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In-game name: NSCL PO I H. Ulysses


Age: 17


SteamID (https://steamid.io/): STEAM_0:0:155611101


Warns: none


Timezone: CST


Playtime?: | NSCL PO I H. Ulysses has played for 283:07:10.


Do you have access to TeamSpeak and a microphone?: YES


Do you have the ability to record Garry's Mod videos?:YES


Referral(s): (Conway/Daph)


Past experiences as a Game Master: None


Why should we choose you over other applicants? [minimum 2 paragraphs]

I am dedicated to the server, this is shown through my many hours logged on the server and my dedicated service to the Coruscant guard and the Republic Navy. Part of this dedication is a strong motivation to keep the players engaged and coming back for more every day, so that the 34th can continue operating for years to come. I have come to understand the server's culture and I believe this experience will be vital in the role of game master. I have a firm belief that achieving this position will be positive for not only myself but the player base as a whole. One of my favorite parts of the day is stepping into the shoes of H. Ulysses and I want to foster that excitement and passion for new and old players alike. 

I am always pushing myself and others to be better, and I never settle for the bare minimum. I set very high, almost unrealistic, expectations for myself. I am very open to accepting criticism and I always try very hard to value the opinions and feelings of others. I am no stranger to responsibilities of important positions due to my IRL obligations. I am always accountable for my actions and I always try my hardest to never shift blame and make excuses. 


Have you ever been banned or punished on any server? Nope, never


How much time do you have to contribute to the role?: Pretty much all the time. with three exceptions, being school (8am-4pm) CST, extracurriculars, and work, I only work, on average, 3 days a week, I can provide my schedule weekly if needed.

 

In your own words, what are the responsibilities of a Gamemaster?: I believe the responsibilities of a game master are ensuring that the player base is engaged with the server, to keep the players coming back, and to create engaging and fun trainings and events.

 

 Describe how you would contribute to RP as a part of the Gamemaster team: Regular events that engage the different elements of RP and roles on the sever, (EOD, ENG, Medical, Pilots, CG RP, Etc.), and discussions with leads of sub batts and certifications on how to make them feel included and engaged.

 

Explain your single most creative idea for contributing to the RP environment of the server: One of my goals is, using my position as NSCL, to host regular trainings to get RP and even combat focused battalions more comfortable with their taskings. Of course this would be done with the advice, permission, and guidance of each battalion's command, as to keep from stepping on toes, over reaching in my position, and to ensure that the training are effective and engaging.

 

Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation]

  1. (On-world) It would start as a normal base attack from the CIS with regular communication from a named CIS commander EC. The attack would begin as a probing of the Anaxes' defenses, and would progress into a full assault, with enemy armor, fighters, bombers and gunships, prompting an all out battle with tanks and fighters. After a good sized back and forth defensive battle, the CIS would fall back and reinforce their holdings in the FOB's. With a gunship and a platoon of B2s and an (EC) BX holding Olympus, the BX would have a back and forth with the CIS commander about the progress of the clone counter attack, until it's or the CIS commander's death. Another group of CIS would hold a position in atlas with a less important role serving more as a buffer between Athena and the Anaxes base, only holding one or two platoons of B1s, and receiving very little pod reinforcements and tank support. The last and most difficult hurdle in the 34th's victory would be Athena. which would have, on the outside, about a platoon or two of B2's on the ground and ground floor, and would have a squad of sniper BXs divided between the landing pad and roof. Throughout the interior of Athena you would have a balance of B1s, B2s, and BXs, with B2s and BXs becoming more prominent closer to the CIS commander. Athena would have a solid amount of tank, air, and pod support. Moving on to the CIS commander, he has a ship on the landing pad which he will use to escape if the 34th hasn't established air superiority or destroyed the ship, once he has escaped there will still be a good sized window for the 34th to take him out of the sky and eliminate him. If he is denied the option of escape he can be captured or killed, he will not fight back if he is not in the air, at which point he can be taken back to the base with little resistance, and be interrogated for information regarding his attack and his General's plans. Also once the 34th gets close to his position he will arm a bomb, located in which the room he is found, which is to be diffused by EOD within fifteen minutes, if escape has not been denied he will still arm the bomb before he takes off. Also in the room he is found there will be a terminal that can be accessed by ENGs for extra information, and the information he would have given when interrogated, just incase he was killed. The terminal, or the commander, will reveal an imminent attack on Kamino, with Rishi moon as its staging point, This information will prompt a briefing by the OD of the base attack, at which point the 34th will board the Venator to prevent the imminent attack. This on world transitions to and off world (detailed below).
  2. (Venator between the on world mentioned above and the off world detailed after this)
    Once the Venator has reached the orbit of RIshi Moon, they will be met by a providence that is carrying the CIS general leading the operation. The 34th's objective at this point is to destroy the providence and kill the CIS general before he can escape to the moon's surface. If the 34th can't destroy the providence within 20-30 minutes the CIS general will escape, and they will have to deal with him on the moon's surface. As far as combat on the Venator and in space goes, it would be pretty standard with regular pod reinforcements and fighters in the air. I would chose not to use bombers as they have a tendency to be aggravating and just not be fun to fight against. The providence would also be actively firing at the Venator and Engineers would be given a fair amount of RP to keep the ship in they sky. The Venator will have the ability to be critically damaged, and that would cause fires to appear around and explosions to happen inside the Venator.
    The CIS general would be actively taunting the 34th in open comms, and commanding the CIS forces in enemy comms. After the battle the 34th would land and begin their ground operation.
  3. (The off world) In terms of equipment the 34th would have access to jetpacks and grappling hooks, and anything they brought from the Anaxes base, they would also have fleet support and would be able to request ammo drops, replacement vehicles, ETC. Once the 34th has landed, the 41st would do recon finding small FOBs and the central compound. (I would not use the Jedi temple on the rishi moon map as it would be hard to incorporate into the story of the event). The FOBs would be a few small buildings containing some B1s and wouldn't serve any real purpose besides making the map feel more lived in and giving the troopers something to do while exploring the map. The main compound would have B1s lining the walls and spread out through most of the compound. However closer to the main compounds B2s would be mixed in to provide a more dynamic combat experience. Within the main building the B2s and B1s would almost be completely fazed out in favor of BXs. The CIS will have a solid amount of tank support but not very much air support as I want the event to be very ground and tank focused. The General and/or the commander can be here if the 34th failed to deal with them earlier. If only one of them are present the surviving EC wont do much else besides calling pod reinforcements. If both of them have been killed then there will be a tactical droid that serves the same purpose, just with a lot less personality. If both of them are present, the General will be active in enemy comms giving orders to the CIS ground force and calling pod reinforcements, and the commander will be given a jetpack and short and long range weapons to harass the ground force, without doing much damage as not to make the situation feel unfair. If the general is present he can be captured and interrogated in which he would hint at at a more sinister plot, the head of the tac droid would serve the same purpose, and if just the commander is present there will be a terminal within the main building that can be interacted with by engineers to get the same information. for the last leg of the off world the last CIS leader, whoever that may be, before they are captured/killed will order the last of the CIS forces to deploy in an effort to wipe out the 34th. The 34th will then have to hold a defensive position in the main compound. After the 34th has gotten the information available, and survived the final CIS assault they will be cleared to evac and the event will conclude.
  4. (On world) The Anaxes will receive a briefing from fleet, over the NCC holotable, Stating that a Senator on his way to an outer rim planet leading an important peace delegation was intercepted by the CIS, and that the senator will be arriving shortly along with a CIS tail. The senator will arrive shortly after the call is concluded, and not long after, a CIS assault complete with enemy tanks, air support, and infantry. There will also be regular infiltrations by BXs in an attempt to kill the senator.  The security and defensive capabilities of the 34th will be tested with an unforgiving and difficult CIS assault. If they senator makes it through alive he will thank the 34th profusely leave the planet and continue with his peace delegation.
  5. (Off world) The Anaxes base gets a call from fleet tasking the 34th to respond to a distress signal on a remote planet, he then goes on to say that scans of the area from which the distress call originated seems urban, meaning that vehicles wont be able to be used, but jetpacks and grappling hooks are permitted, he then goes on to say that due to the urban nature of the are there could be a civilian presence and humanitarian aid and evacuation is top priority. Once the ground force makes it onto the surface of the planet the 41st are tasked with doing a quick recon of the area to asses the situation. The 41st does find civilians but the area seems a little too sparsely populated, and there seems to be no immediate threat. The ground force then moves into the town on high alert to try to figure out the problem and where the distress call originated from. After a couple minutes of searching they find the distress beacon. Soon after the venator over head detects a Providence coming out of hyperspace, and pods begin dropping surround the ground force, the ground force slowly fights its way back to the LZ for evac with heavy resistance along the way. Once the LZ is reached the ground force will board the LAATs and make a narrow escape back to the Anaxes base. 
Edited by CastleAlfredo
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  • Community Director

+1 - Well written application. I feel like sitting down with a Senior GM to fine tune some ideas for practicality would really be beneficial, but the concepts and the main ideas are definitely there and solid; would very much like to see you run them. Add me to referrals (Conway/Daph). Good Luck!

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  • StarWarsRP Management Team

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ACCEPTED

Your application was well thought out and impressive, and you recieved a bountiful amount of +1s, including mine. 

 

Welcome to the StarWarsRP Gamemaster Team! We're looking forward to getting you trained and having you on board! 

Please do not use any commands/permissions until you have been trained

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