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Theos

StarWarsRP Management Team
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Everything posted by Theos

  1. -1 As Sunday already mentioned, you're asked to list 5 unique event ideas 1. A statement you'll present events from the perspective of a participant 2. Saying everyone should work together 3. Very under-explained idea that lacks clarity 4. Saying you'll have roles in events for certified people 5. Special roles in events depending on how the event goes? I think? This one is confusing as hell Considering you're asked for 5 event ideas, you've presented 1 half-baked idea and 4 generic promises. Also, GMs need to be able to express their events/ideas clearly, your application doesn't do this, and that makes me question how you'd be able to handle explaining an event as things develop, and making sure participants know what's going on and why.
  2. If you're playing the server that long and continue to want VIP you'd decide to buy Perma instead of continuing to buy every month. The 5 credit for 1 month VIP purchase would need to be repeated every month, so you'd be consciously buying VIP for a month 10 times instead of buying permanent VIP, it's not like packages get auto-purchased for you.
  3. Ping is not the issue for EU players, as an EU player my ping rarely is a problem and considering most of this server is PvE even an above average ping is not going to have a major impact on your experience. The main reason for lack of EU popularity on the server is the lack of substantial EU players currently, and that's a trait I've noticed across the whole community. The lack of substantial EU players means you don't get the Gamemasters and Battalion members necessary to grow your EU playerbase, at the appropriate times. An example for me is that during the week I would need to be awake at 1am for the start of an off-world event. Most players have school/work so they can't stay up until 2-3am just to participate in an off-world event. Another example is you want to play with other people, and if other players don't get online until the time you need to go to bed, then you don't experience the server with players on it.
  4. was tempting to go for a hat-trick
  5. I committed to MRP in January last year, and except for my dirt digging for a month, have more or less spent the entire 16-17 months on MRP. From my early stages in MRP, being active when the server was at a low, I was fortunate enough to get a push from Officers and Staff back then to contribute more and more to the server. Back in the days when I was in Army, I felt an immense responsibility to the 11B who deserved an actual experience of the server, and tried to provide that to as many of them as much of that as possible. As time went on, I had my little dirt digging session, and when I came back was given the position of GA in Army when Army was struggling. During that time, I felt an immense responsibility to all of Army who deserved and needed change to improve the faction. In November, that responsibility had burnt me out, and I chose to hand Army over to someone with more motivation than me, as I felt there was no point leading the faction if I didn't have the motivation. 2 weeks later, the Manager resigned and myself and Salmon were effectively managers, and at the end of the month I was again fortunate enough to be officially made Manager. During that time, I felt an immense responsibility to the server, that was undergoing a definite transition, to try and provide a better experience for players. As time has gone on, that feeling of responsibility has burnt me out once again. Something that I wished to announce on my own terms, that unfortunately I was not able to do, is that the feeling of responsibility to the server and the role of Manager has been harming my mental health in the past 2-3 weeks. Ideally, I would love to continue as MRP Manager and try my best to help the server, but I know that when you find yourself in a hole, you don't keep digging. I'm resigning from MRP as Manager, and wish all those on the server who truly want it to do well are empowered to help as much as they can, but I will remain in the community so this isn't a full goodbye. I can't tag everyone who has helped me because holy shit that's a lot of people, but I'll just tag a notable few @LeKichi - ty for my sanity @Rust - ty for backing me back when i was enlisted, and being short @acer - go eat a burger with no honey mustard @Fetn - You kept me sane when I was the only 11A, even if you're a cheater who wears skirts @Fonza - Thank you for taking the chance on making me Head Admin, and your help back when you were GB COL @Reeper - another person keeping me sane during 11A days @Ozzy - you are sensible and mature, you have no idea how much that helps with MRP @Proggy - i know everyone probably says this, but man you being chill and chatty with people really did help me feel part of a community early on @Nutter - you're great so long as we don't let you draw in jackbox and everyone else who helped me rise, or helped me lead, obviously your contributions are valued
  6. Theos

    Smity Forum Report.

    This post has been locked due to the potential for it to become a shitpost. For clarity to those of any opinion or stance, no concerns were ever raised to me publicly, and this report is the first instance upon which concerns were ever raised. Due to the sensitive nature of these reports, and potential sensitive nature of any follow-up contribution from the MRP community or beyond (if relevant), this post has been locked on the forums. To those who wish to air their opinion on this matter, my DMs are open to relevant information with evidence provided. In regard to the initial report, I am notifying the author of my request to see the unedited versions of the screenshots which have been edited, for the purpose of clarity, in order to determine the appropriate response to this report. To those who want everything to be open, I wholeheartedly understand your position, and any relevant information I am provided will be included in the eventual response and/or decision to this forum report on the aforementioned Staff member.
  7. Denied Lack of Community support
  8. MilitaryRP Staff & GM Roster Staff of the Month Gabeisthat -> S. Mod. Promotions Benkei -> Administrator Rust -> Lead Mod Reeper -> Lead Mod XL D -> Lead Mod Torres -> Lead Mod Stigz -> Senior Mod Drake -> Moderator Kurtle -> Senior GM Extended Terms Theos - Manager Smity - Administrator Wyatt - Administrator Brian - Trial Admin CanadianTyrant - Senior Mod Flak - Senior Mod ShinyAtlas - Senior Mod Ting - Senior Mod Krim - Senior Mod Crypt - Senior Mod DanMcCarthy - Moderator Cookie - Moderator MrTooTooT - Trial Mod HK416 - Trial Mod Skyriss - Trial Mod Horse - Senior GM Dillan - Gamemaster Thomas Foolery - Gamemaster Matty - Gamemaster Demotions Velo -> User Bowl -> User Whu -> User Millerjerm -> User Mao -> User Key -> User Rob -> User NDB -> User Care -> User
  9. Denied The HP change was the only part of this that may have been implemented, however a runaway recruit isn't a big issue and the other recruits are more liable to being accidentally killed if the RAC/DS has bad aim. Alternatively, you could ask Staff/GMs in-game to Respawn problematic Recruits
  10. Kicking people from the TS server
  11. He abused the Officer role on Teamspeak after being told specifically not to abuse it by an Admin because he had previously abused it. That summary came from Tanhk when talking to me yesterday
  12. This has already been noted You have been told every time that this has been noted
  13. This gun is not currently in server files, so is there an add-on you specifically want adding to the server that contains this gun? Also, how would this class be obtained? Would it be donator, replace a gun on a specific class, or what?
  14. I'm going to note that in order for a name PK to take effect, proof of assassination is required (e.g. a clip). If this was to be changed, which would require visible support from either comments or reactions, name PKs on assassins would only take effect if there was evidence of the deaths that made it clear it was during an assassination attempt
  15. Accepted Reverting back to only objective requirement of 80+ forces 3 objective war
  16. Theos

    Basecamp Rules

    Denied Lack of support, and not a necessary change at the moment
  17. If you mean for the map currently on the server, please put this here:
  18. Theos

    Basecamp Rules

    It'll just force the US basecampers back about 10 feet so they are no longer rendering the base. I publicly stated the rule may change if basecamping is a serious issue depite attempts being made to reduce it. Meaning if players aren't trying to use vehicles, and aren't trying to use other flanking routes to the Objective, a change to the basecamp rule won't actually fix anything, players will just die 10 feet outside their base instead of the moment they step out. We had a Staff meeting last night, and whilst someone asked about the rule, not one of the Staff team present told me it was a serious issue. Also it's worth noting this map is 3 days old now, and players behaviours change as they get used to the map, and that applies to both sides.
  19. Accepted See Garnet's comment
  20. Denied This is funny
  21. Intelligence Documents Both sides will have a full record of their gathered intelligence on a centralized document The document, one per side, will be managed by Faction Leaders and Staff Each side's Faction Leaders will determine who can view their side's intelligence document. No intelligence may be called back to if it is not present on the document, except for event situations Interrogations All kidnapped players will have their name & rank revealed by default, but NOT their faction. The above will not apply to any Delta Force or Badri 313 kidnapped whilst they are engaged in an operation. Executing, or the death of, a kidnapped player will result in any information collected on them to be wiped from your side's record. During interrogations, if an interrogator suspects a lie is being given they may perform a versus roll to determine the truth. If the roll goes in favor of the lie, that information must be assumed to be true unless later disproved. Intel given that would not fall under a player's clearance level will not be recorded, but can be used for ransoming the kidnapped. Assassinations This section does not apply to the NPC Assassination Missions. Players assassinated with the use of gathered Intelligence will receive a name PK for a week. After a successful assassination, all information on the target will be wiped. For an assassination to enact a name PK, the assassins must prove they RP identified and assassinated the target. If an assassinated player is revived with a Defib, and can prove it, the name PK will not take effect.
  22. MilitaryRP Staff & GM Roster Staff of the Month Torres -> Senior Moderator Demotions Velo -> Administrator Wyatt -> Administrator Brian -> Trial Administrator Benkei -> Trial Administrator Bowl -> Lead Moderator CanadianTyrant / Pluto -> Senior Moderator Rust -> Senior Moderator Flak -> Senior Moderator ShinyAtlas -> Senior Moderator Ting -> Senior Moderator XL D -> Senior Moderator Krim -> Senior Moderator Whu -> Senior Moderator Reeper -> Senior Moderator Crypt -> Senior Moderator Millerjerm -> Senior Moderator Dan McCarthy / LieutenantGeneral -> Moderator Cookie -> Moderator Exteeeeeeeeeeeeeeeeended Terms Theos - Manager Smity - Administrator & Head GM Mao - Moderator Gabeisthat - Moderator Key - Trial Moderator Rob - Trial Moderator Drake - Trial Moderator Stigz - Trial Moderator Horse - Senior Gamemaster Kurtle - Gamemaster Thomas Foolery - Gamemaster NDB - Gamemaster Dillan - Gamemaster Matty - Trial Gamemaster Care - Trial Gamemaster Promotions Fetn -> User Zqrxz -> User PappaEric -> User Statiic -> User BenZ -> User Oatlife -> User Jas0n -> User Vac -> User proggy is going to kill me if I make him do all of these
  23. Also don't lie on any future application
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