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MilitaryRP Update [06/07/2023]


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  • The Garnut

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War System

*NEW* Hardpoint *NEW*

In this new warmode, there's only one single active objective at a time, and this objective rotates every certain amount of time (Currently 2 and a half minutes). Factions must hold the objective as long as possible before the switch. The faction that holds the objective actively accumulates points towards their nation's score, and the nation that reaches 250 points first wins.

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If 250 points isn't reached by the end of war (35 minutes) - it is considered a stalemate/tie.

 

You will know which objective is active, as there will be a marker on your map guiding you to the new location!

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As well as a chat print, accommodated by a beam of light stemming from the objective

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Objectives

In order to aid new players, the map will now display the locations at which the objectives are found!

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Rank System

Players will now carry an insignia above their left shoulder displaying the rank they hold within their faction

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OOC Lounge

NPC Support

NPCs have been added to be used in order to be taken to the OOC lounge

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There will also be an NPC that can return you to the game world when you have had enough of the OOC lounge

 

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Arcade

Certified hood classics such as Snake, Minesweeper, and tetris!

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Featuring the one singular scoreboard for Snake

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Casino

Makes a complete return!

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Backrooms

Teleporter re-enabled

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The Backrooms

Scoreboard Enabled!

Navigation mesh generated for Pinhead 🙂

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Other Changes...

GMs can now spawn 2 pairs of teleporters (total of 4 doors)

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