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Theos

StarWarsRP Management Team
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Everything posted by Theos

  1. Denied - but keep reading before you react MP has been labelled as an 'In Progress' suggestion as planning on that is being carried out. If MP were to be added back to the server, they would be the only ones with access to a taser, and this suggestion is asking for the taser to be given to all Officers. Depending on the results of the MP suggestion planning, tasers may or may not be added to the server.
  2. Denied When dual factioning was available for Officers, every base faction Officer who dual factioned neglected their base faction. Whilst the thought behind this idea is nice, it has not had the effect on the server that some seem to believe it would.
  3. If you're referring to the MSBS, that is not a Battle Rifle. Battle Rifles on the server are: FN FAL, G3A3, SCAR-Heavy Also if you practice with the MSBS, you realise it is a good AR
  4. Before damage multipliers were fixed, they could. They can't now. If DMR got a damage boost, they would just be a faster firing sniper than current snipers
  5. No they do not. Only ones they can't are health boosted, Snipers cant even one-shot headshot Juggernauts.
  6. If max spread gets reduced then the SMG can be used more effectively at longer range. The problem with SMGs is they can be outclassed in CQC by ARs, which is what my stat change would try and solve
  7. Any stats I refer to in this response are based on attachments applied, as very few players run a base gun. Pistol: No changes, not used Sub-Machine Gun: Reduce SMGs Hip Spread, reduce following by 10%: G36C, Veresk, UMP45, FMG-9. Reduce following Hip Spread by 12%; MP5A5, PP-19 Bizon, MP 40, HK MP5, MP5A4, MAC-11. Will need testing but should make running and gunning inside Obj with SMGs very effective. Assault Rifle: ARs recoil reduced by 10% (except for; AK74, AK74 mod, AEK, AK103, MSBS). Also depending on SMG change to Hip Spread, AR Hip Spread could be nerfed (value increased) by 5-10%. Also on the AEK, it could afford a Max. Spread buff (value lowered) by about 10%. Battle Rifle: Reduce recoil by 5% Designated Marksman Rifle: They work as intended, unlikely to ever be commonly used without being OP Sniper Rifle: Snipers work fine, concerns over Snipers regard the use of them, not stats of Snipers Light Machine Gun: Nothing obvious needs changing. They can be used as a suppression tool, but suppressing a sniper at long range is always a losing battle for a LMG. Explosives: Boom still boom well Melee/General: Nothing needed in terms of balancing Note: Other suggestions will bring new guns into the pool, ones I can't check the stats on so would need ensuring they match up Please for the love of god test these
  8. Not counting the damage drop-off situation, this would make SMGs the meta no question ARs seem to have the lowest spread on the server (Max 10% for most, only the AEK has more at 40%), if you lower spread on ARs their spread will not change after the first shot Most LMGs do need to be mounted, M60 seems to be usable without mounting. DMG isn't an issue with LMGs which are, mostly, on par with ARs in this regard with firerate taken into account. Snipers are fine, the actual snipers, a sniper that does less than 100 damage becomes a DMR. Stats can be found here (couple still missing stats): https://docs.google.com/spreadsheets/d/1pziDcxpUjJijqULcfL2CcyvxhMrXb8224fnN8yWsjnA/edit?usp=sharing Also, personally I'll be going over everything and looking myself for possible changes to stats, I'm just replying now because of concerns with that suggestion and the reality in stats.
  9. So this is neither accepted nor denied, it is being placed into the 'In Progress' category Considering MP would be a notable change to the server, and requires a lot of work to be done before (even with unanimous support) I could seriously talk to Garnet about implementation. Executives, relevant faction leaders, and any others Executives wish to include will work together to fully establish how the factions would possibly be implemented, then decide based off that final plan whether the MP factions should be implemented on the server. Any changes to the status of implementing MP will be replied below. This does not mean MP will be introduced, merely that the idea is being worked on.
  10. Theos

    SMG Buff

    Garnet has since made a post regarding all firearm changes. I'm moving this suggestion to Denied, so that all gun stat changes can be found in 1 place.
  11. If you are referring to a ranged Taser, please could you find an add-on in the Workshop and respond with it here. Obviously DarkRP has stun batons but they are not ranged.
  12. Theos

    Attack Heli fix

    Denied To clarify for those who may have missed my earlier comment, Helis firing backwards is a bug fix on the Trello. The suggestion for changing the Wartime rules to allow for attack helicopters has been denied due to lack of support in regard to the rule change. As well as this, transport Helis already have the potential to sway a war significantly anyway.
  13. Denied Lack of community support, based on the feedback your priority should be to show you're ready and capable for the responsibility of Staff before applying again. You may re-apply in 2 weeks (31st Jan. 2022)
  14. Theos

    DB Raids

    DB raids 9/10 fucked with base factions, pissed off base factions and resulted in base factions being stuck in spawn for most of the raid. Base factions were used to raid in maybe 1/10 DB raids, if we're being generous, and usually as a way of rubbing in a War win. Also prior to their removal, they had become increasingly petty and toxic with some users breaking server rules just to 'get a feed'. On the rule breaking before someone says to just enforce, it would require Staff members to pull out of war for the final minutes and watch bases. This is gonna get denied unless someone has come up with a new and important argument
  15. Denied Despite community support, there has been some maturity issues in the community. Feel free to apply again in 2 weeks (28th Jan. 2022)
  16. Denied 30-day rule exception is not being applied here. Should've appealed when you got banned.
  17. Please do /playtime when in-game and then paste the message of your playtime in this section
  18. Theos

    Osiris Buff

    Denied The gun in question has a base 100 damage, which is a one-shot to the chest on any regular HP classes.
  19. To save everyone repeating the same points: If implemented, any abuse of MP powers would obviously be treated harshly. If accepted, there would still be a lot of work before it could be implemented so it's not going to take priority over other 'big' suggestions already accepted and worked on.
  20. If the AOS in bunks was changed back to KOS, would people still want MP, or is MP simply a response to that?
  21. Theos

    SMG Buff

    Spread per shot is how much the 'spread area' increases per shot Maximum spread is the total limit for the 'spread area' i.e. if a gun has a 5% spread per shot, and a maximum spread of 20%, after 4+ shots the gun is firing at 20% spread until you pause firing And obviously hip-firing reduces Accuracy.
  22. Locking now to ensure the Appeal doesn't turn into a +1/-1 fest. @Nutter or @Proggy will be dealing with it.
  23. @Jake If you still have the evidence for this can you respond with it or DM an Executive with it
  24. Theos

    SMG Buff

    Is this referring to Max Spread, or Spread per shot, or both? Also is this specifically for hipfire, or ADS, or both?
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