Nutter 13,947 Posted December 19, 2022 Share Posted December 19, 2022 Voice AMP I had noticed green artifacts across my screen on occasions (particularly during events) and realized this may just be the voice amp swep. As a result I've removed portions of the code responsible for this happening, and also made it's radius 35% larger to encapsulate all of Debrief and more Please make sure to update me as to whether or not the green artifacts are gone Loadouts Fortification Pads Removed from all classes that had it prior Added onto Ghost Company : Leader, Tank Added onto 104th Dire Company : Leader, Operator Republic Commando : Assailant Class has been added back onto the server New playermodel added to the server's collection Clone Trooper : Rifleman Removed unnecessary body groups a rifleman would never need to utilize as a transitional class (Kama, Pauldron, Bicep Ammo, Backpack) 104th Battalion : Officer Removed earcomms bodgroup was missing a texture for the model attachment Clone Trooper : Recruit This class has been locked onto the helmetless variant of the playermodel Upon spawn, recruits will be given 1 of 6 unique skin colors/facial markings combinations to help distinguish between them Passive Event System Since my system had to be hardcoded and required tens of thousands of lines of code, we had switched to a different system made by a third-party, allowing staff to build new events all while in-game, with a very simple user interface Donation Shop According to @MarkyMark, people were interested in more items to donate for on the server, and honestly, after a year of being unprofitable due to nothing to donate for, I figured i'd add some more goodies to the shop to help recuperate the costs of the passive event system I posted above, which was $100 before taxes equated in DC17 & Dual DC 17 Waifu (Blue Steel) Whiteout Camo Gem Fade Gold Violet Night Case Hardened Neo Noir Slime Garnet (mark's request...?) DC15A Case Hardened Whiteout Server Start-up Time Further optimized via heavy compression of data, it seems like we slashed server restart times from 3 minutes to ~70 seconds, and join time from a reported range of 3-5 minutes to 1-2.5 minutes (less than half) 9 Quote Link to comment
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