mossly 144 Posted November 15, 2023 Share Posted November 15, 2023 Allow 2 text screens Would allow things like billboards and directional arrows for businesses and other fun utilities 1 Link to comment
The Garnut Nutter 15,175 Posted November 15, 2023 The Garnut Share Posted November 15, 2023 1 hour ago, mossly said: Allow 2 text screens Would allow things like billboards and directional arrows for businesses and other fun utilities Even when this was brought up as a VIP idea months ago I wasn't super in favor of it, believe it or not, textscreens tend to eat up FPS despite being such simple things. Hence their low render distance. 1 1 3 1 Link to comment
The Garnut Nutter 15,175 Posted November 16, 2023 The Garnut Share Posted November 16, 2023 1 hour ago, Robert_Downward_Sr said: Really is too bad. If I’m running a shops and want a billboard and a menu I just run it on an alt, though I know many people are incapable of buying/running one. Yeah, running an alt is super feasible for most, with that being said, I could make a VERY short visibility secondary textscreen. 1 Link to comment
Criteria 104 Posted November 16, 2023 Share Posted November 16, 2023 I want to see someone with 15 alts spam 30 text screens around the map 1 1 1 Link to comment
mossly 144 Posted November 18, 2023 Topic Author Share Posted November 18, 2023 On 11/16/2023 at 3:43 AM, Nutter said: Even when this was brought up as a VIP idea months ago I wasn't super in favor of it, believe it or not, textscreens tend to eat up FPS despite being such simple things. Hence their low render distance. Rip moment, didn't even think of that Have you considered allowing one traditional textscreen and one 3d2d textscreen? Link to comment
mossly 144 Posted November 21, 2023 Topic Author Share Posted November 21, 2023 @AlexConwaynot sure if you are who to tag but recent updates made this suggestion redundant, pls lock and move Link to comment
Community Director AlexConway 1,153 Posted November 22, 2023 Community Director Share Posted November 22, 2023 Already implemented on a recent update. Link to comment
Recommended Posts