Jump to content
DarkRP Rules Updated (4/28/2024) ×

PraetorDon

Veteran Member
  • Posts

    354
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by PraetorDon

  1. I don't know the situation, usually when something happens like this, it's been accidental. That being said, you threw it on purpose, as admitted by yourself. MassRDM is a two week ban.
  2. Phrased differently, you may have been able to pass this off as accidental. However, based on what I read here, it seems pretty intentional to me.
  3. I had a similar experience. You yelled at a PDSS who was training on US whitelist, because no one else would, for taking the recruit out of base to show him the map. Why not put in the extra effort for new players? That's what we're looking for in staff. -1
  4. I'm not going to sugarcoat it. MRP is no longer fun. Why that is for up to debate, and it varies from person to person. Not commenting on SWRP, because I don't play it. My opinion? Mismanagement of faction leaders and repetitive gameplay have snowballed MRP into a downward spiral. The issue of "lack of peactime activities" was never an issue when we had active leadership in factions. Another huge issue is among the active community, burnout is prevalent. It sucks to get on a server with 30 people, yes. It sucks more to get on a server with 30 people, see that your base faction is dead/dying, and have very little hope it's going to turn around. This is RU in a nutshell right now. People are trying to fix it with RP and events, but I just don't see enough engagement. At this point, in my opinion, it'd be best to shut down MRP for a bit, and start it fresh. The combat is stale, the playerbase is frustrated, and there's a lot of issues with the staff team. Otherwise, we can keep going with what we have now, appoint people that are actually putting effort into the server into the MRP leadership positions, and stop basing promotions off of sits. Those are my two solutions. Wiping everything and starting a new community is not the way to go, the strongest thing you have is the Garnet Gaming name awareness. Remove the toxic playerbase instead. That's my player opinion. My professional opinion is you're expecting way, way too much out of teenagers/young adults who have zero actual management experience, and expect them to run everything. People have to learn as they go with stuff like that, and I feel you put people on blast a bit too frequently for being at the top of the chain. I can give examples privately if you'd like. All in all, I think you're a good dude Garnet. Don't let the community run you down, don't take people's retarded shit personally, and above all, don't invest an ass load of time into things that aren't paying out. Focus on Rust, that's your big money maker, and has the potential to keep the community funded for a while, so you can pursue other, more engaging, ventures.
  5. I generally stay out of things like this. However, I think it's kinda silly for him to get a NITRP ban for buying three doors. It's not like he bought one doors in three separate reports, it should have been a warn for FRP in my opinion. Homast is correct in this saying it's up to staff discretion. It's really up to the operator in this case, because both sides have valid arguments. +1 because I think it's a bit of an overreaction to something that isn't deserving of a one week ban, and because no sit occurred, which never sits right with me.
  6. Personally, I don't think the map is the issue here, but I do prefer Charharikar to Taiga v3 with the pop we have now. Glad to see the GM's are now getting the tools they need too.
  7. Part A: Option C If I had to choose between these three, I think Option C could bring a ton of diversity that currently isn't on the server. That being said, would it be possible to add NPC "waves" for both/all sides that supplement the main player forces depending on how many/few players are online? They could be worth much less xp than normal players (if we even keep the xp system), but it would keep wars popping. I'm not sure how easy this would be from a developer perspective however. Part B: Option B Cover is always a good thing to have and tight cqc environments are way more friendly for newer players. From a RP perspective, close buildings allow more tense situations than open fields and trees. You could even set up "shops" if buyable items are implemented. Part C": Option A I would keep the war system as is for now. The main issue is lack of things to do during peacetime, but peacetime activities that you've mentioned in Part E should fix this. Also, shorter peacetime mean easier to plan operations, as they don't have to last 2 hours or more. This also helps keeping enlisted focused on the actives/missions that may happen in peacetime. I wouldn't disagree with Option B either, but I prefer option A as the playerbase/staff is set up right now. Part D": MIA. Part E: Add in missions, give rewards from completing missions, work with Gamemasters to create repeatable ops that contribute to a greater storyline. Anything that could be added to peacetime at the moment would be welcomed. This isn't really my strong point for providing suggestions. Maybe @Homast could elaborate on some stuff he's been working on? Part F: Add all of the things you mentioned if possible, I like everything there. In addition, would it be possible to add loadouts or something similar? This would allow for more diverse styles for war and operations, as you could adjust based on the situation. There's been an idea of a point/quota system for officers in order to determine promotions, perhaps it could be extended to all ranks? This is still a work in progress, Fier and I were discussing it last week. Not sure if I should include this in this post, but tick rate is wack lately. Not sure what it was changed to, but AR's feel extremely sluggish right now. Overall, some great ideas in here. I'd like to hear what the rest of the community thinks.
  8. In-game name: PDSS GSS Psi Age [minimum 15 y/o]: 25 SteamID (https://steamid.io/): STEAM_0:0:48119736 Warns: 1 Active, Crouchjump/FailRP Timezone: EST Playtime: PDSS GSS Psi has played for 1890:35:58. Do you have access to TeamSpeak and a microphone?: Yes Do you have the ability to record Garry's Mod videos?: Yes What administrator recommended you to apply?: N/A Past experiences as staff: Former GG MRP Staff. Many, many hours of discord/twitch moderation experience, community management experience in various positions, professional project management experience. A specific project I led with the development of an inventory sorting system for a department at my previous employer, I was involved in all aspects of the project from the initial planning, to the post project meetings. How do you plan on benefiting our server?: I've noticed lately that there are a lack of Staff online during Peak and non-peak both. Those of you that know me know that when I was formally staff and leader of GRU, I contributed a great deal to the leadership of Russia and the overall organization of the country as a whole. In addition, I worked closely with executives in order to bring the server up to a standard I thought was reasonable. If I am accepted I will continue my efforts to bring the server standard back to a level greater than we were back on Charharikar/Echo v1. To say I'm not happy with the current state of things would be an understatement. As I mentioned in my previous application in November, I believe in the analogy of an iron fist in a soft glove, that is to say being stern but fair. I've always made it a primary intention to be involved in every faction to some extent as to ensure every faction is equally represented on the server. This includes the war factions and the factions that wish to do RP, both passive and non-passive. I also believe most massing and intentional rule-breaking is the result of boredom during peacetime. If I were accepted I would work with faction leaders in order to figure out why this is going on and then work with the higher-up staff in order to implement some sort of quota system to make sure new players are having a good experience. I've already discussed this in some degree with other members of the community. For example, each officer would be rated on a scale of points what's an arbitrary number of 100 points. Each training from you and listed would be worth two points but it would need to be documented and submitted. Specifically this category could also apply to enlisted who need to meet quotas to be promoted in order to be promoted to officer ranks. Tryouts and trainings would be worth an arbitrary number of points, for this argument let's say five points. Any additional point values could be assigned by Executives and/or base faction leaders, to determine what officers are actually contributing to the faction they play on and which ones are just sitting on the rank. Not achieving a certain number of points could be grounds or demotion or removal, maintaining a set number of points what allow you to keep your rank but not be promoted, exceeding an arbitrary value say 80 points would allow for promotions normally. Officers that greatly exceed the maximum cap of a hundred points could be allowed, with management approval and faction leader approval, to be double promoted based on outstanding leadership qualities. This way we prevent officers that have no right being officers and being in the position they're in and improve the server is a whole. Overall, I think I would be able to assist the server greatly in both moderation and the betterment of Garnet Gaming MRP as a whole. Thanks for reading. Have you ever been banned or punished on GG MRP?: Other than warns, no. Have you made any previous applications, If so when?: Yes, one back in November 2019: How much time do you have to contribute to the role?: Weekdays: 3-4 hours, generally during peak hours. Weekends: 8+ hours. I'd like to thank Phantom for inspiring me to make this, I thought a lot about what you said the other day, thanks for the words of wisdom.
  9. +1, fall damage will need to be fixed if this is implemented though. As much as I'd love to see the GRU Airsquad make a return, that's not healthy gameplay. I do however want to see the interactions between this, boxes and prox mines, should be exciting.
  10. With a few issues, that I would accept due to the overall idea, I actually agree with this. I will say, there will definitely be backlash if donors are gotten rid of, but gotta rip that band-aid off sometime, right? The main issue is the amount of dev time that would need to be put into this and the complexity of the programming required also seems high. I'd like to hear Garnet's thoughts on this specifically. My personal opinion, is RP for the sake of RP never works with randoms, what you've done here is turned RP into something that has gameplay value, which I can agree with. Overall, seems very interesting, but the probability of it being implemented from just the development perspective, not even the community perspective, doesn't seem particularly high. Hopefully I'm wrong..
  11. I messaged you on steam with some comments that I didn't want to post publicly, let me know what you think.
  12. I honestly don't see this working very well. The main issues that MRP faces are mainly internal, i.e. staff and officers. I don't want to sound rude, but have you been playing on the server on an alt or anything? Again, it's not easy to tell this from an outsiders perspective. I know a while back the idea of a progression system for wars was tossed around. For example, perks and class load-outs that you would unlocked as you leveled up, similar to Modern Warfare. I think a lot of people would like to see this, but I'm not sure if you'd be up to this level of a project. The discussion and enforcement of RP is what split the community before, and is a small reason why we're in the state we're in. It's been a war server for a very long time, we should cater to that. Homast has made some sweet suggestions on how to balance weapons and is working on some RP events too I believe @Homast I'm having some difficulty putting what I want say in writing, so if you want to talk about it in ts or something, let me know.
  13. I'm unable to edit my post with the quote, (on mobile, lol).] Then those officers need to resign/be removed. Your job as Marshal is to ensure 2GA officers are doing their jobs. When I got burnt out from leading GRU, I didn't half-ass lead my faction and watch it die, I left. In addition, I had officers resign because they couldn't meet my (high) activity requirements, it happens.
  14. So I'll just post some of my thoughts here. MRP only, because I've only been on SWRP once. When it comes to staff, for six days in a row now, there's been someone massing/minging/breaking rules, and there have been zero staff on to deal with it, There are plenty of staff AFK however. It's become a meme among some of the active players on that current situation, and Saturday night for instance, in what should have been peak hours, six 11B's of varying ranks kept massing each other in base because a) no ru were online, b) no army officers were online, c) no staff were online. The amount of times in the last few weeks alone I've switched on to US Army : General/ RFR/DI to take whitelists is obscene. That being said, Jim should be addressing it in the next staff meeting. I also believe that those who are putting in a ton of effort besides sits, are not rewarded for said effort. This can be said for catching cheaters, creating engaging rp, etc. This has been an issue since back when I was staff, being told that a few staff members including myself couldn't be double promo'd for a missed promotion, but then watching a month later when someone was double promo'd twice in a row. Not the fault of the staff member who was double promo''d, just inconsistency in the team. Take it for what you will. Onto my next topic: base factions. 11B: I've seen an increase in activity over the last few days, especially with your WO's. They've been doing sims/tryouts, and I haven't seen too many recruits going untrained for over 15 minutes. Keep up the good work. One point I want to make though, I was at some Army Sims at Company yesterday evening. They showed the enlisted where to cover corners and how to peak and fire (and how to break their model by crouching in corners, but a still target is an easier target), I would have liked to see some actual sims between the two groups rather than just a demonstration of where to stay. Other than that, I like the improvements. 2GA: Going to be perfectly honest, you guys are killing me and other RU SOC. I've seen, and been around for, Soldier, a formal Marshall and currently an officer in PDSS, training 60-70% of your new recruits, only for them to leave because there's no officers on to do anything. While it's fine for RU SOC to train, Soldier shouldn't be doing it as much as he is. You might know this, I blew up on you guys Saturday, which is not like me. I'm really not sure why the activity of 2GA officers has dipped so much lately, so if you could enlighten us, that would be great. With that in mind, myself and a few other members of RU SOC have been granted permission by Management to hold Marksman and Demolition Tryouts, in addition to doing sims for 2GA. This is still being worked on, and was brought up last night, so I thought I'd include it. tl;dr Base faction leadership is lacking, and changes need to be made. Map/War Balance: Taiga is fairly balanced, and base camping is really only an issue because the most active factions on the server right now are RU SOC factions, feel free to disagree with me. If all SOC, both US and RU were equally active, the problem would go way down. If US Army is getting destroyed by RU SOC, than US SOC needs to get on and be active to stop that from happening. I'm just going to touch on the structural/dire issues that need fixing, reserves/roleplay/other stuff is being handled or should be its own separate thread.
  15. At around 55 seconds you quite literally shoot SSO JLT Joe Budden through a bush. If you can explain how you knew he was there, and how you saw him, that would be neat. -1
  16. There was an idea of shortening peacetime down to between 30-45 minutes. Only issue that we saw is Tryouts and peacetime activities. That being said, they could be split up into two peacetimes without too much issue. That'd be up to Garnet to implement in the current war system. Honestly, it'd be better if base faction officers were to give their enlisted something to do during peacetime. It didn't used to be like this, people stayed on, there were always tryouts or sims going on. Case in point, enlisted were literally going to each-others bases yesterday to mass because they had nothing to do. Having a cash shop (or expanded vending machine) would be a good way to sink cash into things, right now the only purpose for cash is prestige tokens and duels. What would you add to a cash shop if one was implemented? Everything else has been covered by Huskaii.
  17. Not to start an argument, but I believe Pencil was unbanned for the exact same reason. I'd like to hear Garnet's thoughts on this though. +1 with this in mind.
  18. Revert them back to Jim's Guideline Doc on reserves. It prevented them from being handled out liberally, but was still fair in how they were handed out. I feel like the management team is aware of the active MRP community's opinion on reserves from the other threads. +1
  19. Normally, I would -1, because I honestly don't know who you are. Don't take it personally. That being said, these aren't normal times. Based on your application, and in particular the statement below, I think the staff team could use you. This shows a willingness to learn and adapt, something that is required in any leadership position. All this being said, I strongly suggest you swap and play a few wars and get to know RU, because as staff, you'll be dealing with them too. +1
  20. I feel that this post has a lot more due to you being removed from KST, rather than "perceived issues." I've been on RU, sure there are some whisperings at mass promo, but at least Miller's trying to leave 2GA in a stable state before he leaves. I will give you that there are some issues, but they're not as bad as you're making them out to be. Say staff steps in, and removes all these officers, who would replace them? Another example of complaining, without a proposed fix to the perceived problem, this case being 2GA leadership. Edit: If you were removed for speaking your mind, then that sucks, prove them wrong and help out Army. If not,
  21. Still needs to appeal to the weeb demographic.
  22. +1 Like it or not, US is having issues in war. I've gone on as a PVT and attempted to give newer privates and players flank routes and tips. Naturally, they don't listen. Rank is a powerful motivator. A lot of older players also have reserves in US SOC factions, so they can help out there too. From discussions in OOC today, most people want to see reserves return, within reason. For Garnet, I know you and Aidan decided to remove reserves. But for the arguments made for that aren't valid. There's still no progression system, people want to go to the faction their friends are in, and it will always be like that.
  23. The problems with original Echo were the awful fps, and the bridge cap being janky. Even with a powerful computer, the frames were terrible. The bridge cap was fixed to be village, which was great. I actually liked the map design of Echo v1: good flank routes, harder to basecamp, but it wasn't worth the frame drops.
  24. I feel you with this. I was getting behind in my school projects and work right when I resigned from staff and the server in general. Take a break, stay in touch with people, get your work done, then come back and just vibe with your friends. Learn from the experiences you had as Manager and try to apply some of the lessons you learned down the road, (also put this as leadership experience on your resume Pogchamp). The server is fun to play on when you have no responsibilities nor dedication to one specific faction. Best of luck man!
×
×
  • Create New...

Important Information

Terms of Use | Guidelines