Ziggy 1,353 Posted March 20, 2023 Share Posted March 20, 2023 Suggestion: Add a 30 second cooldown to the defib and give it 5 uses. Reasoning: I want people to play medic 5 Link to comment
Smity_ 257 Posted March 20, 2023 Share Posted March 20, 2023 I'm a little biased on this one, but +1This would make the defib a lot more powerful but not OP with the 30 second cooldown. Def something people should look at. 1 Link to comment
Forums Moderator Python 454 Posted March 20, 2023 Forums Moderator Share Posted March 20, 2023 Big +1, The defib is decent but theres no reason to play medic if you can rev a player once, so 5 uses and a cooldown seems reasonable, plus it would make wars with 6 minutes left a lot more interesting Link to comment
MilitaryRP Administration Team Papamid 42 Posted March 20, 2023 MilitaryRP Administration Team Share Posted March 20, 2023 Largest +1 ever I was just talking to people about how there needs to be a buff to the defib. Not only will it make wars more fun and help with tryouts if no staff are on, but it will give people more of a reason to play a dead class. Link to comment
PhatPropane 36 Posted March 20, 2023 Share Posted March 20, 2023 +1 no reason to play medic if all you can do is heal someone for a limited amount and then maybe just maybe defib someone once. Link to comment
Smity_ 257 Posted March 22, 2023 Share Posted March 22, 2023 Accepted Defibs will be increased to 5 Charges, With a 30 second cooldown. Thank you for this suggestion! Link to comment
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