Nutter 13,947 Posted December 19, 2022 Share Posted December 19, 2022 Voice AMP I had noticed green artifacts across my screen on occasions (particularly during events) and realized this may just be the voice amp swep. As a result I've removed portions of the code responsible for this happening, and also made it's radius 35% larger to encapsulate all of Debrief and more Please make sure to update me as to whether or not the green artifacts are gone Loadouts Fortification Pads Removed from all classes that had it prior Added onto Ghost Company : Leader, Tank Added onto 104th Dire Company : Leader, Operator Republic Commando : Assailant Class has been added back onto the server New playermodel added to the server's collection Clone Trooper : Rifleman Removed unnecessary body groups a rifleman would never need to utilize as a transitional class (Kama, Pauldron, Bicep Ammo, Backpack) 104th Battalion : Officer Removed earcomms bodgroup was missing a texture for the model attachment Clone Trooper : Recruit This class has been locked onto the helmetless variant of the playermodel Upon spawn, recruits will be given 1 of 6 unique skin colors/facial markings combinations to help distinguish between them Passive Event System Since my system had to be hardcoded and required tens of thousands of lines of code, we had switched to a different system made by a third-party, allowing staff to build new events all while in-game, with a very simple user interface Donation Shop According to @MarkyMark, people were interested in more items to donate for on the server, and honestly, after a year of being unprofitable due to nothing to donate for, I figured i'd add some more goodies to the shop to help recuperate the costs of the passive event system I posted above, which was $100 before taxes equated in DC17 & Dual DC 17 Waifu (Blue Steel) Whiteout Camo Gem Fade Gold Violet Night Case Hardened Neo Noir Slime Garnet (mark's request...?) DC15A Case Hardened Whiteout Server Start-up Time Further optimized via heavy compression of data, it seems like we slashed server restart times from 3 minutes to ~70 seconds, and join time from a reported range of 3-5 minutes to 1-2.5 minutes (less than half) 9 Quote Link to comment
Timmothy 4 Posted December 19, 2022 Share Posted December 19, 2022 That Garnet skin is the best there Quote Link to comment
Nutter 13,947 Posted December 20, 2022 Author Share Posted December 20, 2022 The new portions of this update had to be delayed for a very lengthy project this morning through the afternoon. Due to the server picking up population again and there being somewhat constant events again, I got pretty bothered by GMs not being careful enough with their tools and causing server lag spikes/crashes. With the most recent crash being last night with 50 players on the server. It is understandable not being too well versed in Sandbox's default tools as a StarwarsRP player, so I figured i'd take an alternative approach to punishment, and simply bolster up our prop protection. so in true update formatting Prop Protection Created a light prop protection system that'll disallow players from spawning in props within one another Added system to prevent some fairly typical accidental crashes (will leave details out of this post for security) Disallowed GMs from physgunning LFS ships, simply spawn them into their appropriate position To do: disallow props from being moved into LFS vehicles To do: disable motion on spawning LFS vehicles Scoreboard Finally got around to updating the ancient GM tags To 1 Quote Link to comment
KingMash 295 Posted December 20, 2022 Share Posted December 20, 2022 Those compressed ranks look so much better. 10/10 still with the delay Quote Link to comment
MarkyMark 48 Posted December 20, 2022 Share Posted December 20, 2022 LETS FUCKING GO, POG UPDATE 1 Quote Link to comment
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