Jump to content
DarkRP Rules Updated (4/28/2024) ×

Theos

StarWarsRP Management Team
  • Posts

    358
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Theos

  1. Also, to match how Afghan Recruit Room works, a button by that door to open/close the big hangar door would be helpful as there is only one button for that door and its in the little trainer entrance area, which would have to be looped back to in order to close it right now. Also Factory's cap point should be shifted slightly more towards the larger room full of shelves/boxes. Most of that large room you cannot cap the objective in and its a good area for combat anyway
  2. Garnet Community, With Omega Version 1 having been out for a couple of weeks now, it is the perfect time to see what parts of the map could be adjusted to improve everyone's experience on the map. With this in mind, we are asking the community for their feedback on the current version of the map and are open to suggestions of any kind for changes to the map. As with the previous suggestion megathread, suggestions can be made regarding everything that is or isn't on the map. Suggestions that receive plenty of "Agree" reacts will be implemented, and ones with plenty of "Disagree" reacts will be removed / ignored. Thank you Link to map: https://steamcommunity.com/sharedfiles/filedetails/?id=2669470736
  3. Accepted Welcome to the Staff Team! @DennyB will be training you, with @SirSmity overseeing. Also, do NOT use any commands until you have been properly trained.
  4. Accepted The Arm Multipliers have already been adjusted. The Sniper Accuracy Debuff will be examined, will note that as far as I'm aware the actual time period at the moment is already around/below 1 second. The Orsis & Mosin will be examined. The Equipment & Utility will be implemented, however some adjustments may be made, especially with the acceptance of [MRP] Base Faction Class Additions The Badri Vanguard & Red Group : Infiltrator will be implemented. The US Army : Marksman & Taliban Army : Sharpshooter will be examined, however some adjustments may be made, especially with the acceptance of [MRP] Base Faction Class Additions Please note, however, that this is the initial response and may not entirely reflect what is implemented on the server. However, the premise of this suggestion is intended to be implemented. Post will be moved to 'In Progress' whilst specifics are being considered
  5. Accepted The overall premise of this suggestion, and class changes/additions to base factions, has been accepted (sorry for the delay) This suggestion will be moved to 'In Progress' whilst specific classes/weapons are being considered. Please note this is means what is introduced may not be an identical match to what this suggestion has proposed, however the overall suggestion provided should be present when implemented.
  6. Theos

    ban appeal

    Those health changes are headshots, the MSBS (weapon he was using based off class/gunshot sound) has either a damage of 40 (base) or 38 (saker attachment), so a damage of 49 has to hit a positive multiplier. Possibly a neck shot but still
  7. Theos

    ban appeal

    https://medal.tv/games/garrys-mod/clips/71457188/d1337JX4u2Kd?invite=cr-MSxDNkwsMTc1MzAyODYs - Jump out of cover doubleheadshot https://medal.tv/games/garrys-mod/clips/4MhM09x5oQ09v/OqBs5jIGLJia?invite=cr-MSxDR1gsMTc1MzAyODYs - Jump out of cover headshot https://streamable.com/1710mm - Jump double headshot https://streamable.com/38nqxs - Jump double headshot https://medal.tv/games/garrys-mod/clips/4Hve6X3eYnspd/84kqdXWHVMnt - Prefire jump double hit (ignore the final kill shots) Trigger Discipline Aim Lock https://medal.tv/games/garrys-mod/clips/71981115/d1337vvDKnno?invite=cr-MSw5Q1gsMjMxMDczMyw https://medal.tv/games/garrys-mod/clips/71987422/d1337udRwnF2?invite=cr-MSxPY2QsMjM0MDUyMzcs
  8. an update that isn't MRP?!?!?!?!?!?
  9. Theos

    TKTV Staff App

    Accepted Welcome to the Staff Team! @Kyle_Death will be training you. Also, do NOT use any staff commands until you have been properly trained.
  10. Accepted Welcome to the Staff Team! @DennyB will be training you, with @ItssBio overseeing. Also, do NOT use any commands until you have been properly trained.
  11. Denied The suggested addon is for Arma, not GMod. Also there has been no supportive response/reaction to this suggestion.
  12. Accepted Welcome back to the Staff Team! @DennyB will be training you with @SirSmity supervising. Contact them about your training. Also, do NOT use any of the staff commands until properly trained.
  13. Accepted Welcome to the Staff Team! @ItssBio will be training you with @SirSmity supervising. Contact them about your training. @bishopil / @Proggy Please set him to T. Mod. Also, do NOT use any staff commands until properly trained. @Proggy please lock & move
  14. Theos

    AEK Fix

    Denied Since this suggestion was implemented, Garnet has done a significant rework of damage multipliers on the server (See here). This rework was done to combat inconsistency in damage across all weapons on the server, which includes the AEK, and feedback since has been good regarding the AEK. Whilst I know there are also complaints regarding its spread, there will always be advantages to some guns over other guns in specific areas. @Proggy Please Lock & Move
  15. Theos

    Ban Appeal

    Accepted You have been unbanned. @Proggy Please Lock & Move
  16. Accepted Welcome to the Staff Team! @ItssBio will be training you with @SirSmity supervising. Contact them about your training. @bishopil / @Proggy Please set him to T. Mod. Also, do NOT use any staff commands until properly trained. @Proggy Please Lock & Move
  17. Having checked the Snipers available on the server at the moment, all are in use except for the De Lisle which would need a major fire rate nerf if it was being added to a class. So chances are there'd be a repeat of a sniper, if this is accepted.
  18. Theos

    AEK Fix

    -1 I understand why you'd want the AEK to be a lot better, and yes it got plenty of nerfing and those nerfs all received their fair share of both criticism and complaint. I feel like it's worth pointing out that the AEK should not be on par with ARs on classes. Donator guns, in my own opinion, should be something players have as a backup to the class they are playing, not their primary weapon on every class.
  19. Is this a suggestion to only rename the US Army : Breacher [T1] class, or is it suggesting the class be no longer [T1]
  20. Accepted Welcome to the Staff Team! @ItssBio will be training you, and @SirSmity will be supervising. @Proggy / @bishopil Please set him to T. Mod. Also, do NOT use any commands until you've been properly trained. @Proggy Please Lock & Move
  21. Accepted Exploring the possibilities of limiting explosives on respawn. @Proggy Lock & Move
  22. Accepted The premise of this suggestion (XP awarding & prestige rewards/bonuses) has been accepted, however the specifics may be different to what has been originally suggested here, depending on practicality and such. @Proggy Please Lock & Move
  23. Denied This suggestion has received no community support after 3 weeks. @Proggy Please Lock & Move
  24. Accepted We will look over specific colours. @Fonza Please Lock & Move
  25. Accepted Slot numbers will be changed to mirror the opposing sides, for the specified jobs. @Fonza Please lock and move
×
×
  • Create New...

Important Information

Terms of Use | Guidelines