StarWarsRP Management Team Theos 423 Posted January 3, 2022 StarWarsRP Management Team Share Posted January 3, 2022 Accepted Will look to be implemented with the code Lex suggested Link to comment
The Garnut Nutter 15,197 Posted January 13, 2022 The Garnut Share Posted January 13, 2022 Going through suggestions, I was under the assumption the community did not want RPGs to cause team damage, but only self-damage? On 12/21/2021 at 4:00 PM, Lex_ said: code stuff I really appreciate it Lex, I currently have the code set up identically, with the exception, if the damage is explosive, it will only cause damage to self, and not teammates. It would've been as easy for me to change it to allow team damage by simply removing 10 letters of code if ply:IsAttacker() 2 Link to comment
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