggestion has been Denied This is a minor inconvenience to CC owners. We can revisit this later, but at the moment it doesn't seem worth our time to come up with a fix for this when we could be working on other projects. For now just kill in console to cycle through your models.(protip for admin+: you can type /unspectate to cycle their model faster than using kill in console. It respawns you instantly) Link to comment
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