The Garnut Nutter 15,191 Posted April 18, 2021 The Garnut Share Posted April 18, 2021 hehehe embassy wall go Brrrrrrrrrrrrrrrrrrrr 4 1 1 1 1 Quote Link to comment
Nuii 10 Posted April 18, 2021 Share Posted April 18, 2021 (edited) Edit: I'm so honored to get a negative reaction from garnet, zachman and jake, brings tears to my eyes Edited April 19, 2021 by Nuii 4 5 1 1 Quote Link to comment
hysteria 560 Posted April 19, 2021 Share Posted April 19, 2021 Won't this wall have the same effect of "basecamping" that the walls on Omega just had? You get picked off as soon as you pass the arch or the crack in the wall Quote Link to comment
The Garnut Nutter 15,191 Posted April 19, 2021 Topic Author The Garnut Share Posted April 19, 2021 14 minutes ago, hysteria said: Won't this wall have the same effect of "basecamping" that the walls on Omega just had? You get picked off as soon as you pass the arch or the crack in the wall They're more-so to prevent shooting from within an objective at a base, but also, there will be a literal 10 entryways versus 3 on Omega. 1 Quote Link to comment
Jake 933 Posted April 19, 2021 Share Posted April 19, 2021 1 hour ago, hysteria said: Won't this wall have the same effect of "basecamping" that the walls on Omega just had? You get picked off as soon as you pass the arch or the crack in the wall May seem that way however the walls actually keep the combat inside the objective, it removes sniping in and sniping out making the combat a lot more fun. When tested with a group of players, 100% (for once everyone could agree on something) of the testers said the walls made the objective much more enjoyable, and these were just plastic prop walls I put up with stacker. 1 Quote Link to comment
hysteria 560 Posted April 19, 2021 Share Posted April 19, 2021 4 minutes ago, Jake said: May seem that way however the walls actually keep the combat inside the objective, it removes sniping in and sniping out making the combat a lot more fun. When tested with a group of players, 100% (for once everyone could agree on something) of the testers said the walls made the objective much more enjoyable, and these were just plastic prop walls I put up with stacker. Alright, I was just checking to make sure that we were not going to run into the same issue we are having now. 1 Quote Link to comment
Salmon 488 Posted April 19, 2021 Share Posted April 19, 2021 >inb4 gay hole camping becomes a thing everyone complains about I do like the addition though. I think it's a positive addition 1 Quote Link to comment
Community Director AlexConway 1,162 Posted April 19, 2021 Community Director Share Posted April 19, 2021 (edited) 14 hours ago, Salmon said: gay hole I feel targeted. Anyway. I think the walls are needed, rather be camped on the embassy walls than my base tbh. With 20 different ways (probably more counting ropes and shit) to get on to Embassy; I really don't see it being an issue. Realistically you'd need 10+ people to watch all of the spots; it comes down to ACTUAL flanking, not what people claim now. This new dynamic is great. I can't wait to see this dynamic on other objectives or on other maps, destructive walls woulda helped on omega alot tbh. Edited April 19, 2021 by AlexConway 1 1 Quote Link to comment
Gamma 303 Posted April 20, 2021 Share Posted April 20, 2021 10 hours ago, AlexConway said: I feel targeted. Because you are. But anyways the walls to me are useful like company walls on v3. It allows some sniper play but also gives plenty of cover to push up to the walls and move into the obj. I really like this addition since that was one of my major concerns with old Delta. 2 Quote Link to comment
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