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Jake

Veteran Member
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Everything posted by Jake

  1. Please contact me when you can, you have my discord.
  2. this made my morning, thanks for the frankly alarming levels of 4iq this exudes
  3. You can all test, be available in teamspeak!
  4. As you may know, our new map "Delta" is close to being finished. There was supposed to be a final test yesterday however, I was not available for it. There will be a final test Today at 7:30PM EST, (1:30 hour from now). I am aware of how short notice this is and I apologise for that, however with this being near peak times for MRP on a Saturday, I believe we can still easily get ourselves enough people to test the map with. This will be a final test of the map, so for this one please report ALL bugs and issues you find as these were not found in quality control checks we did. As before, please comment below with your In-Game name and why you would like to test. Staff are exempt from the application, as are faction leaders. TLDR; Sorry for not being here yesterday, please come today at 7:30 EST.
  5. Jake

    Blooms ban appeal

    Accepted We believe you could be hugely beneficial to the community however due to the nature of your ban, you cannot be entirely trusted. You will be unbanned however you will be banned from partaking in war. You will be locked to Event jobs (AFSOC, GIGN, Taliban), if needed you may play on Army to train however you are still locked out of war. Welcome back, hopefully this run is better.
  6. av Same here , tested in the first round - I'm curious to see how the map development is going and if the new things added can be beneficial for the server. Im well active and have a lot of interest in the server You can also attend. To all testers, the session is going to be pushed back a little until the map can compile.
  7. You can join us, make yourselves available in teamspeak at the time
  8. You guys can attend, please be available in teamspeak at the time.
  9. With the last playtest session of our new MRP map, Delta we discovered a lot. The most notable change being the addition of large walls on the central objective Embassy, these are designed to keep sniping in and out to a minimum while also keeping the combat contained. We have also added the last objective called Shipment (carries the same name as the Omega objective however they share no details) this and the updated Embassy would be our primary areas to test. As before, minor texture bugs are not a huge concern for us as they can be ironed out later on, we are focussing on large issues with the map that will impact how the map plays. We will be holding another playtest session of the revised Delta tomorrow the (4th of May) at 6pm EST/GMT-5. This will likely be run in the same way the last one was where we split the group in half and rotate them between the main and development server, again this is open to the public to join is via application. If you wish to join us, comment below with your RP name and the reason you would like to join us, If you joined us before mention that so that we can keep track of who is a returning tester. If you are staff or a faction leader, no application is needed. Hope to see many of you there on the day!
  10. incredibly sincere, much wow denied.
  11. Your local overlord Jake has moved this for you, it has only cost you your life.
  12. Accepted I am accepting a change to battle rifles, not specifically the ones you listed however. Some weapon changes are currently being drawn up to be proposed.
  13. Accepted This has been suggested and accepted numerous times, I believe it was difficult to implement previously but it may be possible now.
  14. Goodbye cockinball

    1. Shin_Tsukimi

      Shin_Tsukimi

      I FUCKING KNEW IT. WHY AM I ALWAYS RIGHT?!

  15. Jake

    ban appeal

    You started raging and telling people to kill themselves, you were banned for your repeated use of homophobic slurs.
  16. GM is near enough free Trial Admin, right now I'm not convinced you're suitable. Opinions can change and hopefully mine does but for now your application is denied.
  17. May seem that way however the walls actually keep the combat inside the objective, it removes sniping in and sniping out making the combat a lot more fun. When tested with a group of players, 100% (for once everyone could agree on something) of the testers said the walls made the objective much more enjoyable, and these were just plastic prop walls I put up with stacker.
  18. Jake

    Event Classes

    These are already being put in place.
  19. Denied I don't believe hitmarkers would fit on the server at the moment.
  20. Jake

    Thanks for your post, went ahead and hid it as it's not something other peoole need to know how to do. I'll forward it to Garnet.

    1. Nuii

      Nuii

      thanky yankee jakee

    2. IAreGunner

      IAreGunner

      garnet knows about it i think, remember when you got mad at me about it @Jake

  21. You can join us also, please be available in teamspeak!
  22. @PrisonNightmare Can't quote due to different page, you may also join us. If I have quoted you then you may come and test the map with us, you must make yourself available in TeamSpeak at the time to do so. Over an hour before it starts, plenty of time to sign up!
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