Nutter 13,947 Posted March 8 Share Posted March 8 Defusable Bomb Thank you @Theos for bringing light to an old freaking entity that's been forgotten about by GMs after MANY hours of work Defusable bombs now have a 5 minute timer, as opposed to the previous 10 minutes. The radius of defusable bombs has been significantly nerfed from encompassing nearly the entire map, to encompassing an area akin to MHB on Anaxes Non-EOD ceritifed players will have a 10% chance to successfully defuse the bomb, with a 1 minute cooldown between defusal attempts Non-EOD ceritifed players will have a 75% chance to successfully defuse the bomb, with a 1 minute cooldown between defusal attempts Lastly, added an effect for when the bomb detonates. @Theos wants it bigger, i say no. EOD Certification As stated above, going on duty will allow you to defuse bombs at a higher success rate, and other than that, the model has been updated to the latest pack we are using - thank you @Hoal for the reminder. Added distinguishment for Officers, receiving the Captain EOD model - this change may be reverted if we are to ever implement the EOD Specialist role, which may EOD certify other players Other shit Whitelisting 212th Commanding Officer & Executive Officer Permission added to whitelist for 212th Battalion : Pilot Permission added to whitelist for 212th Battalion : ARF Trooper 41st Commanding Officer & Executive Officer Permission added to whitelist for 41st Elite Corps : Pilot Gamemasters Permission to spawn in Gonk Droids was granted Flash Grenades Actually flashing 6 2 Quote Link to comment
Theos 413 Posted March 8 Share Posted March 8 10 hours ago, Nutter said: @Theos wants it bigger, i say no. but big boom boom 1 Quote Link to comment
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