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Richard Celica GM Application


Nurfy

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In-game name: JPO R. Celica
Age:20
SteamID:STEAM_0:1:62020744
Warns:0
Timezone: PDT, moving to GMT+9
Playtime: 192 
Do you have access to a microphone?: YES
Do you have the ability to record Garry's Mod videos?:YES
Referral(s): Jaros
Past experience as a Game Master: N/A
Why should we choose you over other applicants?: While this could be seen as a shortcoming, I believe my incoming timezone change is why I should be chosen over other applicants. I will be available for the EU and other Asia timezones to host events. Similar to the way Luna hosts events late into the night, mine would be generally early in the morning (in EDT terms). Setting the timezone aside I believe I have a fair storytelling ability, combined with a meticulous need for planning that would be focused on involving every aspect of the 34th in my events. Furthermore, being a member of the Republic Navy I feel that serving as a GM in conjunction with Navy will provide a mutual benefit to my performance in both areas as I learn more about both sides of RP. 
 

Have you ever been banned or punished on any server? If so, Include details: Only on DarkRP, I have detailed all of my bans in my previous DarkRP Staff application found here.


How much time do you have to contribute to the role?: Approx. 1 hr per day (1 event)
 

In your own words, what are the responsibilities of a Gamemaster?: The responsibility of a GM is to curate roleplay throughout the server, and especially to engage as many if not all members of the server in immersive events.
 

Describe how you would contribute to RP as a part of the Gamemaster team: My primary goal to contribute to RP would be with my move to GMT+9, being able to host trainings/small events during general offtimes in the server. While this may impact less players, I have constantly seen new players from Europe not consistently on during NA hours and would like to assist in catering to them. A secondary, and more general contribution to RP as a whole on the server would be to add more comedic value to the events that I run. In watching the Clone Wars TV show, and witnessing GM Jaros' small events. The Battledroids, more specifically B1s have a huge comedic potential. I mean in the show that is their primary purpose (as far as I've seen so far). So I believe that I could tactfully include humor in my events without ruining immersion at all.
 

Explain your single most creative idea for contributing to the RP environment of the server: My biggest idea for contributing to RP would be to enhance the story-telling element of Off-world deployments by having the conversations between EC and whoever is interacting with them in the F1 Comms. That way, the entire server can observe the story going on if they so choose to.
 

Please list and explain 5 unique event ideas of any scale: 

21st Breaching Simulation: Utilizing Athena, emplace a mixture of NLT 10 Battle Droids, with any # of Civilians in each room. 21st is to clear Athena doctrinally according to their training. They will be given a time limit of 1 minute 30 seconds. They will enter through the NW door, and clear Athena linearly, they are permitted assistance from other battalions if heavy troopers are required. However they are responsible for instructing those troopers, and by extension responsible for any of their mistakes. Absolutely 0 civilian damage will be tolerated, they must ensure total destruction of every Battle Droid. 

A Call for Help: Upon receiving a distress beacon from the planet Zeffo. The 34th battlegroup is summoned to find the source figure out how to aid them. At the origin of the beacon there is a single human male, and various droids. The man asks for the 34ths help in finding a team of runaway droids that have gone rogue and escaped. He is adamant that they must be returned alive, as they have intel on CIS operations. The battlegroup will then scour the planet searching for the missing droids. 
Mission Success: The 34th finds the droids and returns them to the man who is able to decrypt the intel and hand it over to the Republic.

Mission Fail: The droids escape on a shuttle.

Surrounded!: The 34th battlegroup is sent to Christophsis to once again rid the CIS attempt to take over the planet. Upon landing at the LZ however, the OD and GC are KIA! With heavy fire from all directions the 34th battlegroup must fortify and defend the LZ. It is up to the highest ranks of each battalion to coordinate successfully to fend off the CIS. A time limit of 15 minutes will be placed, and NO use of F1 comms will be permitted, however battalion specific comms will be allowed as well as all equipment.

Destroy the Factory!: With the increase of base attacks on Anaxes, Navy has suspected the CIS Anaxes droid factory has been in major production. A reconnaissance element will be sent to observe operations IVO CIS Anaxes factory. Upon successful confirmation of the factory in service, the 34th battlegroup will be summoned to seize, or destroy the factory. The 34th will face light drop pod resistance on the way to the control tower, where they will disable the rayshield. Once the rayshield is down 34th will attack through any and all avenues of approach IOT clear the facility as efficiently as possible. Upon destruction of the facility 34th will observe 50 drop pods released in a last-ditch effort by the CIS, which they will have to eliminate as they escape the factory and return to base.

Traitors?: Fleet reports CIS development of some sort of chemical weapon said to be able to eliminate the clone army once and for all. Upon arrival to the planet it is announced that the chemical agent may already be present in the atmosphere. All troopers will be ordered to seal their suits. However, some troopers will be exposed to the agent. The chemical agents puts all affected troopers as part of a hive-mind that the CIS is able to influence. The 34th will be tasked with clearing and stopping operations at the research facility. Once completed they will be transported to the Venator, where the infected troopers will attempt to take control of the bridge to sabotage the ship and kill all troopers inside. The troopers will take a member of Navy hostage and it will be up to the 34th battlegroup to defuse the situation and eliminate the threat. 


 

Edited by Nurfy
accidentally hit submit, was planning to wait until I reached 200 hours. As of now i have 178
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1 hour ago, Acekai said:

As of now -1 there are no event ideas subject to change if you get some ideas in there 

Fixed, Originally I submitted on accident. 

Edited by Nurfy
final
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  • StarWarsRP Administration Team

htruyc0533.png
ACCEPTED

After deliberation with the StarWarsRP Gamemaster Leadership Team, we have decided to accept your GM Application. This is largely in-part to some, but not limited to, the below reasons:


Support from Current GM Team
Well Thought Out Event Ideas

 

Welcome to the StarWarsRP Gamemaster Team! We're looking forward to getting you trained and having you on board! 

Please do not use any commands/permissions until you have been trained

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