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MRP Class Addition


Tora1

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1+ there were a lot of talks abt this in the discord but I don’t think it was getting any attention. This is a perfect way to increase incentives to stay on the server and get players involved.

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+1 I really love the idea of more classes, however I have a few things I would change.

I don't see anyone using the the Marksman classes in SOC factions with how weapons currently work(I don't know what the edits are).

Delta Force's specialist's class should get a Russian weapon if the whole point is that they are disguising as a Russian soldier. (maybe Vegas should change too but the FN Fal is used in a US Elite class (Guardian). I would just give Delta Force and Vega GRU's 103, and GB's Scar Light. (atleast soc AR's)

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29 minutes ago, Larry_The_Potato said:

I don't see anyone using the Marksman classes in SOC factions with how weapons currently work(I don't know what the edits are).

+1 great addition that will be very helpful in more ways than 1. I'm personally looking forward to sub-faction utilizing this.

 

(Now responding to the quote)

A mosin and orsis nerf is just around the corner dropping their base damages to 80. This will provide a larger incentive to use the marksman classes. 1 of the two marksman classes also have extra utility which should provide an even larger incentive for use.

TLDR - This shouldn't be an issue. 

  • Agree 2
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6 hours ago, Tora1 said:

both base will be given a sniper class

Could possibly delegate this to a Sub-batt for each entry so that they can have an MOS change. Would let them feel special even when the whitelist is full. Also would let you know if the class is just being handed out or too easy to get if you see like 20 people with the MOS. Just a thought to generate more RP with the additions.

+1 to all suggested edits, though the SVT-40 is kind of ugly for GRU to have. Perhaps the SKS-D where its a DMR and not a full-auto mess like it was for frogmen.

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