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  1. DENIED I'm going to deny this report on doodle and here's why: 1. He wasn't in the wrong for banning you, you claimed he did it without context and you told us here that "the mayor let you." 2. You also claimed you only killed two people (which is true) but it shows you as the instigator on 4 people. That's reasonable grounds for attempted mass rdm which is the same punishment 3. I don't believe he was "fishing for bans" he looked at the logs between you and the person you reported and found sufficient evidence to ban you. 4. (And finally) you're only reporting him and not appealing the ban so you know you're in the wrong and didn't want to challenge it I understand why you're irritated because you got banned after reporting someone else, but that's not a reason to report the staff member after he found sufficient evidence against you Thank you for your report, as well as the effort you have put into your report.
    7 points
  2. Preface: ~ This document is intended to serve as a skeleton reference for which known building techniques that are accessible and deployable in regards to GarnetGaming DarkRP will be compiled. Though these techniques are tailored to our specific server and its individual addon structure, there may be overlap across networks or gamemodes allowing for easy translation should the proper infrastructure be present. The contents of this compendium will be broken down into several chapters, each of which will generalize a topic with subsection headings that elaborate further into more complex mechanics. Keywords for each of the main bodies will be listed below as for easy search-and-finding or quick access. This document will be updated as techniques are discovered by either myself or anyone that cares to contribute to it. As we contine on, the brevity of this resource will become quite apparent, and the accessibility to these topics may become challenging to fully utilize - many of these mechanics are incredibly complex for an online video game, though as a physics sandbox it does fit the bill. Without further ado, I invite you into the foundational principles of our study: Propology. [] Chapter One: The Prop | Section One: Defining A Prop ~ Assuming you’ve ever engaged with the spawn menu in our Garry’s Mod server or any server that utilizes this menu, you have already interacted with the most basic topic of our discussion - props. Props are in-game objects that can be directly controlled and manipulated by the player through various mediums, often through usage of player SWEPs or construction devices like the physgun and toolgun. Though this definition acts fluidly, props tend to abide a common set of general guidelines. ] They are manipulatable via physgun: Most props are directly controllable with the player’s physgun and will be highlighted with the color of their respective physgun beam. Using the physgun allows for direct planar motion through mouse movements and scroll-wheel inputs. Because of this definition, money printers and collectible trash are not props as they cannot be actualized this way - they are instead entities and for the most part will not be of interest regarding this resource as we continue. ] They are interactable with toolgun settings: Another hallmark of a prop is its ability to be customized by action of the toolgun. Most of the principal settings that we will use on a day-to-day basis will be covered as we progress. As we spoke briefly above regarding entities, there are some gentle exceptions to our definition that ought to be mentioned - semi-props. Though buttons are not able to be directly moved by a physgun, they can be updated with toolgun settings that can be applied to props like the Color and Material Tool. In the case of the keypad, this is most evident in its odd demeanor and functionality. For the most part, this is the pinnacle of what we will discuss regarding semi-props, as though it is generally considered a prop, it is also and entity in its behavior while excusing a space in the player’s prop limit. This limit is what culminates in the ultimate definition for the prop. ] They are uniquely reserved to player and occupy space: This is possibly the biggest telltale of what a prop is in the context of our DarkRP server. In layman’s terms, if the item spawned by the player ticks up your prop limit count that is displayed in the bottom right by any increasing threshold, it is a prop. In contrast, if you were to remove this placed object and your prop limit decreased, it is also a prop. Because of the nature of prop spatial occupation and the possibility for another player interfering with one’s construction, props are distinctly tied to an owner who is responsible for the manipulation to their props. As can multiple editors be present in a shared document whose original author retains superior access to, other players can be added to the roster of editors of the author’s props, but are not the supreme authority of ownership - they can act as the player, but are not inherently the owner of the prop. ~ These three guiding principles summarize the core aspects of what denotes a prop. Although the fluidity of this definition is entirely dependent on the intrinsic nature of each individual asset, the core idea of what makes a prop a prop is often as simple as these, usually following the order given in the list by descending likelihood and priority. Having understood the general outline of this topic will greatly improve your abilities to effectively use all the techniques that will be discussed in this resource. Furthermore, sections not yet discussed that will eventually pertain to this here topic will later be clarified once they’re needing of explanation. Finally, while the basics of a prop and its manipulation are often universal for all, there are restrictions imposed on the player that can interfere with creative realization. Oftentimes these manifest as either blacklisted props (of which will not be discussed, as the entirety of the list is quite nuanced and in itself is easy to determine in-game via a spawn attempt) and tiered toolgun settings. These toolgun settings are inaccessible to the player unless they qualify an administrative role or act as a donating member of the server, though the overlap of these two roles is not equal - administrators are given much more freedom regarding the possible toolkit. | Section Two: Prop Privileges ~ The following tools that are bulleted below are nuanced such to the point where they warrant a distinct mention regarding their accessibility, though practically it is quite a simple understanding and the explanations given should fulfill the reasons as to why. ] Advanced Duplicator: This tool is strictly inaccessible to players who do not qualify to act as an operative position like an administrator or a donating member who has contributed to the server and allowed unique privileges as such. Advanced Duplicator simply allows for the ability to store and deploy your constructions at any given time granted they are saved correctly and abide to the server’s current prop limit. Because of the understandable desire to preserve one’s creations, this is an excellent incentive to consider when applying for staff or donating to the server! ] Textscreens: This tool is in fact accessible to all players which very limited restrictions barring the character limit per line of text, though the reasons for its mention is due in part to its fluidity -all players are allotted one textscreen each and this textscreen is subject to the maximum character limit that is set as standard to all player’s, irregardless of ranking. The stipulation lies in quantity of textscreen, whereas administrators and donating members have their allotted quantity doubled, allowing for two textscreens each. This in itself isn’t much to worry about when it comes to creation as most of your buildings will not rely on text, and further into this discussion we will go over the caveats in the Advanced Duplicator tool, of which Textscreens cannot be duplicated. ] Administrative Tools: Though these are technically construction tools, even high-ranking members of the staff team are often unable to use the most impactful and possibly destructive tools of the server. At this time I am only aware of a small handful that exist and I imagine many of them are kept tucked away from the public eye - the less I know the better! ~ Establishing the basics of the prop has now given us the core foundation required to carry on into our next Chapter where we will discuss the various tools and their interesting and interactive nature, as well as their reactions to other props and toolgun settings. We can begin with another standard definition. [] Chapter Two: The Tool Gun | Section One: Defining The Tool Gun ~ As with the definition of a prop, understanding the basic characteristics of the toolgun and what makes it special will accelerate our capability to learn about all its nifty features and allow us to accept certain notions that may not be apparent at first glance. Let’s define it now. ] The toolgun is a form of SWEPs available to the player irregardless of ranking and only within fringe circumstances are you unable to utilize this device at any given moment. The purpose of the toolgun is to act as a medium to compile the desires traits and appearance modifiers that one can attribute to a prop to alter its complexion, functionality, or overall aesthetic. Many of the most powerful toolgun settings are indeed excluded from our server, though with our standard toolkit we are still capable of creating some wonderful things, of which we’re going to discuss the most reliable and recognizable tools that the player can access and use for construction. | Section Two: The Color Tool ~ The order of this list will be relatively sorted into descending order of tool complexity, though because of the nature of our discussion there will be plenty of small adjustments or tweaks that can be made to bring out unique, unforeseen abilities that can modify the integrity or capabilities of certain tools. Nonetheless, it is clear to say that the Color Tool is indeed of a very primitive design, though that doesn’t mean it can’t do some marvelous things. Practically, the Color Tool is used to recolor props using the values of HEX color codes. Inputting an integer within the domain of zero until two-hundred and fifty-five for each of the three provided spaces will give you a unique color that can be pasted onto an object, as well as copied from a colored object and attributed to another. As is, this is a magnificent tool for even the most novice builder, but it gets a bit more complicated than that. To elaborate, we need to quickly define two terms that will come into play; ] Color Palette: A setting within the Color Tool that precedes color shading and acts as a modifier to color presets, shifting their behaviors depending on selection. ] Color Preset: A setting within the Color Tool that preserves the intended color shading of an object while attributing unique visual effects that can be influenced by color palettes.* *Color Presets have had their listings excluded due to the sheer quantity of available presets - these can be accessed in the player’s personal sandbox and imported directly into the GarnetGaming DarkRP server. ~ Understanding what these terms mean is crucial to understanding what you can do with them. To put it simply, color palettes come in two genuine flavors - Default and World Glow. The Default Color Palette acts as a standard medium for a color shading and color preset and does not interfere with its ability to interact with other toolgun settings. World Glow, however, is a bit more unique. This Color Palette acts identically to the Default variant mentioned except for one very important distinction. It in fact does alter the ability to interact with other toolgun settings in our game. While some of these will be mentioned and briefly summarized, there are quite literally an endless amount of combinations that can be imagined with the World Glow Color Palette and the ensemble of tools within our toolkit. Some examples of the versatility of World Glow are present below. ] Appearing Props: Using the Stacker Tool (which we will go over later) and the World Glow Color Palette found in the Color Tool, you can create the illusion of a solid prop that fades into an invisible prop once you retreat far enough away from its proximity. This can be used as a sort of artificial border that only appears to the player as they approach - think of the world border that is present in games like Minecraft. ] One-Way Props: This is probably the most widely understood use of World Glow. Using transparent materials found underneath the Material Tool’s selection menu (which we will also discuss later in this document) and World Glow, it is possible to create one-way props that preserve its inherent traits. For example, chain-link fences and gates can be fired through and will indeed cause damage to other players if hit, and using this technique to create a one-way version of this prop would not impede its function as a prop. ] Concealed Textscreens: A final technique worth mentioning is the ability to mask the visibility of a textscreen by pasting the text behind or in front of a prop that is colored with the World Glow Color Palette. Doing so will not just eliminate the legibility of the textscreen, but in fact all other sources of text present in the game world - those can include player names, entity names, and player crosshairs. Because of this notable property, it felt appropriate to include as part of these examples. ~ This is just about everything that you would need to know about the Color Tool to begin experimenting and curating personal presets for your projects and developments as a fledgling builder. Though the expanse of information on this tool is quite uniform, this will not be the case for our next set of toolgun settings. Let’s move on to the next, more complex tool. | Section Three: The Material Tool ~ Because of what we have established to be precedent when referring to a cosmetic or aesthetic toolgun setting, the required knowledge to process this tool is quite linear. The selection menu that appears when utilizing this tool proudly displays the possible materials that can be chosen and applied to an object, as well as the name of the file found in your Garry’s Mod directory. With your recently-acquired knowledge of the Color Tool, you can surmise rather quickly that this tool functions practically identically - materials can be pasted onto an object while preserving its functionality, and materials found on an object can be directly copied and pocketed to be later retrieved and used on another object. As straightforward as this tool can be, like most things in this list it harbors a few kept secrets. For starters, materials that are displayed in the Material Tool selection menu are not always accurate. The most common confliction you will encounter while using this tool is the inability to see the true nature of a material, where materials that are animated will appear static as well as materials who appear black will actually be vibrant or luminescent. A common fix for the latter is to select the blackened material, apply it to an object surface, and then upon navigating back to your selection it will have returned to its appropriate state. Now, the value of this toolgun setting is useful as is (barring the inaccuracy in the iconography), but the main alure is the materials themselves. Copying the file path of a material via right-click and clipboarding will allow you to affect the appearance of specific tools without affecting their function. Below is the best example I could concoct to illustrate its usage. ] The Light Tool: Though we have yet to discuss this tool, it is worth mentioning now that the material of a spawned light’s rope can in fact be changed through a simple command in console and the file path of your desired material, though it is worth noting that animated materials will become static when masked onto the rope. This effect allows you to create invisible and wireframed ropes, among others. ] Jail Cell Door Transparency: Most players are surely aware of this but when using the barred, gated door that is used in administrative punishment, you can apply any solid or opaque material onto its face and it will adopt a one-way transparency that cannot be shot through or otherwise interacted with. ] Tile Consistency: Because each prop in this game has its own unique modeling and polygonal structure, materials do not always map onto their surfaces flawlessly. To combat this, using a one-by-one tile found under the Plastic header will ensure that the entirety of the material is apparent without being impacted by discrepancies in its modeling - this is a great way to see what an undoctored material will behave like or appear as.* *As an even more minute mention, stacking transparent materials along the upwards- or downwards-facing axises of this specific prop (one-by-one Plastic tile) in increments of 0.03u or more will create rather psychedelic patterns. | Section Four: The Textscreen Tool ~ This section will undoubtedly be the shortest of the bunch, though as a construction tool it ought to be included. The Textscreen Tool is used to create blocks of text along a maximum of five rows limited to seventy-four characters per. The only real notable features I thought to mention is that the textscreen can incorporate quite a many exotic symbols and characters without encountering trouble, though from time to time this is not always the case. Lastly, methods of finetuning your textscreen to be exact can sometimes be frugal due to the nature of characters (especially integers) and their likelihood to occupy a unique spatial distance as to not be uniform. Combating this involves experimenting with various numbers of spaces between characters, as well as the font size associated with each row - this in itself can allow for unique spacing in the vertical column. With this out of the way, this section can be concluded with not much further to explain. | Section Five: The Light Tool ~ Following the trend of straight-to-the-point topics, the Light Tool is one of the most simple, easily comprehendible tools that the player has access to in-game. Really, the only caveat I could think of that would allow for some fluid creativity has already been mentioned above regarding the ability to completely toggle the visibility of a lamp at one's whim, moreso than what would be available by simply pasting a transparent material onto the surface. For a reminder, it involves utilizing several of the tools' unique charactersitics that culminates in an invisible rope, bulb, and incandescence which in itself allows for some very imaginative uses. This is all that really does need to be mentioned about the tool as what is personalizable in the menu is simply worded ] Rope Length: The approximate distance a light can be stretch until it rubberbands back to its original position. This setting can exceed the given limit of 256 units while the other two cannot. ] Brightness: The intensity of the lightbulb's luminescence - this makes a lot of sense. ] Radius: The area surrounding the light that can be illuminated by a single bulb - also pretty intuitive. ~ Besides these simple settings, that's practically all you'll need to know about this tool. | Section Six: The Precision Tool ~ As I’ve curated the information that I and others have discovered and personally utilized in our creations, I have tried to maintain a neutral stance regarding my impressions on these tools in and of itself as to keep things strictly analytical - but this is where I draw the line, and you will see why soon. Let’s first establish what this tool does. It primarily serves the purpose of pushing or pulling an object in the frontwards- or backwards-facing directions, depending on which panel of the prop is being interacted with. As simple as this tool appears, it carries with it a sinister surprise - it lies! When we discuss the behemoth of this document (the Stacker Tool) it will become very apparent as to why this is such a conundrum, but for the time being let’s just demonstrate why this toolgun setting can impede creativity, shall we? ] Hypothetical: You are given a geometrically sound cuboid that is precisely 10.00 units on all faces. You want to push said cuboid exactly and strictly 0.05 units on the z axis. How would you do it? It seems quite clear as to what your solution would be - set the Precision Tool’s adjustment setting to 0.05 and be done with it. This was your grave mistake. ] Actual: In actuality, the Precision Tool does not operate on the intervals that it thinks it does. When it refers to itself in the hundredths position, it is actually rounding to the nearing tenths position without disclosing the fact that it is doing so. What this means for the most detail-orientated builder is that your precise adjustments are not nearly as precise as you’d be lead to believe - you will always be mismeasuring your intended result by a significant margin of error if you choose to push or pull a prop in any direction in intervals other than 0.10. Often you may find yourself attempting to synergize this tool alongside the Stacker Tool (which we are going to discuss next) but being aware of this small but marginal discrepancy is important if you require exact measurements - one could say precise measurements. Enough has been said about this tool - it is conditionally a very useful tool, however as we begin to study and understand the Stacker Tool it will become abundantly evident how delicate and sensitive precision can truly be in this game. [] Chapter Three: The Stacker Tool | Section One: Capabilities of The Stacker Tool ~ When we had initially introduced the idea of the Precision Tool for miniscule operations in all coordinate axes, it was mentioned that the intervals of movement that are possible within the tool are not actual - that being what is displayed in your menu cannot directly translate to what will be done in-game when the tool is activated. When this is the case, you cannot rely on the Precision Tool to create fine-tuned adjustments because of its tendency to falter tremendously under minimal pushes and pulls. Acting this way will impose greater consequences when compounding errors assumed by the incorrect data presented in this toolgun setting, and so I introduce to you a better method - The Stacker Tool. | Section Three: Disclaimer ~ Due to the vast and widely variable nature of this specific toolgun setting, you will often notice adjustments and changes regarding this section of the resource as new information is compiled and outdated information is discarded. The intention of this document is to act as a fluid encyclopedia for techniques that I have seen used and have personally used myself when creating artwork for the members of our lovely server. In this instance however, summarizing the innate capabilities of this toolgun setting are rather challenging as the possibility for creation is so much more valuable than any other tool we've discussed so far. Modulability is key here, and assuming practices to be true is not productive in this case. Practically, this tool is responsible for the successive duplication of an object within the three-dimensional coordinate plane in angular and rotational configurations. In reality, what this tool poses as possible is much more than that - consider this: the creation of a sphere in a three-dimensional sandbox using the voxels of a cube are otherwise impossible to produce in a setting like Garry's Mod unless you can distinctly angle and dynamically adapt precision and accuracy between each individual prop. This is not where it stops, too. Most props in the spawnlist menu can indeed be stacked and with such a wide variety of unique geometry, it is really an endless pool of creativity that you cannot otherwise create. That is why for this chapter, it will primarily focus on theoretical discussion rather than empirical. While there are indeed constants regarding this tool, its intrinsic hypersensitivity and mathematical structure is something relatively unimportant for our purpose - individually is when it becomes more pertinent. You yourself are encouraged to experiment with the diverse orientations that apply to each alone prop, as well as record interesting presets and settings that you discover! To aid you in discovery, I've compiled a rather simple, scalable base configuration for a given cuboid prop that stands to serve as a bit of a template for what can be done to any prop - understanding the geometry of a cube is a crucial topic of understanding than can then be extrapolated to a multitude of other props. | Section Two: Configurations for Experimentation ~ The basis of our experiment will rely on two types of change: directional shifting and angular rotation.To emphasize the possibilities associated with the Stacker Tool, we are going to set up a simple yet invaluable resource so that you can familiarize yourself with the basics of the three-dimensional Cartesian coordinate plane. When setting up our little test, it's important to note that the orientation generated when spawning a prop directing in front of you will not be what we are looking for - instead, we are going to have to make a few adjustments such that we can intuitively manipulate our cuboid prop in all of the movement and angle measurements. Tuning these settings accordingly will grant us exactly what we're looking for - the proper tuning of which is given by the following. ] Summon a Plastic cuboid prop: The scaling of the prop is not important here, it's more so the fact that it is perfectly square in all three dimensions. ] Manipulate the cube such that…* *The Front axis' arrow is pointing directly up into the sky. *The Right axis' arrow is pointing directly to the right of the player. *The Up axis' arrow is pointing directly at the player. ~ Now that you've fashioned the cube in this orientation, we can establish a few ground statements that will prove true for our specific experiment. These are: ] The Front axis will function as the axis of vertical change and the pluses and minus will denote what direction the prop is going to be moved into - positive integers equal a shift upwards and negative integers equal a shift downwards. ] The Right axis will function as the axis of horizontal change and the pluses and minus will also denote direction - positive integers equal a shift to the right and negative integers equal a shift to the left. ] Finally, the Up axis will function as our depth axis. This in itself is a bit of an odd distinction when you would normally associate up with vertical change, but you'll have to try to break that habit here - positive integers equal a shift towards the player and negative integers equal a shift away from the player. ~ With this out of the way, you are now left with a module model that can be use intuitively in a way that doesn't confuse you the way the author of this tool may have intended! The final bit of discussion for the setup of our little experiment is angular change. Really this is quite simple, and if you are aware of the three directions of angular change then this won't be all that difficult in the slightest. It all breaks down to this* *All of these examples will be assumed under the stacker direction Up. Keeping this is mind will make the explanations much simpler, and as always can be extrapolated to the other directions. ] The Pitch axis will angle the block along the Right axis so that the change resembles a rotating car tire when seen from the side. ] The Yaw axis will angle the block along the Front axis so that the change resembles a spinning top from the side as well. ] The Roll axis will angle the block along the Up axis so that the change resembles a ball rolling towards the player as seen from the on-looking perspective. ~ This little bit of information is what I believe to be enough to get your foot in the door of the Stacker Tool! Anything else that you pick-up from here will be rather advanced techniques, but I implore you to study this wonderful subject like its for your final if you're interested in making some real fine pieces. [] Index: Miscellaneous Techniques | IA: Notes ] Props that are unable to be interacted with by virtue of the Stacker Tool are not able to be duplicated, therefore preventing certain props from being accessible through Advanced Duplicator. ] Props that are equipped with excessive surface areas are able to maneuver players with various intensity depending on the quantity of interactable surfaces and player:prop ratio. ] While props cannot be summoned rapidly as would be possible in a sandbox session, the undo key is not limited by speed. ] Utilizing the light, material, and color tool, it is entirely possible to create a spawnable lightbulb that is bound by rope but does not have any shared qualities of a spawned light. It will not have a rope, bulb, or incandescent glare. ] Propbinds allow for much greater precision when spawning props rapidly, though still subject to the same speed limitations as menu-spawned props. ] Using the Stacker Tool in increments of 0.03 will move a prop that is directly spawned within another prop just outside of the clipping threshold, allowing for flush material meshing. ] Geometric shapes (like circles and stars) are intuitive to make using flat Plastic props when using children's’ drawing templates that include specific angles. ] The prop simply titled ‘plate’ is exactly 3.00 plastic units across, making for an excellent calibrative device to measure minute distances. This is functional with both The Stacker and The Precision Tool. ] HEX Codes for popular iconography or country flags can be found online and directly correspond to colors featured in Garry’s Mod, allowing for accurate shading when designing. ] When using the Advanced Duplicator, you can right-click any surface of the map excluding the skybox to remove the ghosted blueprint of a dupe. ] The tunnel that leads players from spawn into downtown is unevenly accepting of phasing props. The right side of the tunnel (from the perspective of spawn) will allow less leeway when pushing a prop out of the map limit. | IB: Commands ] {light_ropematerial ___} ] {gm_spawn ___} ] {physgun_wheelspeed ___} | IC: Mentions ] To drop the formality, God bless you Buster. If it weren't for you I wouldn't have a damn nickel to name in the world of wall art. I hope you see this cause you're my motherfucking dawg!
    6 points
  3. In- game name: lemegetuhmufuckinuhhh Discord username: 762bandit.gg Age: 21 SteamID: STEAM_0:1:92944524 Active Warns: None Timezone: Pacific Standard Time & Central Standard Time Current Playtime: 200 hours 31 minutes 31 seconds Do you have access to Discord and a microphone?: YES Are you a member of the Garnet Gaming DarkRP Discord?: Yes Do you have the ability to record Garry's Mod videos?: Yes Referral(s): doodledoo Past experience as staff: Yes, I have experience on a GMod DarkRP Server as a staff member. To add on, I'm also an Admin in a discord server that has over 200 active members daily. Why should we choose you over other applicants?: I’ve been an active member of the Garnet Gaming community for some time now, and during my time here, I’ve made it a priority to establish positive relationships with fellow players and staff members. In all of my experiences with other players, I encourage fairness, courtesy, and an enjoyable experience for everyone involved. I take a lot of pride in attempting to create a fair and friendly environment for all members of our community to maintain a friendly and fun roleplay experience. With my willingness to learn paired with my capability to see all sides of a situation, I believe this makes me an exceptional candidate for a staff position. Furthermore, I acknowledge the responsibilities that come with being a staff member, including the need to handle reports hastily, communicate effectively with players, and uphold the server’s standards of behavior. I’m confident in my ability to remain composed under pressure to ensure that all issues are addressed in a fair and efficient manner. To add on, I’m available to contribute an exceptional amount of time to the role, allowing me to further assist the community and improve the Garnet Gaming roleplay experience for everyone. All in all, I’m passionate about ensuring that Garnet Gaming remains a positive and welcoming atmosphere for new and recurring players as a whole. I’m eager to work alongside the current Garnet Gaming staff team to address any challenges to ensure a positive gaming experience for all. I absolutely adore the experience that this server has provided me already, and I would be ecstatic for the opportunity to help provide it for people going forward. Have you ever been banned or punished on any server? If so, include details: I want to be completely transparent, I do have a two day ban on my record for ARDM + LTAP for two days (2024-03-21 - 15:13:52 by PaereBrus). At the time, I believed the situation was more lighthearted than what it appeared to be. I was a hobo and I punched somebody. After the person killed me, I decided to log off the game. In the moment, I was not intending to commit LTAP. After receiving my verdict and attempting to appeal, I decided to be accountable of my wrongdoings. After my unban, I vigorously worked towards communicating my actual character. Through this, I've built my relationship with PaereBrus as well as having a further understanding of the consequences of my actions. Have you made any previous applications, if so, when?: No, I haven't made any previous applications. How much time do you have to contribute to the role?: Most days of the week, I'm able to contribute anywhere from 3-5 hours daily. If you have any, what hobbies or activities are you involved in outside of Garry's Mod?: Currently, I'm in University and have taken up a Treasurer position in my current club of the Muslim Student Association. Some other hobbies I partake in is basketball, boxing, working out, and passionately working towards the completion of my Bachelor's Degree in Computer Science. Did you read the staff rules?: lemegetuhmufuckinuhhh
    5 points
  4. Description: Add in a priest / pastor job for more RP scenarios, and to utilize the church base more. I don't necessarily think that the job needs to be exclusive to owning the church doors, like the hotel manager, but like the Club Owner and how the Club can still be purchased by anyone. Reasoning: Part of any reason to add in new roles is how it affects the RP of the server. I think adding in a priest would surely add in new RP experiences in game, especially when it's a role like the Club Owner who fits in the RP of the church on the map. IMO, a priest should be able to: - base in the church - have a donation box to collect donations for the church - recruit citizens in a party for the church's congregation - have a medkit to bestow onto the players the glory that is the lord through healing. As far as printers & weapons go, I'd let the staff determine that as I have no strong feelings one way or the other. Though, I would feel like if the Priest cannot perform any illegal actions such as raiding or money printing, perhaps the church they establish is exempt from being raided. Additional Information: This can also make use of the father grigori model, and have a new model as the bartender as well.
    4 points
  5. Changes will be marked GREEN for 2 weeks, after which - it is expected that all players should be familiar. All changes made on behalf of @Merk and the DarkRP Executive Team
    4 points
  6. @HX8888 Respectfully if you put in a report; even if it's for RDM x1 and the logs show that he's been Mass RDMing he's going to get banned. Vice Versa in this instance, when it comes to anything that's Mass it's taken very seriously and is a 0 tolerance policy. You provided context by saying "mayor had given me permission too", you blatantly admitted to Mass RDMing. I'm not power hungry nor trying to make Garnet Gaming a toxic server, I'm simply following what I was trained to do. What would make the server worse is allowing players to Mass RDM and getting away with it, I'm not trying to seem like a bad staff member according to you but simply following the rules.
    4 points
  7. IMO, a priest should be able to: - base in the church - commit predator actions against underage church-goers
    3 points
  8. If this is really such an issue that needs to be fixed, I'm sure we'll see more support, but to me this just seems like such a non-issue. I can't comprehend why real life statistics matter, or why everyone has to have the means to defend themselves equal to each other. Maybe we shouldn't allow hitmen to target blind guys, they can't really defend themselves. Hell, why can't a bank robber mug people? They probably would in real life. I don't think it's much of an immersion issue to be honest, hobos can roll with glock fades and it doesn't both me. But I think having a sort of hierarchal system for jobs in which they can out combat other players is good for roleplay. I don't find myself using my bought knives unless I'm playing as a hobo that often, its nice to see gun variety even among people who own several permanent weapons. I think if defense really is the problem here, Harus is right, weapons wouldn't fix the issue. Unless you're buying perks every time you spawn as a hobo, most hitmen/assassins are going to be armed well enough to 100-0 you before you can feasible react. And to touch on toxicity, I don't really know who you are man, you've made quite a few suggestions, I've agreed with some, I've disagreed with others, no reaction I've given was meant to fuck with your reputation, they're just reactions.
    3 points
  9. The core of this seems to be your frustration with being killed, whether it be from hits or RDM. For the latter, better weaponry wouldn't benefit your situation. Recording software and reporting the events to staff would be ideal. As for hits, they are also very much an inherently unexpected event. I suspect your frustrations would continue regardless of the weaponry, as hitmen could target you from concealed areas without chance for defense.
    3 points
  10. ACCEPTED After deliberation with the DarkRP Administration Team, we have decided to accept your Staff Application. This is largely in-part to some, but not limited to, the below reasons: You enjoy a great reputation in our community and have made many friends along the way. We definitely believe your time and effort on the server will amount to good things and we're happy to have you aboard the team! Welcome to the DarkRP Staff Team! We're looking forward to getting you trained and having you on board! Please do not use any commands/permissions until you have been trained, contact a member of the HR Team for training!
    3 points
  11. PENDING INTERVIEW Thank you for your application. After deliberation with the Human Resources Team, we have decided to tentatively accept your application and advance you on to the interview stage. Please ensure you have joined the Garnet Gaming DarkRP Discord Server. A link to the discord can be found at the top of the page on the Navigation Bar, or here. Once in the Discord, please message anyone with the "HR Division" role, or any member of the Administration Team, with a few dates and times to coordinate your interview. Thank you again for the time and effort you put into your application. We look forward to speaking with you soon! Community responses may still be posted during this time, thank you!
    3 points
  12. Can we bump this it seems like a very easy thing to add quickly.
    3 points
  13. alright no more delaying the inevitable I've had to deliberate on posting this for a while but no more procrastination. I've loved this server from the first day I joined and ill never forget the memories I made here as staff and player. It truly has been an honor to be able to play with everyone I have and even if it was just for a moment I'm glad I could experience playing in the community. I just have more on my plate then I did when I joined hopfully I will rejoin someday but for now as they say Im off to greener pastures. now I'm going to do the generic thing were I thank specific people. @busterbignut we gata play helldivers again sometime @GamingCarrot im cheering for you to be manager @DONTTOUCHMYFROG87 I still got those clips from fortnight and we gata play brick rigs again soon @Merk congrats on director man if anybody should have gotten it I would want it to be you @Errol One of the first people I meet on the server had a great time basing and talking with you @Chicaa21 we gata play content warning or lethal sometime soon that was a lot of fun @FatherLarsyou might want to auction off my soul or something it doesn't have much value anymore @CKY Camp you still owe me a mc flurry @Oyasumi ewwwwwwww :3 sorry to anyone I forgot here I just neglected to add you because I'm tired and want to get back to Minecraft. and as always it has been a pleasure doing business with you garnet gaming. I hate goodbye so ill so you on the server or in Valhalla either way see you later.
    2 points
  14. a priest criminal that doesn't raid but instead commits verbal actions against there followers sound fun to me. +1 ima harass my followers
    2 points
  15. In game name: Matrixz/Mat’rix Age: SteamID (https://steamid.io/) STEAM_0:1:171225304 Warns: 0 Timezone: EST Playtime: 20 Days 2 hours Do you have access to TeamSpeak and a microphone?: [YES/NO] No to TS but Yes to mic and Discord Do you have the ability to record Garry's Mod videos?:[YES/NO] Yes Referral(s): [What administrator recommended you to apply?] Conway, Tdizz, and 3x Being called out in Leadership meeting about applying for GM Past experiences as a Game Master: [Optional] GM on TW Starwars server Mod on LG Starwars server Head/Senior Admin on LG Halo server (Had to do events because GMs were not really there) Why should we choose you over other applicants? [minimum 2 paragraphs] I think you should pick me because I have experience with GMing on high pop servers. I have made campaigns that lasted for months on end. I have made up a whole new faction to add because people would get bored of just fighting the CIS. This is many reason why i should be pick over them The big part of why I think I should be chosen is because I am willing to sit for hours to come up with events or help other GMs out with coming up with events. Many times when I have become a GM on other servers, the GMs would just mind their business and not help each other out with stories. That is why i should be chosen to become a GM Have you ever been banned or punished on any server? If so, Include details no How much time do you have to contribute to the role?: At least 16 hours a week Describe how you would contribute to RP as a part of the Gamemaster team: I really like to do 1 on 1 jedi RP, like calling them to a cave and being the darker version of themselves. I like to watch people build their stories and such. Explain your single most creative idea for contributing to the RP environment of the server: Making a campaign where everyone knows what is going on and what we are doing next. Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation] War: I will have a Starwar map that I will make and the player base will get to vote where we attack by reacting to it in the discord. Each planet will have a different task on it such as Evacuation of Civs, Hit and run, Escort navy, and so on. I would like this to be like conquest and have troopers be a part of this war by coming as a community and deciding where we are going to fight next. This will also include what we are to bring to said battle. If we let 501st bring a tank then they can bring on the next mission that may or may not require one. Monster hunting: Troopers will be sent down to hunt down an unknown creature that has been killing/eating civs. While hunting down this creature, they will find out that they were being hunted down by this creature the whole time. Being said they would need to find the creature's nest and destroy it in hopes of bringing the creature out to kill/capture it. Battle Simulation: MHB will have devices that troopers/Jedi will sit in. They will put on the head gear and the navy will go around to turn on each device. The troopers will then be linked together with each other to bring them to a battle that has been forgotten by many. They will be stripped from any battalion, rank, or name and will be just shiny CTs. The jedi will be leading them into battle like they did the old times. Fake Clones: the 34th will receive a distress call from a nearby city. Upon reaching this city it turns out that the republic is already there and defending it. But it turns out that this was a trap and there are BXs in Clone trooper armor. The 34th will have to retake the city from the Fake Clones and save the Civs that are being held there will have to check to make sure that they are not shooting one of their own. Base attack bomb: A simple event where the CIS attacks the base and tries to take a navy member hostage (The BX would only get 2 lifes to do this) and to get info on the 34th movement and ranking structure (Could lead into a assassination attempt if successful). By the end of this, the CIS ship will have one last hurrah by shooting a massive bomb into MHB but lucky for us it did not explode. EOD will need to work to disarm the bomb or risk the bomb to explode.
    2 points
  16. In-game name: Raptor Age: 20 SteamID (STEAM_0:0:205246999) Warns: 0 Timezone: EST Playtime?: 1405 hrs Do you have access to TeamSpeak and a microphone?: Yes Do you have the ability to record Garry's Mod videos?: Yes Referral(s): [What administrator recommended you to apply?] Python and Billybob Past experiences as a Game Master: [Optional] I was a GM twice for Garnet Why should we choose you over other applicants? [minimum 2 paragraphs] The reason why i should be pick is because i was a former GM for Garnet twice i also hope to include the whole server so everyone can enjoy and have fun on the server. If i do get accepted i hope to better the server and help the server grow. Have you ever been banned or punished on any server? If so, Include details i have not been ban on any server How much time do you have to contribute to the role?: I would help the player base in there RP and make sure that the players are having fun In your own words, what are the responsibilities of a Gamemaster?: the main role that the GMs do are to host events but its not the only thing GMs should also help players in there training tryouts events and rp. Describe how you would contribute to RP as a part of the Gamemaster team: I would make sure that the players have plenty to do in the event just for rp even when there is no event GMs should be doing stuff for the players whether or not its just a small rp event or its a base attack as a GM i would try to make as much fun for the players even if there is no alot of people on at that time Explain your single most creative idea for contributing to the RP environment of the server: Make a RP situation for medics where they need to deal with a Virus or anything that medics have to deal with for engineer have them fix up a vehicle or have them repair something on baes or off world for EOD have them defuse some kind of a bomb and for pilot have them do a air patrol or even have them dog fight against CIS air. Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation] (Event 1) It will start with a call to NCC once the call gets answered there would be a hologram showing a recording to what happen to a Republic Naval Officer after that is done they would go to a off distant planet where they would need to save the Naval Member depending on what happens if they manage to save the Naval they would get more intel about what the CIS are doing in the area but if they fail the Naval member who is being held hostage would be killed. (Event 2) A Random base attack would happen the players would have to hold until the CIS stops once they players hold they would search one of the nearby FOBs they would get intel that there is a major CIS force at CIS Anaxes that are taking over a Village the republic would have to intervene and stop the CIS from wiping the village out the republic would have to hold the village for a little bit once that is done one of the towns people would give the clones some intel that the CIS have gather up a large force on top of one of the mountain tops and is a threat to their village and was hoping the the republic would take it out once that is done the clones would go back to the village and tell the village leaders that the CIS is gone. (Event 3) The Republic interests a transmission that the CIS has build a massive force on Geonosis the clones would have to clear out the factory of any droids unknown to the republic a DFU is on planet and is over seeing the operation the players have the option on taking the DFU as a prisoner or killing him depending on what happens the DFU may give intel about something that will happen in the near future that the CIS maybe planning something big. (Event 4) There was a Venator that went dark and for some reason it has not been in communication the 34th battle group heads to this venator and sees that a unknown virus made by a mad scientist that was hired by the CIS to make a virus that will infect the clones and make them act weird the 34th battle group will land on the venator and will need to clear out the venator the 34th battle group will fine a survivor on the venator that last living survivor will give information to the 34th battle group on what happen and why they are there the 34th would get information about where this scientist is located at the clones would have to take this scientist alive to get the information on how to cure this virus. (Event 5) The local garrison on Coruscant ask the 34th battle group if they can send reinforcements, the garrison on planet ask if the 34th can help deal with this crime syndicate the 34th battle group would have to go around the city asking the locals on if they have any information about this crime syndicate once they fine where this syndicate is hiding the 34th would be task to take in the Crime boss in alive and to be turn over the local garrison.
    2 points
  17. -1 I don’t find this necessary IMO it should stay the same, you’re the first person I’ve ever seen that is salty over that rule. Hobos were never meant to use big artillery.
    2 points
  18. +1 I have no experience with you but you have a solid app, and most importantly I trust Orion's judgement.
    2 points
  19. PENDING INTERVIEW Thank you for your application. After deliberation with the Human Resources Team, we have decided to tentatively accept your application and advance you on to the interview stage. Please ensure you have joined the Garnet Gaming DarkRP Discord Server. A link to the discord can be found at the top of the page on the Navigation Bar, or here. Once in the Discord, please message anyone with the "HR Division" role, or any member of the Administration Team, with a few dates and times to coordinate your interview. Thank you again for the time and effort you put into your application. We look forward to speaking with you soon! Community responses may still be posted during this time, thank you!
    2 points
  20. While there might not be a problem with the rule, there is no reason change cannot happen. Change can be good even when it affects something that isn't controversial or a problem. I feel like some people just don't like the idea of seeing hobo's running around with rifles and thats the norm, but I feel like mayors could simply impose unlicensed weapon laws to fix that. I feel its an in-roleplay issue to solve a thing like that and changing this rule might spice up the roleplay factor of the server significantly, especially for law enforcement. Edit: Also I don't quite see how in any of my statements that id been toxic. Never called anybody any bad names, slurred at anybody or otherwise yelled at anyone. Feel free to repfuck me more please. I'll continue to defend my suggestions and have intelligent debate.
    2 points
  21. Thanks for reading off what you can’t do as a hobo? I don’t why the fuck you felt the need to do that. I’m gonna make it really simple when you play hobo do you care about what gun you have? Why would you? Your role-playing as a homeless dude trying to make it back into society, or you’re just having fun building some random shit on the street. why are you making a big fuss over hobos having bigger weapons? It’s honestly immersion breaking if you’re mugging a hobo and they wip out a dlore/Db and shoot you. It’s immersion breaking seeing a homeless dude walk around with an RPG And you complain about hobos being able to die because of hits? It makes perfectly sense to want to kill a hobo. They throw boots/look ugly/create a mess in the street/scream at you to give them money. Like jesus fuck those bastards im happy u can put a hit on them and mug them. Hobos should have a VERY difficult time defending themselves, HELL i would +1 a suggestion to strip anyone who joins hobo (except phy / tool and grav gun if possible) and have them dumpster dive/find shit in alleyways to defend themselves with. Hobos are homeless people who lost everything in life/vulnerable to physical and emotional attacks You wanna use real life facts for some odd stupid reason? Heres one “Research shows people experiencing homelessness are far more likely than housed people to be the targets of violent crime. A study conducted across five cities in the United States in 2014 found 98% of participants experiencing homelessness had been victims of a violent attack, with 73% experiencing an attack in the last year. ” hobos should stay the way they are, makes perfect sense. there's not a concerning rate of people not playing hobo because u can't have a bigger weapon then a pistol. if its not broken dont fix it, its perfectly amazing how it is rn.
    2 points
  22. So, according to what you said the Mayor allowed you to KOS people which is not allowed at all. If you read the Mayor Job rules in the Server Rules forum you can see that it says You may allow certain players permission to enter PD and spend time with you past the 2nd door, but they may not enforce your KOS rules. The mayor CANNOT enforce KOS rules to other players no matter what circumstance, also the Mayor cannot put a law for "KOS Is Legal" No minge laws. (this includes KOS laws, J-Walking laws, and any law that would restrict a player's movement) You did kill more than two people according to logs, therefore it is identified as "Mass RDM" and is bannable for 2 Weeks. The person you reported did get banned for RDM + LTAP but that doesn't mean you can go around and KOS people because the Mayor told you to. Provided in the screenshot with "TCG Pepe but call me Peep" you can also see that he Mass RDM'd as well. I STRONGLY recommend you refresh yourself with the server and job rules, I'm sorry you feel this way about me and I hope you have a good rest of your day!
    2 points
  23. Hi, everyone! I'm not sure if you've seen my name snooping around forums recently, but, if you don't know who I am, my name is Jared! I have been a part of the GarnetGaming community since August of 2016, right before I started my freshman year of high school! Quick synopsis of my time on GG: - I started playing my first stint of MRP near the fall of 2016, ended around the middle of 2017(?) It's honestly been so long I can't quite remember the exact timeframe. I was an active player mainly on the Marines during the days of CSCDesert with people such as Davidson, senorisgrig, Zach Jones, yokedPREDATOR, North, and many more that may pop into your heads. I first messed around playing SAS and had a blast with our dogshit base that Garnet would faint in disgust nowadays. (If you lot from SAS are still around somehow, hello!) - Afterwards I then came back for a short stint as an Army officer, had some fun with that, and was a part of MRP staff for a little while - I then moved over to DRP and eventually became staff - My last and most recent MRP run was in 2021 during the pandemic, became a part of AwesomeAidan's Green Beret, still love that group, lots of homies Why am I telling you guys this? Well...I'm graduating college in less than a month from now. I can't believe that I am still here on these forums after almost 8 years. Eight years of my life have gone by, and, in a weird way, this community reminds me of the journey I went through on a personal level in order to get to this point. Since the days of August 2016, I have graduated high school, got a girlfriend of over two years, lost my virginity, and now I am very close to earning my bachelor's degree in cybersecurity! I am truly a Garnet Gamer! Even though I may not know you, I just wanted to quickly say thank you. Thank you for everyone in this community who has impacted my life. You all have helped mold me into the man I am today...ready to conquer the world. I may not have become a general in MRP like I wanted to all those years ago, or a Super Admin, or a prominent figure in this community, but I have become a man ready to succeed...in REAL LIFE of course! My most prominent memories of growing up have been from playing with this community of leeches, cunts, and dickwads, and I wouldn't want it any other way. I really wish I could've played GMod with you guys consistently for 8 years, but the sad truth is that our personal lives are more important than a video game. As corny as it is to say, it genuinely hurts me that life got in the way. However, I think it is for the greater good. Could I come back and play? I doubt it. I have a woman to worry about now. I have myself to worry about now. Is roleplaying as an Army private who is being instructed by a 14 year old kid from California to go and capture an objective from the Taliban even important in my life anymore? Probably not. I am 22 years old. I am an "old" man for GG standards at this rate. Current members of GG, please enjoy these moments. You are at the peak of your lives, you just don't know it yet. Yes...you're playing a modded version of Half-Life 2 that got released as a fully-fledged standalone game in 2006, where you roleplay as a Star Wars character, or a military man, or some other stupid shit. But you don't need to think of it like that. DON'T think of it like that. Think of how many friendships you've made in this commmunity, and how much fun you've had. Once you start paying bills on your own, you'll regret not living in the moment. Just thought I'd speak my peace. Thank you all for making my life a little less shitty. Jared
    2 points
  24. -1 Nobody should be safe from random auto-hits. Removing the possibility for Hobos to be targeted randomly can remove a large % of the server. Hobos are one of the easier targets, as well. God forbid you get someone who's been sitting in their Industrial base farming printers for the past 4 hours. Keep Hobos as a target.
    2 points
  25. And I thought we removed the Rapist job +1 sounds neat, it helps that it uses a model that's already ingame
    1 point
  26. +1 - Add it in rn.
    1 point
  27. very nice paragraphs good hours +1
    1 point
  28. instead of Darkrp, what if it was freakRP
    1 point
  29. Ladies and Gents I just got a job I've been waiting 3 months to hear back from!!
    1 point
  30. +1 I play with Rayniy consistently and he has shown great knowledge of roleplay and etc before. I believe he would make a good addition to the Gamemaster Team and that he could provide a good outlook on the servers events.
    1 point
  31. +1 Great app, cool guy, and you read the staff rules
    1 point
  32. You meet all the requirements, your application is good, and I've never had a problem with you in game. I see no reason why you shouldn't be given a chance. +1
    1 point
  33. +1 Amazing paragraphs, plenty of experience, no issues with you at all, good playtime, and overall great application. Good Luck!!
    1 point
  34. Just here to confirm my referral I believe this dude to be a very solid individual. I have had nothing but great interactions with them and every report I have taken from them has been legit and he seems to know his stuff as well. I think that he would be a great addition to the staff team. He has prior experience and that is always helpful if someone does. I feel like if he is accepted he would help new players and overall help make this server fun and enjoyable for not only new players but our regular players as well. Very solid paragraphs and he has no prior punishments or any active warns. With all this, I don't see any reason why he shouldn't be accepted. Give him a chance + Paragraphs + No Warns + Playtime + Read The Rules + No prior punishments
    1 point
  35. +1 I've based with you nearly every single time and you gave me no issues, never seen you in trouble nor starting problems. Solid paragraphs + you've never been banned, knowing you have past Staff experience is also very well. It sounds like you would make Garnet Gaming a better environment for players to enjoy RPing on, hope the best of luck to you!
    1 point
  36. Don't have any pictures on hand unfortunately, though I can say that I see this at times with people's bases. I can look at what is clearly a prop wall spawned in, yet the "Prop Owner: NAME" never shows up on the side no matter where I look. It doesn't happen all the time mind you, but enough people can say it has happened. Received a few reports over time of propblock and the username was never able to be revealed to me until I did /removeprop on one prop of theirs. Though if anyone does have pics that would be pretty helpful.
    1 point
  37. I agree they may be able to afford, but buying one off market could be more expensive, that's if they can find someone to buy one from anyways, and who's to say the are gonna sell it for the price you'd buy it at a gun store. And who's to say the are gonna even want to buy one, they are either spending money that they get to buy a room to stay in for a day, food, drinks, or drugs, very little room to be able to buy a gun legally or illegally. But that isn't my main reason to why they can't have one it's the fact that it is a pretty rare thing to see, now I can only assume they went off the fact it's more common to see homeless people with a pistol or knives, but either way they had their reason to make that rule. And if they are going to change it or not, who knows, but as of right now, i can't see a problem with the rule as it currently is.
    1 point
  38. Hobo's can't even mug, raid, or kill unless its self defense. They can't base, they can't have printers or any of that schmancy shit. So tell me how this harms the server by letting hobo's have their rifles.
    1 point
  39. nah, sorry to disappoint brother. Hobos should not have a larger weapons. There hobos
    1 point
  40. Who are you reporting? [Staff/Player]: doodledooYour in-game name: HxievaYour SteamID (https://steamid.io/): STEAM_0:0:818904304In-game name of reportee: There was noneSteamID of reportee (https://steamid.io/): N/ADate & Time of incident: 4/21/2024 - 11-11:30PMTimezone: CentralWhat happened? (include any proof): I got banned for mass rdm from NO REPORTS for killing 2 players (Which isn't even enough for mass rdm) when the mayor had given me permission too, seems to fish for bans as he did with another player i had reported and somehow turned his into a mass rdm (TCG Pepe but call me Peep | STEAM_0:0:98912900) It appears he takes enjoyment in looking for bans for people, as well as doing his job inefficiently and poorly. I believe he should be removed as he makes the server more toxic and damages the reputation of it. Side Note: This all came from a report I had submitted on another person that he didn't even address, then I guess he fishes in the logs for reasons to ban people?
    1 point
  41. Really genuine and kind dude, not an ounce of toxicity in this guy. Great to base with and super chill to have conversations with. I can definitely see him doing great in a staff position.
    1 point
  42. I don't know what else to say, greatly exceeds all requirements. Very mature, very active, and great relationship with the community. Let's get this bread! +1
    1 point
  43. DENIED Unfortunately, after deliberation with the Dark RP Administration Team, we have decided to deny your Staff Application. This decision was made in part due to the following reasons: Although you have been on a run of good behavior in-game, due to your history combined with instances of toxicity on the forums and in discord channels with other members of staff, we've decided to deny your application. We have not seen a behavior trend meeting with the standards for staff members. Thank you for the time and effort you put into your application. You may reapply in 2 weeks.
    1 point
  44. I hate that shitty ass game
    1 point
  45. -1 I don't really see a problem with auto-hits on hobos. In RP terms, perhaps the mob boss wants to rid the streets of homeless who are turning customers away from his restaurant, if the restaurant ain't busy, how's the boss supposed to launder all his money through it? The feds will smell something fishy with a highly profitable business that never has any customers, and that ain't the sort of attention the boss needs. I think overall, removing the hobo only serves to set a precedent for other classes. I mean what did the citizen do to deserve a hit? Or the chef? I think the same argument could be used in many cases, and it would ultimately mean that very few classes are 'deserving' of a hit. These auto-hits help keep the hitman engaged, so when a player comes to actually place a hit, there's someone around to take it on.
    1 point
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