Jump to content

Nutter

The Garnut
  • Posts

    6,524
  • Joined

  • Last visited

  • Days Won

    795

Everything posted by Nutter

  1. Claim Boards When a battalion wants to reserve a specific location on the map, they can interact with this board in order to create a request for ownership. The request will include the desired location, followed by the purpose of the reservation (e.g., tryouts, training, meetings). As of right now, all requests will be automatically granted seeing as our population can manage not running into eachother Once the request is submitted, (in the future, it will ping staff for approval), and immediately after, it will be displayed on the Claim Board for other players to see. If another battalion wants to use the same location during the requested time period, they would have to wait until the battalion creating a tryout removes their reservation, or an admin+ is available to utilize the Admin menu in order to free up the reservation slot Overall, this feature should provide a greater level of organization and management to our server, allowing battalions to reserve specific locations for their own use while also promoting competition and cooperation between different battalions. Classes Jedi Due to popular request, all Jedi models have been converted to CGI No longer are the days of default HL2 heads on Jedi bodies Handcuffing New System As some of you may have noticed, we have been experiencing a bug in our handcuffing system which was causing players to glitch around, get stuck on objects or be launched into the air. After reviewing this issue and considering feedback from the community, we have decided to switch to a different handcuffing system that should resolve these issues. This new system has been tested by myself within the test environment, and I am fairly confident that all issues have been either entirely resolved or significantly improved. Hopefully this decision will improve the overall gameplay experience for CGs, as I understand that while funny, this bug has caused frustration for some of you. I greatly appreciate your patience, if you encounter any issues or have any feedback, please don't hesitate to let me know when it comes to the new handcuffs. Keypads Courtesy of @AlexConway - thank you for this portion of the update Added Battalion ARF Troopers Added Battalion Pilots to Pilot Keycard Added Battalion Medics to Medic Keycard Coruscant Guard XO now has Level 4 Keycard (Battalion Command) - Elite-Sub Battalions: Leaders - CL3, All Classes - CL2 - Non-Elite Sub-Battalions: Leaders + Specialty Class - CL2, All Others - CL1 - Removed Double Instances of Job Names (Unless Required, CG Medic gets CL3 (Red) and Medic Access added on) + Created Special Gamemaster Access Level (OOC) - Marked as Event use. + Added Wookie Warrior to CL3 (Previously None) Event Maps New event maps have been added onto our server! Carlac Geonosian Canyons Crimson Research Facility Espa Betaworks (MAY REQUIRE HL2 CONTENT - UNTESTED) Mos Mesric Cloud City Bespin Miscellaneous Gamemaster Weapon Privileges Taken away all loadout other than physgun, grav gun, toolgun, salute swep, and a keycard Hilt Crafting Station Corrected entity's position to sit flush with the floor F4 Menu Reorganized the positioning of Dire Company/Wolfpack, as well as Green Company and Ranger Platoon Whitelist Tano Company > Carnivore Corrected the ability for all Carnivore Company whitelisting, since the removal of the category 'Tano Company'
  2. Vehicles Spawners Full implementation along with donator vehicles! The menu has been significantly edited in order to better display and distinguish donator vehicles/owned vehicles/vehicles for sale to all players Player Damage Players no longer take damage while inside a vehicle, but strictly from their explosion Vehicle Health Increased by Vehicle Respawn Once damaged, vehicles will now take 5 minutes to respawn, previously 1 minute War System XP Bonuses I've added a new feature that rewards players with bonus XP for using specific weapons in the game. If a player kills someone with a weapon that is of a specific category, they will receive a bonus, ontop of the flat rate of XP per kill. Presently, pistols will give players a 75% XP bonus, SMGs give a 50% bonus, and ARs give a 25% bonus - PER KILL. So, players who use these specific weapons will have a chance to earn more XP and level up faster. Have fun and good luck out there! Grenades Smoke Grenades Partial Recode Smoke Particle Effect After hearing complaints of some players not rendering smokes, and in general not enjoying the size of smokes, I had given them a partial rewrite, particularly to the way their throw is handled, and their particle effect! New size for scale Sound Effect When smoke grenades go off, a gas release sound will now play at their origin Air Resistence Smoke will display a greater air resistance and stay clumped together, as if it's weighted down - this is done to create a thick/condensed cloud as opposed to a large and thin cloud Duration Increased by roughly 20% As the grenade dies out, it will lose its opacity Incendiary & Molotov As per @Ziggy's suggestion, I have added CSGO molotov and incediary grenades to the server. These grenades will blow up on impact, leaving a carpet on fire in the nearby area - dealing 10-25 damage per tick during which a player steps inside of. Flash Grenades Updated across all classes to be the ones featured in our CS:GO grenades pack
  3. I have actually looked at gluapack in the past, this is coming from the same creator behind the leys AC banpocalypse, so I don't know how much faith you have in their creations. When it comes to daily missions/challenges, this is something that is currently underworks by me https://trello.com/b/slV63OYG/garnetgaming-militaryrp a half W take
  4. Entry faction medics should be just that.. healing bots running around waiting for their first real tryout. Other than that, I would agree all non-entry factions (Army/Taliban) are deserving of more to their loadouts, IE: shields
  5. I think while disguised, we should have the functionality to hold E on all players to "Examine" at which point, it'll reveal details about players, IE: "Nothing out of the ordinary..." - genuine US player "Shoes untied..." - genuine US player "Facial hair unruly..." - genuine US player "This soldier appears to be carrying standard equipment." "This soldier's uniform is in good condition." "No signs of recent injuries or combat activity." "This soldier's behavior is consistent with standard operating procedures." "The soldier appears to be focused and attentive." Whereas when you inspect/examine a disguised player, the following will show up instead: "This soldier's uniform does not match any known US Army patterns." "This soldier's equipment is non-standard." "The soldier appears to be carrying unapproved weapons or gear." "The soldier's behavior is suspicious and does not match standard operating procedures." "This soldier's rank and insignia are incorrect or inconsistent." "The soldier appears to be trying to conceal their face or identity."
  6. Map Update The return of CSCDesert For all the nostalgia freaks amongst you, we have switched back to the inferior map, cscdesert_garnet_v2. Featuring a really cool underground base system, almost no terrain, and poorly thought through objectives! With the added bonus of all the "veterans" coming back for about 3-4 days. I hope you all enjoy this map as much as I don't Gameplay Mechanics Destructible Doors Destructible Doors: Doors may now be shot down in order to reach into locked objectives such as COMMS, or during an Afghan base raid. Miscellaneous Recruit Quiz Quiz Desks > NPCs: Quiz desks have been turned into NPCs, and additionally, they had been split into two different categories, one for United States' recruit use, and the other for Islamic Emirate recruits. AFG Recruiter will be located right besides Market US Recruiter will be immediately next to the door of the recruit room Spawn System Imported code from SWRP, allowing for the modular allocation of spawn positions. I will no longer want to kill myself following a map change!!! Class Changes Elite classes Venal & Mercenary were capped at a limit of 3 players Bugs Goat: Spawn Protection bug which would allow Goats to have godmode has been resolved. Greedy Jew Owner But not really, I've decided this is a good time to add the donator vehicles players have been requesting, so lets figure out fair pricing
  7. Seems like a really poorly thought through suggestion. If we allow anybody to determine their own names as whatever they wish, they can easily impersonate other players leading to potential problems. Denied Feel free to give it more thought and re-suggest something similar
  8. You can actually see all recruit usernames, just not any enlisted. thanks for pointing out the exploits I should patch I guess..?
  9. Anonimity System In a shift to slightly more roleplay than what our server offered previously, I thought a great addition would be the omitting of players' names - preventing metagaming UNLESS a player is literally hacking on the server, which thankfully we have the technology to check if the day comes US players cannot see AFG players' names while roleplaying on the server, and vise versa. This in theory will allow for much better executed infiltration missions, as I may add the possibility for spies to take on fake identities in the future POV: A US soldier looking at a US and AFG player Increased visible name radius by 50% since it'll now be alleviated due to not seeing another nations' names Class Corrections Inter-Services Intelligence All secondaries have been set to an SR-1M (previously Tokarev) ISI : Vanguard Added to Afghan "U" Team chat ISI : Officer Added as a war participant class - will no longer take team damage Taliban Army : LMG Riot shield added onto loadout Taliban Army : Insurgent Nitro grenade has been added to the class' loadout! US Army : Demolition Riot shield added onto loadout US Elite : Juggernaut Depeloyable Heavy Shield added onto loadout for testing on a smaller scale AFG Elite : Bulldozer Depeloyable Heavy Shield added onto loadout for testing on a smaller scale Credit Shop Riot Shield Upon redeeming this perk you will also be greeted with a personalized message Squad System Complete squad permission overhaul in order to allow all command, police, and Elite classes onto all channels within their respective nation - abuse will absolutely lead to removal from your battalion, or removal of your Elite class that you had spent money on. Staff Changes Game Masters Prop spawn rate - Unanalized this feature and gave GMs a very quick prop spawn rate, to ideally not be met with a "relax you're spawning too quickly" message Lead Administrators Added whitelisting privileges for the following: Ranger Officer & Commander Green Beret Officer 055 Brigade Commander
  10. Classes Droideka's loadout has been corrected, now spawn with a droideka swep Commando Droid was given a 5% speed boost Super Droid renamed to Super Duper SSJ3 Battle Droid Corrected b2rp blaster not showing up on the Super Duper Ultra Instinct SSJ3 Battle Droid loadout Magna Droid renamed to MagnaGuard Droid MagnaGuard's E5S swep was swapped for an E5 Given another attempt to give the massiff a 15% speed boost Information Panels Updated by @AlexConway This was done to reflect terms used by our own server, IE: Status VS DEFCON Thank you for your contribution! Gamemaster PermaModel Gamemasters can now utilize the command /permamodel in order to determine a player's model for an event, USAGE: /permamodel [playername] [modelstring.mdl] Upon setting a player's model (Which will only show to other Admins) They will respawn with said model until the command is utilized again to toggle their permamodel status, or the player changed their own job/reconnected to the server Miscellaneous Corrected the position of the hilt crafting station OOC reverted to be white in color COMMS changed to orange for Navy, green for the rest of players
  11. 2 updates in a row?? yes. Mugging System Thank you @ChrisRid and @stretchy for spending a literal hour sitting there while I reload DarkRP 50 times to test this system. Accept my apology Players are now able to utilize the command /mug when playing on either a custom class or a raiding class (Thief, Venom, Franklin, etc) Attempting to /mug another player will display a notification on their screen, informing them of being mugged and the amount and they have 10 seconds to respond - if accepted, the transaction will complete automatically, if declined, the mugging player may kill the player being mugged. An automatic 10 minute cooldown will apply! Police System Mayor Lockdowns Applied 10 minute cooldown to initiating lockdowns from the conclusion of the last lockdown Lockdowns can last a maximum of 5 minutes Wanted Command Corrected default DarkRP broken /wanted behavior Chatbox Emoticons All Garry's Mod's default icons have been added onto our list of usable emojis! including the ones found in our other servers General Optimizations Black Magic Expect a bit better frames even with emoticons because I just spent some time optimizing old code for DarkRP purposes (Doesn't apply to MRP/SWRP) Avatar Optimizations Rounded Avatars Made do with the "rounded avatar" option due to an extreme loss of FPS Avatar Sizing Resized users' avatar displays to fit to the exact same height as text due to inconsistent sizing in messages Before After Dudesavers For Dudesavers please comment here so I can give you access to your exclusive dude emoticons I apologize this took 5 months to add, but I've been heavily focused on updating the servers with genuine playable content haha. $5 pledgers $25 pledgers Custom Usertags I had added the possibility to privately purchase user prefix tags, IE: [Gamer] Nutter instead of [VIP] Nutter. Pricing may be detailed later on, however, all usertags would be permanent, unchangeable, and must be preapproved to avoid profanity. Vending Machines Adjusted the machine's health perk (250 health) to actually only give the user 250 health as per the description (previously 300) Added description to blue/green colors to state the prestige requirements for their utilization Corrected issue where /wanted with no description will print to global chat Pointshop Hey, I'm rich! Due to the everlasting desire to prove to others you are more careless with your money than them, I have added the "Hey, I'm rich!" pointshop item as was suggested. As a little easter egg, money will reposition itself every time you rejoin the server for cool combinations This item will sell for the equivalent of $100
  12. I really just relay information from @Bobert which was missing you two. @Theos unfortunately as of right now I did not give power over staff promotions, which I may do this upcoming month. Yes, he did, unfortunately though @Bobert is the one in charge of the moderators on the server, if you have any complaints, feel free to voice them.
  13. StarwarsRP Staff Roster Month of March, 2023 With our recent switch from the Clone era to the Imperial era, i'm incredibly happy with how our server has transformed from one that achieves 30-60 players on average, to a mere 5-6! Thank you to those of you who stuck through to our Imperial server! MVP's Viper - Senior GM | Gamemaster of the Month! Promotions Viper > S. GM Theos > S Admin Hoal > Admin Woah > Admin Draig > S. Mod Wub > Mod Extended Terms Bobert - L. Admin MarkyMark - Admin (still Korean) eli - S GM Lux - S GM shark - S GM Rage - GM Amarok - GM Python - GM Fonza - GM Haahachalk - T GM Evourant - T GM dizz - T GM Gunny - T GM Pill - T GM Bamz - Batt GM Husk - Batt GM Fish - Batt GM Corvus - Batt GM Jay - Batt GM Yubi - Batt GM Demotions Honestly don't think any of us kept track for this month
  14. Sir your drip was literally just removed. It will not come back
  15. sir. pointshop is gone. pointshop replaced hats
  16. pointshop is removed sir
  17. Thank you @stretchy for organizing items important for this update to prioritize, and thank you @Glorbnob for assisting in some testing! Keypads Owners of keypads can now insta-open their keypads by pressing "E" on them, removing the necessity to insert a code! In the future, this could be applied to party members if popular! Security Guard Similarly to a Mercenary, Security Guards may now be hired by other players! Players may look at security guards and utilize the command /security in order to hire them! At a base price of $2,500, Security Guards may choose to accept or decline this offer. Upon doing so, they will be binded to their client, until their time of disconnect. Together you can create new synergized items: Rock Paper Scissors Players can now bid against the server playing Rock, Paper, Scissors and win games at a 50% odd! (yes rock paper scissors is infact a 50% odd, you do not lose money for ties) Command usage: /rps [BID] [r/p/s] Upon winning, you would have won 50% of your original bet, IE: 50k will be made off of a 100k bid. Larger bids will print to the entire server for flexing purposes (or crying purposes) Current allowed bid amounts are between 25,000 and 1,000,000 This may be increased with demand edit: already revised the max bet to 10m Pointshop Due to a lack of popularity and the inability for some players' computers to handle Pointshop's high polygon count models, we have unfortunately decided to remove the Pointshop from our DarkRP server. Pointshop may return in the future if we are able to recuperate enough funds in order to pay a modeler to compress models. No refunds will be given, as @Proggy and @stretchy did not deem them necessary. Administration Staff On Duty can now spawn props Setmodel command has been added for Managers+ Managers+ can now remove keypads, textscreens, and lights Staff who utilize removeprop will no longer have a message print to chat when the trace fails Instead, the following notification will pop up Director rank has permission to VIP items in the vending machines Added some quality of life to sits, The server will now keep track of whether or not a player is currently handling a sit, and if so, the secondary panel of an incoming report will be off-set lower
  18. While what you did was incredibly unfortunate, I will at the very least admire you for handling the situation maturely, and accepting your punishment (part of which was to deal with this promotion post - seeing as myself and Proggy did not have the patience to). I wish you the best in the future, next time, please don't force-feed players whom are raiding you OR you are raiding with spoiled meat as to gain an advantage in PVP.
  19. OOC Lounge Completely set up with all that would be necessary Chess, Checkers, & Casino Mail NPC Set up to be utilized within our custom map, with multiple delivery points! Vehicle Requisitions NPC Players can now spawn their own aircrafts and vehicles, with Navy's approval - even when no GMs are around! Text clipping OCD anybody? Misc/inventory-Related NPCs Hilt crafting, Chef Andy, Smelting Station and more have been added onto our revision of Anaxes! Recruit Room Information Panels In an attempt to remove the clutter and redundancy of hundreds of textscreens, an information panel was added to the server, containing important information!
  20. Mail system was added in!
  21. These look fucking sick, i'm absolutely down
  22. It is fully possible to cancel a recurring charge as a guest, you need to give PayPal a call in some instances. What you described above is illegal edit: just realized you found out. Thank you @Shin_Tsukimi
  23. Huge thank you to @Hoal, @AlexConway, and @Theos for help with this update! Server Recruits In addition to the Clone Trooper : Rifleman, which will be reserved for disruptive members who cannot be part of neither 212th or 501st, I had followed up to a very smart suggestion by @AlexConway to revert our server to an older system under which recruits could choose between 212th or 501st as their entry faction Upon completing /quiz, the following prompt will pop up! Secure Communications Members of Special OPs aswell as Navy will now be able to utilize the command /sc (or /SecureCommunications) in order to encrypt their voice when transmitting audio locally to other players on the server. Between members connected to the same channel of communications, microphones will be heard clearly, however, for all others, they will hear a very distorted chatter. Currently, 2 channels are available /sc [navy/sob] Navy is to be used for all naval members, while SOB can be used by navy and SOB alike Classes 104th Wolfpack Lone Wolf & 104th ARC Trooper Access to "U" team chat has been given Coruscant Guard Command Permission to whitelist for Riot Heavy has been given Chatbox Avatar Optimizations Rounded Avatars Made do with the "rounded avatar" option due to an extreme loss of FPS Avatar Sizing Resized users' avatar displays to fit to the exact same height as text due to inconsistent sizing in messages Before After Commands thank you @AlexConway for the ideas OPEN /open - OPEN chat will be used for CIS to Republic Communications, Non Aligned Forces, etc USAGE: /open, /o Enemy /enemy - ENEMY chat is to be used by CIS or enemy forces for GM and Plot/Story Telling, though republic forces can see this channel, information here can not be used IC Current set to strictly CIS Droids & GMs, will expand on this as we add more CIS roles for events! Usage: /enemy, /e COMMS Restriction added for CIS Commando droids from usage of this command! Communications System [RADIO] messages for mutes We have an alarmingly high level of players who do not utilize their microphone in 2023, as such, I've created a /r command to be used in order to speak to your radio members with ease. Message Spacing Added a little bit extra spaces between chat prefixes due to cluttering Above is the before, below is after; it's a very slight change that might help when there's alot going on in chat Prefixes Recreated the chat prefix system to integrate it with DarkRP's code, allowing for usergroup tags to be placed AFTER the channel of communications used, prioritizing users being able to quickly identify what communication channel is being used Chat Colors With chat channel prefixes being moved to the beginning of each messages, they will also be color-coded for ease of understanding Gamemaster Unbreakable Tool Very quickly this was deemed an unnecessary feature, instead, I had made wooden props breakable, and GMs are to spawn them as they wish - please do avoid the spam of gibs! NPC Targeting System Revision NPCs that are damaged by players will begin targeting them, no matter the distance of engagement, this way players can no longer get cheap shots on NPCs from across the map Before For context, this man was just merked. I spat on him, literally. I spawned him in with 1,000 health and damaged him down to 50, but he could give two fucks less. He's just chilling with his E5 looking at the beautiful terrain of rp_anaxes_garnet_beta After For context, I had just ENRAGED this droid. I shot him once and he fucking spotted me from a reason distance of the damn map and fucked me up
  24. Hey buddy, i'm going to need more information in order to help you out. I'm more than happy to help you out - but I think it's worth reading the description of items you are buying online if you are tight on cash. Please contact me on Discord at Nutter#1194
  25. I am spending an hour or two today looking over re-implementing /r or /squad to make sure it works. When it comes to Halos, it seemed to not be worth the amount of effort required to implement it properly. FPS loss is absolutely obscene and wouldn't be viable for well over half our server when the server is populated.
×
×
  • Create New...

Important Information

Terms of Use | Guidelines