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Tdizz - GM application.


tdizz

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In-game name: Tdizz
Age: 16
SteamID (https://steamid.io/): STEAM_0:1:591101150
Warns: 0
Timezone: EST
Playtime?: | SCBM EODT SCT 6942 Tdizz has played for 22:01:08.
Do you have access to TeamSpeak and a microphone?: [YES/NO] yes
Do you have the ability to record Garry's Mod videos?:[YES/NO] yes
Referral(s): [What administrator recommended you to apply?] Remake.
Past experiences as a Game Master: [Optional] only helping out with events on drp.
Why should we choose you over other applicants? [minimum 2 paragraphs]

I am kinda new to swrp but have had a great time on the server, I feel I could contribute to most of the hours that other GMS are not on for. Creating a better fun, and enjoyable RP scenario. Just in the past few days I have participated in events that have shown freedom and creativity to the GM which I am all about, I have somewhat experience on hosting/helping with even and a very creative mind in coming up with new event ideas/suggestions and ext.

During earlier in the morning and parts of the day where pop is low it gets boring when nobody is on to host a event of any sort, I could help a lot with those lower pop days and pump ideas through other GMS in case I'm not on at the time. My goal as GM would to keep the server pop high for bigger events and keep the player base engaged and coming back regularly, I also have experience on the rust server holding events which is a whole other game but just coming up with new and fun ideas I am good at.
Have you ever been banned or punished on any server? If so, Include details no.
How much time do you have to contribute to the role?: 2-6 hours depending on the day.

In your own words, what  are the responsibilities of a Gamemaster?: to keep the player base engaged and having fun most importantly.

 Describe how you would contribute to RP as a part of the Gamemaster team:

For sure helping other players with rp, and host new and some old fun events.

Explain your single most creative idea for contributing to the RP environment of the server:

25+ Players

 

Plot : A clone was transferred from another ship to our own this clone spent time in a War Prison until an Evac team helped him escape, they have information on a mission that pertains to the location of a droid factory, in the midst of a Briefing, while the clone is explaining a Rogue CT shoots the clone down and begins to flee to the main hanger, running with the clones hot on his tail, they do not know they are running into a trap.


 

Get 2 Volunteers from the server 

Both Volunteers will be in the Clone Trooper class

Both Volunteers will name themselves, “CT #### <NICK>”

Afterward, choose which volunteer will be killing the one with information

The Rogue Clone Trooper will have a queue to kill the one with information

ANYTIME IN THE SPEECH BELOW ROGUE CLONE CAN SHOOT AND KILL HIM

Information Clone will say at Briefing once announced, “As you all know, I was captured and tortured, as a prisoner of war, though not by the CIS but by a different faction, they had information on a Droid Factory on a planet called Vanqor, this Droid Factory is to be used to MASS PRODUCE Super Battle Droids and could end the war if we let it proceed, we must stop it. I only have basic plans in and out of the facility but I am sure enough we can do this.”

Change name to Grand Admiral

Announce in Advert, “Everyone do not be alarmed, we have a new arrival aboard the ship, please make your way to briefing for further explanation.”

Change model to “models/player/wullf/wullf.mdl”

Rogue Clone will stand in a CT line

Information Clone will come up on stage with you.

Wullf will say, “This Clone has information regarding a Separatist Droid Factory, whenever you’re ready, go ahead a speak.”

Information Clone will say his speech, throughout it he will be shot

Once dead, the rogue clone will be chased to the main hanger where droids will be spawned

Have the Rogue Clone no targeted and run through as the Clones fight the droids

After all droids killed Wullf call a Debrief

     3. Debrief Speech

“We were infiltrated and had a good man killed today, We are to UPGRADE security and make sure NOTHING like this ever happens again. We have the information on the base and will make a move soon, right now, focus on securing the ship and seeking out any traitors. We will not allow this to happen again. You are all dismissed.”

Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation]

1: 

Event Backstory: 

Asajj Ventress and droids have kidnapped Jabba’s Son. The republic’s mission is to rescue Jabba’s Son and hopefully capture Dooku. The republic wants to rescue Jabba’s Son because they want to have an advantage in the clone wars. 

 

Required Characters: 

Jabba

Dooku

General Grievous 

 

Get two people to play as Dooku and Jabba’s Son (Jabba’s son will be the Jabba model and scaled down in size) 

Jedi Generals will be allowed to participate. 

Get everybody to debrief and tell them their mission

While they are in debrief the gamemasters can have time to spawn LAATs

Make sure to inform players to line up after map switch. 

Get the clones to sit in the LAATs

Change map to rp_kashyyyk_Jungle

With the players lined up make they are all clear on their first few steps into saving jabba’s son

gamemasters will spawn droids with low health and e-11 and get the characters in their jobs while they do that

Put Jabba’s son in the cave surrounded by droids with 600hp and dlts and Dooku with a lightsaber Inside

Get the clones to fight their way into the cave

The clones will manage to rescue Jabba’s son and capture Dooku

Spawn Laats

Get clones inside the Laats

Change map back to venator

Get the clones to debrief with Jabba’s Son and Dooku

Get 3 characters to Play as Jabba the Hutt, a translator droid, and a bounty hunter guard (will be a mandalorian medic). 

Get Jabba the Hutt to claim his son and for him to say that they are at peace (the droid will translate what he is saying)

*Hutts Leave the venator*

Take Dooku to brig for him to be questioned

General Grievous and his droid army raid the venator

Sound the alarm

Get “command” to say that General Grievous have boarded

Get the clones to defend as much as they can

General Grievous manages to rescue Dooku

General Grievous manage to steal a republic ship

Get the clones back to debrief and tell them the good news and bad news

See if commanders have any promotions or demotions.

2:  

Plot/Brief: We Have Recently Intercepted Intel Of a Group Of Bounty Hunters That Have Intercepted Jedi Transport Ship That Was Carrying A Group of Jedi Younglings and Kidnap them to Nar Shadda Our Mission Is To Infiltrate Nar Shadda and Find The Younglings Then Extract The Younglings At The Extraction

 

Requirements:

3 Staff

Cad Bane 

 

Get required amount of 3 game makers to assist for the event and give them a heads up

Prepare to pilots for later use

if there are no pilots select 2 commanders to fly LAATs. 

Allow The Hosting Gamemaster’s to name a selected player to Grand Admiral and model The player to this: models/player/wullf/wullf.mdl

Call Briefing and wait for everyone to get there

Have a game maker to noclip to the “Main Hangar” and Spawn 2 laats

Read the following briefing: 

We Have Recently Intercepted Intel Of a Group Of Bounty Hunters That Have Intercepted Jedi Transport Ship That Was Carrying A Group of Jedi Younglings and Kidnaped them to Nar Shadda Our Mission Is To Infiltrate Nar Shadda and Find The Younglings Then Extract The Younglings At The Extraction

Ask for Questions on The mission and answer them accordingly

Make sure everyone is aware that after map switch everyone should immediately line up in spawn.

Dismiss the Briefing

Have Grand Admiral open the Hangar Doors

Have Grand Admiral get into the  laats passenger seats

Have the two preselected pilots get into the pilot positions. 

Same step if using commanders

Have the clones follow Grand Admirals lead. 

Have them take off and head out of the venator

Switch maps to Nar Shadda

On spawn have everyone line up and block the exit from spawn. 

On spawn have two game makers setup NPCs along the path to the desired location.

Spawn Droid NPCs

Set Droids Health to 500

Set Npcs Gun to E-5

spawn a 39m turret facing the military base

Enters Cad Bane

Set The Health of Cad Bane to 1500

Give Cad Bane The Cad Bane Sound Swep (Weapon path:sswep_cadbane)

Give Cad Bane A De-10 and a DLT-19 (DLT-19 path: weapon_752_dlt10, De-10 Path:weapon_752_de10)

Take the two pre selected players to change their names to Jedi Youngling

Model 1 of the Younglings to models/jazzmcfly/jka/younglings/jka_young_male.mdl

Model the other Youngling to models/jazzmcfly/jka/younglings/jka_young_shak.mdl

Have Cad Bane and the two younglings hide out in The Cell Area In The Military Base Cad Will Be Protecting The Younglings While The Younglings Will be in a cell

Make sure the Three Players Know What They are suppose to Do

Spawn Terror troopers around Cad Bane

Have  Admiral Wulff read off the following script:

 “Ok Troops We Recently Received Intel From Our Scouts That the Younglings are held up In a Military base at the far side of the city your mission is to push your way to the Base Infiltrate it Then Find the younglings and Escort Them To The Evac Point While Our Pilots Make The Extraction We are Expecting Heavy Resistance.

Dismiss the Troops and have them To Start to Run toward the Objective

As the they Come into the base there will be a few terror troopers inside waiting

Once the get to the prison section Cad Bane will be there with some Terror Troopers

Once They Eliminate Cad Bane and Terror Troopers They will search The Cells and Find The Younglings In The Cell

Then They Will Escort The Younglings To The Evac Which is at the hangar That's When Grand Admiral will Advert Good Job Troopers Now Escort Them To The Evac Back At The Hangar Be Careful I Intel Reports There are Reinforcements Coming In Large Numbers

Once They Get Close To The Evac I will Spawn 2 Laats

Then Uncloak and Tell Them To Load Up and Take off and Switch the map Back To the Venator

Model Gamemaster again models/player/wullf/wullf.mdl

Call Debriefing at the Briefing Room

Say The Debrief word by word Congratulation Boys You Guys Saved The Younglings and Evaced at minimal Casualties You Guys Performed Quickly and Skillfully Now If anyone has Any questions ask now

Answer Questions

Ask Commanders Do you have any Promotions or Demotions Go Right To Left 1 by 1 asking each commander

Dismiss Briefing and ask commanders to stay behind for event .

3: 

Open the Main Hangar and spawn LAATs 

Also personal ships for Jedi Generals

Have a Gamemaker take the role in Admiral Wulff

Will change their name to Admiral Wulff

Will be modeled to models/player/wullf/wullf.mdl

Have another Gamemaker take the role as Command

Will change name to Command

Will be cloaked the whole time

Call all the troops to debrief

Get everybody lined up

Briefing/Mission: We have recently have been attacked by droids on our venator. Luckily we have managed to defend our venator from the droid army. Since this action has taken place, we have discussed and we will be attacking the droid factory on Geonosis.

Select 2 pilots to pilot the LAATs

See if there is any questions

Dismiss to the LAATs in the main hangar

Get all the troops and the Jedi in their ships.

Have the pilots take off

Change map to hfg_swrp_geonosis

Get Gamemaker to block spawn

Get all troops lined up

Gamemakers will set NPCs to Geo Droids with DLT-19s

Gamemakers will spawn LAATs

Get the troops to board the LAATs

Get the pilots to pilot the LAATs and go directly down

Spawn droids leading to the factory

Clones will fight the trail of droids leading to the factory

Clones will infiltrate the droid factory swarming with droids.

While this happens, the Gamemakers will spawn explosives

Once the droid factory is clear, Gamemakers will spawn LAATs outside the factory

The clones will be coming out of the factory

Once all the clones are in the LAATs, the Gamemakers will put explosives in the factory and will be blown up

Get the pilots to board the LAATs and fly away.

Change map to rp_venator_tr

Call all clones to debrief

Congratulate them on a victory 

See if commanders have any promotions or demotions

Dismiss.

4: 

At briefing: The admiral will state that he has received a report on the death of an engineer, and stated that it was extremely peculiar.  They have taken biological scans from when he was in recovery, and have traced him to a moon in the Moraband(Korriban) system.  The clones shall be sent to retrieve him, and study him.

Spawn a pair of LAATs for the clones to leave the Venator

Once the LAATs exit the Venator’s hangar, switch map to rp_vanqor_v1

One game maker will be the insane engineer

Model him to models/player/clone engineer/ccgi engineer.mdl

Set his hp to 1000

Give him a weapon_752bf3_dh17 and a lightsaber

Enable notarget for him

The clones will meet up at the landing spot and form lines by battalion

They will then split up and hunt for the engineer

Once they find him, they will attempt to bind him

He will force leap away, and deathclaw Albino spawners with E-11s and fists will be placed

Have the engineer advert that he shall raise the dead and conquer the galaxy with them

Spawn deathclaws until the clones kill or bind up the engineer

If there is a Jedi when the engineer dies, the engineer will model himself to models/nate159/req/swtfu/sith_acolyte.mdl and rename himself to Sith ghost

Set his HP to 10000

Once he dies, evacuate the clones and change the map to rp_venator_tr

At debrief:  Congratulate the clones on defeating the insane engineer.  The admiral will say that he did not expect the engineer to use force powers, and that it appears that he was possessed by a force ghost of a long-dead Sith Lord somehow.  If the force ghost was killed, congratulate the clones on ending it forever. Answer any questions, then carry out promotions and demotions.

5:  

Plot : In the midst of one of the LARGEST space battles in history, we lost contact with Anakin Skywalker’s lead fleet ship. Jedi General Obi-Wan Kenobi has ordered us to investigate a distress beacon on a potential planet that the ship could have crashed on.

 

Change name to “Fleet Grand Admiral”, change job to Fleet Staff Wullf.

Spawn 2 LAAT’s in the main hanger

Call briefing

Begin explaining the PLOT, tell them that one of General Skywalkers leading fleet ships have crashed and that we have located a distress beacon coming from a planet where it could possibly have crashed, explain that other possible planets have been searched, but this is the best chance that we have in saving SkyWalkers crew, dismiss briefing

Change map to rp_vanqor_v1

Once the map has changed, keep everyone in spawn have them ALL form regimental lines and activate PTS

Afterward go out into the plains of Vanqor and spawn a Venator Class ship

Aim the ship 90 degrees toward the ground and precision tool it half way into the ground

Begin spawning smoke emitters and proceed to activate them, MAKE SURE they are realistically around the ship.

Spawn a bunch of ragdolled clones, of different category, not too many, but enough to keep it realistic

Have all the clones investigate the area, after they have finished investigating, have the commanders explain what they found.

After the commanders explain, say over advert, “A distress beacon has been set off somewhere near you, check the cave.”

Spawn droids in the cave and have them attack

Continue spawning droids have them push the droids all the way back

After the droid assault, have them push out, tell them “If nothing has been found we will send an evac immediately.”

After that is said say, “Evac is inbound.”

Spawn an LAAT with Dynamite welded to it, begin flying it over vanqor, when above everyone begin detonating the Dynamite, afterward begin spinning the LAAT and have it crash land anywhere

Ask in advert, “What happened?! We’re losin- comms!”

Have droids attack the clones, continue having them attack and attack

Spawn in a droid lander and continue spawning more droids, have the clones attack the droids for about 6-10minutes.

After enough fighting, spawn in Antlion Guards and have them attack along with the droids.

After a lot of spawning, have the clones focus fire on the lander, even get one to plant bombs on it

Once they have done that, place dynamite on it and begin exploding it rapidly

Spawn in 2 more landers and have the clones do the same thing for both.

Afterward change your name to, “Droid Commander”, advert “Pull the forces out of action, our losses are too great!”

Have the clones push the droids all back, have them fight to evac

Change your name back to Wullf

Spawn 2 LAAT’s back at spawn, have the clones fight droids to get to the evac

Advert that there is an evac at spawn. 

Once they have fought through, have them finish off the rest of the droids and leave.

Once they have change map back to rp_venator_tr

Debrief

Call debrief and speak on the clones performance.

These are some old ideas, all of them can be altered if we have limitations for the maps/characters.

 

Edited by tdizz
different idea for my best.
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  • Community Director

+1 - I don't know you except in your SWRP capacity, nor what Rust has as a workload, if you feel confident in your ability to manage IC Duties, Rust Duties and Staff Duties; I don't see why you wouldn't be a good staff member.

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ACCEPTED

When I said edit your event ideas, I was looking more for a summary of each one, but I guess that works? I'm gonna trust you have an ability to create stories and make something sincere. Welcome to the staff team, contact @special to get started.

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