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DarkRP Rules Updated (4/28/2024) ×

Ozzy

MilitaryRP Super-Admin
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Everything posted by Ozzy

  1. First picture group: Don’t own Meth and afaik Citizen hasn’t worked for awhile. Regardless I haven’t cheated since I’ve returned from the ban wipe. If I was told whom the DM’s were with, I could provide more context. The person can remain anonymous, I would simply include more of the messaging. Fourth picture: Pretty blatant attempt to make it look like I admitted to additional cheating. It’s not a surprise, nor new information that I cheated 3/15-3/20 of 2019. I’ve been very open and honest about that. Got banned for it, got unbanned for it. Second, third, and sixth picture: Krimzin had approached me on 3/17/2020 me asking for cheats to help him pass Vega tryouts as he and skrt were competing to get in and he needed a little edge. I did in fact send him the cheats and teach him how to use it. Down the line I had called him out in a discord after I caught something fishy during war and a raid and he stopped. Unfortunately he’s one of two people I sent a cheat, knowing they used it on a GG medium. Vincent08 picture and the last picture: After I was banned, I still kept in contact with a lot of the guys from GG. In late May 2019, we got on a TDM server and decided to make it HvH. Vincent08 needed a client so I offered him one and taught him how to use it. I later heard he had used it on MRP but as I had already distance myself from the community, I didn’t care. He’s the second person I had distributed my cheat to and knew they used it on GG. I cheated 3/15-3/20 of 2019. Since I’ve returned from the wipe, I have not cheated. Twice, I’ve known that people used a cheat I gave to them on GG. Once in May of 2019 and once in March of 2020. Once, did I distribute for the sole intention of GG. @Garnet
  2. I can Perma Prop now. The issue is creating a physical catalogue on the server how SWRP did it. Or creating a Google Sheet detailing it. I'll get it done but i need to organize my priorities before I can commit to when this will be set up.
  3. Hey man we swapped OFF of the Diver models on the map with the largest body of water we’ve ever had. Overall stoked for the update and I’ll keep you posted on how the server plays and performs with our new toys and tick rate. Gimme a couple of hours to come up with the Armory Inventories. I’ll make a new comment on the thread.
  4. MRP has been reaching 50-60 players daily even with growing frustration. Frustration that can be amended when the promised content is delivered.
  5. ACCEPTED Note that this is an initial acceptance. The change still has to be okay'd and completed by Garnet himself.
  6. ACCEPTED Welcome to the team. I'll set you ASAP and do not use any staff commands until @Zachman trains you.
  7. Lol it’s not stealing. It’s free to use by anyone who would like to.
  8. Ozzy

    Camo's Warn Appeal

    Accepted While I’m VERY hesitant in accepting this appeal, as it’s a slippery slope, I am. I do find it hard to believe that in a year on the server, you’ve never heard of crouch jumping being against the rules. However seeing as the Additional Rules page is not linked in the main rules page as intended, I’ll remove the warn but now that you know of the pages existence, you’re expected to abide by those rules as well. I’ll work with Garnet to get the additional rules linked in the main rules.
  9. There’s a list in the Staff Discord of stuff Don and I have compiled. As far as what you’re asking for here: - The ropes in the rope course in ATTC (in the same building as Shipment) are invisible - There are still cap zone issues. You can double cap Mosque and Cons still. There are also several spots near Power Plant where you can cap at a place you definitely should not. There may be even more. Cap zones definitely need to be fine tuned. - The ATTC 2 button at PP as many have mentioned Those are the bugs that I’ve seen so far. There is other work that needs to be done but based on the title of your thread, I’ll leave those for another discussion.
  10. A feature btw. Not an accident afaik.
  11. Accepted Welcome to the Team! I'll set your in game rank right now but do not use any permissions until trained by @Millerjerm
  12. Happy Holidays Everyone! Promotions Python: Trial Mod > Mod - Solid sit count and fulfilled duties as a T Mod. Salmon: Trial Mod > Mod - Solid sit count and fulfilled duties as a T Mod. Ominous: Trial Mod > Mod - Phenomenal sit count and fulfilled duties as a T Mod. Party: Trial Mod > Mod - Phenomenal sit count and fulfilled duties as a T Mod. Soap: Trial Mod > Mod - Solid sit count and fulfilled duties as a T Mod. Rust: Trial Mod > Mod - Solid sit count and fulfilled duties as a T Mod. Miller: Mod > Head Mod - Solid sit count and no issues as a Moderator. Reach out to me to join a Division. Blackprince: Mod > Head Mod - Solid sit count and no issues as a Moderator. Reach out to me to join a Division. Tuna: Mod > Head Mod - Solid sit count and no issues as a Moderator. Reach out to me to join a Division. Demotions Bozee: Trial Mod > User - 3 months as a Trial Mod with very low sit counts. Peekay: Mod > User - 0 sits and appears to have left the server. Gildarts: Mod > User - 0 sits and appears to have left the server. Gythem: Manager > User - Resigned. Extended Terms Zachman: Trial Admin - Improving and showing signs that he may be ready for Admin soon. Did receive a strike for a False Mass Ban however. Whiskey: Trial Admin - One step forward followed by one step back. Still needs to prove he's deserving of Admin. Tora: Trial Admin - Solid maturity and brings good ideas and opinions to discussions. However November was pretty pedestrian for almost everyone as we were waiting on the map drop. Shows strong signs he'll make a good Admin. Sinister: Head Mod - Similar to Tora. Good maturity and will likely be on the move next month. However November was damn near void of anything outside sits. Weeb: Head Mod - Again, lack of opportunities outside of sits to prove himself. Needs to learn to write his suggestions following the god damn format though. Up to Boss Man Don: Head Admin - Up to Señor Negaro Gaming Ozzy: Manager - Up to Señor Negaro Gaming ---------------------------------------------------------------------------------- All new Head Mods please reach out to me to join a Division. My permissions allow me to handle all Promos/Demos besides the demotion of Gythem. Congratulations to everyone and Happy Holidays! @Garnet Please demote Gythem (STEAM_0:0:161534046) when you can.
  13. To shed some light. The top 2 are for the same offense. An offense that occurs daily with people fucking around in base. The wrong kid just got caught in the crossfire once and decided to report. I wouldn’t really hold that one against him tbh.
  14. Ozzy

    RP faction for RU

    It’s been stated multiple times that Russia will have an AFSOC counterpart... Otherwise why would RU Base also have an airfield.
  15. Fair question. I’m not expecting some SWRP MedicRP bs. But to heal someone, you have to get to them right? So develop some movement sims or say scenarios where they have to get to a teammate who’s pinned down while being targeted by enemy soldiers. You can have them heal efficiently. IE: use their left and right clicks wisely when healing teammates, so they don’t overheal or under heal.
  16. DENIED Well I was going to wake up this morning and Accept your app until I saw Spilq's post. While you fucking around on IFN somewhere between 11:30 pm or 2:30 am (depending on your timezone and me assuming the screenshot was taken by Spilq) is hardly a concern to me, it's not a great look for the staff team. I get it, people hop on other servers to fuck shit up all the time. However staff are meant to be role models. I think this is a product of just you being bored and not a true indication of your maturity and character. I expect a perfect week from you. You may reapply in 1 week, 11/30.
  17. The changes listed in this update are effective immediately. Not all of the things listed are new, but will be included to provide more exposure to recent changes. SSO is Back! Etha-- everyone's* favorite faction is back in action! Russian special forces are a little ahead of the curve in terms of stability. Therefore, their locked faction is receiving it's key, while the US is not quite ready yet. Your new SSO COL is @ResistOr (Soap for y'all who don't know) and helping him will be LT @PraetorDon. They're able to start recruiting ASAP, but i beg y'all don't spam them with PMs about tryouts and shit. It won't get you anywhere. Tryout Mandate From this point on, all whitelists, besides commander, within Special Forces must require a tryout. For example, as the 75th COL, when someone passes my main tryout, they unlock my rifleman (known as assault for some) whitelist ONLY. At that point, I need to regularly offer Field Medic and Ghost tryouts until everyone in my faction has the core 3 whitelists. You can NOT withhold players from using the Tiered WL's. They bought em, they get to use em. To give you all some reasoning behind the change. One of the core reasons people play our MRP is for progression. They want to see their skill improve, faction change, rank change, and all that jazz. What this update provides is more opportunities for players to progress and develop their skillsets. Factions of old almost always required a tryout to unlock their 3rd class (the sniper & grenadier classes), we just took it one step further. New Faction & Recruiting Rules These rules have already been added to the Additional Rules page but are going to be listed here for exposure. - Players who attain the paygrade of E-4, have a MAXIMUM of 14 days to pass their country's recruiter tryout. Failure to do so will result in a demotion to E-3. If players are caught attempting to loophole this rule, the punishment will be more severe. - All SOC's must require, at the minimum, all people who tryout be E-4+ with their country's respective training designation.
  18. @Im Dream Remember how you helped me remove US flags from those BF models and add the Russian ones? Think you could do that again? Except this time removing a for a
  19. Okay A) The faction isn't being deleted, it's just closed atm. B) How about this instead? US SEAL : Assault: TEAM_USSEALASSAULT = DarkRP.createJob("US SEAL : Assault", { color = Color(53, 50, 50, 255), model = {"models/t_codm.mdl"}, description = [[ ]], weapons = {"cw_ber_honey_badger", "garnet_p226"}, command = "ussealassault", max = 0, salary = 0, admin = 0, vote = false, hasLicense = false, candemote = false, category = "United States", PlayerSpawn = function(ply) ply:SetMaxHealth(100) ply:SetHealth(100) ply:SetArmor(0) end }) ------------------------------------------------------------------------------- US SEAL : Medic TEAM_USSEALMEDIC = DarkRP.createJob("US SEAL : Medic", { color = Color(53, 50, 50, 255), model = {"models/diver_03.mdl"}, description = [[ ]], weapons = {"garnet_p226", "fas2_ifak"}, command = "ussealmedic", max = 0, salary = 0, admin = 0, vote = false, hasLicense = false, candemote = false, category = "United States", PlayerSpawn = function(ply) ply:SetMaxHealth(100) ply:SetHealth(100) ply:SetArmor(0) end }) ------------------------------------------------------------------------------- US SEAL : Tactical --]] TEAM_USSEALTACTICAL = DarkRP.createJob("US SEAL : Tactical", { color = Color(53, 50, 50, 255), model = {"models/diver_ghost.mdl"}, description = [[ ]], weapons = {"cw_mp5", "garnet_p226", "garnet_fraggrenade"}, command = "ussealtactical", max = 0, salary = 0, admin = 0, vote = false, hasLicense = false, candemote = false, category = "United States", PlayerSpawn = function(ply) ply:SetMaxHealth(100) ply:SetHealth(100) ply:SetArmor(0) end }) ------------------------------------------------------------------------------- US SEAL : Commander --]] TEAM_USSEALCOMMANDER = DarkRP.createJob("US SEAL : Commander", { color = Color(53, 50, 50, 255), model = {"models/diver_soap.mdl"}, description = [[ ]], weapons = {"cw_ber_honey_badger", "garnet_p226"}, command = "ussealcommander", max = 0, salary = 0, admin = 0, vote = false, hasLicense = false, candemote = false, category = "United States", PlayerSpawn = function(ply) ply:SetMaxHealth(100) ply:SetHealth(100) ply:SetArmor(0) end }) ------------------------------------------------------------------------------- US SEAL : Combatant [T2] --]] TEAM_USSEALCOMBATANT = DarkRP.createJob("US SEAL : Combatant [T2]", { color = Color(53, 50, 50, 255), model = {"models/diver_ghost.mdl"}, description = [[ ]], weapons = {"cw_ber_honey_badger", "garnet_p226", "khr_m620"}, command = "ussealcombatant", max = 0, salary = 0, admin = 0, vote = false, hasLicense = false, candemote = false, category = "United States", PlayerSpawn = function(ply) ply:SetMaxHealth(100) ply:SetHealth(100) ply:SetArmor(0) end }) ------------------------------------------------------------------------------- US SEAL : Marauder [T3] --]] TEAM_USSEALMARAUDER = DarkRP.createJob("US SEAL : Marauder [T3]", { color = Color(53, 50, 50, 255), model = {"models/diver_ghost.mdl"}, description = [[ ]], weapons = {"cw_mp5", "garnet_p226", "garnet_m82"}, command = "ussealmarauder", max = 0, salary = 0, admin = 0, vote = false, hasLicense = false, candemote = false, category = "United States", PlayerSpawn = function(ply) ply:SetMaxHealth(100) ply:SetHealth(100) ply:SetArmor(0) end }) ------------------------------------------------------------------------------- So here's what I'm saying that's different: - Assault gets the Honey Badger - Just like every single other faction, the CDR class gets the rifleman/assault weapon. So, the Honey Badger. - Tactical gets the old Seal MP5 - The models are reverted to their glorious MW2 models - The T2 will get the Badger and the Stevens shotgun instead of the Badger and MP5. - The T3 will get the MP5 and M82 instead of the Badger and M82. - And medics getting a Primary is a whole nother suggestion in itself. So no gun besides the pistol for now
  20. #1 & #2 seem like ideas for getting money rather than spending money? Unless your line of thinking is that people pay money in order to receive missions and challenges. The question then becomes what do you get as a reward for completing the missions/challenges? Exp? Weapon Exp? Bunk Decorations? I think a system like that would be very interesting tbh. Not impossible to code but not a walk in the park for Garnet. The NPC is easy, having a list of missions/challenges with fees is easy, and that's where it stops being easy. Each mission start would have to create its own dialogue, success/failure requirements, and spawns. Then upon success, the code would have to interconnect to the other (Exp, Bunk Decoration) addons. Again, not crazy but it would take some serious dev time without outsourcing. EDIT: #3 is my shit but it doesn't belong here. Edit #2: Please start following the format
  21. Buddy had 180 FOV and everything Not to mention @Enigma’s reply on your appeal: “It's a shame you didn't learn your lesson when you were banned on DarkRP for cheating. Guess all your good for is cheating.” Don’t know if that’s in reference to our DRP or not but yeah man it’s a no from me.
  22. That’s either them being genuinely wrong or blatantly showing favoritism. If it happens again, grab proof of the textscreen and proof of the staff member telling you it’s valid.
  23. That looks like the textbook definition of breaking that rule, Pac-Man. Dont know how that would be allowed.
  24. Doesn’t this already exist tho
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