Dan Gardner 346 Posted May 16, 2019 Share Posted May 16, 2019 So excited for this less goo 1 Quote Link to comment
skrt 674 Posted May 16, 2019 Share Posted May 16, 2019 Yoo this looks so good. Hyped for this map Quote Link to comment
The Garnut Nutter 15,158 Posted May 17, 2019 Topic Author The Garnut Share Posted May 17, 2019 Entirely done optimizing the United States base! 3 objectives and Russia's base to go. 3 1 1 2 Quote Link to comment
The Garnut Nutter 15,158 Posted May 17, 2019 Topic Author The Garnut Share Posted May 17, 2019 Testing done with 6 core i7 clocked at 2.2ghz, paired with mobile GTX 1070, max settings (Alienware M15 laptop) Before: Average 95 FPS After: Average 203 FPS 3 Quote Link to comment
Ting 368 Posted May 17, 2019 Share Posted May 17, 2019 5 hours ago, Garnet said: Testing done with 6 core i7 clocked at 2.2ghz, paired with mobile GTX 1070, max settings (Alienware M15 laptop) Before: Average 95 FPS After: Average 203 FPS Have no idea what that means but the base looks siiick. xD but really nice job optimizing the most important parts quickly! Can’t wait to see the final project soon. Quote Link to comment
Community Director AlexConway 1,148 Posted May 17, 2019 Community Director Share Posted May 17, 2019 3 hours ago, Ting said: Have no idea what that means but the base looks siiick. xD but really nice job optimizing the most important parts quickly! Can’t wait to see the final project soon. Basically, Diomonder made the map and the assets - when you load into the map, you'll pretty much render everything you can see, inside building underground so on, in some cases, you render the entire map. Now imagine not touching that and having 80+ people running around, the server and client would take a massive FPS drop. Right now, Garnet is adding things like Area Portals, Skips, Hides, etc - so you only render what you need. Inside of a building you're in, field of view; essentially you're no longer rendering things you can't use/see. There wouldn't be a point to render US DB, if you can't see it or you aren't inside. Like making the actual map it's self, it's a tedious process, because even if you miss a small portion of area portals/sky box, you get a "leak" or .lin, - long story short, there's a reason good maps aren't thrown out like crazy. It's the difference between someone running 20 FPS or 50 FPS, even with a low grade PC/Laptop. It's also the difference between us and [REDACTED] (who don't give 2 fucks about players and the FPS loss they encounter) 1 Quote Link to comment
Dan Gardner 346 Posted May 17, 2019 Share Posted May 17, 2019 15 hours ago, Garnet said: Testing done with 6 core i7 clocked at 2.2ghz, paired with mobile GTX 1070, max settings (Alienware M15 laptop) Before: Average 95 FPS After: Average 203 FPS Based on that metric, most of us are going to see a minimum of 30% more FPS than we do on CSCDesert. Dope, hope these numbers stay steady with heavy load. Quote Link to comment
The Garnut Popular Post Nutter 15,158 Posted May 20, 2019 Topic Author The Garnut Popular Post Share Posted May 20, 2019 Super exciting news, i'm finished optimizing the map after many hours of work! 12 3 2 Quote Link to comment
PrisonNightmare 741 Posted May 20, 2019 Share Posted May 20, 2019 35 minutes ago, Garnet said: Super exciting news, i'm finished optimizing the map after many hours of work! WTF really?! I didn't even think Dio was even finished with the map! Nice work man! 1 Quote Link to comment
Ting 368 Posted May 20, 2019 Share Posted May 20, 2019 (edited) 1 hour ago, Garnet said: Super exciting news, i'm finished optimizing the map after many hours of work! "if it cums out tonight imma legit nut" - Jay Kenneth Edited May 20, 2019 by Ting Quote Link to comment
skrt 674 Posted May 20, 2019 Share Posted May 20, 2019 1 hour ago, Garnet said: Super exciting news, i'm finished optimizing the map after many hours of work! Yo Cant wait for this to drop Quote Link to comment
Community Director AlexConway 1,148 Posted May 20, 2019 Community Director Share Posted May 20, 2019 1 hour ago, Garnet said: Super exciting news, i'm finished optimizing the map after many hours of work! Everyone on MRP: Good work Garnet, can’t wait to play on it!!! 1 Quote Link to comment
Apollo 342 Posted May 20, 2019 Share Posted May 20, 2019 (edited) 1 hour ago, Garnet said: Super exciting news, i'm finished optimizing the map after many hours of work! Time to spend a shit ton of more time playing on Gmod for this map drop. Edited May 20, 2019 by Apollo 1 1 Quote Link to comment
Hauptmann_HK416 103 Posted May 20, 2019 Share Posted May 20, 2019 1 hour ago, Ting said: "if it cums out tonight imma legit nut" - Jay Kenneth uhhh... It's not what it looks like 1 1 Quote Link to comment
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