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PraetorDon

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Everything posted by PraetorDon

  1. Yes, that was the main issue. Aidan reminded me they're very short, there may be some complaints about headglitching, but I wouldn't worry too much about it.
  2. Similar to what I said to Naitsir, I talked with Shrimps, this thread is a reflection of that. After that, I talked with a variety of people about was liked, and what was not liked. Obviously, my own opinion is going to be in here, but I'm also including the opinions of others. Thanks for the feedback though!
  3. I did copy the faction specialization, because I couldn't think of a better way to explain it. I also talked to shrimps for several hours about what he covered in his post, and what was covered here, so there's definitely going to be similarities. I took out things that weren't popular, or just plain wrong, for instance GRU having an ENS rank. I figure it's better to leave out the things that were not well liked, rather than put that in my post. Consensus from what I gathered is that a lot of people don't like the rank changes, the cooldown changes, and the reserves policy. I'd love to talk to US, if you want to have a more in depth conversation, feel free to PM me on TS. Thanks for the feedback!
  4. Hello there MRP playerbase! I wasn't originally going to post this, but was convinced otherwise. If somethings are unfinished, it's probably because of that. This thread is coming directly based on Shrimp's post , with some refinement and removal of what I noticed was not agreeable, and what was. This will not be a static thread, I will update it based on community feedback. Each major refinement will lead to an updated title and date added, so stay posted. I've tried to gauge community opinion as best as I can. If you want to discuss any of the points made in this post, or anything server related really, feel free to message me on TS. I would like to talk to US more other than Stork/Homast/Mitsuri/Old RU mains. If you do agree/disagree with something, please respond with what you agree/disagree with, so I can update this thread. Anyway, into the meat of the thread. I've categorized some of the major changes into five bullet points. VIP/Subscription ranks and perks RP events and faction specialization War System Overhaul Skill Tree Meetings between faction leaders and staff/increased staff interaction with factions. The Breakdown VIP/Subscription Ranks/Perks is fairly self explanatory, and I believe would genuinely bring in income for the server as well as some cool diversity between players. Based on Garnet's post, I have a fair idea of what he's planning: custom classes and the like, similar to DarkRP. I will revisit this once I post the thread and get some feedback. I think we would all love to know more about this. RP Events, from what I've seen lately, have been immensely popular. I'm not a Gamemaster, and I'll admit I know little of what Shrimps has planned as far as an overarching story line goes. This is definitely something that should be added, but from what I noticed thus far, needs to include base factions as well. If one of the Gamemasters or even Shrimps himself, could shed some light on this, I will add it to this portion. @shrimp Faction Specialization is something I think is fine as listed in Shrimps post. After getting a consensus from RU SOC, I don't think we have the numbers for another SOC faction at the moment, and bringing in people outside of RU has it's own downsides. I'm all for implementing in-faction specialization however. I've copied and trimmed it directly from Shrimps' post, as I don't believe there's anything that needs to be changed. "Within SOCOM, there are seven primary specialties (4 more for AFSOC) that every enlisted member of SOCOM can be assigned to. Medical - In charge of keeping everyone alive. EOD - The guy who makes sure everyone doesn’t blow up. Engineering - Combat Engineer related duties. Intelligence - Pertains to the intelligence gathering and recon parts of operations. Comms - Responsible for communicating status with Command elements. Operations - In charge of planning and logistics of missions. Infantry - Standard Infantry, responsible for security. Each US SF has a faction specific MOS/NOS adaptation of one of these roles, and every SOC enlisted fulfills one of them. Leaders assign roles at their own discretion to ensure every base is covered in the field." Each faction's specialization is up for debate, and I will revisit this. A revitalized war system that can give XP for more than just kills, allows for more interaction and tools for RP events and RP wars, making wars actually matter for an overarching story line. The revamped donor method would have to come before this for purposes of funding however. This is probably the longest, hardest part to implement, as it requires significant dev time and funding, but would definitely set us apart from other servers and bring in players. For the skill tree, allowing leveling up to actually matter with the end result being to build a customized character so to speak. This would add diversity between players and play styles. Some examples I came up with are: bonus movement speed when a melee weapon is out, decreased recoil when using a sniper/dmr, silent movement, health granted on a melee kill, increased hip fire accuracy. Feel free to post any additional neat ideas, these were what I came up with in five minutes or so. Again, this will require significant revision and dev time. Meetings between faction leaders and staff should happen on a biweekly basis, to make sure everything is running smoothly in the faction and to address any complaints that may have arisen. Going off of shrimps' post, I think staff should know who the next faction leader is going to be, and approve it, to make sure the faction handover is smooth as possible. Other than this, staff should let the faction run itself, if you can't trust the faction leader to make day to day decisions, can you trust them at all? Again, feel free to respond to the thread with any feedback. I'm only one person, and therefore am asking you, the community to come together on this. Let's prove to Garnet we can come together and provide an accurate representation of what we want. Shrimps' Original Post Can Be Found Here
  5. Overall, the community doesn't seem to like most of what was proposed, it's not some vendetta against shrimps that you're making it out to be. The disagreement is coming from each country, not just RU. Here's a short list of what I would propose based on community feedback, and talks I've had with shrimps. VIP/Subscription ranks and perks added RP events and faction specialization Added War system overhaul/skill tree, both in code and from an RP based perspective Meetings between faction leaders and staff. VIP/Subscription Ranks/Perks is fairly self explanatory, and I believe would genuinely bring in income for the server. RP Events, from what I've seen lately, have been immensely popular. I encourage those doing these events to keep up the good work. A revitalized war system that can give XP for more than just kills, allows for more interaction and tools for RP events and RP wars, making wars actually matter for an overarching story line. The revamped donor method would have to come before this for purposes of funding however. For the skill tree, allowing leveling up to actually matter with the end result being to build a customized character so to speak. Meetings between faction leaders and staff should happen on a biweekly basis, to make sure everything is running smoothly in the faction and to address any complaints that may have arisen.
  6. HMOD+ can, if they're on.
  7. Correct me if I'm wrong, but I don't believe any current SOC faction leader would let a base faction sim in their tryouts in place of one of their own members/reserves. Not only would it look bad, but it would defeat the purpose of the tryout.
  8. I will expand on a lot of these ideas later, because I'm short on time. I like the specialization of each faction, including each specialization within a SOCOM faction itself. I also agree that faction leaders should be talking with staff on a regular basis. We've spoken on most of these ideas already, so you personally know what I liked, and didn't like. I disagree with pretty much everything else as written currently. Ranks and cool downs should follow a baseline set by staff, but ultimately be somewhat flexible if other circumstances arise (such as member numbers/leadership wipe, other circumstances). Personal bias when it comes to the rank changes, as I fought to update the ranks to the NATO equivalent for 2GA and GRU, and was met with considerable resistance before I was able to get them updated to be accurate. From our talks, I get what you're trying to go for here, but I disagree. Also, GRU has no ENS rank, maybe a WO rank instead? I think reserves are good as they are, allowing former officers to come back and help the faction if needed, as has happened in my, and other factions. This part of your thread basically shows to me that you don't value the opinions of others, which really invalidates anything else you might say in this thread, sorry. Let's keep it professional. Again, I'll try to expand my thoughts and multiquote your points with my thoughts when I have more time. Edit: Buddha summed up what I thought fairly well, check his response out on the third page.
  9. +1 Was a great guy in GRU, very active and has good common sense. Would love to see him on the staff team. Add me to referrals.
  10. From a pure morality standpoint, it's bad to be entitled when it comes to donations. From a practicality and business standpoint, you need to satisfy your customers/clients, and sometimes this requires appeasing their requests. If you removed the items/perks from donations, very few people would donate. People join factions for a variety of reasons, weapons are one of them, but definitely not the number one reason.
  11. You were lining people up in DB and at 39 seconds you say "I'm massing boys" I'll leave the decision up to the operator.
  12. They do look very similar, I can upload images if you want, but I feel this is a pointless arguement.
  13. Accepted twice. I can only assume that the developer that got banned for cheating was working on them. This has been a topic of some conversation since I've been in GRU. So sorry if it feels like I'm venting, but we're adding new donor content without fixing the old feels wrong to me. Don't get me wrong, it'll probably be something I'd pay for if it's fixed.
  14. I would pay $100 for fixed GRU playermodels. If these Elite Classes are using the same broken GRU Assault, then most of us will continue to play on the donor classes we have.
  15. Pretty nice, but GRU is considered a long range faction on MRP (we have the Mosin), wouldn't it make more sense to swap the Veresk with PDSS' SV98? Also, unrelated, but the idea of OMRP isn't popular on RU right now.
  16. After seeing some of the evidence, he's been removed from GRU active roster and added to the blacklist. I don't tolerate cheating. For this reason alone -1
  17. +1, PMC models are frustrating.... A surprise to be sure, but a welcome one.
  18. Trained me briskly and efficiently, seems very knowledgeable and has good common sense. +1
  19. +1 I think everyone needs to take a step back, and we as a staff team need to come up with some guidelines for banning/evidence gathering. Nothing in the video is what I would consider blatant, in the vein of what was shown in skrt's and virtual's ban. We can do better.
  20. -1 I have no idea who you are, try to get a bit more well known. Also your two paragraphs are severely lacking content. I don't think this is what we're looking for in a staff member. Just answer the question, it's pretty simple.
  21. Probably should be something for PM's, not on someone's ban appeal thread.
  22. First time I've heard of this, I know free for all sims are against the rules. If 1v1 sims were, most tryouts would be breaking server rules, if it is a rule, it should be removed or reworded. Aside from that, based on their ranks at the time of the killing, neither could claim an area validly for actual sims. Therefore, even if it was consensual, it's still MassRDM, if taken in this context. However to me, it just looks like Capalot killed Kyrie three times within a five minute period (the other 2 times nonwithstanding), therefore the ban for MassRDM is justified. He still should have been brought to a sit however. -1 Edit: Also as an S.Mod on DarkRP you should know better...
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