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DarkRP Rules Updated (4/28/2024) ×

Nutter

The Garnut
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Everything posted by Nutter

  1. Our host was never located in the midwest, the new building is very close in proximity to the current from my understanding. Not sure if sarcastic or not, but your hitreg on MRP is about as good as GMod can get on a 50+ player server. We literally cannot be competed against in that caliber. rip Hopefully you've seen how much better Rust ran on wipe, 2 days ago.
  2. Helping pop in the early mornings is about the only reason I considered allowing alting, and the fact that all our competitors seem to be doing so to heavily bot their way up the charts. Your comment of "You brought that upon yourself" is incredibly stupid. I allowed people to bring their alts to get printers if they choose to do so, I had never allowed them to use this in order to sell said printed money for real currency. If you want stuff to do with in-game money, maybe be useful and post a suggestion? OH OOPS - you've never went out of your way to try and bring new ideas about, just complaining. You guys are actively destroying this server and ruining the economy for regular players, by reaching unrealistic wallet amounts. While this will still not be actively moderated, because frankly, neither me or @Proggy want to deal with the hassle, just know you're viewed as nothing by a rodent who's hurting the server for their own financial benefit.
  3. I would also suggest wiping people's wallets when they are caught in the act, but everybody already knows that this is how I feel about the issue. There are no positive aspects to people exploiting the economy of this server by hosting a plethora of alts in order to sell the money for real-cash transactions. Proggy seemed to be in disagreement of banning said players, and I will leave it at that.
  4. Dear Members of the Garnet Gaming community, We understand that recently, our gaming servers have experienced some challenges due to host-related issues caused by DDoS attacks and general changes by said host without our consent. This has led to many crashes and unsatisfactory performance, and we sincerely apologize for the inconvenience this situation has caused. On the contrary, we are happy to announce that we have acted proactively upon this situation and decided to switch to a new provider that is dedicated to providing a secure and stable gaming environment for you all. This change will greatly improve the overall quality of our servers and eliminate the issues that we have been facing for these past 3-4 days. Furthermore, we should also see some better server performance as all our machines are being upgraded to more recent hardware that can withhold higher populations. Myself and @Proggy have spent an obscene amount of hours (working until 5:30AM in instances like today) to ensure this change goes smoothly. As of right now, the scheduling of our migration to the new hosting service is looking like so: Rust > 2nd week of February 2023 Garry's Mod > 2nd week of February 2023 OR SOONER SQL databases > 3rd week of February 2023 OR SOONER Web Hosting > 4th week of February 2023 OR SOONER We appreciate your patience and understanding during this transition, and please make sure to stay tuned to any IP changes coming up this following week! Best regards, Garnet!
  5. Hello Draig and thank you for your interest in becoming a moderator on our Starwars RP server. I appreciate your dedication in making this post and reviewing the rules. However, at this time, there is really not much of a need for additional moderation within our server. While this isn't grounds for denying your application, I am just letting you know there will be limited room for growth/promotions in the meantime. Instead, I would encourage you to consider becoming a Game Master. This role would still allow you to help create a positive and enjoyable atmosphere for everyone. Would love to know if this is something you're interested in, as the application is slightly different.
  6. Hello Garnetto SWRP players, Please warmly greet @Verax as a new executive member to our community. Verax will initially be working as a contractor for the community - particularly focusing on the ClonewarsRP server, but based on his performance and enjoyment of being part of our community, as well as the results he is able to produce as to help our community operate smoothly, he may hold a permanent executive role. With his successful track record of leading thriving communities, I am personally confident that Verax will play a significant role in the growth and success of our CWRP server which has been at a stale position/decline for the past 6 months. For just 3 hours Verax has been observing the workings of our Clonewars server to identify areas for improvement and provide valuable feedback to streamline the work of our GM team. This update is aimed at easing the GMing system currently present on the server: Lunas Flight School Addon updated to the latest version! *NEW* HMP Droid Gunship *NEW* One more entity to our LFS arsenal to be used during events, particularly for CIS utilization NOTE: this is a large entity, GMs, please beware of where it is spawned *NEW* NU-Class Attack Shuttle *NEW* A predecessor to the Lambda, to be used by the Republic Navy during events This shuttle features a full interior with 15 seats Gamemasters Tool Gun Re-disabled sound functionality from the tool. This was over-written the last GMod update Physgun Glow associated with physguns has been removed from the server. This may take a restart of HL2.exe in order to apply onto clients Loadouts Upon switching to the Gamemaster class, your inventory will be stripped of all but the bare necessities to complete your duties - including donator weapons, and inventory access. This will allow GMs to easily switch between their 3 primary used tools, including a physgun, gravity gun, and tool gun. Godmode Due to the fact that No-Target tooling by itself wasn't enough to prevent NPCs from accidentally shooting you down as a GM completing your duty, I've added "Godmode" functionality to staff members who are noclipping while on "admin duty" This will prevent AI or players alike from shooting you down while you're trying to host events. Hologram Creator Tool Utilize left click or right click while aiming at a player in order to materialize them onto a hologram, utilize right click in order to turn yourself onto a hologram NPC Control Tool a suite of NPC-related tools which may greatly enhance RP NPC Controller - this tools allows you to select an NPC (Left Click), and then make that give NPC follow a path which you determine (Right Click) NPC Follower - works similarly to NPC Controller, however, the target they follow cannot be a chosen location, but rather another player or yourself NPC Health - this tool simply allows you to override the health of a spawn NPC NPC Proficiency - Allows you to set the aim proficiency for a class of NPCs, IE: all Security and B1 droids. This ranges from poor aim, where they will hardly hit a player, to pin-point perfect accuracy. NPC Spawner - the most thorough tools of the above, this tool will allow you to set a pre-defined spawn point from which NPCs will spawn on intervals, with a given list of weapons, as well as pre-defined intervals. This way you may create a steady flow of NPCs without having to continually spawn in NPCs Over time I will refine and re-create all of the above tools to work seamlessly with our own assets Chatbox Optimization A very thorough optimization patch was pushed through to the Chatbox, including the deletion of old messages, and better caching. This was done so that now that we have boosted client performance somewhat, we can take it away by introducing far larger acceptable string lengths to chatbox messages, allowing GMs to input very long and thorough lines of text in events. At this point of time, I do not have the knowledge on how to do so, so I may need to reach out to another developer contact :^) Medical Duty Wardrobes More wardrobes have been added across the map, a few notable locations include all of the outposts present on the map, as well as directly outside of Clone and SOB bunks. This will alleviate the issue of players being unhappy with the wardrobe addition. Additionally, the command /medicalduty has been enabled STRICTLY for off-world events! Offworld: Onworld:
  7. The portion you love is actually by @Ozzy lel
  8. This update was planned to be significantly larger, but I presently do not have anybody to test with, so the remainder of our planning will be pushed to another day. Gamemaster Made wooden props and props from breakable categories take damage again for event uses Added bypass for physgunning vehicles to not detect player collisions/change collision category Made physgunning props more forgiving when it comes to player-blocking detection (physgunning a prop into a player) Added Rope tool back to selection Added Nocollide tool back to selection Added Button tool back to selection Added No Target tool back to selection Head Gamemaster has been given the ability to spawn props Quiz Desk A QoL feature to help players who are connecting for the first time and do not wish to wait north of 30 minutes for somebody to train them (the case more often than not ANYTIME i'm online) I really apologize for the lack of proper attention this server gets my dudes. Weapon Balancing update commit done by @Ozzy Change Log Fixed Honey Badger to have proper muzzle flash Increase UMP magazine size to 30 from 25 Decreased the firerate of MP-153 to match other pump shotguns Decreased the Spread Cooldown on PPSH so that it properly accumulates spread. C858 had it's damage decreased and recoil increased to match other AR counterparts XM1014 had a decrease in firerate, decreased mobility, increased clump spread, and fires fewer pellets Removed ammo types from the TOZ Increased Recoil among all LMGs to increase dependence on Mounting and positioning.
  9. No, medical duty is entirely disabled in favor of that wardrobe. I can place it directly outside med-bay
  10. Inventory System A sizeable UI rework was made, there will now be 10 items per row of inventory space (previously 8 ) and 4 extra inventory slots have been added making the inventory 25% larger. The size of the inventory itself is now much more compact (73% of the original size) and has been optimized heavily for framerate Before: Existing players please NOTE On players connecting I must run alot of weird networking in order to adjust everybody's inventory sizes to accommodate the new standard, please give changes 24-48 hours to take effect (1/28/2023) before screaming at me that things are broken. When the change is finalized, your inventory should look like this: Additionally, usability has been improved in a multitude of ways, too many to list, but i'm sure alot of you would've appreciate the changes. Some of those include UIs staying around even when no longer usable, IE: when you drop items and clear them from your inventory, but the "DROP" button is still on your screen. One more example would be accidentally right clicking an empty slot Finally, Crafting UI has been "REMASTERED" as it was previously just chopping right through text, with a MASSIVE craft button overlaying the entire thing Or as a wise @Juno perfectly summed it up Jedi Kyber Crystals Additional Kybers have been added to the server Those will serve as THE most rare crystals to be collected and have been tossed onto their very own loot table rarity class Orange Purple Certifications UI rework inspired by the recent MRP gasmask and parachuting update Before After Additionally, when on duty for any of the following roles, the following will further be highlighted Medical Duty Wardrobe A more efficient and RP-oriented replacement for "/medicalduty" In med bay, you will be able to find a "Medical Duty" wardrobe, this wardrobe may be interacted with by pressing E In the event that your job does not carry an official medical duty model or I missed something, you will get the following message as a followup: Other than that, it's the same old, and your medical duty model will be your permanent model until a respawn occurs 41st Elite Corps List of models has been entirely re-hauled, requested by @Jake and @Luxembourg
  11. 501st Legion This battalion is once again open with a commander appointed in order to host tryouts and provide some growth to the servers New Player Quiz An entity has been added to aid in players beginning to play off in our server, no longer will players need to be notified of the utilization of /quiz, but rather, in the recruit room there will be a desk at which players can utilize "E" in order to initiate a newbie quiz in order to be whitelisted for Rifleman Gamemaster The ability to physgun all turrets has been enabled! Corrected automated event NPC behaviors, where they would drop weapons (category: NPC Clearing/Protect) Creatures A new class of event NPCs has been added to the server, one that for once is not humans or droids. This adds up to a grand total of 53 additional event NPCs have been added, to provide GMs with lots of inspiration. Class Changes Republic Navy : Director Access to Naval Team "U" Chat has been granted Ability to accept all vehicle requisitions has been granted Whitelist capacity has been lowered from 3 to 2 Level 5 Keycard has been added onto the class' loadout. Republic Commando : Assailant Hook has been added onto the class' loadout, replacing the Jetpack 104th Battalion : Commanding Officer DC-17 Extended has been replaced with Dual DC-17 Extended 104th Battalion : Executive Officer DC-15S has been replaced with a Jetpack 104th Dire Company : Specialist Ping Launcher added onto loadout 104th Dire Company : Operator DC-15A has been added onto loadout 104th Dire Company : Leader Ping Launcher added onto loadout Level 3 [Green] Keycard has been added onto the class' loadout. 104th Wolfpack : Succor DC-15LE added onto loadout Level 2 [Yellow] Keycard has been added onto the class' loadout. 104th Battalion: ARC&ARF DC19LE has been replaced with DC-15LE F4 Menu Very minor changes Special Operations Brigade & Pilot categories were given a unique icon to distinguish them from the regular clone categories
  12. Automated Events NPCs will now automatically drop a crate of items on death at random chances. Additionally, you have another 1:3 chances of them dropping a larger crate of items containing double the amount. Now that players can gather up materials, crafting is next Limited default NPC behavior for wandering - won't be too necessary if they're in a stronghold. Disabled NPCs dropping their weaponry and additional items unrelated to the inventory system Cash has been added as a droppable loot-table item War System Corrected transport NPC behavior allowing you to keep your spawn protection momentarily when parachuting Corrected defibrillator behavior allowing you to keep your spawn protection momentarily on revival
  13. honestly bro @Proggy and I were lacking sleep.
  14. Never thought i'd see an unironic suggestion for an ironic class I made in 30 minutes
  15. I tried to replicate this but unfortunately couldn't UPDATE: Recoded the anti-spawncamp feature one more time (specifically the portion where a player leaves base) to hopefully ensure no bugs pop up in the future. Additionally, I added a print to players who try and attack spawn-protected players so that any issues can be quickly resolved via a report
  16. Hi, thank you for the follow up. The server was already restarted (I generally have the update titled for the day of restart) Did you do anything out of this ordinary for this bug to pop up ?
  17. Good luck finding a corner in the center of an objective
  18. Automated Events Strongholds Fully implemented You will then be able to discover the location of the stronghold, fighting over the stronghold currently yields no reward, but will provide you inventory drops in the very near future. *NEW* Bradley *NEW* Fully Implemented A battle will then ensue, and upon defeat (in the future) a large supply drop will drop from the sky Anti Spawn-Camp Partially recoded to avoid any issues with players having godmode when they should not have in the middle of war. Please notify me as to whether or not this issue is fully resolved after today! Players can no longer re-enter a protected zone once they have left base, they will only be protected from the moment they spawn, until they leave their respective bases. War System Killstreaks Objectives War Throughout Objectives war, players who hold an objective and kill a player or kill a player holding an objective, their 'Kill Streak' count will go up Currently there is no purpose for Killstreaks, however, a couple of items are being made, some of those include: Tactical Insertion, Orbital Strike, Nuke, Riot Gear (sets you to a Riot model, and allows you to shred with 500 HP), Adrenaline Shot (speed boost, 30% damage reduction for 30 seconds) BEWARE: Dying will reset your killstreak count. Team Deathmatch Slow-Motion Winners Screen Corrected the team it'd show as the winner of the war (previously only shown a tie) Weaponry Nerve Gas Removed knockback of gas, preventing people from running head-straight into gas. Let them die IMO. dumb fucks
  19. Yes, I know GMs can't use godmode haha, I was just clarifying, you want a godmode system with extra steps, IE: "if player is under 100HP then activate godmode"
  20. So…. Godmode with extra steps?
  21. Inventory System A massive list of items has been added to the server, implementation will happen this upcoming week Weaponry SIG 552 Added back into the server Proximity Mine Re-written base code, will no longer cause any crashing issues Strongholds [Postponed until 1/17/2023 or later] At random intervals outside of war, you may spot a building has a red cross mark located infront of its door along with some radio chatter - that is a 'Stronghold' It is essentially an AI-controlled building in the map that may be fought over by both countries. Neither countries are allowed to engage in PVP in its vicinity, but directly outside will be allowed. Defeating these NPCs will earn the victorious party a large amount of supplies that may be used for the inventory system that will be shortly implemented. Based off of the number of online players, the NPCs may spawn with more HP and become more agile/powerful. EGM Base A random idea from @Ozzy This base includes animations that are found on both DarkRP and MilitaryRP, including "Crossarm" infront and behind your body, Point, Surrender. Etc Spawn Protection Anti Spawn-Camping activated during wartime This is my new, hopefully effective solution against these goddamn spawncampers :^) At the beginning of war, each country's safezone will be determined, encompassing the base's walls. Leaving said walls will give players a 3 second of invunerability, although, these players may damage others that are outside MEANING, players who are protected by spawn can kill spawncampers. Huge W.
  22. Yes, the tube props have been deliberately removed, the fact it even took ~3-4 days for anybody to bring it up on the forums makes me feel better about the decision. unfortunately, these props caused server crashes, despite having one of the best prop protection systems available. The physics related to these props are too much for the engine to handle with a server of 100+ players.
  23. Daily Server Restarts Printer Upgrading All printer upgrades will be free for a grace period lasting 30 minutes following the server restart that occurs every 2 days at 5AM EST. You will know when this event is active as a notification will appear to the right side of everybody's screen Additionally, there will be the occasional reminders in chat while the event is on-going: Pointshop The size of the shop has doubled, as I've added many new items that are already on the server, as well as skins for others! Some notable items that have been added: The Pinched Turd We needed an affordable body category item, and I thought of something I would genuinely want myself. Pig Mask [Dead] Oversized Beanie Regular Fit Beanies Baseball/Graphic Hats Domino Mask Facemasks Skull Masks (to be renamed to Skull Head soon enough) Plague Masks (White, Black) Monkey (Extra Variations) Cubone's Skull Daft Punk Helmet (Removed, nobody really cares for Daft Punk in 2023, do they?) Black Mage - Cape & Hat Cat Tail Not proud of this one (furries) Bunny Tail REALLY not proud of this one *WIP* Event System *WIP* The finer details have yet to be figured out for this system, however, the premise is that when the server is less populated (20-50 players online) there is a high likelyhood for events initiating to incentivize players to get online, some of those include 2x XP, 2x Money Printer output, 2x Meth output, etc. In the future these could possibly be bought from !credits or the donation store - Doing so will include the name of whomever purchased the event to accredit them on everybody's screen
  24. Funny enough this is something i'm going to be addressing fairly shortly on the server. When the population is less than 50, players who are part of war will spawn on an objective as opposed to at their respective base, and as such, wars will become much faster paced.
  25. Actually changing your job is already possible too. Play as a citizen and use /job Interior Designer
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