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Festive - GM application


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In-game name: Festive

Age: 14

SteamID (https://steamid.io/): STEAM_0:0:513391815

Warns: None.

Timezone: CDT

Playtime?:  41 hours.

Do you have access to TeamSpeak and a microphone?: [YES/NO] YES

Do you have the ability to record Garry's Mod videos?:[YES/NO] YES

Referral(s): [What administrator recommended you to apply?] None.

Past experiences as a Game Master: [Optional] None.

Why should we choose you over other applicants? [minimum 2 paragraphs] All though I haven't been any type of Game Master, I know the basics of RP. From seeing Remake roleplay as a violent
mayor in a soft voice to engaging in medic RP. I am a Trial Admin over on TTT, and with that experience I know how to handle being a role model within the server. All though some people may say TTT experience is not the same as DRP or MRP experience when it comes to this server, I believe being staff itself will contribute to my success as a Game Master. 

Before making this application, I sought out a Game Master to learn how the job is done and how ideas are created. With the advice he gave me, I think I could handle making events. Even if the events don't turn out well, I will be able to handle the criticism and improve my work for the next event. 

From occasionally basing in DRP to sandbox servers, I know the basics of props. From welding to moving to anything else required, I will be able to set up events. I'm not trying to say that I'm better then the other applications, but what I am trying to say is I believe I am good enough for the role.

Have you ever been banned or punished on any server? If so, Include details One ban on TTT for rdm + leave, 1 day.
How much time do you have to contribute to the role?: All depends on burnout. I can say for certain I will be active enough to meet requirements, anything else depends on how much I'm 
enjoying the server.

In your own words, what  are the responsibilities of a Gamemaster?: As a Game Master, you should make people have fun in any type of scenario. You should always be trying to make 
people enjoy playing this server.

Describe how you would contribute to RP as a part of the Gamemaster team: To contribute to RP, I would prioritize community involvement and role play of the certifications.

Explain your single most creative idea for contributing to the RP environment of the server:

[False Expedition] The CIS have a mining operation at the water fall cave. The crystals there supposedly have unique properties with lazers the CIS plan on weaponizing. Engineer Clones move in to 
the cave to take out the CIS presence, and destroy mining equipment. When the Clones get there, they sweep the cave to find it empty. The mining operation was a distraction, and the 
Cave Clones get encircled. The Cave Clones fend off the CIS attack, but eventually get captured. Clones will have to move into the caves to retake their brothers while an assault happens
on the main base. During this, the Cave Clones will have to break out of custody, scrap their jailers, and escape the caves to assist in base defense.  The mission will end when the Cave Clones escape, and can repair the Front Gate.

This mission is meant to be a three pronged engagement, as the Clones will have to defend against CIS attacking the base, ambushing them inside the cave, and attacking the cave to free the 
trapped Clones. The event will end once the Cave Clones can escape their containment and defeat the CIS presence.

Players will be chosen to capture the Cave Clones, and (if this is allowed within the Star Wars vehicle addon) control the tanks the CIS deploy upon the Main Base. This type of engagement
should let every battalion show it's colors. 91st Recon can assist in taking out the Cave forces from far range, 501st enforcers can fight in their effective range once in the caves, 212th
and the rest of 501st can be the Captured Cave Clones and general assistance during the event. 104th and 327th can assist with defense of the base.

Some chaos should happen during this mission, but players should not get confused. Before this mission starts, there should be a SGT+ within each populated battalion to lead them.


Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation]

[Dropped Laatie] After a auto event at Aurek, a LAAT arrives to pick the Clones up. While flying back to base, they are shot down and crash near the Farm. The crash survivors must
fend off CIS forces while reinforcements from base arrive to assist. No jetpacks are to be used due to the risk of flying over the CIS ground forces and being injured. The CIS will not
stop attacking until reinforcements arrive. Some crash survivors will be injured and unable to defend themselves. They will be a liability to the uninjured survivors, and must be defended.


[Critically Wounded]
During a debrief, the admiral is wounded by an assassin droid. Medical personnel will have to treat the admiral, while assassin droids move in to finish the job. The clones will have to hold
off the assassin droids. The speed of which the medical personnel can Med RP and heal the admiral will determine when the assassin droids back down. The assassin droids will be picked from 
players, and when they die new players will be picked with /ooc. the assassin droids will have 500 health. 
The debrief will not be about a real mission, and the admiral should be shot before he gets too far into the mission details.

[Prison Break] 
A rogue Coruscant Guard releases all prisoners from the Brig. These prisoners band up, and attempt to hijack a LAAT and escape the base. Clone forces must defeat the prisoners and prevent
escape. If the prisoners make it to a LAAT, the Clones will get a chance to engage in air combat with them. The prisoners will each have 800 health, and no weaponry. Their mission will be
stealth, instead of engagement.

[Failed Revolution] 
A crowd of select Clones and a Sergeant+ to lead them stage a revolt against the Admiral. They sabotage reactor and move to cause as much damage as possible around the base. The Clones will
have to watch for friendly fire and kill the revolt. As to not make a bad word for the people participating in this event, the characters revolting will have different names and personas.

To clarify on what the rebels should do, they should start with sabotaging the reactor. Then, move floor to floor engaging Clones and attempting to breach the admiral's chambers.
The rebels will receive 400 health, as to make this possible.

[False Negotiation]
Commander Ziggy is kidnapped by CIS forces and taken to the waterfall cave. The 104th Negotiation Squad will have to move in and attempt to retrieve the Admiral. When they enter the cave 
for negotiations, they are encircled and captured. The Clone force outside the cave will have to fend of CIS attack as they move in to recover the kidnapped Clones and Commander Ziggy.

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note: this is a event idea I thought was accidentally deleted. I prefer this one over [False Negotiation] because it is more unique in design and further explores the lore of the map and it's occupants.

[Asset Recovery]
The CIS kidnap the mayor of the farm (hopefully played by remake) and the republic will have to answer a distress call from the citizens of the farm. They will move to Zeta,
where the mayor is being held and bust him out. A droidika will be stationed with the mayor, controlled by a player. They will have to protect the mayor from republic forces.

 

I do not want to delete the one I put on my staff application, as that is a failure on my part to put out my best work but I would like to have this idea known as one originally designed for this staff application.

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Denied

I would to like to see more of you in-game involved in roleplay and basically making yourself well known throughout the server. You have great event ideas but your answers for the questions explaining why we should choose you and your answers for explaining the responsibilities for a gamemaster aren't well developed. Paragraphs are typically 5-6 sentences. Please reapply in 2 weeks.
@Ziggylock & move

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