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Ozzy

MilitaryRP Super-Admin
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Everything posted by Ozzy

  1. Hiya folks. I'm making a thread to share the seasonal logos some people and myself have made as well as introduce the new ones so everyone can use em or edit them to their liking! January: February: Made one but it was garbage March: April: May: June: July: August: September: October: November: December:
  2. App has been withdrawn.
  3. Accepted Welcome to the Staff Team! @Valor1 will be training you with @Millerjerm overseeing. Do not use any staff commands until you are trained. @Jake Please set him to Trial Mod ASAP.
  4. Yes Maybe. Using a new DRP Base but I assume it's still feasible. The colored name can definitely be apart of the MoH perk.
  5. You'll have to wait for Garnet on that. He's stated he has found a way to implement skins. Hasn't shared nor have I asked if the w_model will be changed as well. Good question though as there's a good bit more appeal if so. Well we know for a fact that custom skins are client side. I also have been told that the skins would be new sweps of the guns, just with skins. Meaning if you equip a prestige skin, it will show over your custom skin because it's technically an entirely new gun. Hopefully I explained that well enough. As for punishing players for creating their own skins, probably not. Those skins are clientside and don't affect the playerbase, as they can't even see them. Hopefully the prestige skins being serverside will serve as enough reason to grind for.
  6. Accepted Welcome to the Staff Team! @Valor1 will be training you with @Millerjerm overseeing. Do not use any staff commands until you are trained. @Jake Please set him to Trial Mod ASAP.
  7. Accepted Welcome to the Staff Team! @Rustwill be training you. Do not use any staff commands until you are trained. @Jake Please set him to Trial Mod ASAP.
  8. Denied Poor community feedback and activity concerns. You may reapply in 2 weeks, 3/8.
  9. Denied Lack of community support, poor app, and not the best reputation among the community. You may reapply in 2 weeks, 3/8.
  10. Accepted Welcome to the Staff Team! @Ominouswill be training you. Do not use any staff commands until you have been trained. @Jake Please set him to Trial Mod ASAP.
  11. JACKAL Very fair point. Some of the ideas received a lot more discussion and some were merely scratched at. Let's get into it. First, know that the examples and descriptions brought up may be that of my own or have already been discussed with Garnet in some level of depth. I'll try to distinguish when each is the case. Back Accessories So I've just recently (within the last say 6 weeks) had my first experiences with PAC3 and understand some of the limitations of it. While the possibilities and customization are almost limitless, there is the issue of changing your model to the point it disturbs model recognition, the props can clip into the model when moving, some props have materials that may absorb rounds/knives, and of course a free cam that can be used to scout. Having said all that, I'm not even certain if PAC3 would be the way we attack something like this. So let me take a step back and talk about how players will go about selecting/unselecting Prestige Rewards. I believe you're familiar with the console command that brings up Donor Blood (donationblood). So picture a console command, say prestigerewards, that opens up a similar menu. The menu will have a tab for each prestige, and in each tab will be that prestige's broken down into collapsible (like the job menu) sections. So for example say P1 unlocks the back accessories. Under the P1 tab there will be 3 sections (again, an example): Rucksacks/Backpacks, Weapons, and Misc. From there the player can select the accessory they want on their back. The menu will be coded so that only 1 accessory can be selected at a time. How will it work to have the vectors fit every model? That's a question for Garnet, Time, or maybe a future dev. Visible Achievements I think we can both agree that having joke titles fits the demographic of Garry's Mod well. However I agree that we should, in addition, offer titles around marksmanship and war. I think we can also agree that although the Achievement System is being received very well, the system can be fleshed out way more. With the exception of 5 (really 3 as some people +right +forward), every achievement is spammable to complete. The only "End Game" achievements are the Firing 1m bullets, taking 1m Damage, and replenishing ammo 100k times. I believe the system itself can be reworked, with the combat achievements having military or semi-serious titles where the jumping, crouching, messaging, secret (for the love of god please don't tell anyone the secret achievements because then they become not secret in an instant) achievements can offer the fun, joke titles. That way we can provide an incentive for all types of players. Medal of Honor Very valid point that it is lackluster on its' own and could work well in tandem with the "Visible Achievement" perk. To answer your question, the extent of this does depend on whether the Achievement perk goes through. A) VA Perk is implemented. The Medal of Honor will display a literal medal next to your name (see "Footnotes") and possibly a color change to your name on the tab menu. Remember how our exp bars used to change colors upon prestige? Could be re-implemented in the form of your name on the tab menu if the community sees that as attractive. Vehicles Actually a negative on that one Ghost Rider. For a little over 3 months, Tier 3 WLs have been able to spawn vehicles as well. HOWEVER, the rule has remained that you must be an officer to operate vehicles. Should new vehicles be implemented, yes you WILL have to still be O-1+ to operate the vehicle. I'm italicizing "operate" for this scenario: - A player has reached the required prestige for vehicles. However they are sub O-1. They MAY spawn their prestige vehicle but it must be operated by an O-1. That way we keep the new vehicles in play, even when an adequately prestiged player may not be O-1. Reduced Cooldowns The cooldowns will come into play at a single prestige. Meaning they won't scale or gain further benefits at later prestiges. With money still relatively up in the air as far as its' uses, this option does seem a bit lackluster. The likelihood that this perk would be paired with another perk is high. *Insert comment on how all final numbers are at Garnet's discretion*. This is an example: - At P2, players' credit rates will increase from 5/half hr -> 7.5 half hr and Payroll may be purchased every 5 hours. Some points: 10 hours nets you 150 credits instead of 100, those wonderful Medkits now require 7 hours of credits instead of 10 hours, and you could realistically buy Payroll almost 5 times a day instead of 2. Weapon Skins Again, final decisions will be made by Garnet but here's my take. As of now this and the MoH are the only perks that 100% will be scaling. Vehicles may be but that's up in the air. By scaling, I mean increasing in prestige will offer new rewards of the same perk. Worse? Yes. Dog shit? No. Is P1 a Sand Dune, and then P2 a Hyper Beast? Probably not that big of a gap, no. ------------------------------- Sorry for any grammatical errors or typos, I've been writing this between conference calls. At the current XP pace, P5 is likely end game. I know Garnet mentioned in passing that we could have rewards set all the way to P10, but at this pace, that seems entirely unattainable. So maybe a gold, platinum, etc camo at P5 with some gradually decreasing in "coolness" skins down to P1. That'll take a good amount of work so maybe it'll be 3 skins at say P1, P3, and P5. The amount of checkpoints is up in the air but I believe it's a sure thing that there will be different stages. ------------------------------------------------------- FIER Weapon/Eq Masteries are off the table afaik. I know the idea is cool and definitely would set us apart if we develop an entire system, but I'm almost certain Garnet doesn't want any play-to-win aspects in MRP. Howeverrrrr, you brought up something that I had brought up in previous meetings which is a separate leveling system, independent of combat level. /Missions I believe are already on Time's itinerary. What I had proposed was a separate leveling system that is more geared around RP and completing those missions. Tentatively called "Reputation Level", you would gain experience by completing missions and tasks. There would be a whole separate pool of rewards from that system. A conversation for another day but I felt it was worth mentioning here. Footnotes Example Emblems:
  12. Hello Garnet Gamers! As most of you know, the Prestige System is being reworked, leaving the realm of stat bonuses, and looking to cosmetics. There have been a handful of ideas thrown around and we want to know what interests YOU most. Attached is a poll listing a good chunk of the ideas from our think tank. Please vote for what you'd like to see MOST! After that, you're all welcome to explain your reasoning in the form of comments and even offer up some additional ideas. This is, after all, meant to be what YOU want to see on the server and find worth grinding for. At which Prestige will each bonus be available can be discussed after we figure out what we are going to move forward with, so keep that sort of discussion to a minimum.
  13. Sorry for the Necro but the AEK as well as the MSBS have yet to receive updates to their spread. Not sure if this is by choice but the MSBS shoots the same bullet as the Scar L.
  14. Taiga v3 Full Company. You can re-texture it to make it less gray and more brown/tan to fit the map esthetic. Its an OBJ with 360 degree playability, offers vertical and horizontal aspects, and has been a resounding favorite every time it’s been available. Negatives: some windows are blacked out until a certain distance, which gives a strong advantage to those looking out the windows. Hopefully that could be fixed. EDIT: I’ve suggested this before but expanding on the cargo area would be beneficial. The area seems to have had some hills placed in the vicinity but I’d believe structures would provide for better gameplay, assuming we aren’t at brush limit. Here’s an example of my vision (obv not to scale): So dock cranes 🏗 with ladders, keep those cargo ships, add a two-story office building, and a fueling station.
  15. Accepted Welcome to the team! I see 0 reason to let this sit and gather feedback when you’ve shown exemplary behavior since you’ve returned. I know the sort of support this app will get so let’s just get you out there. @Pythonwill be training you. Please do not use your permissions until you’ve been trained. Imagine telling Fall 2020 Ozzy he’d be doing this. @Jake Set this man.
  16. Accepted Welcome to the team! Great feedback from people I trust and I've personally never had a poor experience either. @Python Will be training you so please don't use any commands until then. I'll have @Garnet set you ASAP.
  17. Accepted Welcome to the team! There were obviously mixed opinions about you. There were the heated messages in the Army Discord when the voice channels were deleted. However, I still believe in the positives and the potential. Its called Trial Mod for a reason. @Rust Will be training you. Do not use any commands until trained. I'll try to get @Garnet to set you ASAP.
  18. Denied Not enough community support. I want you to get yourself into Teamspeak as often as possible to try and start creating relationships with the player base. It's feasible to do so on the server alone, but it is much easier to meet people from all sides on TS. You may reapply in 2 Weeks 2/18
  19. Accepted Welcome to the team! Sorry it took so long but I needed some questions around SWRP's return answered. @Ominous will be training you ASAP. Please do not use any staff commands until you have been trained.
  20. Accepted Welcome to the team! @Python will be training you ASAP. Please do not use any staff commands until you have been trained.
  21. /Squads are fucked up. The command brings up the UI but it’s blank besides saying United States in the top left. EDIT - Got a console error for yah [squadsystem] addons/squadsystem/lua/bizzyparty/cl_core.lua:53: attempt to index field 'Parties' (a nil value) 1. Menu - addons/squadsystem/lua/bizzyparty/cl_core.lua:53 2. unknown - LuaCmd:1 Currently, every player can hop on AFSOC jobs. I’ll perma prop some shit around the npc so people can’t abuse this to spawn choppers. Once that’s fixed I’ll remove the perma prop. Also GB has friendly fire turned on in war. (PDSS Vietnam flashbacks) EDIT - GB can’t take damage or damage RU whitelists. They appear to have been assigned the wrong category. EDIT EDIT - SSO can also teamkill other RU.
  22. Denied Reports and Appeals are for incorrect warns and bans, not apologies or leniency. Python and I have had to ban you 3 times now. You were caught cheating on 2 of your 3 accounts. The ban will stay.
  23. Little Preamble: Some of the stuff will be direct quoted and others will just have quotes. I’m drafting this up in Google Docs because it’s just easier for me to review and revise. Guns I personally think the weapons update was a step up in the right direction. Reverting it back to how it was would be a colossal waste of time and not the proper fix imo. Having said that, there are some tweaks that can be made to continue to improve our arsenal and *hopefully* appease as many playstyles as we can. Snipers I think it’s fair to say that the biggest groan is how hard snipers were nerfed. An outcry of “unusable” and “inferior to DMRs”! Which is a) overdramatic, and b) a matter of circumstance. The entire point of this update was to make sure not a single gun is a Swiss Army Knife. Ideally ever weapon class should have a circumstance in which it shines brighter than any other. Pencil’s thread, seen here: https://garnetgaming.net/forums/index.php?/topic/13496-mrp-sniper-ammendments/ Is a nice start to appease the sniper purists. Personally I feel SWEP.SpeedDec = 75 is more appropriate than SWEP.SpeedDec = 50. To my knowledge, all snipers already have the anti quickscope CW code in there but I could be wrong. I’m in favor of adding sway to all scopes that are 2.5x or higher (however I don’t know if it’s feasible to add the sway to the attachments as opposed to the guns themselves) for ANY gun with those scopes, as well as every sniper. I agree with your comment that running with a different weapon out is the natural option, however I’m not opposed to giving snipers a good bit of speed back. ARs Again, this is being drafted in Google Docs so I won’t forum quote, but Garnet mentioned that he’s weary about reducing spread too much that we become a copy of IFN with our gunplay. I don’t believe it’s that bad of a thing. We have enough differences, that similar gunplay won’t obscure the lines of who’s who. Especially if it’s a proven formula. The biggest issue that my peers and I see with ARs is the aim spread. Aim spread, by definition, is RNG. RNG in gunplay should be minimized as much as possible in a shooter in my opinion. Now should every gun have 0 AS and lasering people like everyone’s favorite 2018 SMG? God fucking no. However it’s frustrating when you’re doing a great job at pulling down to counteract the recoil and your shots are still missing. I think the Scar-L (w/ attachments) currently has a value that feels closer to being right for Max Spread Inc and Spread per Shot. 38% and 7% respectively. I feel like the Max Spread Inc should fall between 30-40% for ARs depending on caliber/DMG and the Spread per Shot should be 5-10% depending on caliber/DMG. I like the way recoil plays but it’s (call it bias or whatever makes you sleep better) a little high on the Honey Badger is it is the only Rifleman/Assault whitelist weapon without the option for a grip or silencer (The Vintorez also doesn’t offer a silencer but has a grip). I’ll create a suggestion around that as it’s more of a micro issue. SMGs Pretty unknown honestly. Hardly anyone uses em anymore as ARs now come with extra firepower and a lucky headshot wins you fights. In the limited display of SMGs, I’d say maybe dial back the damage to 20-24 on them and crank up the firerates to around 950-1100. Shotguns People still use these? Even more unknown than SMGs tbh. I’ve used one for like 10 lives maybe. Felt good. Did what it should, didn’t do what it shouldn’t. ---------------------------------------------------- Map Arches You’ve already said they're going bye bye. Only piece here is to make sure there are too many long sight lines to make sure we inch towards the CQC goal. Cons Feels a bit out of place like some people have mentioned. I thought a large hotel with roof access and a helipad would make for a cool idea but you know your brush limits better than I. If we stick with the Cons asset, yeah there will need to maybe be some additional cover to not make it a requirement in order to hold Mosque. Power Plant I actually like Power Plant but think it can use some elbow grease. Fix ATTC 2 as currently the button doesnt work to raise the central gate and hasn't since launch. The office buildings in the NE corner should be built on and maybe made into one larger building with multiple stories and rooms. The NW corner of PP does need some cover though as its suicide to head East, and North of the Oil barriers. We ditch ATTC 2 and use some of CS’s Nuke’s assets to build a nuclear facility/factory in its place. The other cover changes proposed in A) should also happen here. Shipment Parking Lot I’ve already told you about the busses being quite annoying with their rendering. In addition, there’s a lot of empty space in that area as well as West towards RU’s Arch. There’s a parking lot next to the Hotel/Motel(HOLIDAY INN) that could use some cars as cover. Obviously vehicles would make sense to use as cover here. Making a crater was also an interesting idea I thought of in this area. Like an IED blew a hole in the ground and there's a blown up military vehicle right next to it. Just a thought. ---------------------------------------------------- Factions & Countries One of the mistakes I made previously was being too casual with faction merges, locks, etc. Looking back, I wish I knew what I do now but hindsight is 20/20. Merges When the oasis of leadership is running dry, it makes sense to turn to merges. Combining the lowest SOC with a Base seems like the natural remedy as you can combine leadership firepower and hopefully help build upon the base faction enlisted which are the lifeblood of the server. However, I’m not certain we have the individuals with the time, skills, and polarizing personalities to pull it off. It is a tough and draining gig to lead a base faction. To then lead a base faction and a SOC faction, one of the two will eventually become a chore and it’s not the SOC. I’d be weary about merging again for that reason. I believe Kendal brought up the point first (sorry if I’m wrong) about how there should be staff presence in at least a General position for each side. I think that’s a great idea, that way there will be direct insight for the staff team on what the O-11 and Generals are doing for each side. Locking Piss poor idea. Limits the amount of options players can have and variety is the spice of life. Not enough leaders or members to go around? So? Having low numbers in your faction is only a problem when the ignorant scoff at it without realizing the pool of prospects is a kiddie pool. Having low numbers isn’t a problem until someone decides to make it a problem. I’ve had 2 people in my SOC and I’ve had 17 people in my SOC. There are ebbs and flows when it comes to pop and I ask what’s wrong with 4 factions SOCs a side with 4 members each. Why is that worse than 2 SOCs a side with 8? “There won’t be camaraderie or any friendships built. The reason I stayed so long was because of the relationships I was able to have by being in the factions I was.” M I N G L E. For Christ’s sake, get out of locked TS rooms (unless you need to be obv), go talk to other factions in-game, and don’t recluse yourself into just your faction’s circle. More to come on this in the next section of my post. New Countries I honestly like the idea but don’t know if this is the time, assuming each country would come with a base and a handful of SOCs. We can withstand spreading ourselves out among what we have, but adding another 3-8 factions would stretch us mightily thin. However, I’d imagine some people would come back as there are shiny new things to be marveled at. Will they stay? Don’t know. Depends on their reason for leaving. If it was a time commitment then probably not but if it was the server running dull for them then they might. It’s possible that it could work out but this is akin to pushing a toddler into the deep end as opposed to your 5 year old. Possible but quite the gamble. ---------------------------------------------------- Community Discord Don’t know who said it first, might’ve been Don or Shrimps, but adding a MRP Discord has been in the back of my mind for awhile. There can be channels listing new rules and server changes, and people frequent Discord a lot more than they frequent the forums. There will be only 2, maybe 3 voice channels that would be accessible by a select few and monitored heavily. These would be used for where voice chat is needed but users are not at their computers. Discord Mobile is free while TS Mobile is not. WE DO NOT WANT PEOPLE SITTING IN DISCORD CALLS. The Discord would be utilized for logging messages and useful pings for the playerbase. Many, if not all factions have unofficial discords where they log faction notes and changes. However, having a MRP Community Discord would help bring everyone together and hopefully allow more people to voice their opinion about server issues. A very large portion of the community don’t visit the forums, and I’d be willing to bet they visit Discord every single day. Teamspeak I agree usage is low and most people stow away in locked channels. It will be re-stressed to players and staff that TS usage is expected by those in roles of power and should be actively encouraged for all players.
  24. @N4As What class were you on when you had that fiasco during war?
  25. Was gauging distances for the shotgun nerf suggestion. @Flak can verify if he’d like.
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